Design process that was followed in this project:
• Introduction
- How, What and who? The three questions
- Objectives
- Goals
- Scope
• Literature Review
- Piaget’s Theory of Cognitive Development
- Vygotsky’s Sociocultural Theory of Development
- Gardner’s Theory of Multiple Intelligences
• Primary Research
- Understanding how children learn
- Interaction with children, Teachers, and School visit
- Navnirmati foundation visit
- Educational Toys Categories
• Secondary Research
- Play and learn toys in the market
- Educational Toys
- Interactive Toys
- Apps available to teach fractions
• Problem Redefinition
- Goals
• Ideation and Playtesting
- Fractional Card
- Equivalent Fraction (Building the fraction)
- Fraction axel
- Fraction Factory
- Addition Box
- Equivalent fraction game
- Feedback and review of ideation
• Box Fraction: A Fraction Toolkit (version 1)
- Wireframes for Box Fraction App concept
- Use testing and feedback: Box Fraction
• Final Toolkit: Lets Learn Fraction App
- Information Architecture
- Wireframes for Lets Learn Fraction
- High Fidelity of toolkit’s components
• Evaluation Plan
• User Evaluation
• Conclusion
• References
Case Study Download:
• Let's Learn Fraction - A Toolkit......