
Design process that was followed in this project:
• Introduction
     - The problem space
     - Defining digital wellbeing
• Secondary research
     - Review of existing solutions
• Primary research
     - Behavioral personas
• Approach
     - Project definition
• Design ideation
     - Idea 01: Nudge Bud
     - Idea 02: Mindful
     - Idea 04: Routine support
     - Idea 06: SyncUp
     - Idea 07: Creative kits
     - Idea 08: Awareness of Persuasion
     - Idea 11: Move around
     - Idea 12: Pay Up
     - Idea 15: Digi-Pet
     - Idea 16: Phone Cover
     - Idea decision matrix
     - Final design concepts
• Final Concept 01: Creative Kits
     - Features and wire-frames
     - Prototyping
• Final Concept 02: Move Around
     - Features and wire-frames
     - Prototyping
• Final Concept 03: PayUp
     - Detailing
• Experiments for evaluation
     - Participants
• Creative Kit Evaluation
     - Results
     - Observations and participant quotes
     - Insights and next steps
• Move Around Evaluation
     - Pilot Experiment 01
     - Pilot Experiment 02
     - Experiment refinement
     - Move Around experiment 03 & 04
     - User Quotes
     - Results and insights
     - Move Around- The Wellbeing Kit
     - Mover Around SetUp App
• PayUp evaluation
     - Experiment Iteration 02
     - User Quotes
     - Results and inisights
     - Final Design
• Conclusion
• Limitations
• Future Work
• Reflection
• Reference
Case Study Download:
• Exploring Digital Wellbeing Strategies......