The introduction of comic books in our society was a great godsend because, for the first time, people realised that not only were the characters they had only previously read about actually talking and acting out, but also the world they belonged in was designed for them. Thus began the greatest revolution of transforming the world of comics to become increasingly realistic in order to enthral you in their yarn of illusions. This research focuses on finding a technique of interactivity in comics where readers can choose their own narratives as an alternative to motion comics being the future of comic books. Furthermore, it also aims at researching the amount of presence and immersion that the reader achieves while vexed into the narrative and whether it enriches one’s experience as a consumer of ‘stories’.