Design process that was followed in this project:
Chapter 1: Situation analysis
• Background
• The Need
- Why an interactive device?
- Learning and sharing
- The importance of sharing Ideas
- Why Share as a Group?
- Collaboration
• The challenges and constraints
Chapter 2: The User analysis
• Age group and characteristics
• Activities
- Individual
- Group
- Inter
- Group
• Studies conducted
- Interviews
- Task analysis
- The existing Scenario
Chapter 3: Design
• Methodology
• Opportunities
• Product Goals
• Focus
• Design Clues (metaphor)
• Initial Concepts
• Final Concept / Design
- User testing
- Future possibilities
Case Study Downloads:
• Handheld Interactive Device – For Collaborative Learning among Kids - Pdf