The goal of this project was to create an interactive, playful device for the elderly that will help them exercise invisibly. The mechanism involved in interacting with the device incorporates some form of body movement which exercises the elderly’s body parts. The user (elderly) is not burdened with the exercise element of the device, for him/her it is just a playful/useful device. The body movement and entertainment elements are based on the elderly's daily life and activities. Different tools are used to create interactivity in the product. The device is singly or collaboratively operable depending on the need. The purpose is to make the elderly experience excitement and fun while at the same time making them exercise without the burden of the word exercise. There are two designs for two different types of personas. Design 1 is called " e-mote," which is a playful basic remote control for television with a properly developed prototype. The Design 2 is at more of a concept and exploration stage. It is a game called " s-tory", which is an action-based story-making/telling game based on augmented reality principles.