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Animation Design

Batch 2013-2015
(51 items)


Animation Design

Batch 2013-2015
(51 items)

Game Engines- A Comparative Study
by Gayathri M. Jeaks
This project explores the fundamentals of game design and game development, covering the creative, technical, and storytelling aspects involved in building interactive experiences. It examines the distinction between game design and development, various game genres, and the role of game engines in creating playable games. The study also compares different game engines based on their features, usability, and functionality, providing insights into selecting suitable tools for efficient game development.
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Summer Internship at Studio Eeksaurus Pvt. Ltd.
by Gayathri M. Jeaks
Studio Eeksaurus Pvt. Ltd. is a Mumbai-based animation studio specializing in 2D and 3D animation, stop motion, claymation, live action, and pre-production services. The internship provided exposure to the animation production pipeline, including concept development, character design, storyboarding, animatics, clean-up, and production workflows. Key projects included designing an animation-friendly interpretation of Basanti from Sholay and contributing concept development for an in-house women's welfare awareness campaign, emphasizing creative storytelling, visual communication, and collaborative production under professional deadlines.
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Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
Details >>

Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
Details >>

Sounding the scene & the unseen
by Jaishrish Udai
There was a time when there was no sound in films. Moving ahead with time, after several inventions, their failures, and their iterations, sound was successfully introduced to films. Today, it has reached a stage where a visual without sound will itch one's ears and the film will'sound' incomplete. Rather, today, sound has become so crucial in today's films that it has overcome visuals. Earlier, sound was added to visuals in a film, but today, visuals add to a film. The research I did was on how important the sound is in a film and how the sound is used by film makers to get the most out of a scene.
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Summer Internship at Paperboat Animation Studios
by Jaishrish Udai

Paperboat Animation Studio is based in Mumbai. It is not only into animation but equally into live action, print, etc. too. Saumitra Ranade, Mayank Patel, and Aashish Mall are the three heads of the studio. The major works done by the studio include the live-action film Jajantaram Mamantaram, the animation film Gopi gawaiya, Bagha Bajaiya, the animated series Karadi Tales, Lal buzakkad, and a number of children’s books.

The task was to create a new story and illustrate it to make a book out of it. As I had already illustrated two books, I challenged myself by putting a few restrictions on myself and developing something I had never done before. I restricted myself to children’s books, as I have never done that before and was afraid of doing that, as I never thought that way. My earlier books were made for adults.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Reclaiming moving images in a digital age
by Jamshed Nassin KV
This report introduces the fundamental concepts of digital imaging and cinematography, explaining commonly used technical terms in design, photography, and filmmaking in a simple and accessible manner. It focuses on helping readers understand the transition from analog to digital workflows by covering essential topics such as pixels, resolution, color correction, digital intermediate, data storage, and image processing. The report also compares traditional SLR film cameras with modern DSLR cameras, highlighting how digital technology has replaced chemical film processing with computer-based editing tools like Photoshop and Lightroom. By presenting these concepts from a practical perspective, the report provides a foundation for understanding the technologies behind digital media and their role in creating high-quality visual content.
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Concept of Story Book
by Jamshed Nassin KV
This project explores the complete process of storybook design, from concept development and storytelling to illustration, typography, layout, color, and final book production. Developed during an internship at Paperboat Animation Studios, Mumbai, the project focused on creating an illustrated storybook from scratch, emphasizing the challenge of conveying a detailed narrative through minimal text and expressive visuals. The design process involved story development, research, feedback-driven revisions, and careful consideration of elements such as page size, illustration style, fonts, spacing, and negative space to create an engaging reading experience. The final story follows a South Indian student navigating Mumbai for the first time in search of good food, using his journey to capture the city's culture, people, and vibrant spirit through a simple, visually driven narrative.
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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
Salam is an animated short film project that explores the true meaning of Jihad by challenging the common misconception that it solely represents holy war or terrorism. Through the story of a mother and her son, the film presents Jihad as a concept of personal struggle and moral striving based on Islamic teachings. The project is supported by extensive research into Islamic literature, the Quran, Hadith, history, films, and other reference materials to understand the term's origins, interpretations, and misuse. It examines the distinction between the concepts of Greater Jihad (inner spiritual and moral struggle) and Lesser Jihad (armed conflict under specific circumstances), while highlighting that the Quran emphasizes righteousness and does not justify violence or terrorism in the name of religion. The project also documents the development of the film's narrative, characters, and visual style to communicate these ideas through animation.
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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
Salam is an animated short film project that explores the true meaning of Jihad by challenging the common misconception that it solely represents holy war or terrorism. Through the story of a mother and her son, the film presents Jihad as a concept of personal struggle and moral striving based on Islamic teachings. The project is supported by extensive research into Islamic literature, the Quran, Hadith, history, films, and other reference materials to understand the term's origins, interpretations, and misuse. It examines the distinction between the concepts of Greater Jihad (inner spiritual and moral struggle) and Lesser Jihad (armed conflict under specific circumstances), while highlighting that the Quran emphasizes righteousness and does not justify violence or terrorism in the name of religion. The project also documents the development of the film's narrative, characters, and visual style to communicate these ideas through animation.
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Sounding the scene & the unseen
by Jenin J. Vadakkan
Cinema is the combined effort of a number of art forms. The artistic use of all these art forms for the purpose of storytelling, conveying any abstract idea, or merely communicating anything to the viewer and making it into a single product can be described as filmmaking. Regarding the use of sound in cinema, it also requires a design similar to that of visual design. It is this sound design that lifts the audience to the emotional level that the filmmaker intends. It is this sound design that makes dramatic changes in moods, emotions, and feelings for the audience.
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Summer Internship at Banana Talk Media
by Jenin J. Vadakkan
This internship project at Banana Talk Media, Kochi, focused on background design and visual development for the 2D animated film The Adventures of Lilaq Knight and 3D modeling for an Armstrong Safe promotional project. The internship provided hands-on experience in fast-paced animation production, collaborative design workflows, and client-oriented visual development through regular interactions with the art and compositing teams. For The Adventures of Lilaq Knight, the work involved designing backgrounds based on storyboards, refining compositions, and establishing the visual style of the film. A key contribution included redesigning the church interior background after initial client feedback, improving its color palette, atmosphere, and architectural details, which became the visual reference for subsequent scenes. The project highlights the importance of iterative design, collaboration, and adapting creative work to meet production and client requirements.
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Swarna Thenga
by Jenin J. Vadakkan
This animated film reimagines the Greek myth of Icarus in the cultural setting of a Christian village in Kerala, exploring themes of greed, desire, and redemption. The story follows Vaasu, a coconut tree climber whose pursuit of wealth leads him to search for a mythical golden coconut. Consumed by greed, he ultimately faces the consequences of his actions before realizing the true value of honesty and humility through the guidance of the village priest. Blending mythology with local culture, the film uses symbolic storytelling to convey a timeless message about the dangers of unchecked ambition and the importance of moral transformation.
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Swarna Thenga
by Jenin J. Vadakkan
This animated film reimagines the Greek myth of Icarus in the cultural setting of a Christian village in Kerala, exploring themes of greed, desire, and redemption. The story follows Vaasu, a coconut tree climber whose pursuit of wealth leads him to search for a mythical golden coconut. Consumed by greed, he ultimately faces the consequences of his actions before realizing the true value of honesty and humility through the guidance of the village priest. Blending mythology with local culture, the film uses symbolic storytelling to convey a timeless message about the dangers of unchecked ambition and the importance of moral transformation.
Details >>

Sounding the scene & the unseen
by Kangkan Sharma
This research project examines the role of sound design in establishing mood, emotion, atmosphere, and storytelling in films, with a focus on acousmatic, diegetic, and non-diegetic sound. Through the analysis of three acclaimed films—Psycho, Limelight, and Omkara—the study explores how sound shapes narrative, builds suspense, enhances character development, and influences audience perception. By comparing different cinematic approaches, the project highlights the significance of sound as a fundamental storytelling tool that extends beyond on-screen visuals to create immersive and emotionally engaging film experiences.
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Summer Internship at Greyspringer
by Kangkan Sharma
This internship project at Greysprings focused on game design and development for preschool children, emphasizing intuitive gameplay, child-friendly interfaces, and educational engagement. The work began with research on existing educational games and learning applications to understand effective interaction design for young users. Key responsibilities included redesigning user interfaces, buttons, and reusable visual assets while creating scalable vector graphics using Adobe Illustrator. The project provided practical experience in game development workflows, UI/UX design, and educational game design, highlighting how interactive applications can support early childhood learning through engaging and accessible experiences.
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Summer Internship at Greyspringer
by Kangkan Sharma
This internship project at Greysprings focused on game design and development for preschool children, emphasizing intuitive gameplay, child-friendly interfaces, and educational engagement. The work began with research on existing educational games and learning applications to understand effective interaction design for young users. Key responsibilities included redesigning user interfaces, buttons, and reusable visual assets while creating scalable vector graphics using Adobe Illustrator. The project provided practical experience in game development workflows, UI/UX design, and educational game design, highlighting how interactive applications can support early childhood learning through engaging and accessible experiences.
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Baak
by Kangkan Sharma
This animation project draws inspiration from Assamese folklore, particularly the legend of the Baak, a ghost known for stealing fish and assuming human form. Reimagining the Baak as the central character, the project blends traditional folklore with contemporary themes, including the social impact of communal conflict in Assam. The research includes the study of Assamese folktales, ghost stories, cultural beliefs, published references, and interviews with local elders to understand the origins and interpretations of the Baak. By combining folklore, cultural heritage, and modern storytelling, the project explores how traditional narratives can be adapted into an engaging animated film while preserving the essence of Assam's rich oral traditions.
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Baak
by Kangkan Sharma
This animation project draws inspiration from Assamese folklore, particularly the legend of the Baak, a ghost known for stealing fish and assuming human form. Reimagining the Baak as the central character, the project blends traditional folklore with contemporary themes, including the social impact of communal conflict in Assam. The research includes the study of Assamese folktales, ghost stories, cultural beliefs, published references, and interviews with local elders to understand the origins and interpretations of the Baak. By combining folklore, cultural heritage, and modern storytelling, the project explores how traditional narratives can be adapted into an engaging animated film while preserving the essence of Assam's rich oral traditions.
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Sound Sense of Spaces
by Keerti Chowdhry
This research project explores acoustic ecology by recording and analyzing the soundscapes of Mumbai to understand how environmental sounds shape the identity of urban spaces. Focusing on locations such as Chhatrapati Shivaji Terminus, Marine Drive, and shopping malls, the study categorizes and compares different sound sources while also experimenting with their visual interpretation. Inspired by established soundscape research, the project highlights the role of sound in creating immersive environments and enriching the perception of place.
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Summer Internship at Explainer Movies
by Keerti Chowdhry
This summer internship at ExplainerMovies provided practical experience in the complete animation production pipeline within a professional studio environment. The project focused on understanding industry workflows, client requirements, and the stages of explainer video production, including scripting, visualization, storyboarding, graphics, and animation. Key contributions included developing a storyboard, graphics, and animation for the Startup Dhamaka promotional video, and creating the script, storyboard, and graphics for an explainer video for Easylaw.in. The internship offered hands-on exposure to end-to-end video production, emphasizing collaborative workflows, creative problem-solving, and industry-standard production practices.
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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Sounding the scene & the unseen
by Mridul Basumotari
Sound is equally important as visuals in a film. It creates an emotional attachment to the visuals. It completes the film. The filmmakers generally give importance to the visuals. Bad cinematography can be tolerated, but the poor sound quality is more annoying.
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Summer Internship at Orange Radius Arts Ltd, Mumbai
by Mridul Basumotari
This internship was the perfect time for me to get first-hand experience learning how to make comic books and to get exposed to the pipeline of an industry. So I decided to do an internship with them, as they have already made and lined up a superhero comic book series called “Parshu”. I got a chance to work on the Parshu project and did some other projects as well. Which includes companies like Hyundai, Microsoft, Bindass, Kellogg’s, Nokia, IDBI Bank, continental hospitals, a few entertainment industries like “Comedy Night with Kapil Sharma” and an upcoming movie of “Emran Hashmi” called “Natwarlal”. My works included character design, illustrations, colouring, and comic strips. My mentor, Mr. Raveesh Mohan, founded the company last year, in 2013.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Understanding Motion Comics
by Sahil Trivedi
A motion comic book has usually been created by animators who take an existing comic book, use the original art, and apply motion to the characters to make it more like a cartoon than a comic book. Voice actors read the dialogue instead of word balloons, and the final result can be minutes or its own feature-length show.
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Summer Internship at New Voyage Pictures, NID, Ahmedabad
by Sahil Trivedi
New Voyage Pictures is a start-up company started by co-founders Devrath Joshi and Shweta Sauran, both of whom are NID alumni. They work at the National Design Business Incubator, and I have worked on their projects. The project was about to create a feature film concept art, landscape, character design, and environment.
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A Brighter Sight
by Sahil Trivedi
I came up with a topic about this story long ago. I always wanted to make a film on this story. I have been working on this story for one year, and I first made a comic book about it. Later on, certain responses and appreciations led me to the conclusion that I should make a film on this story. I started out doing more research on live examples, like the lives of those kids who are suffering from bullying, and I made lots of sketches and drawings on it. Later on, after researching and going through processes, I came up with a story about a kid who gets bullied in school, and the kid draws, and according to that, the bully finds out about his image in the kid’s mind.
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A Brighter Sight
by Sahil Trivedi
I came up with a topic about this story long ago. I always wanted to make a film on this story. I have been working on this story for one year, and I first made a comic book about it. Later on, certain responses and appreciations led me to the conclusion that I should make a film on this story. I started out doing more research on live examples, like the lives of those kids who are suffering from bullying, and I made lots of sketches and drawings on it. Later on, after researching and going through processes, I came up with a story about a kid who gets bullied in school, and the kid draws, and according to that, the bully finds out about his image in the kid’s mind.
Details >>

Visual Ethnography of a shopping Mall
by Sayali R. Kadam
I started the project out of curiosity about the role that shopping malls play in social connectivity nowadays. I have noticed how families now prefer to spend time at weekends in a shopping mall. Friends prefer to meet up and hang out together at malls. Shopping malls are also attracting couples out on a date. For shopaholics, it's their favourite place to e. Many girls hoard coupons, scout for discounts, and shop together at malls.
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Googli Jhanak Jhaayein
by Sayali R. Kadam

All internships begin with a certain goal in mind, some with the end in sight. But when I set out on this project, little did I realise the magical journey that Gopi and Bagha would take me on! The internship goes beyond traditional animation and ventures into storytelling, acting, pre-production, production, stage ethics, and a variety of other topics. The knowledge gained is, as Steve Jobs would have said, like connecting the dots; you cannot connect them looking forward; you can only connect them looking backwards.

The internship is clearly split into various stages, just like a theatre act. The first act included our introduction and initial discussions with eminent director Salim Arif and his wife, Lubna Salim, a distinguished personality in her own right. The second act included our struggles in outlining the requirements of the play and the consequent quest for materials and props. Act three was full of hectic schedules and deadlines, with long hours of rehearsals, on-the-spot decisions, and delivering to challenges being thrown our way every second. The pressure tenfold increased due to the imminent arrival of the play's date. But the final act was a treat, with all our hard work paying off and mostly owing its success to the laughter and joys of every kid who watched this beautiful play.

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Animation Movie on Tree conservation
by Sayali R. Kadam
Nature is the best teacher. In times such as ours, nature conservation is of prime importance. Nature appeals to everyone in all its forms. The project began by keeping young children in focus. Extensive research was done on prevailing greenscapes in urban locales such as Godrej Colony at Vikhroli, Maharashtra Nature Park at Mahim, and mangroves along the eastern belt of Mumbai. The children in these areas have been sensitised to nature in a very natural way. Similarly, a diametrically opposite view was seen at a field study during a trek, where nature is a way of life and not a distinct entity. It was realised that the sooner the children are sensitised to nature and the sooner they see its'magic', the more responsible and aware they become to be one with it, to protect it, and to nurture it. And nurturing it is no simple task. It requires patience, affection, and boundless caring. While doing so, many aspects of us as humans are also seen to evolve.
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Tagore and Nature: Sculptural Exploration with Terracotta
by Shyam Sundar Chatterjee
We, all human beings, are the synthesis of a great phenomenon of the physical world, which we refer to as nature and life in general. Being a part of nature, we are all human beings in some way or another prone to experiencing the phenomena of nature for sure. Every day, while experiencing the nature around us, we also reflect our own emotions towards the physical world. Then, with a creative aspect of our mind, we try to materialise our feelings and emotions through some medium. In this project, I have tried to study Rabindranath Tagore’s reflection of nature through his poetry and various art works by exploring a few terracotta sculptures of the artist itself. This was accompanied by a study of some works by Tagore to understand how nature shaped the poet and the painter. Rabindranath Tagore’s decision to move from Calcutta to Bolpur, Shantiniketan, suggests the close affinity he felt with nature. He has done a tremendous amount of art work, be it poetry, paintings, stories, etc., that was clearly inspired by his living contact with nature. You can say Rabindranath Tagore is a synonym for nature itself, and in the field of art, both are inseparable. The exploration included attempts at both realistic and stylized interpretations of terracotta.
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Summer Internship at Amar Sabyasachi
by Shyam Sundar Chatterjee
The mention of this form of art using the shadows of the hands and body to depict other objects can be found in ancient Chinese texts (A king arranged to have shadowgraphy shows to entertain his sick queen). Till a decade ago, this used to be regarded as an offshoot part of magical performances. The advances in this art form made by Amar Sen and his partner are huge, pushing the art to unbelievable new heights. The introduction of actual personality likenesses with human profiles of anatomical similarity and total cinematic shadow presentations complete with soundtracks and storyboards were introduced and refined. The current potential of this art as a new, unique, and novel medium of expression has been untapped, and the art at its peak is all set to die if no more practitioners of this art are created.
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Vatula
by Shyam Sundar Chatterjee
We, all human beings, do not carry anything while we take birth or die on this planet. Even after knowing this universal reality, our eyes get disillusioned by the web of the material world, which causes the breakdown of emotions in our lives. As we grow older, various types of material get attached to human life during the phase that we live on this planet. But when those materials are displaced by an inch from our lives, we feel very depressed or emotionally weak, perhaps injecting a thought of suicide into our mind, and we somehow doomed into the domain of the emotional world. Then we find ourselves in a strange space in that emotional world where we can’t differentiate between life and death. If we feel like we should live or die, we can’t do either of them at times, and that gives us a very deep urge to cry. But unfortunately, we cannot cry in those circumstances to release our emotions for mental relief.
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Vatula
by Shyam Sundar Chatterjee
We, all human beings, do not carry anything while we take birth or die on this planet. Even after knowing this universal reality, our eyes get disillusioned by the web of the material world, which causes the breakdown of emotions in our lives. As we grow older, various types of material get attached to human life during the phase that we live on this planet. But when those materials are displaced by an inch from our lives, we feel very depressed or emotionally weak, perhaps injecting a thought of suicide into our mind, and we somehow doomed into the domain of the emotional world. Then we find ourselves in a strange space in that emotional world where we can’t differentiate between life and death. If we feel like we should live or die, we can’t do either of them at times, and that gives us a very deep urge to cry. But unfortunately, we cannot cry in those circumstances to release our emotions for mental relief.
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Intrusive Art at Ajanta Caves
by Sreelekha S
For my DRS project, I visited Ajanta caves under the guidance of well-known art historian Rajesh Kumar Singh, who shared his immense knowledge of Ajanta caves. I also got a great opportunity to interact with Prof. Walter M. Spink, who has dedicated his life to researching Ajanta Caves. During the course of the visit, I was enquiring about the presence of Buddha sculptures in the oldest caves built during the Hinayana period, where Buddha was not worshiped. This led me to my DRS topic on the intrusive art of Ajanta Caves. The term "intrusive art" was coined by Prof. Walter M. Spink for all the unauthorised and unplanned sculptures and paintings seen throughout Ajanta Caves. My research orientation was towards figuring out the intrusive art throughout the caves.
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Theatre Play - Googli Jhanak Jaayein
by Sreelekha S
P1 internship is in the production process of the play Googli Jhanak Jaayein, directed by Salim Arif, based on the original story written by Upendra Kishore Roychowdhary in Bengali and adapted in Hindustani by renowned poet Gulzar. The play was performed at the Prithivi Theatre in Mumbai on June 14th and 15th, 2014. Being a play for children with a storyline of adventures and a magical world had great scope for design.
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The Floating Seed
by Sreelekha S
“The secret of health for both mind and body is not to mourn for the past, not to worry about the future, or not to anticipate troubles, but to live in the present moment wisely and earnestly.” Buddha With age, mankind is moving towards a fast world. We are witnessing a mechanical way of life where the years go by like months, the months like days, and the days like minutes. Between the past and the future, there is a present, and most of us live either in the past or in the future. It is high time we reemphasize our age-old practices to enjoy and know the purpose of life. The best of the old practices is "Zen"—the path of paradox. An attempt is made to make the viewer realise the value of consciousness. To be mindful, to be in the present, to be an extravert, to develop calmness within, and to visualise the silence around us.
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The Floating Seed
by Sreelekha S
“The secret of health for both mind and body is not to mourn for the past, not to worry about the future, or not to anticipate troubles, but to live in the present moment wisely and earnestly.” Buddha With age, mankind is moving towards a fast world. We are witnessing a mechanical way of life where the years go by like months, the months like days, and the days like minutes. Between the past and the future, there is a present, and most of us live either in the past or in the future. It is high time we reemphasize our age-old practices to enjoy and know the purpose of life. The best of the old practices is "Zen"—the path of paradox. An attempt is made to make the viewer realise the value of consciousness. To be mindful, to be in the present, to be an extravert, to develop calmness within, and to visualise the silence around us.
Details >>

Gond Art and Narratives
by Tanushree Paul
The purpose of my summer internship project was to have a precise insight into what Gond Tribal Art is, their social structures, and what led to the break of an old art form into a newer one. This report represents primary research on the cultural past, narratives, and ideologies that shaped their present as Pardhan Gond painters. I made an effort to study the characteristics and themes of their paintings and got involved in practicing the identical forms of flora, fauna, gods, goddesses, and human beings, which further served as a base to establish the majestic art form.
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Libaas
by Tanushree Paul
“Libaas”, the term that stands for “dress” in Urdu, questions the superiority of one’s dress over one’s personality. It explores how clothing becomes a social construct that shapes perceptions of identity. Through animation, it questions whether attire merely covers us or defines how society perceives us—challenging the idea that appearance holds greater importance than personality. The work reflects on the cultural, emotional, and psychological layers embedded in what we wear, prompting viewers to rethink the relationship between self-expression and social judgement.
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Agamya
by Tanushree Paul
The presence of Buddha is in oneself; Buddha is the environment; he rises and subsides in every being. Agamya is a story that revolves around 17th-century Ajanta, when the heritage was lost from the eye of the general public and was spending its days in exile, preserved by the forest. Agamya is the journey of a man who, while chasing his prey (his desire), gets trapped in an ancient cave. Here two time periods are walking on the same plane to attain what is inaccessible: the stories of lost heritage and the lost wisdom and consciousness.
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Understanding Motion Comics
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. For generations, comics have dominated the imaginations of children all around the world with the sagas of the most beloved characters ever created. And now motion comics are enriching this medium by narrating the story of these characters in a whole new way.

 

In contrast with traditional typewritten storybooks, comics are far more versatile in terms of storytelling, as they use not only images or illustrations but also speech balloons, captions, and onomatopoeia to indicate dialogue, narration, sound effects, or other information. Motion comics and modern technology have taken the traditional comic experience to the next level by combining print comic books with sound effects, voice acting, and animation.

 

This research project takes a look into the world of motion comics today and different methods for creating interactive motion comics for various platforms like iOS, Android, and Windows. Furthermore, this report briefly covers one specialised software tool, Smith Micro's Motion Artist, and one online tool, 'Narr8: Storybuilder, for creating motion comics for emerging artists.

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Summer Internship at Sava Design Studio, Mumbai
by Vinayak Pancholi
Due to my interest in visual effects and motion graphics for films and broadcasts, I started looking for studios offering commercial post-production services. While researching studios offering interesting projects that could creatively push my knowledge and experience, I came across a project currently underway at Sava Studios. The specification of internship projects required both design ideation and technical skills to accomplish. These projects consisted of two parts: [1] Logo animation of R.J. Production House Pvt. Ltd. [2] Creating the opening credit sequence or promotional sequence of "Gadad Jambhal". The first required extensive technical knowledge of motion graphics and 3D software packages, whereas the second required design ideation to match the theme of the film.
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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

Details >>