Socialization is the process through which humans learn to become functioning members of their society. This process introduces individuals to the norms, beliefs, and behaviours of a society. It influences the behaviour of people and helps to attain socio-cultural continuity. A culture or a society cannot exist in the absence of socialization. Cities foster public spaces in an attempt to meet the growing need for social interaction. They are designed in such a way that people are comfortable gathering and interacting with each other. Such spaces enable people to engage in diverse social activities, which helps a society grow. Places such as parks, beaches, and community halls encourage people to discover commonalities and achieve sociocultural continuity. With advancements in technology, urban landscapes have turned into hotspots in the virtual world. This leads to atomization and privatization, where people are immersed in their own virtual private spaces. Public spaces now compete with technology to sustain face-to-face interaction and socialization. Technologies like mobile and its connectivity shifts the human - human interaction inwards. From conversations to sharing moments, almost everything is done through the virtual world. The links and texts shared lacks the personal feel and emotions. This project, titled "Games for Public Spaces," focuses on how people can be motivated to interact in public spaces. Games have demonstrated their capability to depict reality from a new perspective. The project establishes the need for people to interact and why they hold back due to various socio-cultural constraints. Several cooperative, competitive, and installation-based games were designed and playtested to understand what works the best in public play. The primary focus was given to privacy and security. Finally, a game was proposed where participants had to find strangers and complete one more collaborative task to progress through the game. Each player is made anonymous with a nickname, protecting their privacy. The tasks were designed in such a way that like-minded people get to do something of their interest, which can help as an ice-breaker. The tasks, being cooperative in nature, helped the participants develop team-building skills, which in turn enabled social interaction. By designing digital game for smartphones, participants were provided with the freedom to play the game anywhere, at anytime they wanted.