Design process that was followed in this project:
• Introduction
• Background Study
- Literature Survey
. Dreyfus model of skill acquisition
. Technology Acceptance Model (TAM)
. UTAUT
. User-Usage Model
• Existing Product
- Word Lens
- Samsung Help Application
- Consumer Cellular Video Tutorials
- Viral Jadhav Video Tutorials
- Moto G Hindi User Manual
• User Studies
- Approach
- User study 1
- User Study 2
- Findings
• Personas
- User Persona
- Instructor Persona
• Ideation
- Remote Instructor Assistance
- Assistance provided in mobile itself
- Game and Gamification
- Ideation to Final concept
• Introducing तंत्रमित्र
- तंत्रमित्र Ecosystem
- User Roles
- तंत्रमित्र Wireframes
- Key Features of तंत्रमित्र
- Scenarios
. Scenario 1 - Creating and Sharing Tutorial
. Scenario 2 – Searching Tutorial Online
. Scenario 3 – Recommending Application
• Evaluation
- Goals of Evaluation
- Key Questions
- User Test Plan
- Recruited participants
- Pre-test Questionnaire
- Training
- Evaluation Tasks
- Post-test Questionnaire
• Conclusion
• References
Case Study Download:
• Tantramitra - Tutorial Sharing Platform for Smartphone Users......