Computer games take us to a world full of fun, fantasy, and engaging experiences. Computing power, coupled with beautiful animations, huge life-like landscapes open for exploration, and sounds, make these games addictive. Players play such games for long hours. This project started with the idea of making such rich, experiential games. User studies were done to understand computer games and players’ attitudes and responses. Future trends in gaming were also studied. It became clear that rich visuals and sound designs, which are "time and skilled resource’ intensive tasks, can convert simple activities into rich and engaging experiences. However, it was realised that the fun and social bonding that board games deliver was missing in computer games as well. It was hence decided to combine the advantages of board games and computer games. The proposed game, "GRAB," is a multiplayer computer game to be played on a multi-touch surface. The game will incorporate the feel of a board game and facilitate player-player and player-spectator interactions. The computing power and interactivity of computer games are employed to provide engagement and fun. The novelty of the multi-touch hardware and a natural way of interacting with the game will be an attractive factor for players. The game aims at improving hand-eye coordination, reflexes and boosting quick decision-making. The game can find a place in public places like malls, resorts, clubs, schools, etc. The game activity is intuitive enough to encourage learning the game by seeing other players playing. Several concepts for converting this game into educational and learning games have also been ideated.