Design process that was followed in this project:
• Background
- India’s Greatest Asset
- Sexual Reproductive Health
- Comprehensive Sexuality Education (CSE)
- Design Space
• Literature Review
- Need for Sexuality Education
- Attributes of a CSE session
- Best Practices in the Domain
- Digital Interventions
- Summary of Literature Review
• Secondary Research
- ToT Manuals
- Unnati
- TARSHI
- Maanas + Sangat
- Growing Up is Fun!
- उमलत्या वयाशी जुळवून घेताना..
- Parameters for Evaluation
- Gaps in the ToT manuals
- Videos
- HealthPhone
- Safe Journeys
- Pappu and Papa
- Print Media
- BedEx Talks
- Vikalp
- Interactive content
- Genderbread
- Cool Not Cool
- Flash Based games by FPAHK
- Board Game: Period Game
- Summary of Secondary
- Research
• Primary Research
- Overview
- Methodology
- CSE Session Structure
- Family Planning Association
- Prayas health group
- Identification of Gaps
• Ideas for Design Intervention
- A Suite of Games
- ToT Toolkit
- Systematic Evaluation tool
- Comparing Design Ideas
- Feedback from the Experts
- Moving Forward
• Explorations
- पूछो और समझो!
- Mythbuster
- चॅट पे चर्चा
- A card game
- Board Game
- Cool / Not Cool
- Degree of Risk
- Bollywood Quiz
- Comparison of Ideas
• Final design Idea
• Initial Prototyping
- Prototype v1
- Prototype v2
- Prototype v3
- Prototype Testing
- Observations
• Positioning the Design Intervention
- Objective of Prayas’s sessions
- The Ecosystem
- Claims
- Scope and Limitations
• Persona
- Persona 1: Peers
- Persona 2: Participants
• Final Design
- Card Content
- Rules
- FAQ sheet
- Visual design and Layout
• Evaluation Plan
• Expert Reviews
• Feedback from User Testing
• Future Scope
• Conclusion
• Glossary
• References
Case Study Download:
• Safe/Sorry Card Game......