Science fiction is a genre of fiction which deals with imaginative and futuristic concepts, inclusive of space exploration, advanced science and technology, time travel, extraterrestrial life, etc. It explores how different scientific innovations can affect the world. There were primarily three mediums by which science fiction and its influence grew – books, film and television. Of these three, science fiction films have been the most influential, as they paint a vivid visual imagery of the imaginative worlds which were conceptualised. Although television has a huge influence now, earlier this was not the case. If we look back to the number of sci-fi television shows which came out during the initial boom of sci-fi, it's very little compared to the films that were made. This study deals with the medium of films. Science fiction movies have always portrayed thought-provoking concepts by pushing the limits of human imagination. Movies like Star Trek, Star wars, E.T., Frankenstein, The Time Machine, etc., have all presented the audience with different scenarios of a possible alternate timeline or predicted a very interesting future. These visionary movies are usually visualised through highly imaginative settings, expert film production design, advanced technology gadgets (i.e., robots and spaceships), futuristic scientific developments, or by expertly crafted special effects. It is a genre that utilises predictions which are based on scientific theories but have not yet been accepted nor proven practical by science. These movies tend to explore themes like artificial intelligence, the human condition, survival scenarios, political, social and philosophical issues, etc. The technology and possibilities shown in these movies have turned inspirational in the development of real-world technology and have quite often changed the course of human history. The products showcased in these movies, like the touchscreen interfaces from Minority Report (2002), the wearable smart goggles from Back to the Future II (1989), and the video calls from 2001: A Space Odyssey (1968), have all turned into reality over the course of time. This project tries to collate technology and products that have been used in several popular science fiction movies (between 1950 and 1980) and develop a link between the context which led to its evolution, the product scenario predicted in the movies and the present real-world scenario.