India is a cricket-crazy nation, and the IPL has glued millions of users to television sets for the excitement it provides. The widely followed existing medium for watching cricket is TV, and whatever is shown is purely based on the editor’s choice, from statistics to advertisements. The widely reachable medium in urban India, like the Internet, majorly displays only static information, although it can easily exploit the wide possibilities of computing power. Usually, cricket matches take place when people go to work and there is a high probability that they are not near their television sets. Hence, the research is targeted towards mediums that are always a part of them anywhere, anytime. The project started off with choosing the right medium, by understanding the people’s requirements by doing user studies along with in-depth analysis of the vital components of a cricket match, especially a Twenty2o game. The author has proposed the idea of using the media richness of a 3G mobile phone combined with the simplicity and elegance of the designed cricket application’s visual interface to bring about a rich cricket viewing experience overall.