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Communication Design

Batch 2022-2024
(29 items)


Communication Design

Batch 2022-2024
(29 items)

Mayel Lyang- A game inspired by Lepcha folklore
by Aaron Chen Lepcha
The Lepchas are the indigenous people of Sikkim, whose population has gradually diminished over the years, leading to the erosion of their rich tribal culture in the face of modernization. This project aims to educate and introduce people to the unique heritage of the Lepchas through a narrative-driven game. Instead of relying on textual or motion-based storytelling, the project employs an interactive experience to ensure greater engagement and better retention of information. Through the game’s narrative, players are introduced to the everyday lifestyle, traditions, and cultural practices of the Lepcha community while exploring the environment. The project seeks to raise awareness about the Lepcha tribe and contribute to preserving and promoting their cultural identity.
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Enchanting Tales- Kerala Folklore Unveiled through Parallax Scrolling Comics
by Abhinav S
The search for the perfect story for this project draws inspiration from Aithihyamala, a remarkable compilation of Kerala’s timeless folklore by Kottarathil Sankunny. This collection brings together captivating tales and legends that reflect the rich cultural heritage and storytelling traditions of Kerala. Alongside literary exploration, oral accounts and local legends shared by elders and community members provided helpful information regarding the region’s diverse folklore. Among these, the story of Poothapattu emerged as a particularly compelling narrative. Blending elements of love, adventure, and the supernatural, Poothapattu stands as a significant piece of Kerala’s cultural legacy. Its depth and emotional resonance make it an ideal choice for reinterpretation through the parallax scrolling comic format, celebrating both tradition and creativity.
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Kuttichathan- A choose your own adventure comic
by Abhinav S
The search for the perfect story for this project draws inspiration from Aithihyamala, a remarkable compilation of Kerala’s timeless folklore by Kottarathil Sankunny. This collection brings together captivating tales and legends that reflect the rich cultural heritage and storytelling traditions of Kerala. Alongside literary exploration, oral accounts and local legends shared by elders and community members provided helpful information regarding the region’s diverse folklore. Among these, the story of Poothapattu emerged as a particularly compelling narrative. Blending elements of love, adventure, and the supernatural, Poothapattu stands as a significant piece of Kerala’s cultural legacy. Its depth and emotional resonance make it an ideal choice for reinterpretation through the parallax scrolling comic format, celebrating both tradition and creativity.
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Cancer disease management system- Simplifying the chemotherapy journey
by Abhishek Yadav
The project was formed by discovering the challenges patients and their caregivers encountered during chemotherapy. Insights gathered from the participants during interviews helped provide a foundation around the problem, further guiding the solution. The approach during the project included brainstorming ideas, generating scripts with different stories, developing visuals, and crafting a video solution. The content was tested during the process and revised based on the feedback. Real-life stories narrated during the interviews were integrated, and elements of hope were added along with the data. The outcome of an explainer-illustrated video simplifies the journey. It reduces confusion by providing essential information along with common myths and misconceptions woven together with the patient's story to give them hope, making it an understandable resource, easy to locate, and with information straightforward to digest in narrative format.
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Health Shield
by Abhishek Yadav
Health Shield seeks to dispel common myths & misconceptions about health insurance and empowers Indian consumers with easily understandable information by addressing regular problems. The project's output includes an explanation video and a collection of icons designed to help customers understand and navigate the insurance process. These icons in the explainer improve the entire process—from the foremost explanation to the last payment stage—by increasing recall value and creating a unique style through their consistent visual design. User feedback and iterative revisions provided the final video helped user preferences and requirements, building a more appealing, consistent, approachable, and explanatory tool. For Indian users, Health Shield effectively demystifies the health insurance procedure, making it better, i.e., more accessible and understandable.
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The D Phase- A Graphic Novel Chronicling my Personal Journey through Depression
by Akashnath M
“The D Phase” is a graphic novel that explores the emotional landscape of depression through a deeply introspective narrative. Rather than presenting a conventional account of mental illness and intervention, the story follows the journey of Adhi, a once-vibrant college student whose life is upended by a sudden change in environment. Struggling with grief, isolation, and fading connections, Adhi’s experiences reflect the complexities of living with depression. The narrative vividly portrays his daily battles with insomnia, lethargy, and emotional detachment, while also tracing his gradual progression through the five stages of grief. Through expressive visuals and evocative storytelling, “The D Phase” offers a compelling portrayal of mental health, resilience, and the path toward acceptance and recovery.
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The Malabar Hookah
by Akashnath M
This design project aims to narrate the captivating story of the hookah makers of Malabar through the engaging medium of motion graphics. It highlights the lesser-known fact that the iconic brass hookahs, often associated with Arab culture, were crafted in the coastal regions of Malabar, Kerala. The project explores the history of the Malabar hookah, from its origins and manufacturing beginnings in Kerala to its growth and eventual decline. It examines the cultural significance of the hookah and its symbolic connection to both local and Arab lifestyles. Additionally, the project addresses the decline of this craft, analyzing economic, social, and global factors contributing to its near extinction. It provides insights into the current state of the Malabar hookah, the challenges faced by remaining artisans, and efforts to revive this traditional craft.
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Just One Dress- A short film unleashing Life Stories
by Anisha Verma
The "Just One Dress" project is a live-action short film inspired by a real-life experience of a friend. Her story became the foundation, evolving through ten iterations to shape the desired narrative. After rough storyboarding and auditions, the chosen protagonist had to cancel at the last minute. Faced with a challenge, I stepped in as the protagonist since others were occupied with their own projects. Throughout production, I directed all scenes, grateful for the support of friends and juniors who made the movie a reality. The report covers the ideas generated and the iterative journey from screenplay to post-production and concludes with feedback from learners and personal insights gained during the process.
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Mind your steps @IDC- Exploring how individuals discover methods to communicate and make relationships
by Anisha Verma
The culmination of this research is an illustrated artifact, created using a blend of digital and traditional watercolors. These illustrations are designed to be both humorous and thought-provoking, depicting the various gestures and methods individuals adopt to improve communication. By employing satire, this project not only critiques the current communication practices but also aims to inspire self-reflection and encourage a more engaged and connected community at IDC. This project underscores the opportunity to redefine IDC's culture. Embracing new communication styles can lead to greater engagement and stronger relationships, fostering a sense of belonging and support for all members of the IDC community. Through this creative exploration, the project aims to set new standards for communication and interaction, paving the way for a more vibrant and interconnected future at IDC.
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Creating Financial Literacy to Empower Indian Youth- A core life skill in 2023
by Aparajita Prasad
Despite global efforts to enhance financial literacy, India struggles due to interstate disparities and a lack of formal training and awareness. With only 27% of its adult population being financially literate, the country faces significant challenges, especially given its low overall literacy rates and a large population outside the formal financial system. To tackle this, the project targets young adults aged 18-26, a demographic that includes college students and soon-to-enter-workforce bachelors. Recognizing their preference for brief and engaging content, the initiative utilizes animated reel videos as the primary educational tool. These videos, tailored for distribution on social media platforms such as Instagram, LinkedIn, and Twitter, aim to pique interest in financial literacy. By serving as an introduction to more comprehensive resources, the project seeks to spark wider discussions among youth, thereby enhancing their understanding and accessibility to financial literacy.
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Designing The Look of The Games for Ahmedabad 2036
by Aparajita Prasad
This project aims to create a compelling visual identity for the 2036 Olympics, potentially to be hosted in Ahmedabad, India. The “Look of the Games” is a pivotal aspect of any Olympic event, serving as a unifying thread that weaves together athletes, spectators, and viewers from around the world. It offers an extraordinary platform to celebrate India’s cultural richness and modern dynamism, crafting a visual narrative that resonates on a global stage. By blending Indian elements with contemporary design, the visual identity will capture the essence of India’s diverse heritage and vibrant present. This cohesive visual identity aims to showcase Ahmedabad’s unique character, highlighting its journey from a storied past to a promising future. The project underscores the significance of a strong visual identity in enhancing India’s global presence in sports, fostering national pride, and promoting unity. By encapsulating the spirit of the games and the host city, this visual identity will create a memorable and impactful representation of India’s culture and contemporary spirit, leaving a lasting impression on the global audience.
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The ordinary and the Extra Ordinary- AR-Based Graphic Novel
by Banasmita Das
Augmented reality (AR) is a technology that overlays a computer-generated image onto what a user sees in the actual world, forming a combined view. AR holds the promise of transforming the art of storytelling through the creation of immersive and interactive experiences in the real world. Incorporating AR for storytelling opens new avenues of creative expression, providing an immersive and interactive narrative experience. This exploratory project aims to create a storytelling experience with marker-based Augmented Reality (AR). The narrative initially follows a young boy's playful escapades, anticipating the consequences of his academic struggles as he delays returning home. In the AR adaptation, the story transforms, offering insight into the boy's altered perspective. The project goal is to leverage AR to unveil a distinct version of the story, clarifying the original narrative. The scope of this project includes exploring various methods such as motion and sound design, as well as portal effects, to enhance the storytelling experience.
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Legibility-The guidelines of type- An explainer video
by Banasmita Das
This report delves into the fundamental importance of typographic guidelines in design and focuses specifically on the aspect of legibility within typography. Legibility refers to the ease with which individual characters can be distinguished within a typeface. This aspect is crucial for readability, especially for long multiple sentences. Understanding this fundamental guideline is paramount for young design students as they lay the groundwork for effective visual communication. Prioritizing legibility ensures better user experience and accessibility, contributing to the overall effectiveness of design communication. The objective of this project is to emphasize the significance of legibility in design education and to make learning about these principles engaging and enjoyable. While initially aiming to produce a series of instructional videos covering various typographic guidelines, the project's scope was refined to focus on creating a single video due to time constraints. Through scriptwriting, storyboarding, voiceover recording, and video production, the project culminated in an informative motion graphic explainer video on typographic legibility.
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Treads of Toil
by Biswajit Das
“Threads of Toil” is a compelling narrative that delves deep into the human spirit, revealing its unyielding resilience in the face of adversity. At its core, the story showcases the remarkable strength that can be found within individuals when they are driven by shared dreams and the unwavering pursuit of a better life. This project is a testament to the enduring power of hope, resilience, and the human spirit. It reminds us that no matter where we come from or what challenges we face, our dreams and our capacity for friendship can illuminate even the darkest of paths. It underscores the idea that the threads of our shared humanity are unbreakable, weaving a tapestry that connects us all in our pursuit of a better life.
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Impact of Indian Government Welfare Schemes on Handloom Weavers
by Biswajit Das
Handloom weaving, a vital part of India’s cultural and economic heritage, supports millions of artisans across the country. This study focuses on the weavers of Yeola, Maharashtra—renowned for their Paithani sarees—to examine the impact of government welfare schemes on their livelihoods. Through a cross-sectional descriptive approach involving 106 weavers, the research found that while many benefited from initiatives like the Yarn Supply Scheme, Integrated Handlooms Development Scheme, Marketing & Export Promotion Scheme, Health Insurance Scheme, and Mahatma Gandhi Bunkar Bima Yojana, nearly one-fourth remained unaware of these programs. The findings highlight that, despite positive outcomes for informed weavers, bureaucratic hurdles and limited outreach continue to impede progress. The study emphasizes the need for greater awareness, simplified procedures, and stronger implementation to ensure the sustainable upliftment of Yeola’s weaving community and preservation of India’s handloom tradition.
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Kasheer- A motion comic on the plight of kashmiris
by Himanshu Bagati
This project explores the aftereffects of Kashmiris post exodus. Through strong visuals and a compelling story arc that follows a Kashmiri pandit kid trying to find out more about his homeland. And on the other hand, he makes a friend who's a Kashmiri Muslim, and he tries to explain his new friend's situation to his family to ease the conflict and invoke empathy. And even though the conflict isn't resolved within, the bond of Kashmiriyat flourishes again at the end. The whole story underscores the power of empathy and friendship in bridging divides and fostering understanding between people scarred by their history.
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Bhram- Form comic origins to action figure
by Himanshu Bagati
The project comprises two components: an origin comic and an action figure. The comic's narrative delves into prevalent anxieties surrounding AI uprising, reshaping the conventional hero's journey with a moral compass attuned to contemporary concerns. Ending with a tantalizing cliffhanger, it invites users to delve deeper into the story through interaction with the action figure. Users can manipulate the figure, capture photographs, animate scenes, or simply envisage new adventures. Ultimately, this project endeavors to foster an immersive and participatory user experience, encouraging creativity and exploration within its narrative universe.
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The Invisible People of Manipur- Stories of the Zo Descendants
by Joy Zenhinsang
“The Invisible People of Manipur: Stories of the Zo Descendants” explores the experiences of the Zo tribal community following ethnic clashes in Manipur. Through in-depth interviews with five individuals directly impacted, the book sheds light on the human cost of conflict, highlighting themes of identity, displacement, and resilience. The report details the book’s creation process, emphasizing the use of sensitive in-person interviews to capture the interviewees’ experiences. It acknowledges the challenges associated with this methodology, including dealing with trauma and limited access to comprehensive information. The book’s structure is outlined, showcasing its exploration of diverse perspectives and its aim to raise awareness about the plight of the Zo community.
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Hey Whats that smell?
by Joy Zenhinsang
Northeast Indian cuisine, though rich in diversity and cultural depth, remains one of the least documented regional food traditions in India. This project emerged from the recognition of the limited resources and public awareness surrounding it. Initially conceptualized as an exploration of the region’s culinary heritage, the focus was later refined to a specific state or aspect of Northeast Indian food to allow for deeper study. An initial survey conducted among individuals unfamiliar with the cuisine revealed significant gaps in understanding and perception, including instances of bias and stereotyping related to food habits. This observation reflects broader issues of cultural misunderstanding and discrimination faced by the North-eastern community in other parts of India.
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Concept art book design for Brave New World by Aldous Huxley
by Harsh Karani
This project is an attempt to understand the challenges that are faced in visualizing a world based on a piece of text and generating concept art for the same. The text chosen here is a sci-fi novel, ‘Brave New World,’ by Aldous Huxley. The aim of the project is to create concept art for an animated movie/series that aims to capture the essence of ‘Brave New World’ with a thorough reading and understanding of the text and sticking to the source text as written by Aldous Huxley in 1932.
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The Search for the Extra(Ordinary)- Imagining the Food of the Future
by Muskan Bagaria
This project explores the concept of the ‘Spirit of Mumbai’, capturing the city’s complexities and contradictions through an experimental short documentary film. It seeks to portray the essence of Mumbai using sound and visuals, moving beyond traditional narrative structures and dialogue-based storytelling. The focus lies in mastering non-verbal forms of expression to create an immersive and thought-provoking experience. By experimenting with the audio-visual medium, the project investigates the nuances of abstract storytelling and aims to evoke the dynamic rhythm and multifaceted spirit of the city.
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Storytelling for children with dyslexia
by Muskan Bagaria
The Search for the (Extra)Ordinary is a fictional children’s book that presents a vivid and imaginative portrayal of the future of food and dining. In this world, food is no longer just food, and restaurants are no longer merely places to eat. Instead, they have evolved into art forms and experiences, influenced by innovation and technology. At the same time, the book illustrates the seriousness and potential trends of future food. The project focuses on exploring creative possibilities rather than predicting actual future trends. It aims to be an engaging and thought-provoking visual presentation, inviting audiences to contemplate the fascinating prospects of the 'Food of the Future.'
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Engaging First Time Voters How to make an informed voting choice ?
by Pallavi Soni
Dyslexia is a learning disability that affects individuals with average or above-average IQs, presenting challenges in reading and decoding words. This project aims to engage dyslexic children in reading and understanding stories & poems. Often, dyslexic children struggle to comprehend the meaning of texts they read. My goal is to help these children connect words (text), sounds (pronunciation), and meanings. The project uses visuals that are literal representations of words, enabling children to associate each sentence with its meaning. Through a digital and interactive medium, the project also allows children to see the words broken into smaller words and hear them when they encounter difficulties in reading.
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Tactical Tiles- A Board Game
by Pallavi Soni
This project addresses the widespread lack of awareness and engagement among young first-time voters regarding the electoral process. Many students feel uninformed, uncertain, or disconnected, often relying on external influences rather than independent judgment when voting. By examining these gaps in knowledge and confidence, the project aims to promote informed participation and empower youth to make conscious, unbiased electoral choices. Ultimately, it emphasizes the importance of equipping young voters with the right tools and understanding to foster responsible citizenship and strengthen democratic participation for the nation’s progress.
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Empowering young Minds for effective First-aid Managements
by Puja Saha
In today’s fast-paced world, unexpected emergencies can occur at any moment. For young individuals, having the knowledge and skills to respond effectively in emergencies is a valuable life skill and a potential lifesaver. This project addresses a critical gap in formal first-aid education among adolescents. Focusing on their unique needs and capabilities, this project intends to prepare them to respond confidently and efficiently to emergencies, ultimately contributing to safer communities.
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Macher Dhara- a narrative exploration if fish in Bengali life and tradition
by Puja Saha
Macher Dhara, meaning "flow of fish" in Bengali culture, is a vibrant children's book exploring the vital role fish play in Bengal. Through stunning illustrations, the story follows a fish's journey from the river depths to Bengali plates, highlighting its significance in everyday life, rituals, and art forms. Dive into bustling fish markets, witness traditional Pattachitra artwork, and discover the spiritual connection Bengalis have with the river. This book celebrates the cycle of life intertwined with the river's bounty. Macher Dhara is a visual and narrative journey showcasing fish as not just food but a symbol woven into the fabric of Bengali culture—from cuisine to spirituality and art. Extensive research brings these stories to life through engaging illustrations. This project deepened my understanding of Bengali culture and the power of storytelling in preserving traditions.
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Unknown
by Shivangi
This project highlights the often-overlooked significance of the Government Museum, Mathura, in enriching the city’s cultural and tourist experience. While Mathura is widely known for its temples and association with Lord Krishna, many visitors remain unaware of the museum’s valuable collection of historical sculptures and artifacts. The project aims to raise awareness about the museum’s heritage through accessible and engaging mediums, encouraging visitors to appreciate its historical importance alongside the city’s religious sites. By doing so, it seeks to transform the museum from a hidden gem into a recognized and integral part of Mathura’s cultural identity.
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Expressions of Elephanta Cave
by Shivangi
This project involves extensive research and creative work to illustrate the narratives carved into the Elephanta Caves. Through both primary and secondary research, the project aims to produce a series of five illustrations, each depicting key scenes from the Shiva-Parvati stories. These illustrations will be integrated into an immersive display designed to enhance viewer engagement and understanding of the stories and the bond between them. While visitors often perceive these sites as representations of Hindu gods and their stories, my goal is to present these sculptures from a different perspective. I intend to create an environment where I can interpret these sculptures from my viewpoint, highlighting what we can learn from the Elephanta Cave environment. historical and cultural contexts.
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Experimental short documentary film: Spirit (Rag)
by Harsh Karani
This project explores the concept of the ‘Spirit of Mumbai’, capturing the city’s complexities and contradictions through an experimental short documentary film. It seeks to portray the essence of Mumbai using sound and visuals, moving beyond traditional narrative structures and dialogue-based storytelling. The focus lies in mastering non-verbal forms of expression to create an immersive and thought-provoking experience. By experimenting with the audio-visual medium, the project investigates the nuances of abstract storytelling and aims to evoke the dynamic rhythm and multifaceted spirit of the city.
Details >>