Experimental animation, as a keyword, is a new age genre of animation as compared with the already existing ones, i.e., 2D, 3D, traditional, stop-motion, and motion graphics. By definition, it refers to any animation that employs a methodology different from the traditional or well-established ones. Actually, there are no defined peripheries of the genre, as it largely depends on the idea and the way of implementation. Experimental animation can use a new method entirely or use the existing ones in a different light. That makes experimental animation a genre of negation, such that whatever doesn’t fall in any other category falls here. Even the traditional techniques were experimental when they were first tried out, and many of the established experimental techniques have now become too common.
As a genre or a field, experimental animation spreads over a far wider area than one can cover in an academic project. My motive for the project was to study as many experimental techniques as the semester would allow and see in what ways I could modify and/or hybridise them, and if in that way the combined style could emerge as something new.