2D conventional animation is one of the oldest forms of animation in the film. Its sometimes called cell animation. Back in the day animation was created by drawing objects on celluloid transparent paper and this method is thus called cel animation. To create the animation sequence the animator must draw every frame and scan them one by one to create a sense of motion
2D Computer Animation films
Much like the traditional methods the drawings are created on frames and composed in a computer programme on many transparent 'Layers' much the same way as they are with cells and made into a sequence of images which may then transfered into film or converted into a digital video format. It is now also possible for animators to draw directly into computer using graphics tablet such as Cintiq or a similar device where the outline drawings are done in a similar manner as they would be on paper
3D Conventional Animation(Stop Motion Animation)
Stop motion or Stop Frame animation is a 2D or 3D animation technique to make any object appear to move on its own. The 2D or 3D object in question be it a ball, an apple, or a clay character or a flat image or paper cutouts moved by small increments between individual photographs or frames giving the illusionof movement when the sequence of photographs or frames are layed back to the observer.
3D Computer Animation
3D Animation works in a completely different way than traditional animation. They both require an understanding of the same principals of movement and composition, but the technical skillset is very different for each task. 3D Animation is when computer generated objects appear move through 3 dimensional space. In 3D animation objects can be moved and rotated following the same principles as in real life. Computer animation makes use of 3D-Computer graphics to create a 2 dimensional moving picture that depicts 3 dimensions.
Lets take a Ball for example moving from point A to point B and see how many frames do we need to make a smoother action
Move the slider to change the FPS(frames per second) and try to make the action smoother.
Frames are your platform to draw/make a drawing
Timing animation refers to how long an action takes from beginning to end. The functions of timing are to create movement that obeys laws of physics and to add interest to your animations. Time is very crucial part in animation, you will have to break a second into many many parts, while doing animation.
The frame rate is measured by the number of frames per second(FPS). By standard you have to use 24 frames per second, but since there are many different movements and animations you can experiment with.
Here you can see all different fps of ball moving from point A to point B and see how every fps changes its speed and timing.
Animation is illusion of motion by playing sequntial images one by one at certain speed to get the illusion of real time. Here you can see all different types of bird flying images combined to produce an illusion of a bird actually flying.
In order to create an illusion of animation we need to change the frame speed at which the images will change. Move the slider to change the speed of bird moving and try to make it smooth.
Drawings, type of animation, the frames/timeline, time, framerate are the pretty much basic introduction to animation. Now lets get to learn how to animate.
These are four major types of animation commonly used in the industry currently. Experimental animation is another
technique which may combine any of above medium and genre to create animation. Click any one of the buttons to see the examples of different types of animation.
Animation is a method of photographing successive drawings, models or even puppets to create an illusion of movement in a sequence. Click the button below to play or pause the animation
History of Animation - https://www.britannica.com/art/animation
The present and future of animation - https://www.spinningclock.com/services/animation/presentandfuture
Research on art of animation & its history - https://animetudes.com/
Animation In India - https://en.wikipedia.org/wiki/History_of_animation_in_India
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