Basic Design Process:
The process of design work in this project basically underwent the following stages:
– “To research” phase (Analysis, synthesis)
– “To Conceive” phase (Plan, ideas)
– “To Express” phase (Concept, sketch)
– “To Make” phase (Production, control)
– “To Communicate” phase (Advertisement)
Design and Engineering Relationships:
It is more often seen that due to the high importance of mechanical components or even exposed engines to motorcycle styling, most designers have a greater sensitivity and awareness to engineering than typical car engineers. In situations, large teams of professional engineers and specialists will collaborate on each project development, allowing the designer to focus on the more intangible or subjective aspects of design, such as styling, human-machine interface psychology and market & cultural relationships. In other matters such as pure mechanical ergonomics (such as seat height, handlebar placement, etc.), or basic layout (the location of major components, storage, etc.) there is usually considerable overlap between the designer and engineer. The designer will nominally approach each problem from a human interface or ‘feel’ or ‘irrational’ point of view, while the engineer will attack each problem with the ‘rational’ or clinical approach of empirically weighing the cause and effect of each design decision against the project's technical and economic design targets.
Styling:
Often used as an interchangeable term with ‘design’, styling is in fact just one component of the design process. Typically, styling is developed through sketches, renderings and illustrations then realized in 3D form using automotive styling clay, specialized industrial modeling foams such as Sibatool, Renshape or Epiwood, or in increasingly limited cases plaster or body filler. As the most subjective part of the design process, the various members of the development team depend heavily on the judgment, skill and experience of the appointed designer to create an appropriate look. The most misunderstood element and the most dangerous to the success of a product, is the idea that team members should evaluate the design based on personal tastes or preferences. It can be said that Industrial design is not an art form, but a focused creative expression using the scientific data and analysis in the Design
Aim:
To Design a sporty bike for youngsters.
This design project aims to offer youngsters a lot of elemental motorcycling driving experience during a short ride.
Combined with a very short and light high-spec rigid chassis and an 'attack mode' riding position, it aims to create:
• the concept of instant enjoyment.
• a bike for experts and enthusiasts, who can recognize and appreciate what this machine can do in the real world.
• a bike which is essentially a Rider’s bike with great looks.
• a bike that offers the fun of riding, even at lower speeds or in congested urban conditions.
Area of Scope of Use:
City and semi-urban areas.
Target User:
• Youth, age group – 20-30 years.
• Motorcycle enthusiasts belonging to the middle or upper economic class.