Gender socialisation starts at an early age whereby individuals internalise gender norms from their family, social networks and other social institutions. These internalised gender roles and norms reinforce themselves in many ways and can have larger implications on an individual’s choice of career & opportunities and attitudes and behaviours and can even lead to violence. In India, the Right to Education Act 2009, Sarva Sikhshan Abhiyaan, has emphasised a gender-sensitive curriculum and making children aware of gender issues. However, despite such recommendations, gender sensitisation remains to be made compulsory in the school curriculums. Present design interventions in this space have a high saturation of activities and toolkits. Serious games that are intrinsically motivating and provide a complexity that allows for learning opportunities. Hence, serious games can be a promising medium over existing tools and activities to communicate complex subjects within gender sensitisation. An analysis of existing design interventions also presents an opportunity to design content in local languages relevant to the Indian context, which can be more accessible and inclusive for children from lower socio-economic backgrounds. The school setting provides a safe and gender-equitable setting for these children to learn about concepts of gender sensitisation. Hence, in this project, we propose a serious game design intervention for gender sensitisation for children to be used in a classroom setting.