Today, information and communication technologies (ICTs) are reaching the hands of people. in the remotest corners of the world, from mobile phones and PCs to handheld tablets. If we consider mobile phones, as of 2014, there were 6.9 billion accounts in the world, and 78% of the subscribers lived in developing countries. However, just having access to ICTs does not mean being able to use them to one’s advantage. There might be various mediating factors that impact the use of these devices—low literacy, language barriers, lack of technology experience, lack of ICT maintenance infrastructure, etc. In this thesis, we start by focusing on one of the factors—low textual literacy. About 775 million people in the world are completely illiterate, and even more are able to read only with great difficulty and effort. Many of these users avoid complicated functions and only use phones for synchronous voice communication. There is a significant body of previous work that looks at UI design for low-literate users, focusing on graphical and voice UIs to help low-literate users overcome the need to read text. While some of this work shows that low-literate users prefer non-textual interfaces, there are still cognitive challenges that impede UI use. They are text-free and do not require any reading. One of these challenges, as suggested by anecdotes in related literature and our own previous work, is the navigation of hierarchical UIs. Another challenge is transferring what you learn from instructional videos and applying it to actual practice.
In this thesis, we investigate how to facilitate the transfer of video-based learning skills through the presentation of instructional videos and how navigation of ICT UIs can be enabled through appropriate information architecture design, even where the UIs are text-free. We focus on first-year usage scenarios with minimal training. We conduct controlled usability studies of variations of instructional videos with first-time, low-literate users from urban slum communities in Bangalore, India. This is in the context of training for the use of a vacuum cleaner. We will follow this up. Controlled usability studies comparing different information architecture designs of graphical UIs—a list design and a shallow and deep hierarchy—are presented once more on a PC and mobile phone. with first-time, low-literate users from the same communities. Our second and third experiments were conducted in the context of finding 40 familiar household items.