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Animation Design

Batch 2008-2010
(24 items)


Animation Design

Batch 2008-2010
(24 items)

The Process of Image Making In Indian Tradition
by Girija Pravin Likhite
This project includes the documentation and comparative analysis of image making in Indian traditional art. It demonstrates the different grids used for creating the images of Gods, kings and sages along with other human figures. After studying various texts I learnt they were created in order to make a ready vocabulary and grammar of Indian art available for the artists in that era and also for further generations. These texts comprise of a good amount of information on image making, but all the information is very much verbal or descriptive and not illustrative. They talk about the technique but there are hardly any demonstrative images or examples available. In a way it is good as they encourage the reader to imagine and construct the image depending upon his understanding and imagination. In this project I have made an attempt to create illustrative references for various types of images given, based on the available descriptions. These descriptions vary from one text to another. I have also analysed some of the ancient sculptures on the basis of given systems of measurement, in order to understand the image making in Indian traditional art.
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Summer Internship Project
by Girija Pravin Likhite
This internship with Mr. Achyut Palav mainly includes study of calligraphy, in which I learnt two basic scripts which are Devnagari and Roman, plus vari[1]ous techniques and use of different tools for creating this art from Achyut sir himself. I also had the opportunity to work on some of the ongoing design projects in the Resonance designs and advertising, where I did character design, identity design, CD cover design, and so on. Most importantly after learning the art of calligraphy from Achyut sir, he wanted me to create some animation for him with the use of calligraphy, based on a poem by Achyut Palav himself. So, I also got an opportunity to use the art of calligraphy in my animation.
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Animated short film ‘Lantern’
by Girija Pravin Likhite
‘Old age and fear of death’ is the topic of the project .This report will give you a complete idea of why I chose this subject and how I went about devel[1]oping this project. I started with the research. As I chose this subject after seeing the fear of death that my granny faced on her death bed, I went back home gath[1]ered all her memories. Also went through experiences of other people in similar situations. Read a lot on near death experiences and fear. After which you will come across all the study that I did by watching various films related to my subject and also few not directly related but in many ways inspirational. Then you can go through all the concepts I came up with in order to develop the story and how the final story was developed gradually based on the selected con[1]cept. And then comes the storyboard. Which gives a complete idea along with the visual interpretation of my story. You will also get to see the character development and the concept art that was created while exploring the look and feel for the film. After finalizing on the look and feel of the animation I started working on the techniques to achieve the same. Here you will also get to know the step by step development in the tech[1]nique I have used in order to get the intended look to the film.
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A Perfect Date
by Girija Pravin Likhite
‘A Perfect Date’ is a clay animated short film. I would rather call it material animation because claymation is a very specific term, and along with clay, many other materials have been used to create the characters and set of this film. This film is based on a very simple phrase of life, "Grass is always greener on the other side of the fence". It is not only a phrase, but it is a very big part of human nature, and it can not be denied. A couple goes to a restaurant for a dinner date. They start finding things served on the other table more desirable than what they are having, and that is where the story starts. Due to this, they end up ruining their perfect date! Will they ever learn that grass always grows greener where it is watered more? Will they ever realise the value of what they have? After working on the concept and storyline, I wrote the script and developed the storyboard. Considering various situations and camera angles, concept art was developed. I thought of having a Japanese restaurant, and accordingly, I designed the set and built it using various materials. At the same time, all the characters were developed based on the character designs. After the set and characters were ready, the film was shot in the studio using a stop motion technique with the help of a digital SLR camera. The shoot was then taken on a computer and put on the time-line in order to make it into a movie along with the sound recording.
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Thanjavur Dolls - A Traditional toy of India
by Hannah Christopher
Dolls have existed since before the dawn of human civilization. They do not speak, but they are human-like in every other way. Prehistoric dolls might have been crudely forged from whatever material was available, easily fashioned into a desired likeness. So if stone or wood or clay or cloth or rubber and paper can be called flesh, well, they are pretty much living things in all. India has a glorious tradition of toys. The tradition of toys may have started in Harappa and Mohenjo-Daro or even before. They have thrown up a magnificent profusion of clay toys of considerable cleverness. These dolls are representations of a deity, with dolls playing a significant role in ceremonies and rituals. Historically speaking, dolls have taken on several different figures and a variety of unique forms. Traditionally, dolls have been considered toys for children. Presently, adults are collecting dolls as a hobby more than any other time in history. This is a report on primary explorations and data collections on Thanjavur dolls, which are one of the varieties that have their roots of origination in Tamil Nadu and those that speak a language understood and appreciated by both young and old alike.
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Amnesia: A short film on ‘The Myths of Childhood’
by Hannah Christopher
The thought of a wrinkled face, covered partly with white sari with blue border, brings a gentle smile in every face. The thought of a bald and half naked man, wearing spectacles would bring pride to every Indian. That is the effect of an everlasting identity. Identity marks the person. But what forms an identity, what sustains it, is a question of deep psychological understanding. It may be the costume as in Mother Teresa, the style as in Charlie Chaplin, the familiar phrases used as ‘The woods are lovely, dark and deep’ or the looks as in famous movie stars. If the survival of the fittest sustained humanity’s existence, I feel that the desire every man has, to create an impression, an identity is the reason which brings about every positive and negative action of a human. Memory helps to hold on to those actions, every thing we love, the things we are, the things we never want to lose.” It is also true that the value of identity of course is that so often with it comes purpose. The doer’ is merely a fiction added to the deed – the deed is everything. And if the doer is just a fiction, are we any different from those mythical characters ? Project 2 |Myths of Childhood | Abstract | 8 Life is a struggle; Half of it, to create an identity and the rest to maintain it. An identity once created, is next to impossible to destroy. And well this is one key point that every story teller plays around to get the story right. If you wake up at a different time, in a different place, you don’t wake a different person. This holds good with you, me and the lead character of my story too, who may be existing in the real world of every dreamer. How did he establish their identity? Did he ever exist? Well the answer is simple. “The day you stop believing is the day he stops coming” I have tried to implement in my story, some of the concepts that had been researched during my literature study. This story will speak of how myths and mythical characters have identity of their own, created over years by various people and through a range of events. It is about the memory loss of the lead character, who later assumes he is Big Foot. Unable to accomplish the tasks assigned for Big Foot, he ends in dejection. But his actual identity is so well known and established that in no time he figures out the truth of who he actually is. The story ends with him fulfilling his purpose of existence.
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Shades and Tones
by Hannah Christopher
Music is an art form whose medium is sound. The common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture. Music has been around since the dawn of time. From the first tribal dances to the newest and strangest methods being used, the origins of rhythm can also be traced back to the dawn of time. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle. To many people, in many cultures music is an important part of their way of life.
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Future of Game Design
by Kunal Parida
With the evolution of graphic media we have come across yet another important subject which has almost equal influence as well as importance in the vast marketing world of computer visuals and graphics. This medium is nothing new to us. We are very much aware of computer game arcades in present context. There is hardly any person we would have met who never played a video game in his life. The popularity of the medium cannot be ignored regarding old video game arcades to the modern home consoles and portable handheld units. Along with its popularity also comes the common misconception that these things are for kids and not for the domain of adults. But going by the immense amount of research available on all the above accusations, we will find that video games are more than just a few minute of escapist fun. Video games help in exercising the mind, developing strategies and builds team play in multiplayer games. This is not to say that video games should be played night and day, but to use it moderately like any other thing.
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Summer Internship Project at Tata Interactive
by Kunal Parida
Way to Earth is all about a bunch of four kids from a floating island called “HOPE” along with a sardar robot, are on their way in space exploring a series of unknown objects floating in space. Their super computer however doesn’t recognize the data of these floating objects which sparks the curiosity in these kid’s mind, in order to know about these objects more as well the source from which these things have been generated.
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In the land of Ashoka
by Kunal Parida
My short animation project is based on to show human emotion when he/she has done a sin[1]ful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment. My short animation project is based on to show human emotion when he/she has done a sinful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment.
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What Tu Du???
by Kunal Parida
My story revolves round a character and his name is ‘Tudu’, who consider himself as a looser in life and the damn care attitude of other people towards him. He blames this fate as well as unacceptable attitude of people due to his dark complexion and his big round nose. Due to his so called complexion based insecurities he has developed a self-imposed imagination where he measures the probability of different situations arising due to particular thought going in his mind. Insecurities like (a) Humiliation (b) Refusal (c) Butt of all jokes (e) Regrets creep in his mind whenever he is in verge of taking decision of any event he is going to involve.
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The shape and Texture of Political Cartooning in India
by Rakesh Nanda
Indian political cartoonists are a rather undocumented lot. While one finds an array of information about them scattered around in the electronic and print media, there is not one comprehensive resource outlining the lives and times of these interesting men and women. When one thinks of Indian cartoonists, very few names other than R.K.Laxman come to mind. True, he has easily been one of the most prolific exponents of the craft, but there are many others who deserve equal mention. Most of these people were literary giants in their own rights, winning various national and international accolades. Many of them have been actively involved in many other disciplines, from film making to doll manufacturing to social service, showcasing the great amount of creative energies abounding inside. All of them were certainly thinkers, commenting in their own unique way on various scenarios in the country and outside, slowly but surely contributing to social change. There is a great deal to learn from the lives of these cartoonists and the work they have done and the interesting takes that they have on social issues and life in general. The purpose of this paper is to attempt at introducing the reader to the more important names that have shaped the Indian cartooning tradition. It attempts to outline their achievements and works and some of the more interesting aspects of their lives. After going through this, the reader, hopefully, will have a better understanding of the shape and texture of the Indian cartooning scenario, of the people, newspapers , journals and institutes which define it and have shaped it. On a personal note, although it might not be comprehensive, it would be the kind of document I would liked to have come across while researching on Indian cartoonists.
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The Scintillating Kid
by Rakesh Nanda
This report attempts to illustrate the process of creation of my short film titled ' The Scintillating kid ', from initial concept to the final product. This film was done as my project 2 as part of my course requirements during the pursuance of my degree in Masters of Design at the Industrial Design Centre. It was a great learning experience and one hopes to use this knowledge and experience fruitfully in all upcoming projects.
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Coming Home
by Rakesh Nanda
This report attempts to illustrate the process of creation of my short film titled "Coming Home," from initial concept to the final product. This film was done as my project 3 as part of my course requirements during the pursuance of my degree in Masters of Design at the Industrial Design Centre. The project started as a sketchbook with the intent of gaining a better understanding of people and spaces surrounding us, but gradually evolved into a film. The film has been done with markers on a whiteboard, with the primary aim of capturing the life studied through the sketches. It tells the story of a man coming to terms with his reality. It was a great learning experience, and one hopes to use this knowledge and experience fruitfully in all upcoming projects.
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Science Fiction in Graphic novels
by Somnath Pal
The project is an attempt to define science fiction through a set of criteria formulated by assortment of various existing definitions and their further tweaking and restructuring. In addition it tries to classify a few existing (and widely considered) science fiction graphic novels through the guidelines formulated. The idea is to make certain guidelines for a stepwise classification of available science fiction graphic novels which helps facilitates further analysis of specific themes in such graphic novels. The project limits largely to the American comic book industry though it does touch upon briefly, the Indian and the Japanese comic book scenario.
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Silent Whispers
by Somnath Pal
“Silent Whispers” is a six page sequentially illustrated story. It was made after being inspired from various anthology Graphic novels like “Flight”, “Batman in black and white”, “Out of picture” etc. where a writer tries to follow the comic book format for shorter stories. However, such endeavours are more inclined towards artistic brilliance and have a lot of experimentation with style and medium, way beyond those seen in ordinary comic books. My story deals with the everyday ranting of a puppet, who assumes herself a dancer in a troop. It is with the narration that the inner yearnings of the character get revealed- a character who though perky and lively has now been retrained from the one thing she truly loved- her dance. In addition it gently titillates the reader to seek for something he truly desires. The overall mood of the story though mildly dark, is inviting because of the chirpiness of the character and her accentuated Hindi reactions between her broken English lines. However, it does not poke fun at her language or empathize it at any point. Instead it tries to indulge into it adding to the liveliness of her character.
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The Candy Tree
by Somnath Pal
‘The Candy Tree’ is a simple story of a little kid who invests all his efforts in a sleeveless notion. The story is not only representative of his genuine belief in the notion; it also reveals in his unbridled desperate pursuit. In addition, it embodies a certain disregard for the maturity of an adult thought process. Metrophorically, the film is a representation of one’s belief in one’s idea. It exhibits how an honest idea is nurtured, and protected despite the arguments of it being futile. It craves to support nihilistic pursuits by supporting the idea of how every action has a reaction- in this case the end twist where the child’s attempts bear fruit in a different world. The pursuit in the film also supports the notion of ‘phal’ or fruit to one’s ‘Karma’ or duty as described in one of the verses in the Gita, which essentially puts forward the idea of being committed to duty and not being driven by the fruit. The end twist is a homage to a child’s naivety; the child in the other world is representative of the joy he derived in the process, while the adult is a representative of discontent and dissatisfaction- one who is unable to realize the fruit.
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Vishwarakshak
by Somnath Pal
‘Viswarakshak’ follows the misadventures of a comic book superhero displaced into the real world. While a kid enjoys the comic book’s developing plot, the superhero makes valiant attempts to get back inside the comic book before the villain succeeds in his evil schemes. With subtle references to a few cultures that people of various classes relate to the film attempts to make allusions to the nature of the hero we idolize in our world, and reveals in the simplicity of a child’s understanding of the superhero. The film also commiserates the dilemma of such a superhero who finds himself a misfit in the other cultures.
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Documenting and analyzing children's stories written and illustrated by themselves
by Sukhada Rahalkar
Like the topic suggests, the main intention of the project was to give children a platform where they got the freedom to think, write, draw and express themselves through the medium of stories. My research revolves around studying and analyzing the stories the children write, to understand how they construct stories, their influences, inspirations, and difficulties faced while doing so. I also had to observe how they go about when asked to illustrate their own stories. Along with conducting workshops and interacting with children I did a brief survey of magazines, newspapers and other avenues that allow children to participate and provide them with a scope for creativity. Through my project I have tried to come up with different ways for encouraging children to write and draw their own stories both at personal level as well as on a larger scale.
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Disturbed: A short animation movie on Fear
by Sukhada Rahalkar
The theme i chose for my project is ‘Fear’. I always wanted to make a film on a topic or theme I really felt for or I really connected with. I believe the secret of good film making is the story that comes right out of the narrator’s heart. I always identified myself to be a big horror/thriller movie fanatic and I wanted my 1st film to belong to this genre. Naturally the first topic that came to my mind for my project was ‘Fear’. I enjoy these movies and I find fear very exciting. The thrill that comes while watching such movies can be sometimes spine-tingling and very heady. This elating experience is purely the reason why I chose Fear as my project topic. Through this project I aspire to evoke similar reaction amongst the viewers and learn the subtle characteristics of narrative style, treatment, ideas and reasons behind a successful horror/thriller films in terms of its effectiveness.
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The Boy and his Umbrella
by Sukhada Rahalkar
The short film “The boy and his Umbrella” is an exploration of relationship shared between a small child, his grandfather and a huge umbrella. The film is about a boy who is completely enthralled by the size of his grandfather’s umbrella and is eager to take it out in the rains, and the various events that occur while he is carrying out this mission. The film revolves around emotions of love, affection, disappointment, attachment and attraction and the ups and downs that one experiences with subtle overtones of humour. Style and treatment used. Since the roots for my project were my childhood I used the classic black and white editorial style illustration. The film is looks like moving illustrations.
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Man’s Dependency on Nature
by Vajra Pancharia
This project deals with two parts. The first is to understand man’s dependency on nature. How is man always trying to break the cycle and create an imbalance in nature in various conscious and indirect ways? Pollution, population, deforestation, and poaching of animals are few among them. Hunting animals for various purposes has created a state of near-extinction for various species, including tigers. Our focus is to try to represent this thought of man’s dependency on nature through a scenario of a tiger being hunted down. For this, we are using various mediums to present the idea in its most effective manner. The second part of this project is to understand how multiple ideas can be generated from the same content by shuffling the parts of the story.
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HUNGER: The story of a prisoner
by Vajra Pancharia
The inspiration of this project was from a story of drought struck village in Rajasthan and how in a family, the mother is forced to eat her own child and from other book of Jewish holocaust and Viktor Frankl’s book ‘man’s’ search for meaning. Hunger is vast topic and to touch into any area is a swim in deep waters. Researched on the biological reasons for hunger and what happens to a person in case of extreme starvation. The plot of the story was hunger hallucinations of a prisoner and how his hunger for food becomes his hunger for freedom. And the journey of a man through the various psychological phases when he is put through the worst living conditions in a prison.
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THE ONLY ONE
by Vajra Pancharia
The project deals with the 2012 myth, where the world comes to an end, due to climatic changes. We are aware of various climatic changes happening around us which will lead to the end .but as predicted by Mayan civilization; Dec 21, 2012 is the doomsday. So my idea behind making this film was to explore ones struggle with inner self ,what would a person do if he comes to know about this situation. The story revolves around a character that comes to know about this situation and chooses his own way to save his life. He finds the solution in god. He goes spiritual and finally he is the only one to survive, but is he the only one? The objective of the film was to explore situational humor and explore on good character animation. In this film we experience the state of mind of the person and his choice of path to save his life and whether He makes the right choice or not.
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