Gamification has been practicing in various forms across disciplines like education, learning, conveying messages, business, and marketing. Currently, education and learning are some of the most dominant and widespread forms of gamification. Here we explore the scope of gamification in the game design course itself and how physically gamified coursework could be better than digital learning. The aim of the project is to replicate game design coursework into a physical medium such that the essence and the message remain intact, but the form changes in order to add the interactivity. The idea is to combine coursework with the engagement of a board game, which gives the essence of a book but also the experience of a board game to compete with the digital platform of learning, including the accessories and elements of coursework.