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Animation Design

Batch 2012-2014
(36 items)


Animation Design

Batch 2012-2014
(36 items)

Paradoxical me
by Abhishek Verma
The objective of my summer internship was to gain exposure to the industry, having no prior industry experience. Being inclined towards animation, especially stylized animation, including flash-based animation and the animation production pipeline, I wished to work with directors, artists, or animators with expertise in the mentioned domain, giving me exposure and experience to carry out my further upcoming animation projects with ease. The desire to know the ins and outs of animation techniques and production planning in the industry made me do this internship with Paper Boat Animation Studios, which is a well-known animation studio in Mumbai.
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Chasni
by Abhishek Verma
“Our actions are reflections of our society”. Charity to crime has always been manifesting in and around us and continued to be the part the human society. The reason when “crime” takes a toll, it has its severe effect on an individual that makes his/her life in a society harsh & unloving even takes a face of death. One of the horrendous crime in rare is “Acid Attacks”. It carries out stark differences to the lives of victim/survivors comparing to their lives before attack. It results in physical disability, humiliations in society, killing of social space, depression, and fear and even suicidal. But there are always few excep- tions that come out. One of the recent Acid throwing case occurred in Mumbai Bandra station on 1st May 2013. It cost the life of a girl with severe Acid injury. This event as a whole made me look into it and instigated my thought to go further with the other cases of acid attacks injury. The research made me read and talks to survivors that were depressing & equally inspirational and encouraging. My look into this is in a form of short animation film depicting their personal and social interaction within the society.
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US BAAR (That Day)
by Abhishek Verma
The film “Us baar” (That day) is a love story. It has been depicted with in the form of time lapse narrative as a single day journey. The whole day portrays the story of a person in his fifties, who after a long time is going to meet his beloved. He experiences that moment as a happiest moment which makes him remember everything about those old days and looks forward to the present day. He starts preparing himself for his beloved. It’s a single day of reminiscent to the whole incidental past of how they met and how the moment is going to come for him. The interesting part in this journey is the cat with which he is most attached. On this journey of getting together there are many anticipatory events and occurrences. The film deals with the love story between the couples of same sex. It depicts immortal independent love which imbibes a strong emotional bonding between two persons irrespective of gender, region & religion. Here the story focuses on the gay love. The main vision behind this story to be told is all about telling a love story. Homosexuality is very natural to human instincts but it follows too many misconceptions which have to be eradicated in coming time.
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My Brother and I
by Ashwin Vasudevan
My topic for this project is Bonds. “My Brother and I” is a story of two brothers who never got along, but in the end become the best of friends. The movie is made using Adobe Flash. This project is undertaken by me to improve my skillset in animation and its related feilds, i.e sketching, understanding colors, storyboarding, storytelling, animatic and compositing.
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Reflections
by Ashwin Vasudevan
In this project, I try to illuminate the idea of how we always imagine ourselves different from what we actually might be. These ideas are notions that formed independently by us, some by the feeling of awe and some due to fear. Haircut, is story about an average guy living in a geometric world, where almost everything is de- fined by the three basic shape circle, triangle and rectangle. And hair being a part of self that can be easily molded, the type of haircut defines the work you do. Our protagonist having his basic shape as circle is trying to fit in to a cube and triangle.
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Ajanta Cave Paintings Study and Research on Selected Cave Paintings
by Govind Janardhanan
Ajanta Paintings are one of the earliest surviving painting of India. These Caves are located deep inside the Sahayadri hills, is in the form of horse shoe with 29 Caves. The general arrangements of the Cave Paintings were not preplanned but they were accomplished sparingly in different periods. Even the Caves were numbered biased on the physical location.
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Concept Art and Matte Painting
by Govind Janardhanan
Matte painting often is integrated by image mapping and image editing. Achieving quick result and finishing easier. Realistic Big. Used in Live Action Movies, Animation Movies & Television programs. Made based on ‘Genre’ of movies.
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A Glimpse of Happiness
by Govind Janardhanan
Old age is an important phase in human life and it's the period where they become dependent and require all means of care and support (both emotional and physical) from their family. As a fact of moral and tribute, it's necessary to give back love and care as they loved us when we were children. There are various factors connected to old age which led them to loneliness, such as modernization in lifestyle, urbanization, nuclear family, family internal issues etc... And often senior citizens end up with a feeling of emotional insecurity. Most common problems arise due to the generation gap and change in lifestyles in society. It was evident that many years ago, senior citizens were given a respectful position in joint family and in society. Also in such families, they were meant to guide younger generation. In my personal life surroundings, interaction with old people had given me an opportunity to understand them. Reflecting upon the feelings mentioned above, I was inspired to choose loneliness as the main theme for my animation project. Through this short animation film, I have tried to depict the loneliness of an old man and his relation with a stranger that could never match with his own children's care and love.
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Bloody Vampires
by Govind Janardhanan
Mosquito prone diseases was known to human mankind since several years before and the disease is fatal, such that it had been taking away several lives every year. There have been several attempts in controlling this disease since the discovery of Malaria and Dengue, but till date there is no vaccination invented yet. As such, preventing from mosquito bite is the only way to get rid of these disease, since they are the carriers of parasites and viruses and responsible or spreading the disease. ‘The Bloody Vampires’, is a short Animation Film, to make one aware by narrating the spread of mosquito prone diseases, the disease symptoms, precautions through the story of a small girl.
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Mumbai Annadata (Mumbai Dabbawala)
by Manisha Swarnkar
When the word "Dabba - Wala" chimes in the ears we sub- consciously form an imagery of a man with white "topi"(Hindi word) and full white clothes carrying Tiffin boxes to different places. Yes, we are going to have an insight of the legendry "Dabba - Walla's " of Mumbai. This error proof system of delivering freshly prepared food from home to work places has its roots as deep as the city (Mumbai) itself. A simple initiation by a few men have sparked a revolution with approximately 5000 "Dabba -Walla's" and more than 2,00,000 "Dabba's" being delivered daily as of now.
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Master Blaster Promo
by Manisha Swarnkar
The project “Master Blaster Promo” is a Promo of Master blaster – Sachin Tendulkar .The project is under post-production stage which has live action with animated content in it.
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Kite Diary
by Manisha Swarnkar
We often lose our close ones in journey of our life .Every year a lot of people lose their loved ones and the biggest challenge one has to face is to get use to continue living without them. When a child lose their parents at an early age, coping up with the loss in their growing years become a constant struggle and it leaves a very deep wound for the rest of their lives. They become, grief-stricken, feel vulnerable, insecure and sometimes the situation becomes even worse. Here is an approach to give such children a hope and make them believe that no matter whether their close ones exist physically or not, they exist as a divine energy and are always listening to them and bless them, which can psychologically develop a great strength within such children. This short film is mainly a narrative poetry, recited from a kid’s perspective who tries to connect with his late mother through the means of kite .
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Liyo's Geo Safari
by Manisha Swarnkar
This Project is done under Centre of Social Media Innovations for Communities ( COSMIC ) . It was sponsored . The aim was to build a Game based on the story using Hand gesture. Including the Game play, Game Design, the character, the animations, props, sets and UI . The interactive part will be done by the programmer. Since an alien will be knowing the least about our planet, so the movie is about an alien who come all the way from his planet to earth in search of his grandfather ,who was lost in the planet earth while he had gone to research about earth. The alien starts knowing about Geography from the scratch which helps the player to learn accordingly. The learning grows as the level of the game increases.
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Seeing the sound and sounding the scene
by Pratigya Beniwal
This project began with a line, a line which was rhythmical yet so thoughtful and powerful. There is an entire universe which can be built upon those pillars, and is already built. “Seeing the Sound and Sounding the Scene” Let’s break them down. “Seeing the Sound” and “Sounding the Scene” They become self-explanatory and somewhat clearer after breakdown. Sound and Visuals together creates such an impactful impression, which creates everlasting experiences. Movie industry is living example of this. Movie industry is exploiting these two dimensions and coming up with more and more indulging experiences. It all started with black and white films, with no sound. People like it but engagement towards the movie was comparatively lesser. But as industry grew and businesses started growing around them, they came up with new cutting edge technological and design solutions to make more involving experiences. In these 100 years, these two dimensions of visuals and sound are evolving with a speed which you can’t feel but is fast enough. We’ve evolved from No sound to Dolby Atoms sound systems; and black and white low resolution black and white movie to 4k ultra HD 3 Dimensional IMAX Screen with a dome like structure. Imagine an IMAX theatre without sound system. Will you still get the same impact? Or imagine someone doing live dialogue delivery and music playing while the movie is running. Will that be effective and good enough for people to concentrate on movie? We think, “NO”. To take this project forward, I and Sourabh Pateriya worked in a team and analysed some movies, how their sound design is done and talked to an industrial expert who is also academy winner.
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Peter Peter Pumpkin Eater
by Pratigya Beniwal
As soon as my internship commenced, I started interacting with all team members at studio with the objective of observing and gaining a comprehensive understanding of animation film making. I learned how background artists create backgrounds for various kind of shots, how much homework character designers do before they design a character, how do editors use many software to create a flawless animation and so many other such things. Mr. Aashish Mall also explained me production pipeline in detail and explained how they follow it in their studio and decide deadlines for a client’s project. Once I had a basic idea of all the animation processes, I was given a brief to animate a nursery rhyme so that I can follow production pipeline step by step and gain much more in-depth knowledge of animation film making.
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Companion
by Pratigya Beniwal
The project deals with the disastrous life of stray dogs in India. These dogs are the victims of animal cruelty and high level of negligence. Overexposure to unhygienic food, garbage and water has led to various rampant and malicious diseases among these strays. Being an owner of a dog I can rightly emphasize their compassion for their masters but one look at the pathetic conditions of these stray dogs makes me shudder and feel depressed to my core. By means of this project I thought of raising my concerns for these stray dogs so that people can actually take a look at what humanity has become and what has been the toll which these poor beings had to pay for our materialism and carelessness. I felt further motivated to work on this project under the light of an incident that recently occurred here at IIT. 3 new born puppies were found wrapped up in barbed wire in the trash by one of the students. Sadly, he was able to save only one of them and even that one puppy was not adopted for long time because people generally prefer pure breed dogs. This film focuses on two characters. One is an old man who is kind and is at that point of life where solitude is the only companion one has. The other character is the puppy who is a victim of sheer brutality and abuse. The film stretches between the two emotional extremes of fear and compassion for his master and attempts to show that how these animals are more loving and caring than one could imagine.
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Samsara (The Wheel of Suffering)
by Pratigya Beniwal
When we look at Ajanta paintings carefully we find many Jataka tales (moral stories based on previous lives of Buddha) depicted in it, Ajanta artists painted them in comic strip style where various events had been shown in a limited space which is quite interesting because if we want we can make out several stories out of one particular painting. For this project I read many jataka tales and selected few out of them so that I can interlink them together in an interesting way to create a new Jataka story with a strong philosophical message of “Karma”. The crab and the crane” and “The feast of the dead” are the two stories which I finally combined with each other and for look and feel of this film I used similar colour palate which Ajanta Artist used. Though backgrounds and other forms were quite different from Ajanta but they were also inspired by Ajanta style.
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Methodology of selecting fonts - A basic study on 'How Designers select fonts'
by Ravi Rao
Over the last decade, significance and awareness for typeface and typography has evolved as an expertise and has become a part of the mainstream culture. But why have Designers started caring so much about typography and fonts? Communication Design, especially Visual Communication has been an integral part of human race since the age of primitive man. Today it has become an inseparable part in our social and individual lives. Design gives us the visual instantiation to the communication. For any communication to stand out, it needs to own a unique personality that would identify with its purpose, its content, its medium and its audience. Hence Designers give equal importance to typography like the use of color, images or abstract graphics. This study aims to observe the various methods that Designers adopt while selecting a font. Under the guidance of Dr. G. V. Sreekumar, this study is drawn by addressing the following questions: Q) What is the importance of Typography in Communication Design? Q) What are the key aspects that a Designer studies while selecting the fonts? Q) How do Designers map the several fonts in their mental imagery? Q) Do Designers categorize fonts? If yes, what aspects do they consider? Q) What challenges do Designers face while selecting regional language fonts? Q) What is the significance of font size and font color in Communication Design?
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Understanding the 3D Game Design Pipeline
by Ravi Rao
Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers. With an emphasis on portability, the engine targets the following APIs: Direct3D on Windows and Xbox 360; OpenGL on Mac and Windows; OpenGL ES on Android and iOS; and proprietary APIs on video game consoles. Unity allows specification of texture compression and resolution settings for each platform the game supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects. Unity’s graphics engine’s platform diversity can provide a shader with multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video hardware; and if none are compatible, fall back to an alternative shader that may sacrifice features for performance. Unity is notable for its ability to target games to multiple platforms. Within a project, developers have control over delivery to mobile devices, web browsers, desktops, and consoles. Supported platforms include BlackBerry 10, Windows Phone 8, Windows, OS X, Android, iOS, Unity Web Player (including Facebook[14]), Adobe Flash, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, New 3DS and Wii. It includes an asset server and Nvidia’s PhysX physics engine. Unity Web Player is a browser plugin that is supported in Windows and OS X only. Unity is the default software development kit (SDK) for Nintendo’s Wii U video game console platform, with a free copy included by Nintendo with each Wii U developer license.
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Role Playing Game
by Ravi Rao
“The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring.” - Dr. Seymour Papert, Prof. at the MIT This project addresses the learning aspect of gaming industry; i.e. why is learning by experience often more efficient than learning by studying? Computer games and games in general, used for educational purposes, offer variety of knowledge and create opportunities that apply this knowledge within a virtual world, thus supporting and facilitating the experiential learning process.This innovative education paradigm draws connection between the collaborative social context of education with game-based learning Despite decades of research, experts claim that we still experience a lack of appropriate and interesting content that would engage learners and improve their learning process. Keeping this in mind, the education experts have to invent radically new ways of learning that mesh with the new world, style, and capabilities and Human- Computer Interactions (HCI) of new generations of so called computer “natives”. As early as the 80s and 90s, many scientists, innovators and visionaries professed that computers and later hypermedia would become an important medium of interaction. They stated digital and multi-media to become an important cognitive tool in learning, also outlining a number of other potential advantages that computer aided learning would offer. Among the researchers of hypermedia applications for education, the following basic questions were proposed: How to design effective learning opportunities? Since then, cognitive learning has come a long way and taking advantage of the various opportunities hypermedia offers today, computer games are widely preferred for educational purposes.
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Role Playing Game
by Ravi Rao
“The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring.” - Dr. Seymour Papert, Prof. at the MIT This project addresses the learning aspect of gaming industry; i.e. why is learning by experience often more efficient than learning by studying? Computer games and games in general, used for educational purposes, offer variety of knowledge and create opportunities that apply this knowledge within a virtual world, thus supporting and facilitating the experiential learning process.This innovative education paradigm draws connection between the collaborative social context of education with game-based learning Despite decades of research, experts claim that we still experience a lack of appropriate and interesting content that would engage learners and improve their learning process. Keeping this in mind, the education experts have to invent radically new ways of learning that mesh with the new world, style, and capabilities and Human- Computer Interactions (HCI) of new generations of so called computer “natives”. As early as the 80s and 90s, many scientists, innovators and visionaries professed that computers and later hypermedia would become an important medium of interaction. They stated digital and multi-media to become an important cognitive tool in learning, also outlining a number of other potential advantages that computer aided learning would offer. Among the researchers of hypermedia applications for education, the following basic questions were proposed: How to design effective learning opportunities? Since then, cognitive learning has come a long way and taking advantage of the various opportunities hypermedia offers today, computer games are widely preferred for educational purposes.
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Study of Stereotypical Characters and Ambiance of a specific Geographical Area
by Shyam Wanare
I grew up in a small village Loni, it's a 3X3 Sq.km. small village, Having around 7,000 population, approximately about 70% people are farmers and the rest 30% are government employed, some of them are workers were some are self-employed like household appliances shops etc. Loni is located on No. 6 national (Gujarat-Bengal) highway in Maharashtra districk Amravati, Talk (tq)- Nandagoan (kh.) Having he Rainfall measued is less than 30 mm in a day during rainy season.The aerial view of the village resembles he structure of a Leaf. In summer temperature ranges from 35'C to 46"C.
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Research & Concept Development in Matte Painting
by Shyam Wanare
The connection between the paint and canvas was only carried by the artist and painter at the earlier stage, the while the world was evolving this bond of canvas And paint has now sprouted the thousands of living. The one descendant of traditional painting will be focus- ing today is matte-painting . the origin of this discipline can be trace back to early 1905, what was once only use in films has now became a signature style of many artist and what was once created by hand , painting images on glass is now created via tablets and computers. My focus was while making the concept , matte-painting is get into the habit of drawing landscape there feeling, emotion, highness , environment , etc.
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The Gift
by Shyam Wanare
This is a story of my childhood experience, a strong relationship bonding between me and my pet. In this story, I have tried to portray the unconditional love between a 6 year old girl, Kukoo and the mouse that was gifted to her on her birthday. Their friendship grew over time, and continued but due to some turn of events, the mouse end up separating from Kukoo.
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We Are All The Same
by Shyam Wanare
All human beings are born equal in dignity and rights. They are endowed with reason and conscience and should have the spirit of brotherhood in nature. We are different because we are born into different cultures, with different backgrounds, and that, to me, is the gift we can share with each other. Even though that is a difference, we are the same, because we all have the opportunity to share what is different. We all have feelings, ideas, body and a brain. How we use our brain makes us different. People want the same things in life. All humans have the same basic physical, spiritual and emotional needs. So in the general sense, yes we all are the same. This Film exhibits the sense of relationships. In this film, I have tried to portray the relationship between person to person in experimental way. Using the human elements (body parts such as eyes, nose, teeth etc...)
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Ajanta Cave Paintings
by Vaishnavi Bangar
Ajanta paintings are the paintings of Ajanta Cave are situated in the district of Aurangabad in the state of Maharashtra. The paintings depict scenes from Jataka tales and the life of Lord Buddha. In the caves there are beautiful murals adorning the walls, ceiling and the pillars bear testimony to the versatility of ancient artistes. Caves were built from 2nd century B.C. to 6th century A.D under various kingdoms.
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Row Row Row Your Boat...
by Vaishnavi Bangar
My work in Paperboat Animation Studio was basically on the learning process of animation pipeline. They had demonstrated how pre-production and animation pipeline work in studios.To understand the process they have given us nursery rhyme from which we have to choose one and animate it in another style. In which, I select “row row row your boat...” it tell us about journey through life, we are told to go with the flow. But not just with the flow being in the flow. This means not to get dramatic, not to fight life’s pain but to just accept things as they come along to accept thing beautifully. The idea is to be merry in life happy joyful almost a child looks at life in wonder. In the end, looking back everything seems as a dream that says life is so short. Considering the meaning of rhyme thought of using same meaning but narrating in another story.
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Achhi
by Vaishnavi Bangar
The story is based on thought process. In thought process we get positive thought as well as negative thought, but negative thought just pop out in your mind without any reason, usually negative thought stick to your mind and it’s hard to switch it off. To get over the negative thought, you need to fight back. The story shows how positive thought convert into negative thought and these negative thoughts start churning in your mind and it makes you feel bad, anxious, sad, depressed, hopeless, guilty and angry. Because of this, whatever you try to do, you don’t succeed. During such phase your inner inertia of mind leads to positivity and help in fighting back with negativity. And that reminds you to be careful before you think. I started this project with my own notion of good and bad thoughts; it is an expression of my thinking and response to the surrounding. My inspiration was one of the Rajasthan folk tale; ‘The Wishing Tree’ and I derived the story out of its moral. The moral of the story is ‘be careful while thinking’ on that basis I made some illustrations, which shows the phase in symbolic manner, where each character or the symbol depicts some meaning. Though the Folk tale relates to fantasy , One can find a different context to it. They only reflect the day-to- day life, the joys and sorrows of the common man.
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Karma
by Vaishnavi Bangar
“Don’t waste your time on revenge. Those who hurt you will eventually face their own karma”. This is a quote on karma by Buddha. Karma is an animation film inspired from the Mahisha Jataka tale depicted in Ajanta paintings. The story elaborates on the concept of Karma. Inspired from one the jataka tales i.e. Mahisha jataka. The film throws the light on the consequences of good and bad deeds. Research included studying the Ajanta paintings and reading jataka tales. The film is a story of a crow and her three chickens. Among those three, one is chicken is selfish, a bodhisattva buffalo and wicked monkey. The story revolves around them on their good and bad deeds. As my film also tell about karma, and it is about when you do bad or harm or harass someone for reason or no reason you have to face the consequences for that.
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Study of Stereotypical Characters - Kathakali Dancers and the Role of Expressions in the Performing Art
by Vidushi Yadav
All the Indian Classical Dance forms are derived and inspired from one another. To understand any dance form completely and holistically the basic understanding of the classical Indian dance form is important. The four Vedas, Upanishads, Ramayana, Mahabharata, Puranas etc. are said to be the basis for all streams of learning in ancient Indian culture and the influence of it can be seen in all the Indian forms of art. The sacred scriptures of the four Vedas (Sama veda, Yajur veda, Rig veda and Atharva veda) were said to be divine spiritual knowledge derived from the supreme power, they are said to be the words of God. Elaborate and detailed references to the art of dancing are also described religiously in the Rig Veda, which was compiled around 1500 B.C. It proves that dance was one of the oldest forms of art in India. The basic art of dance resulted into the emergence of many classical dance forms including Bharatnatyam, Kuchipudi, Kathakali, Mohini Attam, Kathak, Odissi and Manipuri and various other folk dances in India with the evolution of time.
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Three Friends
by Vidushi Yadav
To understand the storytelling process and how can children from disadvantaged backgrounds can be benefitted from them. To use storytelling to make learning a fun process for kids. and to conduct story telling workshops with kids in Karm Marg.
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Naaz
by Vidushi Yadav
The film is abut a girl who comes from a broken family, as a kid she was welcomed and loved but her parent's loveless, dysfunctional marriage had a deep impact on her and she starved for love and attention that very child deserves. When she grew up she had everything beauty, attention, money, independence but she felt empty because the ghosts of her past were still following her. She still carried her past like a weight on her shoulders. She could not make peace with her past which infected her present and future. She roamed around in search of real love, from one person to the other, only to find that her ghosts are never going to leave her, she would never be free of her inhibitions which are so deel rooted. Finally she found peace, notin other people but in herself.
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The Tummy-O-Sauras
by Vidushi Yadav
The project brief given to me was to come up with interactive animation movie for four to six years of children which helps them in developing their visual discrimination, eye co-ordination, motor skills, memory, imagination, concentration, observation, conversational skills, classification etc. The project brief provided to me was open to explorations. I was expected to write a story for children from four to six years of age, which helps them in developing in many ways. Since the desired outcome was not in the form of a fixed product, it excited me. The outcome in the form of purpose was clear to me. Children have always been interesting and adorable for me, thus working on this project was very interesting to me. An interactive animated story was completely a new concept for me. I had to start from scratch. Though I knew what words like visual discrimination and eye co-ordination mean literally, but I was totally unaware of what they actually mean in a much deeper way, and how are they connected with a child’s development. One thing I knew from very beginning that I have to do an extensive research for the project. Primary research involved user study by meeting children, observing them, also talking to parents, teachers and principals. In secondary research I read about children and their development theories and patterns as it is a much researched topic, and there is a lot of good literature available of some very famous educationalists. After research I started working on concepts and the story. Slowly I started reading interactive story as a game designed to teach good values to the kid while he can enjoy and learn, as an alternative to traditional ways of teaching. It took me a little while to get accustomed to the thinking. It was most difficult to think like a child, my earlier concept were either too easy or too difficult for a child. As my presence in the project matured, I got more comfortable in understanding and achieving what was required. I came up with several stories out of which I narrowed down two stories and finally I decided on one story based on the maturity of the idea.
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A Celebration
by Vinit Masram
The project being developed named “A Celebration” is a 2D short animation film, dealing with the emotion of loneliness. The story focuses on a male character in his early 30s, making preparations for a special evening. In a time where loneliness and social anxiety is becoming an unavoidable norm in the younger generation, A Celebration is an attempt to portrays the emotion with a lighter shade without glorification of its negative aspects.
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Simple Relativity
by Vinit Masram
The project being developed named “Simple Relativity” is a 2D short educational animation film. The film is an attempt to explain Albert Einstein’s Special Theory of Relativity with a simpler visual representation and exciting animation. In a time when our day-to-day life is surrounded by technology, most people find it daunting to understand the science and its application. Simple Relativity is an attempt to excite the viewer about this complex phenomenon of Relativity so that they can approach this, and science in general, with a lot more curiosity rather than inhibition.
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Analyzing the narrative structure of the Ajanta paintings and finding analogues in the contemporary (graphic) storytelling
by Abhishek Verma
The project aims at the analysis of the structure of story-telling within the paintings that exists on the walls of Ajanta Caves. These paintings depict the stories based on the lives of ‘Boddhisatvas’, famous fable known as ‘Jatakas’. The canvases of the paintings are the walls inside the ‘Viharas’ (residency and the prayer halls for the Buddhists monks) and the paintings take the huge walls of the caves as their canvas, without obvious frames or panels.
If one looks at the paintings for the first time, it would be very difficult to follow a particular direction and read those stories in sequence. However, if guided though, one gets the sequence of events correctly going from top-down, right-left, left-right & bottom-top. So, this project aims at determining how those paintings could be analyzed or read in a particular order and derives different forms of narrative within the frame of wall and still gets those Stories correctly.
As these paintings were done between 1st-6th centuries A.D., we tried to follow analogies and their narrative mapping into the contemporary graphical novels and comic books.
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