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Gokul C. J. | Mdes AN 15-17


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Source: India,   IDC IIT Bombay

Date: 2015-2017 

Medium: Photograph

Credits: IDC


Detailed Description

Gokul C. J. is a lead game designer, developer, and researcher at TCS. He graduated with a silver medal for his Master of Design in Animation and Film Design from the Industrial Design Centre at IIT Bombay in 2017. He has eight years of overall experience in design and development. His previous work experiences are: Senior Systems Engineer at Infosys Limited (2011–2014), Associate at cognizant (2014–2015), Animator at HopMotion Animation (2016), Animator at Vaibhav Studios (2016), Teaching Assistant at IDC School of Design, IIT Bombay (2017).


Related Links:
https://www.behance.net/gokulcj


Reference Links:
http://ddsidc.com/2017/portfolio/gokul/


Projects

Storyboarding and Animation Techniques for Storytelling in 360 Degrees

Virtual reality has been receiving a wide audience, not just in the commercial scene but also from household consumers. The immersive experience that the medium can offer has accelerated the growth of the same in visual storytelling, whether it be live-action or animation. The use of a Head Mounted Display (HMD) for viewing purposes has the constraint of limiting the audience within its field of view, and anything that happens in the story has to be experienced by the viewer in real time and with realism, and it should ensure that the audience should not lose track of where to look so that the action is never missed out. This can be achieved through proper storyboarding. The progress of the VR story is different when compared to a normal short film or movie. The audience’s presence and interaction define the next action in the story if it is an interactive story, and if it is a 360° video, the audience needs to know where the action is going to take place so that the entire story is unfolded without confusion. The way a storyboard is done for a VR story is not the same as that followed for a regular frame-based movie. The storyboard artist needs to take the utmost care about the entire 360° of the environment and ensure that the whole set is present and scripted. The actions and triggers should be carefully planned before executing the story. This paper deals with the studies conducted on the topic of storyboarding and animation for VR.


Summer Internship at Hop Motion Animation Studio

HopMotion Studios is a full-service 2D animation studio in Mumbai that produces broadcast-quality content for Indian and international clients. Its multidisciplinary team of scriptwriters, storyboard artists, animators, and editors develops television series, web series, and international productions, including Chhoti Anandi, Modern Activity, Kung Fu Singh, Ninja Patel, and CampWWE. The internship provided hands-on exposure to the studio's animation pipeline, including software training in Toon Boom Harmony, prop creation, shot finalization, and participation in live production workflows. It also offered practical insight into animation processes, project cycles, team collaboration, and the overall functioning of a professional animation studio.


Beyond: Exploring Sci-fi

The concept of "Wow!" signals has been intriguing to the science world since its discovery in 1977. The only possible explanation that has not been ruled out for the strange phenomena are unexplained causes, which also include acts of extraterrestrial intelligence. With this idea in mind, the story was developed and the film was made. The final product of a short film goes through various steps, from the first idea to the final animation. This report lines up the processes that went into it, the problems that were encountered, and the output that was achieved through months of preparation and refinement.