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Kunal Parida | B.Arch | Mdes AN 08-10


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Source: India,   IDC

Date: 2008-2010 

Medium: Photograph

Credits: IDC


Detailed Description

Kunal Parida studied at IDC (IIT Bombay) and completed his M.Des in Animation Design in 2010. Currently, he is working as a UX Design Specialist at Walmart India, Bangalore. His previous work experiences are: Lead Visual Designer at Hurix Systems (2010-2011), Freelance Design Consultant (2010-2011), Co- Founder or Design Head at Thinstrokes (2012-2013), Lead UX Designer at Knowlarity Communications (2013-2016), UX Consultant at Tata Consultancy service (2016-2017), Senior Interaction Designer at GE (2017-2019).


Related Links:
http://www.idc.iitb.ac.in/projects/student/batch-08-10/kunal-project-1.html


Reference Links:
https://in.linkedin.com/in/kunal-parida-131ba020?original_referer=https%3A%2F%2Fwww.google.com%2F


Projects

Future of Game Design

With the evolution of graphic media we have come across yet another important subject which has almost equal influence as well as importance in the vast marketing world of computer visuals and graphics. This medium is nothing new to us. We are very much aware of computer game arcades in present context. There is hardly any person we would have met who never played a video game in his life. The popularity of the medium cannot be ignored regarding old video game arcades to the modern home consoles and portable handheld units. Along with its popularity also comes the common misconception that these things are for kids and not for the domain of adults. But going by the immense amount of research available on all the above accusations, we will find that video games are more than just a few minute of escapist fun. Video games help in exercising the mind, developing strategies and builds team play in multiplayer games. This is not to say that video games should be played night and day, but to use it moderately like any other thing.


Summer Internship Project at Tata Interactive

Way to Earth is all about a bunch of four kids from a floating island called “HOPE” along with a sardar robot, are on their way in space exploring a series of unknown objects floating in space. Their super computer however doesn’t recognize the data of these floating objects which sparks the curiosity in these kid’s mind, in order to know about these objects more as well the source from which these things have been generated.


In the land of Ashoka

My short animation project is based on to show human emotion when he/she has done a sin[1]ful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment. My short animation project is based on to show human emotion when he/she has done a sinful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment.


What Tu Du???

My story revolves round a character and his name is ‘Tudu’, who consider himself as a looser in life and the damn care attitude of other people towards him. He blames this fate as well as unacceptable attitude of people due to his dark complexion and his big round nose. Due to his so called complexion based insecurities he has developed a self-imposed imagination where he measures the probability of different situations arising due to particular thought going in his mind. Insecurities like (a) Humiliation (b) Refusal (c) Butt of all jokes (e) Regrets creep in his mind whenever he is in verge of taking decision of any event he is going to involve.