Gamification of Education


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Creator/Artist: Suruchi Sati

Category: Communication Design

Document: P1 Project

Batch: 2014-2016

Source: India,   IDC IIT Bombay

Period:  2009-2018

Medium: Report pdf

Supervisor: Prof. Uday A. Athavankar


Detailed Description

Indian education system has been lacking many appropriate and necessary resources and therefore, has failed to be effective, for a very long time. It has often been criticized for being too rigid and based on rote learning rather than problem solving. There is also an acute shortage of qualified Indians in Indian education system. Apart from the obvious issues, there are also many deeply embedded problems that need to be studied and worked upon, in order to improve the quality of education. ‘KHEL’ is an ambitious project aimed at improving the quality of education in the schools of Madhya Pradesh, and hence make a contribution to the betterment of the Indian education scenario, by generating supplementary material based on game-plays and activities. The opportunity to be a part of this project offered to encompassed many of aspects of quality education and learning based on thorough research and interactions, and resultantly provide us, participants, with an opportunity to contribute to the possibility of a better future for the underprivileged kids in Madhya Pradesh