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Shalini Tripathi | B.Arch | Mdes IN 08-10


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Source: India,   IDC

Date: 2008-2010 

Medium: Photograph

Credits: IDC


Detailed Description

Shalini Tripathi studied at IDC (IIT Bombay) and completed her M.Des in Interaction Design in 2010. Shalini is currently an Assistant Director-Senior User Experience Designer at Moody's Analytics (2019-Present). Her previous work experience includes: User Experience Designer and Design Consultant at Cognizant Technology Solutions (2010-2012); User Experience Designer at Caplin System (2013-2016); Senior User Experience Designer at KPMG (2017-2018).


Projects

Summer Internship at SEARCH Foundation

SEARCH (Society for Education, Action and Research in Community Health) is a non-government organisation registered as a public trust and charitable society in India. It was founded in 1985 by a doctor couple, Abhay Bang and Rani Bang. Inspired by the life and philosophy of Mahatma Gandhi, Their dream was to develop an institution of community health that provided health care to the local population and generated knowledge for the global community by way of research. Dr. Abhay Bang is the Director of the Society for Education, Action, and Research in Community Health (SEARCH), which he started in 1984. He and his wife, Dr. Rani Bang, are both doctors and did their Masters in Public Health from John Hopkins University America. They live and work in Gadchiroli, India, where they provide medical care and conduct research in 100 villages. Dr. Abhay and SEARCH developed a new approach, "Home-based Neonatal and Child Care,’ which has significantly reduced the infant mortality rate. This research has been selected as a milestone paper to be included in the Vintage Lancet. He has received the highest honour of Maharashtra state, a national award from the Indian Council of Medical Research, and has been honoured by Save the Children and the MacArthur Foundation. Time magazine honoured Abhay and Rani as "Global Health Heroes" in 2005 and gave them several other awards.


Application to Support NREGA

The project aims to have designed interventions in the current system of a government scheme/act called NREGS/NERGA ( National Rural Employment Guarantee Scheme/Act ) in order to solve problems in the system. Design research done during the project identified several problems in the execution and usability of the current system. The scheme is made keeping an ideal scenario in mind and does not take care of many implicit situations. The beneficiaries' goal is not achieved and the other stakeholders are overburdened with work, resulting in improper working of the system. The inaccessibility of the NREGA webportal, the increasing magnitude of paperwork at each level for the executing officers, and poor record keeping fail the very purpose of the system. The impractical number of forms to be filled out by the programme officer leads to breakdown, resulting in many of them being left unfilled, which eventually effects the transparency of the job seeker or delay of work. These situations also open up possibilities for the manipulation of data. All the data/documentation on site and otherwise is first filled in registers/paper/forms before being uploaded onto the website, which creates lots of backlog on the site and double work for the people involved in uploading the data manually. The design solution will also help social auditors to get the data online of ongoing work and verify it on site; otherwise, in practice, it creates lots of problems for the social auditors to verify data. The final design solution tackles these problems at different levels in the following ways: 1) A kiosk-based system for job seekers to demand work as well as verify data on their job cards (i.e. information about work allotted and completed, as well as wage pay [1]). As job seekers fall into illiterate and semiliterate categories, the interface provides a graphical user interface made up of familiar shapes and images and assisted with voice. 2) The second part of the design solution is a computer-based data input system for the programme officer for allotment of work to job seekers, issue of online registers( muster& MB) for work to the Gram Sewak, and ordering the Gram Sewak to start work.


Playful Device for Elderly to help them to Exercise

The goal of this project was to create an interactive, playful device for the elderly that will help them exercise invisibly. The mechanism involved in interacting with the device incorporates some form of body movement which exercises the elderly’s body parts. The user (elderly) is not burdened with the exercise element of the device, for him/her it is just a playful/useful device. The body movement and entertainment elements are based on the elderly's daily life and activities. Different tools are used to create interactivity in the product. The device is singly or collaboratively operable depending on the need. The purpose is to make the elderly experience excitement and fun while at the same time making them exercise without the burden of the word exercise. There are two designs for two different types of personas. Design 1 is called " e-mote," which is a playful basic remote control for television with a properly developed prototype. The Design 2 is at more of a concept and exploration stage. It is a game called " s-tory", which is an action-based story-making/telling game based on augmented reality principles.