B.DesBatch 2017-2021
(8 items)

Augmented Reality In Educationby Aaditya Aji
Formal education acts as stepping stones for creating a learning environment for students throughout the high school and college journey. During the COVID pandemic, the schools had to be closed down and students were stuck at home with their classes happening virtually through online video conferencing tools and virtual classrooms which naturally affected the learning environment for the students. In conventional classroom environment, the day would consist of several subjects as periods along with extra curricular activities(ECAs) to create a balance, along with competitions, events, workshops, practical laboratory classes etc. which created a good learning environment for students. With the sudden change in the formal education sector, students could not adapt to the new ways of instructional learning which severely affected the performance of the students. The learning environment that the traditional system created was missing from the virtual classroom approach. It was also interesting to note that the education sector was several hit because there wasn’t any significant change that had happened in the sector until recently with several online education platforms coming up in the form of open-source courseware or startups which tutor students. I thought it’d be interesting to explore the possibilities of new tech in the sector the way it has affected other growing sectors such as finance, health, etc. In my project, I’m using AR to aid students in 3D visualisations of concepts explained in class 12th NCERT textbook which could help them understand the concepts better along with other supportive material which will help them develop curiosity and interest in the topics while maintaining a seamless self-learning experience under the pandemic conditions which was earlier fulfilled by the formal education system through various activities and social learning environment in schools. The AR mobile app can be used to scan images in the NCERT textbook which opens a 3D visualisation that the students can interact with, and explore to understand the spatial features, which further allows them to question and gain interest in the area, nudging them to read and know more about the topic. The app also provides additional learning material from Wikipedia, which can be used to read up about the relevant related topics and relevant instructional videos which can help a student understand concepts through instructional means which was missing due to problems faced in the virtual classroom environment, earlier students would interact with teachers and students in classrooms when they faced issues or doubts. This blended learning approach has proven to be more engaging for students and hence this opportunity could be used to develop a framework that can be used to create or curate more educational content. Exploring that possibility and suggesting a solution in the direction was my primary motive of the project.
Details >>
Automation in polyhouseby Pranav Pagar
Polyhouse is a structure made of translucent material like polyethene, where the plants grow under well-controlled climatic and ideal conditions. Polyhouse is mainly used where the environment for some plants is not ideal. The size of the structure can differ from small house to big-size buildings as per the need. The high-end polyhouses have installed advanced technology like heating and cooling systems, lighting, monitoring screens, and computerized system which provide the ideal conditions for plants. People tending towards polyhouse cultivation is due to more profits and the possibility to grow crops throughout the year without depending on environmental factors.
Details >>
Street Soundsby Akshat D. Hyanki
People from all around the world travel, work, or do some things daily. These events occur in a variety of locations and are associated with various sounds. The sources of these sounds may be natural, machine-made, or produced by humans. There are many different elements corresponding to the origination of these sounds and how they are produced. In this project, I will document and analyse sounds produced by various sources, which will finally map the sounds during different times.
Details >>

Understanding Logo Designby Akshat D. Hyanki
A logo is what identifies a company by the use of a symbol, signature, or mark. It doesn’t necessarily have to describe what a business does, but it should represent the story of the brand and company. Logos do not sell the company persay, but over time a logo helps consumers build trust with a company’s products or services. Corporate logos are intended to be the ‘face’ of a company. They are the unique identifier of a company, and through colours, fonts, and images, they provide essential information about a business that allows customers to relate with the company’s core brand. Logos are also a shorthand way of referring to a company in advertising and marketing materials; they provide an anchor point for the various other aspects in a project as well, like fonts, colours, and the design choices. This analogy completely embodies why a strong logo is important. A logo creates an image for your brand, and the more people see your logo, they can start to associate it with your brand. Just like how we associate the “swoosh” logo with Nike, or the “golden arches or M” with McDonalds.
Details >>
Local Tourism Promotionby Akshat D. Hyanki
Tourism is one of the world’s fastest-growing industries and a major source of foreign exchange earnings and employment for many developing countries. It is vital to many countries well-being because of the income generated by the consumption of goods and services by tourists, the taxes levied on businesses in the tourism industry, and the opportunity for employment and economic advancement by working in the industry. This fundamental is also applicable from city to city.
Details >>
Form, Transition and Abstractionby Jake V. Abraham
The purpose of this project is to create an easy-to-grasp video lecture on the topic “Form, Transition, and Abstraction.” The initial intention was to cover a much bigger portion of form, a principle of two-dimensional design. But, to cover the vast knowledge about form requires a considerably longer time and resource than what is available for the project scope. So, the basics of three topics were selected from the available material and condensed into an easy-to-understand material and presented. The lecture explains the basics of form, transition, and abstraction through suitable examples. To test the understanding of the student, easy-to-complete exercises are also provided to
Details >>
Story Telling through Motion Comicsby Jake V. Abraham
In 2001, Budget Monks, consisting of three guys—an illustrator, a writer, and a technician—created the first ever motion comic, Broken Saints. A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Mostly, motion comics have been used to animate existing comics and in movies and trailers to show flashbacks or memories of a person. This project takes more of a comic book animation rather than an animated comic book approach.
Details >>

Agricultural Tool Redesign, Thoombaby Jake V. Abraham
Growing your own crops is a good action from our part. To do this, you need tools. Tools for planting, maintenance, harvesting, and storing it. During one of such harvest processes, I came across a hurdle. We were using a long pole sickle to pluck fruits, and the home-made tool was not enough as the trees were too tall. Increasing the height meant much heavier weight and that was not a suitable solution. This led me to want to create a tool for harvesting fruits irrespective of the tree height. When I started researching about this, I came across an entrepreneur who had the same idea as e and created what I had envisioned and made it much better. This led me to look into other agricultural and farming tools, and the thoomba (a Kerala shovel) caught my eye. We had an assortment of thoombas at my home and nearby houses. All of them happen to be quite old, ranging from 10 to 30 years or older, and were usable due to handwork maintenance. Inspired by the redesigning of the long pole sickle, I decided to redesign the thoomba to make it last longer in better conditions while improving it.
Details >>