The project aims at retelling the story of Salman Rushdie’s Midnight’s Children in an interactive medium by translating the events described in the book into spaces. The intention was to immerse the reader in the life of Saleem, the protagonist, so that the story could evoke empathy and nostalgia. Thus, virtual reality was chosen as the form. A mansion was designed that is an abstraction of Saleem’s mind. Each room in it is an event or a memory that shaped his life. Artefacts from the book were recognised as connecting these events and rooms with each other. The user experiences the VR mansion from Saleem’s perspective and travels from one room to another using these artefacts as teleporting devices.