What if you can have more than five senses to experience the world ? What if your direct perception of the world can be altered ? With Wearable computing devices this true augmentation of human capabilities is becoming ever more possible. These devices are changing the way we see, we perceive and do things. In recent years there has been an exponential rise in development of wearable products and it is considered as the next breakthrough technology in computing. It is important to understand the potential that wearables have to offer. Almost every day, a new wearable device sees the light of the day, but a majority of them have failed to make an impact over the people. What is the reason behind this failure? This research based project tries to understand why wearable computing is important and most importantly it raises questions , finds out the problems that wearables suffer from, currently. It tries to answer how these pitfalls can be avoided to create the next generation of successful wearable computing devices. A comprehensive literature study was done to understand the history and development of wearable computers, the visions proposed and what is the state of wearable as of now. An analysis of over 500 devices, with focus on 20 different devices helped in assimilating the overall picture of the current generation devices, their functions, target areas and shortcomings. Over the course of project, the author used four of the class leading wearable devices to understand the benefits, and faults in them. To gauge the importance of wear-ability, fashion, individual choices and role of technology in our lives, a user survey involving 250+ users was conducted. The findings of the research brought out the fact that when computers are wearable, they become a part of our identity and become much more than just products. This calls for a collaboration of product design, interaction. User experience design, fashion design and hardware engineers to conceive and build devices together, to be able to cater to each individual’s needs, choices and usage pattern. Moving beyond fitness trackers and phone repeaters, wearables need to make use of breakthrough technology to change the way we interact with information, data and execute tasks using computers. Based on the inferences and understanding gained during research, a suitable use case scenario is identified and an experimental wearable product is devised responding to the scenario. A music creation glove which allows musicians to create, save, learn and share music on the fly was proposed and discussed with a set of music makers and possible users. The device was prototyped and during a survey, it was received well in its second version itself. Wearable devices have definitely come a long way, and with hardware becoming ever smaller and smarter, they are putting ever more power onto our bodies. Getting these devices right might be the key to solving a multitude of specific problems that people suffer from, ranging from algorithm assisted artificial limbs to replacing the screens and their limited size to consume and create information.