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Home / Case study / Smartphone-based Exercise Game for Finger Dexterity / Introduction
Design Case study

Smartphone-based Exercise Game for Finger Dexterity

An adjunctive therapy app for stroke patients
by
Angela R. Simon and Prof. Girish Dalvi
IDC, IIT Bombay
Introduction
 
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Stroke is a medical condition that can leave a person physically and cognitively impaired. It is possible to regain the lost functionality through repetitive exercises that help in retraining the brain. Post-stroke rehabilitation can extend from months to years and it demands motivation and a disciplined exercise routine in order to achieve the recovery goals. Games have been used to transform these repetitive exercises into fun engaging activities during therapy.

This project is focused on the use of smartphones for delivering exercise routines at a low cost and accessible manner. We present the design of an exercise game for finger dexterity that can be played by stroke patients on a smartphone as an adjunct to treatment, alongside visits to the therapist. Apart from converting finger exercises into game controls, the design of the game also helps patients maintain an exercise routine as well as motivates them to take charge of their recovery pace. The primary game mechanics was prototyped and evaluated for its feasibility by an expert therapist. The feedback received was used to develop the game further. The final design has been presented in this report.

Case Study Download:
• Smartphone-based Exercise Game for Finger Dexterity......
• Smartphone-based Exercise Game for Finger Dexterity - Report......




 

 

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