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Home / Courses / Principles of Animation / Anticipation

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  • yohoho
  • Design Course

    Principles of Animation

    The 12 Fundamentals
    by
    Prof. Phani Tetali with Vajra Pancharia, Rohit Kelkar and Shyam Wanare
    IDC, IIT Bombay
    Anticipation
     
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    There are majorly three things in animation:

    1. Anticipation (preparation for the action)
    2. Action
    3. Reaction (termination of the action)

    "If you can learn to do these things well, you can animate well."

    The great animator Bill Tytla, who clearly defines to understand the importance of anticipation in animation, gives this great suggestion.

    Anticipation, which is the first part of making an action while animating, communicates what is going to happen. We need to emphasize on using big anticipation. The audience sees what is going to happen and so they anticipate with us.

    Thus, anticipation can be called as the preparation for an action.

    Anticipation can also create the perception of weight or mass.

    Some points to be noted for anticipation are:
    • The anticipation is always in the opposite direction to where the main action is going to go.
    • Any action is strengthened by being preceded by its opposite.
    • Usually the anticipation is slower and less violent than the main action,
       i.e. Slow anticipation = fast action
    • Any action can be enhanced if there is anticipation before the action.

    Examples:

    Physical Preparation for the Action:
    Here the character with the axe anticipates to cut the tree.



    Preparing the Viewer for the Action to Come:
    Here the character anticipates a bit to sneeze, thus preparing the audience for the sneeze to come.




    Internal Struggle:
    Here the character is tense and the anticipation helps to enhance the tension, thus bringing clarity to the action.




    Kindly refer to the video for details:
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    1BdOVi5PLdg

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    File anticipation.mp429.4 MB



     
    • Introduction
    • Squash and Stretch
    • Anticipation
    • Staging
    • Straight-ahead Animation
    • Pose to Pose Animation
    • Follow Through and Overlapping Action
    • Slow In Slow Out
    • Secondary Action
    • Timing
    • Arcs
    • Appeal
    • Exaggeration
    • Solid Drawing
    • Video
    • Downloads
    • Contact Details
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    Creating Digital-learning Environment for Design



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