VR provides an intuitive way of human computer interaction where the user can involve and interact with the simulated reality in the same way he/she behaves with the real world. The applications of VR stretch over multidisciplinary fields and sectors of Design, Architecture, Tourism, Entertainment etc.
1. Design and Architectural Visualization
A huge amount of gathered information is associated with any kind of research and study methodologies. The primitive goal of data visualization techniques is to develop some visual representations out of these in order to make them perceptible and easily accessible to the users.
VR can be used as an intuitive medium to where the users can assess the information and interact to the visualizations. The feeling of physical presence and sense of space makes VR effective in experiencing architectural walkthroughs and virtual tourism. Modelling of three-dimensional objects in real time is another application of VR systems.
2. Medical Applications
VR can be used for the treatment of patients with mental disorders of phobia. The users are allowed to confront their fears in a controlled environment which is otherwise impractical to achieve in a real scenario. It is also used as a meditation technique for overcoming stress and anxiety. Intuitive, alternative therapies based on VR are nowadays used for mental and physical rehabilitation [5].
3. Training and Simulation
Industries like aviation and mining require effective methodologies to practically train their professionals for getting acquainted with the technicalities involved. The high stakes of risk and capital involved make these mock training exercises inevitable. First such applications of VR were explored in the form of flight simulators which helped the pilots to overcome practical difficulties. VR systems are nowadays used for training of surgeons, mining workers, soldiers etc.
4. Tele Operation
Tele Operation is the technology which allows conducting remote operations without being physically present in the actual space. VR can be used to achieve possibilities of teleoperation where the user can carry out operations remotely from a controlled space using a remote control system. VR seems to be the only effective solution when the distant environment is hazardous to human life or impractical to work (Remote bomb diffusion, Remote astronomic explorations) [6].
5. Entertainment
Entertainment is the domain which effectively brought VR to the masses. The added dimension of immersion achieved through VR games makes the collaboration tailored for the purpose of entertainment. Storytelling in VR is being explored in the form of 360 videos which is now gaining popularity.
6. Education
Education is another domain which can make use of VR technology to enhance the effectiveness of teaching and learning. Virtual environments can be a better way of representation of information to the students as they provide the possibility of understanding through interaction. Virtual field trips (museums, historic sites), Simulation based training (Medical students) are some of the methodologies that are being implemented today. VR can also be used for education sector catering to those with special needs.
7. Performing Arts
VR redefines the possibilities of performance based artists by adding attributes of interactivity. Wearable accessories are effectively used by the artists to enhance the experience delivered through simulations which interact with them in the desired manner.