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Priyanka Marawar | Graduate diploma in Product Design | Mdes PD 08-10


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Source: India,   IDC

Date: 2008-2010 

Medium: Photograph

Credits: IDC


Detailed Description

Priyanka Marawar studied at IDC (IIT Bombay) and completed her M.Des in Product Design in 2010. She lives in San Francisco, California. She is working at Daylight as an Experience Designer and Strategist. Before that, she worked as a former Innovation Lab Intern at Memorial Slogan Kattering Cancer Centre.


Related Links:
http://www.idc.iitb.ac.in/projects/student/batch-08-10/Priyanka-Project-1.html


Reference Links:
https://www.facebook.com/priyanka.marawar


Projects

Bicycle scapes workshop

The bicycle-friendly area design workshop was conducted in the city of Auroville, Tamil Nadu for design, architecture students and young professionals. 16 students, 10 mentors, sponsors, and hundreds of Aurovillens came together to improve the bicycling experience in Auroville. The project of Auroville, located approximately 12 kilometres north of Puducherry in south India, was formally inaugurated on February 28th, 1968 with the aim of becoming a universal township dedicated to the realisation of the ideal of human unity. The founder of Auroville, a French lady born Mira Alfassa in Paris, who later became known as the Mother after being given charge of the Sri Aurobindo ashram in Pondicherry, followed its development until her demise in 1973. Since the time of its inception, Auroville has been an eco-city in the making. It offers good-willed people the opportunity to experiment and develop their expertise. The city is physically radial in nature. The matrimandir (meditation centre) is the centre of the city. The city’s geographical premise is 5 km in diameter. It is divided into four zones as follows: the cultural zone, the international zone, the industrial zone, and the residential zone. The first 2.5 km is the city area, while the next 2.5 kms is the green belt area. The current population of Auroville is around 2000 people, while the city is being built to eventually accommodate a population of 50,000 people.


Sustainability awareness kit for children in an Indian urban environment

The choices one makes in life are most often based on experiences from one's past life. In the last couple of years, I have developed an interest in the worldwide spoken subject called "sustainability". This interest took me to Auroville, "a universal city in the making", which was one of the best experiences in the 23 years of my life. It was one of those experiences that one calls "life-changing." Totally inspired by this new way of life, I came back to my mundane urban life. Then I wondered what I could do to translate those ways of living into this urban scenario. This thought lingered on. The intention to find these ways that could make urban ways of living more sustainable and happier was reason enough for me to choose my Project 2 topic as "Healthy and Sustainable Ways of Living". It was much later, after I explored the meaning of health and sustainability, that I found potential for my design intervention by designing a tool to make sustainability a value system in children. This report shows that it is an enjoyable yet tough journey where my design capability finds a purpose.


Lighting for variable moods in a restaurant

Lighting has always been my area of interest and something that always amazes me. I always wondered about its ability to touch one's senses to such an extent that it could alter one's frame of mind. This report is a glimpse into the journey that explores this ability of light. Hence the topic "lighting for variable moods in a restaurant." The project is primarily in 3 phases: Implementation: Understand, Explore and Experiment. The first phase entails understanding light and its components; the role of light in creating different moods by studying photographs, movies, and existing products; the role of light in creating different atmospheres in the theatre as a case study; the role of colour and coloured light; and the restaurant as a user scenario. Secondly, explore and experiment with various aspects of light to understand its relationship with materials, surfaces, and its potential to create moods. Playing with light in this phase also proved to be a constant creative stimulus. Thirdly , implement this understanding and experimentation to realise an actual product, which is a lighted modular wall which can transform to create different moods as per need. The second and third stages were cyclic processes until the desired effect was rendered. Various aspects of industrial design were also taken into account in this phase of actualization.