Interconnecting the worlds of the dyslexic


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Creator/Artist: Maharaj M A

Category: Interaction Design

Document: P3 Project

Batch: 2013-2015

Source: India,   IDC IIT Bombay

Period:  2009-2018

Medium: Report pdf

Supervisor: Prof. Ravi Poovaiah & Dr. Ajanta Sen


Detailed Description

Dyslexia is the most common learning disability affecting about one in every five kid. It is a disability which prevents children from reading at a level commensurate with general intelligence. Children with dyslexia have difficulty distinguishing alphabets and words, they also have great difficulty learning the connection between written letter patterns and the sound of it. Generally, children with dyslexia tend to be active like normal kids and sometimes they are more hyper than the normal children. While working on this project, at some stage it was realized that dyslexia is not just about learning disability but there is more to it. The major problem with dyslexic people, especially the kids is that their childhood becomes more miserable and hard for them to mix themselves with the society. Because of bad experiences they lose confidence which leads to emotional breakdown which in turn reflects in their learning and their self-development. Here I have tried to deal with the learning problem considering the emotional barriers. This project focuses on creating a digital game learning environment for the kids to play and learn along with their parents. Together they explore the fantasy world where they enjoy, explore and learn. The project focuses on solving this problem by creating a fun filled game environment where the kid does not feel bored to learn. Here, in this case the story line used for the game play is a young dragon journey where the kid enacts the dragon and he has to play different game levels to complete the story. There are two games in this part of the story: One is arranging the birds in which the kid learns sequencing by visuals and sequencing letters. The other is flying the dragon in which the kid learns about numbers. To make the game more lively two things are done, one in implementing an interactive dragon, where the kid talks with the dragon and the other is the use of gesture as controls for the game.