Game design and development is a fascinating field that entwines the artistic, storytelling, and technical aspects of visual storytelling. It is a true storytelling platform where the audience is directly involved in the storytelling process. Its scope encompasses a broad spectrum of artistic and technical abilities and, hence, becomes a little intimidating. Any animator or a visual artist who wants to get into game design and development gets lost in the vastness of the domain. But with the advent of new and improved utilities to aid artists and programmers alike, developing a game has been easier than ever before. Equipped with the necessary skills, it is possible for an individual or a small team to develop an incredibly sophisticated and enjoyable game in a reasonable amount of time.
The report provides information on game design and development, the types of games, and game engines. As the game engines lie at the heart of the game development process, I have tried to understand them to a certain extent to equip myself with the necessary information to identify the best engines to use for the kind of games that I would want to develop.
Studio Eeksaurus Pvt. Ltd. is a multi-platform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is a premiere ad film production company whose expertise includes making films using 2D animation, 3D animation, claymation, stop motion, and live action, as well as working on scripts, storyboards, animatics, character, and concept designs. Studio Eeksaurus has been around for more than 2 years, with more than 70 films to its credit, and has won more than 20 international and national awards for its work.
During the duration of my internship, I was exposed to the pre-production and production stages of projects. I was involved with concept generation, character design, storyboarding and animatics, clean-up, and creating supers for in-house projects. The projects were mainly live in-house projects, so I had to adhere to strict deadlines and produce results based on the feedback that I got. It also gave me an insight into the production pipeline of the studio.
Paperboat Animation Studio is based in Mumbai. It is not only into animation but equally into live action, print, etc. too. Saumitra Ranade, Mayank Patel, and Aashish Mall are the three heads of the studio. The major works done by the studio include the live-action film Jajantaram Mamantaram, the animation film Gopi gawaiya, Bagha Bajaiya, the animated series Karadi Tales, Lal buzakkad, and a number of children’s books.
The task was to create a new story and illustrate it to make a book out of it. As I had already illustrated two books, I challenged myself by putting a few restrictions on myself and developing something I had never done before. I restricted myself to children’s books, as I have never done that before and was afraid of doing that, as I never thought that way. My earlier books were made for adults.
The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.
All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.
I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.
The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.
All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.
I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.
As a film and design lover, I would like to understand a few technical terms that are used these days as common by those in the fields of design, photography, and cinematography. Those who are new to this field might find some technical terms as obstacles, for example, gamma,chroma, qualities, colour space, etc. I tried to do research on the topics, and I put that knowledge into this paper in a very simple way.
In my primary research, I found that the old-school cinematographers who grew up with analogue cinematography find it difficult to understand and apply their knowledge in this digital era. These people, who have fascinating and amazing visual capabilities, find that technologies are obstacles to them. Through this simple report, I believe that they can become familiar with digital technology. And it will lead and embrace them in this new digital era.
The concept of story book design consists of a set of designs made from scratch for a final book. It consists of pure story-telling with both text and illustrated images. As an animation designer, it's both challenging and enjoyable to do each and every step of designing a book.
When doing a story book, we need special concentration on the story, style of illustration, page size, shape, colour, font, spacing, etc. The book I did had a story that I took from my own experience. Telling a story in a few words and a few pictures is a tough job to convey to the reader.
Even though I am from an engineering background, I enjoyed the process of illustrating a book, and it led me to make a successful entertainment design that can drive the reader through the story with a great visual experience.
This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.
This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.
This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.
This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.
All internships begin with a certain goal in mind, some with the end in sight. But when I set out on this project, little did I realise the magical journey that Gopi and Bagha would take me on! The internship goes beyond traditional animation and ventures into storytelling, acting, pre-production, production, stage ethics, and a variety of other topics. The knowledge gained is, as Steve Jobs would have said, like connecting the dots; you cannot connect them looking forward; you can only connect them looking backwards.
The internship is clearly split into various stages, just like a theatre act. The first act included our introduction and initial discussions with eminent director Salim Arif and his wife, Lubna Salim, a distinguished personality in her own right. The second act included our struggles in outlining the requirements of the play and the consequent quest for materials and props. Act three was full of hectic schedules and deadlines, with long hours of rehearsals, on-the-spot decisions, and delivering to challenges being thrown our way every second. The pressure tenfold increased due to the imminent arrival of the play's date. But the final act was a treat, with all our hard work paying off and mostly owing its success to the laughter and joys of every kid who watched this beautiful play.
Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. For generations, comics have dominated the imaginations of children all around the world with the sagas of the most beloved characters ever created. And now motion comics are enriching this medium by narrating the story of these characters in a whole new way.
In contrast with traditional typewritten storybooks, comics are far more versatile in terms of storytelling, as they use not only images or illustrations but also speech balloons, captions, and onomatopoeia to indicate dialogue, narration, sound effects, or other information. Motion comics and modern technology have taken the traditional comic experience to the next level by combining print comic books with sound effects, voice acting, and animation.
This research project takes a look into the world of motion comics today and different methods for creating interactive motion comics for various platforms like iOS, Android, and Windows. Furthermore, this report briefly covers one specialised software tool, Smith Micro's Motion Artist, and one online tool, 'Narr8: Storybuilder, for creating motion comics for emerging artists.
Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.
The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.
The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.
Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.
The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.
The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.