Events and Intents: Understanding Fun in Mechanic-driven Tabletop Gamesby Malay Nitinkumar Dhamelia; supervisor/s: Prof. Girish Dalvi
Board games are meaning-making institutions. Certainly, they can be things—objects or artefacts for passing time, entertainment, learning, or socializing. However, a thing cannot survive millennia without being meaningful to the people, their countless generations, and their culture. Board games are institutions because they have norms and behaviours set around them. There are cultures in and around gaming with procedures, norms, and rituals identified over years to support the meaning-making in games. Mokshapattam, the 13th-century predecessor of the modern Snakes and Ladders, Chutes and Ladders, and other variants, served as a conduit for moral instructions, play, and performances. Contemporary board gaming encounters can also be seen as having gaming etiquettes that facilitate collective and individual meaning-making. Board gaming is an institution because it caters to fundamental social, cultural, and human needs—the search for meaning in acts, environments, and events. Perhaps it is the novel meaning that games afford, or perhaps it is the novel mode of meaning-making in games that has allowed them to survive for so long. The quest to understand the meaning and the meaning-making in games has puzzled thinkers from across time and disciplines. On the surface, games have been used to make sense of life. "Life is like a game" is a commonly suffixed sentence used by thinkers and philosophers. The "like a game" kind of thoughts indicate that games were used as a scaffold, a muse, perhaps an inspiration to understand other aspects of a thinker’s interest. The pre-Socratic philosopher Heraclitus used games to understand the abstract concept of time using games: "Time is a game played beautifully by children." Wittgenstein used the family resemblance of games to understand language. Using games as a metaphor for other concepts perhaps indicates the meaning-making potential in playing games.
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