Animation Basics - Pose to Pose

Pose-to-pose animation is an animation technique used to create animations which requires good acting, and where poses and timings are very crucial to the animation.

In pose-to-pose animation, the animator plans his action, figuring out what drawings will be needed to animate the scene. This technique is a bit complex as you draw the key poses first and then move onto the next stage. The key poses are the actions that will take place at the beginning and end of the animation sequence.

For actions to feel life-like Pose-to-pose animation technique is used as it helps maintain the right timing and structure of the characters.
Animation where one needs to communicate the story points through character performance and acting very clearly and precisely one may use this animation technique to help them do that.

Pose to Pose

Pose to pose means start adding just the main key poses Key poses are all the poses necessary to describe the action, they are the most significant poses.

With the pose to pose animation you'll plan your animation concentrating on the keyposes and the timing, in this way you'll have an idea of the finale result even with few keys.

Straight Ahead

With straight ahead we start from the first key pose and we proceed with all the other poses (key poses and breakdowns) following the sequence order

When we animate in straight ahead the approch is more instinctive, you'll animate following your impulse.

Maintaining Volumes throughout the Animation. To keep a check of your volumes keep flipping.This not only helps you check the volume but also gives you a quick feedback of the motion.
The key pose is a frame used to denote the important movements taking place within a particular sequence. They usually are at the beginning, middle and end of the any action.
The transitional drawings which are done with the refrence of the drawings before and after are called Inbetweens and the process is called inbetweening. Inbetweens helps to make actions smooth and clear.
We need atleast three keys for animationg a jumping action. First at the start position, second is middle position and last one is at end position.
Adding extreams comes next. Extreams are the position where the chacter changes direction, emotion and anticipations which makes the action between keys clear. Since the character is jumping there will be two extream one when the character jumps in the mid air and one more before landing.
Breakdowns are created after the making the extreams. They give a better flow in animation and makes the action smooth.
In-betweening process is the last process in pose to pose animation. We add inbetweens to make the action smoother and to give clarity in the animation.
Pick and place the correct frame over the dots on the line above, one after the other in the correct sequence to make the person pick the ball and throw. The animation will only play once the correct sequence is in place. You can reset the exercise from the reset button.
Click on Following Buttons to add the frames and make the action smoother

Keys Extreme Breakdown Inbetween

Know More

Know more

Shape is the form of an object or its external boundary, outline or an external surface. A shape can be two dimensional or three dimensional or even freeform. A shape can morph, that is change smoothly from one form to another by small gradual steps. Shapes are found in nature and can be manmade as well. Shapes based on manmade math principles like square, triangle and circle are geometric shapes, whereas abstract shapes similar to natural elements like water, fire,rocks, flora, fauna etc are organic. One can create meaning or mood using shapes. Sharp edges tend to be rigid and precise creating boldness, harshness etc. Rounded edges on the other hand are soft and friendly creating a sense of warmth and security.

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