Design process that was followed in this project:
• Introduction
- The problem space
- Defining digital wellbeing
• Secondary research
- Review of existing solutions
• Primary research
- Behavioral personas
• Approach
- Project definition
• Design ideation
- Idea 01: Nudge Bud
- Idea 02: Mindful
- Idea 04: Routine support
- Idea 06: SyncUp
- Idea 07: Creative kits
- Idea 08: Awareness of Persuasion
- Idea 11: Move around
- Idea 12: Pay Up
- Idea 15: Digi-Pet
- Idea 16: Phone Cover
- Idea decision matrix
- Final design concepts
• Final Concept 01: Creative Kits
- Features and wire-frames
- Prototyping
• Final Concept 02: Move Around
- Features and wire-frames
- Prototyping
• Final Concept 03: PayUp
- Detailing
• Experiments for evaluation
- Participants
• Creative Kit Evaluation
- Results
- Observations and participant quotes
- Insights and next steps
• Move Around Evaluation
- Pilot Experiment 01
- Pilot Experiment 02
- Experiment refinement
- Move Around experiment 03 & 04
- User Quotes
- Results and insights
- Move Around- The Wellbeing Kit
- Mover Around SetUp App
• PayUp evaluation
- Experiment Iteration 02
- User Quotes
- Results and inisights
- Final Design
• Conclusion
• Limitations
• Future Work
• Reflection
• Reference
Case Study Download:
• Exploring Digital Wellbeing Strategies......