Design process that was followed in this project:
• Introduction
- Overview
- Personal Experiences
• Primary Research
. Research Strategy
. Call Log Analysis
. Inferences - Call Log Analysis
. Mobile Information Consumption: Patterns & Habits
- User 1
- User 2
- User 3
. Mobile Information Consumption: Inferences
. P2P Desktop Applications: Motivations & Usage
• Initial Brief
- Design Brief
- Differences from Mobile Web
• Secondary Research
- Internet as an information Source: Attributes
- Cloud Based Services: Indian Context
- Introduction to MANET
- MANET: Differences
- MANET Case Study #1: Difficult Terrain
- MANET Case Study #2: PORTAL / VANET
- MANET Case Study #3: DakNet
- MANET: Unexplored Territory
• Analysis
- Mobile P2P Networks: Functional Understanding
- Mindmap: Applications
- Mindmap: Clustering
- Chunking & Prioritization
• Ideation
- Brainstorms / Idea Maps
- P2P Realtime Local Wiki + News
- Mini Genie
- Second Hand data
- Remote shopping / Mall Buddy
- P2P Messenger and Chatbox
- Redefined Brief
• Final Design
- Application Mandate
- Pingle
- Pingle - Shoutboard
- Pingle - Radar
- Pingle - TrailBlazer
- Pingle - P2P Messenger
- Pingle - Settings
- Extensions and Add-ons
- Key Screens
• Prototype and Testing
- Prototype, Testing Mandate
- Test Questionnaire
• Further Development
- Link
• Conclusion
• References
Case Study Downloads:
• Applications of Proximity-bound P2P Mobile Networking in the Indian Context - Pdf