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Home / Case study / Game Design Based on Ramayana / Game

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  • Design Case study

    Game Design Based on Ramayana

    Integrating Indian Mythology
    by
    Disha and Prof. Sheetal M. Gokhale
    DoD, IIT Guwahati
    Game
     
    • Printer-friendly version

    Game Name: Mything Link

    Game Play:

    Players need to put down all the cards in their hands through links first. Cards are linked through common connections between the characters, locations, weapons, boons, or curses mentioned on individual cards.

    If they don’t know any of the remaining cards in their deck, players are allowed to swap a maximum of three of their cards with cards from the draw pile. This can be done twice during the entire play by each player. Doing a swap amounts to the player receiving a penalty of receiving an extra card.

    If the card connection is invalid, the player gets an extra card.

    If challenged and the link is valid, the player who is challenged loses a turn.

    If a card is picked, the turn is over.

    Special conditions: If a card is to be placed at a location where there already are multiple cards placed around it, a minimum of one card should have a connection with the card being placed. 1 point is given for each additional connection that is made with a different card.

    The cards can be played in multiple iterations of the game and players are free to make their own games as well.

    Defining Connections

    Ram Married Sita   1st level connections
    Sita was the daughter of Janak   Character to Character when they have met each other or have a familial relationship
    Varuna presented Janak with Rudra's bow   Character to Location when the character has visited that location
        Character to Weapon when the character has been granted or been in contact with the weapon
    Ram to Sita: 1st level connection   Character to Curse when the character was the one who was cursed or cursed someone/thing else
    Ram to Janak: 2nd level connection   Character to Boon when the character was the one who was given a boon or gave one to someone/thing else
    Ram to Varun: 3rd level connection   Location to Location when one of the location falls inside the other
        Location to Weapon when the weapon was made, found, or granted at that location
    Casual players should use 1st and 2nd-level connections. 3rd level connections are harder. The level of connections should be agreed upon before the game starts.   Location to Curse when a curse was laid when the person/object was in said location
        Location to Boon when a boon was granted when the person/object was in said location
    1st level: Cards with an identifiable direct relationship.   Weapon to Weapon when the weapons were used against each other or together
        Weapon to Curse when the curse was laid through the weapon
    2nd level: Cards with one step or level further relationship from 1st level.   Weapon to Boon when the boon was granted through the weapon
        Curse to Curse when both curses were lain at the same time and on the same person
        Curse to Boon when they were used to nullify each other
        Boon to Boon when both boons were granted at the same time and on the same person

    Case Study Download:
    • Game Design Based on Ramayana......

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      Game Cards
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