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Animation Design

Batch 2014-2016
(34 items)


Animation Design

Batch 2014-2016
(34 items)

Understanding Motion Comics
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner..
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Desiging and Conceptualising Gesture based game
by Anagh Saha
This project would involve studying and understanding motion comics for various platforms like iOS, android and windows. My research area will be based on understanding the importance of camera angles and viewpoints in a interactive motion comics and creating a concept of multi- camera options for the users and afterwards creating a flowchart for the process.
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New Media In Education
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner.
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New Media In Education
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner.
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Understanding Motion Comics
by Aparna Kulkarni
Comics are a medium used to express ideas by images, mostly combined with text or other visual information. The typical form of comic which consist of panels, text-boxes, sound effects, captions is evolved over period of time. Motion comics are animated version of comics. Today most of the motion comics are designed on previously published comics. Motion comics are audio visual medium of comics and it is popular on Online platform. This special project focuses on study of already existing motion comics and looking for medium through which we could give more immersive experience of comics.
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Summer Internship Project
by Aparna Kulkarni
Studio Eekasaurus Pvt. Ltd. is a multiplatform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is a premiere ad film production company where their expertise include making films using 2D animation, 3D animation, clay animation, stop motion, live action and also working on scripts, storyboard, animatic and character designs. Having directed and produced more than 300 advertising films, Studio Eekasaurus’s 40 member creative team are constantly evolving their craft, exploring new ways to tell stories and create world class content that connects with consumers and effectively. During the duration of my internship, I was exposed to pre-production and production stages of projects. I was involved with concept generation, character design, storyboarding, and background styles for in-house short film. I also got the chance to work on going projects where I had to adhere to strict deadlines and produce results based on the feedback that I got. It also gave me an insight into the production pipeline of the studio.
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Psycho social probems faced by urban eldery/senior citizens
by Aparna Kulkarni
In 2013, my mother was hospitalized for a brain stroke. She got better and was discharged from hospital after five days but our lives changed forever thereafter. Her unstable mental condition made me aware about psychological problems faced by senior citizens. This one incident moved my heart but I also realized that there are many others like her facing similar challenges but are probably unaware of the state of their mental health, their problem is severe and it is necessary to communicate through a powerful medium like an animation film. Though the story of my film is inspired by my mother, it has relevance for society in general. The story focuses on the necessity of a dignified life for senior citizens. This document records my journey into finding a story and going through the development process into realizing the dream of creating a film.
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Summer Internship Project
by Md. Umear
This written submission of my summer internship includes an account of the different types of work i have done during the time i interned at Eeksaurus Studio. I interned for period of six weeks from the 18th of May, 2015 till the 27th of June. As a fresher to the animation industry, my primary objective to understand the workflow, process and experience the dynamics of working in creative studio environment.
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Awaaz
by Md. Umear
Stop and think for a moment about the importance and influence of the human voice. It has been called the most versatile instrument on earth. I tried to connect to the thoughts of the characters who tries to speak out in the society but cannot. Rather they feel someone is stopping them in doing things they want to do and in the process they goes through myriad of emotions, sadness, depression, loneliness, pain, confusion, anger. But, there is always someone who opposes this suppression and rises up freeing himself from the oppressors into the ranks of the powerful. But here comes the real question would he, the one who rose above all the difficulties, gave hope to the millions like him, when comes to the power, would he free others like him and provide the same freedom that he has? Or, he'll also give into the taste of power?
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Awaaz
by Md. Umear
Stop and think for a moment about the importance and influence of the human voice. It has been called the most versatile instrument on earth. I tried to connect to the thoughts of the characters who tries to speak out in the society but cannot. Rather they feel someone is stopping them in doing things they want to do and in the process they goes through myriad of emotions, sadness, depression, loneliness, pain, confusion, anger. But, there is always someone who opposes this suppression and rises up freeing himself from the oppressors into the ranks of the powerful. But here comes the real question would he, the one who rose above all the difficulties, gave hope to the millions like him, when comes to the power, would he free others like him and provide the same freedom that he has? Or, he'll also give into the taste of power?
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Sounds of the City
by Neha Alice Kerketta
Sound of the city is a sound mapping experiment that revolves around identifying, collecting and visually interpreting of significant sounds of any city in India. Sounds that would significantly characterise the city and would help the listener identify these peculiar sound information that makes a city’s sound environment.
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Process of developing board games and digital gamification to aid primary school learning
by Neha Alice Kerketta
To create a better method of educating the kids of rural and tribal backgrounds, ministry of education of the Madhya Pradesh government decided to take a new approach to education by incorporating gamiication and extending the same using digital medium. Under the guidance of prof uday Athvankar at IDC and with a lot of help from the RSK members , I worked on the project of gamiication of education, a joint venture with other design school interns from different fields of expertise.
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World heritage sites of India
by Neha Alice Kerketta
The world heritage sites of India are a complex yet intriguing part of India’s history. The beginning of life on this part of the peninsular region has a breathtaking story. Right from the beginning, after the continental drift pushed this island to the asian mainland and gave rise to himalayas, the geographical qualities of the country has diversified sevenfold. The himalayas are not only an important part of India’s landscape, they gave rise to several stories that became a part of indian mythology and contribute to the cultural diversity of the country as well. It is the reason for many travellers to visit india and fall for its magnificence. The places in and around himalayas harbour important traces of the biological growth of flora and fauna of the country. Various animals that take shelter in the green to snowy regions of upper himalayas and the vegetation , that forms important part of medicine along with the generosity of nature, all form a delicate ecosystem worth expanding one’s knowledge about. The purpose of the project is to understand the significance of the sites of India listed as world heritage sites by UNESCO. Bring out the stories related to them and create an immersive visual output in new age media that would engage people and evoke curiosity amongst them to find out about these important places. Owing to it’s importance in shaping the culture and natural history of India, I took Nanda Devi National park as an understudy.
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Understanding Motion Comics
by Ratan Singh
Comic is a medium to enhance visualization skill or storyboarding skill, and it allows you to tell your story in visual form in a better way . Its gives me better understanding of how to compose a particular scène in a one frame. Now technology is evolving; every things is going into digital platform. This project gave me an opportunity to look forward to how motion comics work in digital medium. Motion comic has minimal animation to convey your story. Added sound effect gives them more impact and the events feel more real to the viewer.
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Gamification of Education
by Ratan Singh
The workshop on gamification of education was organized by IDC in collaboration with the Rajya Shiksha Kendra from Madhya Pradesh education board. The intention of the workshop was to develop a language based game for first standard kids. A card based game to help children identify the correct alphabet was designed. This concept was also prototyped for a digital interface with the theme of a kid feeding his pet dog to keep him healthy.
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Education System in India
by Ratan Singh
This topic was concerned me for a long time since the time I was teacher. The implementation of mass promotion under RTE (Right to education act) has affected the quality of the education system. Not failing students up to 8th standard definitely increases the quantity of students studying in our schools but it has also resulted in the quality of education going down. Through the experience of being a educator I have had a first hand experience in this area and I have tried to presents these ideas in my project by being an unbiased observer. Education system in India In our Indian education system, certain practicesprevail and are still followed. RTE must have been set up with noble intentions for sure but since its implementation things have gone haywire. There were certain things which were incorporated in Indian education system in past which needs to be changed and I am concerned about them. My project focuses on these malpractices and create awareness towards it. • Our education system promotes rat race among us. • Medium of language of our education system (Research towards this scenario suggests that students getting their education in • mother tongue perform better with respect to those who chose English or Hindi or any foreign language). • Lack of innovative and creative thought process • Too much focus on getting higher paid jobs than generating entrepreneurial skills. • Mass promotion up to 8th Standard. This rule of promoting students till class 8th is certainly depreciating the quality of education. according to surveys conducted in 2012 by an NGO suggest that 58.2% of class 5th standard may not fullfill the needs of 3rd standard. students studying in our schools but it has also resulted surveys conducted in 2012 by an NGO suggest that in the quality of education going down. Through the 58.2% of class 5th standard may not fulfill the needs of 3rd standard. • These are major areas of my concern and motivation to make a movie, trying create awareness in the society about the ill effects of mass promotion.
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Education System in India
by Ratan Singh
This topic was concerned me for a long time since the time I was teacher. The implementation of mass promotion under RTE (Right to education act) has affected the quality of the education system. Not failing students up to 8th standard definitely increases the quantity of students studying in our schools but it has also resulted in the quality of education going down. Through the experience of being a educator I have had a first hand experience in this area and I have tried to presents these ideas in my project by being an unbiased observer. Education system in India In our Indian education system, certain practicesprevail and are still followed. RTE must have been set up with noble intentions for sure but since its implementation things have gone haywire. There were certain things which were incorporated in Indian education system in past which needs to be changed and I am concerned about them. My project focuses on these malpractices and create awareness towards it. • Our education system promotes rat race among us. • Medium of language of our education system (Research towards this scenario suggests that students getting their education in • mother tongue perform better with respect to those who chose English or Hindi or any foreign language). • Lack of innovative and creative thought process • Too much focus on getting higher paid jobs than generating entrepreneurial skills. • Mass promotion up to 8th Standard. This rule of promoting students till class 8th is certainly depreciating the quality of education. according to surveys conducted in 2012 by an NGO suggest that 58.2% of class 5th standard may not fullfill the needs of 3rd standard. students studying in our schools but it has also resulted surveys conducted in 2012 by an NGO suggest that in the quality of education going down. Through the 58.2% of class 5th standard may not fulfill the needs of 3rd standard. • These are major areas of my concern and motivation to make a movie, trying create awareness in the society about the ill effects of mass promotion.
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Naya Vellattu
by Roney Devassia
Naya vellattu is a ritual happens every year in a place called Vengeri, Calicut in Kerala State. In Malayalam ( language of Kerala) ‘Naya’ means ‘Dog’ and ‘Vellattu’ is the name of the ritual to worship a particular idol. There are many types of this rituals Like Kurangu Vellattu ( Monkey Vellattu), Thira Vellattu, Puthari Vellattu etc. This particular ritual happens in a temple named ‘ Kulavan Kavu’, situated at Vengeri. Before going to the main topic I would like to give a small introduction to the origin of the Place, Vengeri. Vengeri has lots of small and big temples. Even its name came from the origin of a temple. The name ‘Vengeri’ came from a story. In this story it is said that Tamil Brahmins came to Kerala to search for a good place to keep an a statue of Subrahmanyan ( Son of Shiv and Parvathi). They travelled a lot and finally came to this place. They were very tired and decided to take bath in the nearby river. They kept their cloth baggage, where the statue is kept, under a tree. After taking bath they came to take the cloth bag. But it was stuck in the ground and the tree!. They figured out that this is the place they were looking for and kept the statue, there it self. The name of that tree was ‘Venga tree’ and ‘Chari’ means to keep to a support. So the name ‘ Venga Chari’ and later it shortened to ‘Vengeri’. This temple now known as ‘Vengeri Shri Subrahmanya Temple’ and Subrahmanyan is considered as ‘Desadevan’ ( Land God).
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Drawing as a congnitive tool
by Roney Devassia
My summer internship was with K. B. Jinan sir at his place Nilambur, Kerala.There i conducted a workshop for children with the guidence from Jinan sir. His idea of drawing was not related with art. He considers drawing as a cognitive tool. For me it was a new experience to interact with children. Instead of telling something to children, I was learning from them. It was a very short time for me to interact with the children. Most of my writings here are Jinan sir's thoughts. Whatever he told me, I tried to observe that in children's drawing.
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Kaakkapponnu (The Pseudo Gold)
by Roney Devassia
Jataka tales are timeless. These stories try to say the complex human life in simple form of stories. It reflects the human emotions through different stories. Jataka tales talks about human suffering and how to avoid them from ones life.I thought it would be interesting to see to apply a same story in my own cultural and geographical context. After gone through different versions inspired from the story of the "Golden Swan", I had made a short animation film based on a fisherman in Kerala. Here I have taken the essence of the story, that is "Greed". Greed is one of human's dangerous character which will,at the end lead to his own suffering. The short animation film is my humble effort to evoke the same feeling as the original story does.
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Thang Ta: Martial art of Manipur
by Saurabh Vashistha
I have always been fascinated by the Manipuri culture and wanted to explore it. Through the internet I found out about Thang ta, one of the two martial arts that originated in India. But even on the internet there was not enough information about it. I wanted to know more. So I decided to do a visual ethnographic study of Thang ta. My aim was to observe and study the art from and the life style of people who practice it. I wanted to find out how the art form originated, stories and lore behind it and the art form in the present time and document it in form of sketches, photographs and videos. As an animation student it would help me know about the behavior of people and the way they interact with their surroundings and more importantly it would help me sensitize myself and the people around me to be more sensitive towards the culture. The first few days in Imphal went by uneventfully, trying to adjust to a new place, food, time schedules, transport. I asked around about Thang ta. Everyone seemed to know about the art but I was not able to find someone who practiced it. On the third day I heard from a friend about the indigenous sports festival that was taking place in Manipur University. That is where I saw Thang ta performance for the first time. I talked to a master who seemed more than willing to talk about the art. Unfortunately he was very busy throughout my trip and we couldn’t meet again. So one night while going back to my hotel I got to talking to the taxi driver who happened to know the principal of a school where Thang ta is taught. He gave me his number, I took an appointment with them and went to the school the next day. This was something common in my experiences at Imphal. Most people I met in Imphal would know about Tang Ta and tell you stories of someone they know, who has learned Tang Ta.
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Summer Internship Project
by Saurabh Vashistha
Studio Eeksaurus is a multi-platform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is an ad film production company where there expertise include making films and ads using various mediums. During my internship, I mainly worked in the pre- production stage of projects. I was involved in script exploration, character design for an in-house short film project. I also made characters for google, android ad films in which i had to follow strict deadlines and produce results based on feedback that i got. It also gave me an insight into the production pipeline of the studio.
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Pickle Pickle Bicycle
by Saurabh Vashistha
My Nani used to make the best pickle in the world and my Dadi would tell me the best stories. Together, they made my world, when I was a kid. When you are kid, you create this big universe inside your head. The rules of this world were created by you, and you could change them as and when you please. This universe inside our tiny childhood head is immune to the real world problems and the rules adults created for it. And it is in this universe we make stories where you live a thousand different lifes. One day you would be a mighty hero on a great adventure in your own little neighbourhood and the next day, a hundred foot tall monster destroying the city. As we grow older, we forget what it was like to climb trees, play at our will and make up stories. The ideas that we build as kids, the dreams, the things that made us smile, the way we were curious about life, the way we explored anything that came our way; these ideas, dreams, little things, these smiles, these objects get stashed too deep inside our brain as time passes. They become like a pickle that have been preserved and forgotten for too long. And just like how fungus creeps up on the pickle, our memories get foggy and we slowly lose them. And as we lose them to the processes of time and decay, we realize that we are getting older. About an year ago, one fine November evening I was standing in front of a white board with a black marker in my hand. The marker almost touching the board. I stood there for a while. Thinking. I started writing words around it.Words from my childhood universe, characters and rules from my childhood universe. There were zombie, cyborgs, mummies etc. Suddenly, I had the urge to draw a pickle at the center of the board . Be it the memories of my nani or the stories of my dadi, or the cartoons from my childhood, whatever triggered it, the pickle at the center of that childhood universe has stayed by my side. This is the story of how I never gave up on my pickle. Preserving it. Till it reached saturation.
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Understanding Motion Comics
by Sumit Kumar
Comics have fuelled imaginations of children and men all around the world for decades. They possess the power to take the audience along with them to a totally different world of fantasy. Like films or Animation, you don’t need a big team to produce a good comic book. A single curious mind is enough to take you into a fictitious world, completed with characters and conflicts of their own. When we are reading comics, we escape reality. We are living in that world, living the life of those characters. With the advent of modern technology, the prospects have widened. There are more ways to tell story now. Stories have the ability to be interactive, to respond to the decisions of the audience. They can now come out of the page, they can move, they can be given voices, sounds, animation, adding more layers of magic to an already magical medium. The aim of this project is to look at the world of motion comics today as well as the means of creating them for modern platforms like Android, IOS and windows.
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Summer Internship Project
by Sumit Kumar
I chose to intern at Eeksaurus because of several reasons. First being the fact that Studio Eeksaurus is among the leading animation studios in India. Interning here would help me get an insight into the working of an Animation studio in India. Second reason is that the director of Studio Eeksaurus is Mr. Suresh Eriyat, who is among the most experienced animation film-maker in India. I would not lose such an opportunity to work under him and get feedback on my work from him. During the duration of internship I worked on various projects, which helped me understand the workflow and pipeline.It also gave me an opportunity to interact with people working in industry and learn from them. This Internship gave me a good exposure to the industry.
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Man Animal Conflict
by Sumit Kumar
Conflict between man and animal has been a problem since time immemorial. Being an omnivore, hunting has always been incorporated in the lifestyle of humans. Somewhere, a line was crossed and animals became more than food or resource to humans. We have tortured, hunted and imprisoned animals since the beginning of time. Animal attacks are not something new. Newspapers are filled with reports of wildlife crimes. Sometimes, the interferences of man or animal in each other’s lives have severe consequences. There are species of animals which have gone extinct just because of habitat loss due to human interference. This Project is a small attempt by me to take up one such issue, namely Mongoose hair illegal trade, in which human activity has had severe impact on wildlife and weave up a narrative from it.
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Man Animal Conflict
by Sumit Kumar
Conflict between man and animal has been a problem since time immemorial. Being an omnivore, hunting has always been incorporated in the lifestyle of humans. Somewhere, a line was crossed and animals became more than food or resource to humans. We have tortured, hunted and imprisoned animals since the beginning of time. Animal attacks are not something new. Newspapers are filled with reports of wildlife crimes. Sometimes, the interferences of man or animal in each other’s lives have severe consequences. There are species of animals which have gone extinct just because of habitat loss due to human interference. This Project is a small attempt by me to take up one such issue, namely Mongoose hair illegal trade, in which human activity has had severe impact on wildlife and weave up a narrative from it.
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Ziro: Then and Now
by Swati Addanki
This is a project undertaken to try and understand the mutual impact of people and the spaces they occupy on each other in India. The Apatani people have traditionally practiced agriculture, it is a rare opportunity to try and understand a civilization of people who have flourished for many hundreds of years with their own principles of economy and society and are now on the verge of a paradigm shift. The lives of the Apatani have been documented via visual ethnographic methods of sketches, photos and stories.
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Summer Internship Project
by Swati Addanki
This written document is an account of the work I did as an intern in Studio Eeksaurus. My primary aim with this internship was to understand the inner workings of an animation studio and improve my skills in the process. In the six weeks that I interned at the studio, I worked on the pre-production of an in-house animated film, from script to character design. I also worked on commercial ad films for Google Android which gave me an insight into the variety of projects the studio works on.
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Waiting Rooms: Some Observations
by Swati Addanki
Waiting rooms have long been considered extremely uneventful spaces. Railway station waiting rooms, hospital waiting rooms, the room outside the dentist's, long queues outside banks or the bench at the barber's shop, the idea was to expand on the kind of conversations and incidents that take place in these spaces. I was also keen to experiment with what one could do in a confined space. How people behave and interact with each other changes when you change the setting. While I have always been eager to observe and document people, I wanted to focus on what others did when put in a waiting room.
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Understanding Design Thinking & its implementation in Engineering Schools
by Vasundhara Agrawal
Design Methodology as the name suggests has been the standard work process followed by Designers across the world for generations. The effectivness of this methodology has inspired people from various other fields to incorporate it in their work process. Thus the journey of Design Methodology as a process to Design Thinking as a subject of study. The report intends to help users gain a better understanding of the term Design Thinking and its implementation. It explains the origin of the term and how it can be implemented in fields apart from core-design field like Management, Engineering, Medicine etc.
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Making Education Fun (A workshop on Gamification of Education)
by Vasundhara Agrawal
This project is a collaboration of Rajya Shiksha Kendra (Madhya Pradesh) and IDC. The aim of this project was to make education fun for kids. We started with studying and understanding the academic syllabus of primary schools followed by a discussion on the problem areas. Two primary areas maths and language were identified as the one requiring maximum attention. This report covers the gamification of the chapter of Simple Interest(SI) as in commercial mathematics concerning children of class five onwards. The calculation of SI boils down to the act of substitution on values in a given formula of PRT/100 but the proper explanation of the elements in the formula is often overlooked by the teacher as well as the students. The game explains the concept of a bank, borrowing, paying interest as well as taking care of ones savings. This game breaks down both the concept and the calculation into smaller fun steps such that the child learns in the eagerness of playing the game.
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Just Another Day - a film on women safety
by Vasundhara Agrawal
This project aims to understand the issue of female safety through a short animated film. The film intends to evoke a feeling of understanding and empathy towards the experiences women face in their everyday life. The film focuses not only on the physical aspect of safety but also on the mental aspect of safety for a woman. It portrays how the societal norms very often put so many restrictions on a woman that even doing very simple harmless everyday activities makes her feel hesitant and fearful. How one persons meaningless actions can affect anther’s mental stability. It portrays a women’s everyday fight with her concern for self-security. And also tries to explain how a simple action can make someone feel safe and secure. That the courage lies within and an act of bravery does not need an audience to applaud.
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Understanding Motion Comics
by Md. Umear
Stories are the way to define that how we see our lives and the world around us. Stories literally shape our resolution. Since so many decades comics has influenced the imaginations of children around the world with epic stories of their favorite superheroes character ever created. And now its place is captured by motion comics in a really different and new way of narrating those stories. Comics are far more adaptable in terms of storytelling in opposition to traditional storybooks. Because it not only uses just images and illustrations but also uses captions in the balloons and onomatopoeia to indicate dialogue, sound effects, narrations etc. Modern technology is helping motion comics in a really great manner. It has taken the experience of traditional comics to the next level by merging print comic books with sound effects, voice acting and animation. This research project takes a look into the world of motion comics today as well as different ways for creating interactive motion comics for different platforms like iOS, Windows and Android. Also this report briefly covers one specialized software tool Smith Micro’s Motion Artist and one online tool “Narr8-Storybuilder” for creating motion comics for emerging artists.
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