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P.C. Herold | Mdes IN 15-17


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Source: India,   IDC IIT Bombay

Date: 2015-2017 

Medium: Photograph

Credits: IDC


Detailed Description

P.C. Herold is pursuing his PhD in educational technology at the Indian Institute of Technology, Bombay. He received his M.Des in Interaction Design from IDC (IIT Bombay) in 2017. Prior to that, he earned his Bachelor of Engineering from the Coimbatore Institute of Technology, Coimbatore.


Related Links:
https://in.linkedin.com/in/herold-pc-7a4a1417b


Reference Links:
http://ddsidc.com/2017/portfolio/herold/


Projects

Understanding social enterprise in India through Jagriti Yatra

Social responsibility is the one thing that every individual needs to have for the well-being of people in a society. But when it comes to business, many tend to forget those values in the name of profit. There have been many non-profit organisations like NGOs that have tried to focus on this purpose for many years now. But recently, there has been a growing trend of developing sustainable non-profit organisations that do not depend on charity to run the organisation but rather reinvest their own profit for the social cause and are termed social enterprises." According to the Social Enterprise Alliance USA, social enterprise is defined as follows: "A social enterprise is an organisation or initiative that marries the social mission of a non-profit or government programme with the market-driven approach of a business."

The term can be challenging to define as the concept has been rapidly evolving over the years. According to Social Enterprise UK, they have stated it as follows:

"Social enterprises trade to tackle social problems, improve communities, people’s life chances, or the environment." They make their money by selling goods and services on the open market, but they reinvest their profits back into the business or the local community. And so when they profit, society profits."

Some of the existing examples of social enterprise around the world are as follows: -Grameen Bank, which makes small loans to the poor for small business development and other uses. -D.Light designs affordable solar-powered devices that provide an option to people who lack access to reliable energy sources.
-Thistle Farms is a social enterprise that treats, supports, and employs women who have survived prostitution, trafficking, and addiction.

To explore the social enterprises in India, I took the Jagriti Yatra train journey to various parts of the country with a goal to understand their values and the business model using which they operate in India.


‘Play & Learn’ Ball for Kids

My summer internship project was a Play & Learn’ ball for kids. The idea behind ‘Play & Learn’ Ball for Kids are;

-• Play and learn the alphabets of English or any native language using the ball.
-• For each bounce of the ball or while catching the ball, it says out loud the alphabets in sequential order.
-• One can also change the language preference or numbers through an Android mobile app.
-• Kids of the age group 2–6 years who are yet to learn basic alphabets or numbers could play with this ball.


Voting System Re-design

The Indian voting system, upholding the largest democracy in the world, gives every single citizen of our country the right to choose their own leader. But with a population in the billions, the prime task of collecting the vote becomes a huge effort, which has been handled over the years by different kinds of voting systems, each with their own set of problems too. The goal of this project is to explore the problems and gaps in the current Indian voting system and propose improvements to design a new voting system. The solution to the project was focused on a single section of the newly proposed voting system, namely the ballot unit interface. A touch-screen device with a 15-inch display in portrait mode was used to design and develop the interface for the ballot unit, using which people could cast their votes in a mock election. The votes get recorded in the device, and it could also declare the results at the end. The improvements were realised more towards the usability and accessibility of the ballot unit by evaluating three sets of design options in comparison to arrive at the results.


An activity to learn exponents and powers for middle school students

In the middle school years, the period when mathematics concepts become harder, the dropout rate of students increases in India. The goal of the project is to develop ways in which students could learn abstract concepts in mathematics in a concrete, interactive manner with the real world. To realise this, the middle school topic of "Exponents and Powers" was chosen for study.

A study on the content of the topic and current teaching methods revealed interesting user needs in the areas of visualising, remembering, and using the concepts, as well as a need to have a better connection with the real world. The solution of this project is an in-home activity using an augmented reality-enabled smart-phone application along with common physical objects like erasers, ice-cream sticks, etc. The application has the capability to augment duplicates of the objects detected in the real world with the smart-phone camera and use those visualisations to perform various tasks with respect to exponents and powers. These visualisations, which are augmented with real-world objects, help students better connect with abstract concepts by enriching memory recall and improving their emotional connection with the subject. The application has a small video window where the instructor walks you through the content and associated physical tasks. The solution was evaluated for its effectiveness in helping the students gain cognitive abilities as follows: remembering facts, remembering concepts, using concepts, remembering procedures, and using procedures. The evaluation results ascertaining the improvements in memory recall and emotional connection with mathematics were used to conclude the effectiveness of this solution.