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Animation Design

2019-onwards
(46 items)


2009-2018
(254 items)



Animation Design

2019-onwards
(46 items)

Making a Fictional Short Film- Based on the Book 'Wings of Fire'
by Avinash Manikandan
Unlike the “Award Films” in Tamil/Malayalam cinema, my interest lies in telling a good story in a commercially successful way. This project is an attempt to understand the audience and what they appreciate. ‘Wings of Fire,’ the autobiography of Dr. A. P. J. Abdul Kalam, is the book that first came to my mind when I was thinking about what to write for my first fictional short film. There are multiple reasons for this choice, but the most important is the absence of any movie about this great person. The concept of the story is to have gripping, high-stakes walk-and-talk conversations, through which we learn about the strengths and weaknesses, the moral and psychological conflicts, and insights into the protagonist’s personal life, Abdul Kalam. My work as the filmmaker covers roughly the entire process, the three stages of production. I have also adopted the story structure proposed by John Truby in his book ‘The Anatomy of a Story.’
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Nithya'- Co-creating a fictional short film
by Avinash Manikandan
‘Nithya’ is a 25-minute fictional short film in Hindi. The film is about Abhimanyu, a 10-year-old boy who dislikes all girls, especially his classmate, "everyone's favourite," Nithya. But the only person he can complain to about this favouritism is his caring and jolly mom, a young divorcee who is under the pressure of having to get remarried. Most student films are experimental, ambitious, slow, and “deep” without a cause. We wanted to make a short film that deliberately stuck to the basics of a simple and dramatic plot—focusing on delivering all the different emotions and energies that actors can bring while trying to ground it in our relatable society. The film is a blend of energy, humour, and silliness, along with hard-hitting emotions, pain, and finally, hope.
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Story Telling through Motion Comics
by Jake V. Abraham
In 2001, Budget Monks, consisting of three guys—an illustrator, a writer, and a technician—created the first ever motion comic, Broken Saints. A motion comic (or animated comic) is a form of animation combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Mostly, motion comics have been used to animate existing comics and in movies and trailers to show flashbacks or memories of a person. This project takes more of a comic book animation rather than an animated comic book approach.
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“Ghar” an experimental short film
by Pratyush Negi
Ghar, a short film, is a film that emerges from a personal loss of my maternal grandmother (Naani), my only grandparent left after the loss of my maternal grandfather (Nana) in 2011, while I was 10 years old. Being too young to process the loss of my Nana, I grew up with the sole grandparent love of my Naani. An incredible person through and through, her heart and soul as pure as the glacial water of the Himalayas. Her unconditional love and warmth brought so much joy in all of our lives. With her unexpected demise in Feb ‘22 due to cancer, it was a grave shock for the entire family. It left a huge hole in everyone’s heart. While I was in Bombay, far away from home through the entirety of this, I was devastated with this news, as I couldn’t see her in her last moments nor could I visit her cremation being so far away from home. This film is an attempt to try and capture the essence of what I went through from the moment I got the news to the time I actually visited her place back home. A short film of 7:45 minutes is my first attempt at filmmaking. Planning, writing, and shooting a short film from scratch is a challenge I undertook in this project. This project is my attempt to understand the art and craft of filmmaking.
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An Informative Summary- Timing for Animation
by Akanksha Murmure
As animation is time-consuming and requires immense efforts, it is uneconomic to edit out motions later. The behaviour of an object and the effect of weight seen on the screen relies exclusively on the spacing between the drawings and not the drawing itself. Therefore, the director is required to perfectly plan and time the animation and not depend on the quality of the drawings in their static sense. For good'readability’ of animation, there should be enough time for preparing the audience for an action rather than the time of the action itself. When creating moods like frantic chase or melodious romance, one needs to remember that all the timing calculations must be based on a constant frame rate. One can draw a circle; the audience will understand whether it is a cannon ball or a soap bubble only when the timing for its animation says so. In animation, a movement is a set of drawings that have neither weight nor any forces acting on them; hence, it necessitates the backing of Newton’s Laws of Motion. An animation’s success is defined by how well the animator answers the fundamental question: What will happen to this object when a force acts upon it? Cartoons as a medium exist by means of caricature, where proportions and motions are exaggerated. Therefore, a cartoon character is not expected to behave exactly like a human.
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An animated short video on The Evolution of Communication devices
by Akanksha Murmure
Communication, meaning ‘to share’ is an important need for mankind. As Aristotle said, “Man is by nature a social animal.” It has become a basic need to bring about relationships with fellow men, share, and build about a society. It's said better and direct communication is the key to better relationships. Starting from phones and other gadgets, the internet, and social media, to face-to-face communication and to the basic body language, we use a huge number of things to communicate. But did we know that the evolution of communication ranges back to cave paintings? And isn't it limited to the technologies we use?
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Animated Music Video on Nirvana Tourrette’s
by Nimir Singh Kuntia
To understand what makes a music video viral, study already existing music videos that went viral, and since animation is one of the most popular forms of media these days. I tried to study popular music videos, which include 1. Paranoid Android by Radiohead 2. Artic Monkeys: Do I wanna know 3. Tame Impala: Feels Like We Only Go Backwards 4.Daft Punk—One More Time. In modern media of entertainment, animated music videos’s target audiences are mostly adults who want to rebel against society. Rock music works well with animation. As the music videos are targeted more towards adults, most of the music videos visuals were extremely trippy and explicit.
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Live virtual convocation for IIT Bombay & Recreation of the ceremony and animations for around 2000 students with their avatars
by Prof. Sumant Rao
The live virtual convocation for IIT Bombay, organised by Prof. Sumant Rao from IDC IITB, was an innovative solution to conduct the graduation ceremony during the COVID-19 pandemic. The project involved the recreation of the traditional convocation ceremony in a fully virtual environment, allowing around 2000 students to participate remotely. The ceremony included real-time animations of the avatars, with degrees being conferred in the same manner as in a traditional ceremony. The virtual convocation was a testament to the creative use of technology to maintain the tradition of graduation while adapting to the constraints of the pandemic.
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Project ‘Manhole’ Real-time VR Narrative
by Prof. Abhishek Verma & Prof. Jayesh Pillai
Project 'Manhole' is a real-time Virtual Reality (VR) narrative developed by Prof. Abhishek Verma and Prof. Jayesh Pillai at IDC IIT Bombay. This project utilises the immersive capabilities of VR to tell a compelling, socially relevant story, engaging the audience through an interactive and experiential narrative format. The project likely focusses on bringing attention to societal issues, possibly drawing from themes like sanitation workers' lives or the hazards they face, symbolised by the manhole. Real-time interaction in VR allows the viewers to step into a dynamic environment where they can engage with the narrative as it unfolds, providing an immersive way to experience the story. This kind of VR storytelling amplifies emotional engagement and empathy by placing the user in the midst of the events, offering a powerful new dimension to narrative design.
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Hello Farmaish
by Anukriti Singh
Radio has been a permanent and very important part of my life since childhood. My father and his late brother work for All India Radio, and my mother was a casual (temporary) announcer (RJ) there for a short period of time. Every time we moved to a different place, my father was provided with a new radio set, which kept on upgrading in technical aspects with the passing years, but the routine we had as a family with the radio never changed. For my family, we feel connected by radio and several programs it has. People these days have forgotten about radio, or All India Radio, but for us it is still there at our home, and we still live in that Akashvani ke zamane mein. So the aim was to use some element of radio that might connect all of us and bring smiles to our faces. So the goal was to make a film that brings back the old memories but at the same time does not mention that radio is an outdated source of entertainment, and the challenge was to do all of this in one minute.
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Swiped Right
by Anukriti Singh
Women put so much effort into this whole process of ‘dating’ and it includes all sorts of efforts—emotionally getting ready even though we end up being victims of all sorts of crime. We are scared of uploading our pictures on any social media platform; we are forced to be scared of certain things in the society, which is very normal for the other part of the society.
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Kiran- Earthly problems, Cosmic Conversations
by Arnesh Kundu
In a world in the midst of a nuclear winter, Kiran rushes to take his dying sister to the hospital before it’s too late. However, in order to reach it, he needs to get through a peculiar, crowded village that’s busy celebrating a rocket launch. In this project, I wanted to make a 1-minute film that discusses the immenent climate crisis and our fascination with habiting other planets before solving any of our own problems.
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Humdrum Hum Drum
by Arnesh Kundu
The story of Dhun as her anxious foot shaking turns into a musical adventure! Based on my own experiences with anxiety and fidgeting, my journey in making this film made me discover how focusing on my body’s rhythm helps me break out of an anxious spiral. Not only was this my first time working with 3D animation software like Blender, but it was also the first time composing music! Learning FL Studio to compose and mix my own music and tunes was quite the experience.
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A Procrastinators Dilemma- A Hip Hop Montage Film
by Bharathkrishnan S
Hip-hop montage is a method of creating a montage in film using fast cuts. The purpose of using this method depends on the design of that particular film. It is a fairly recent idea, and not much work has been done in exploring this field. That is one reason to study more about hip-hop montage. The aim of this project is to explore these possibilities to the best of our knowledge, creativity, and capabilities to create unique solutions for bringing our ideas in the format of a hip-hop montage. For this project, I recorded videos and sounds and then edited them to create a short film.
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Dhooram (Distance)- An Animated Short Film
by Bharathkrishnan S
Leaving home and loved ones is something almost every person experiences in their life. This film is trying to shine light on such situations. What exactly are we missing when we feel homesick? Wouldn’t the next place be your next home? These are the questions that came to my mind while doing this project. This story revolves around a seed that gets lost from its home and finds refuge elsewhere. Inspired by my own experiences of leaving home after a long while, this project has pushed me both mentally and to learn filmmaking on another level.
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Pandu Pandu Pandu- An Animated Short Film
by Bharathkrishnan S
Listening to a bedtime story would have been a nostalgic memory that everyone has in their mind. Even in the present, people get flashbacks about their experience of listening to such stories back then. This particular dreamy genre where the nostalgia plays a part is very magical and powerful. The aim of this project is to explore the different ideas revolving around this topic of bedtime stories and create a story that can take the audience back to their childhood days and fill their mind with joy. The genre that is intended is comedy and is aimed at a target audience of children mainly. Working on this project helped me learn a lot of things about animation filmmaking.
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Kalasparsh
by Deepak Milind Pendam
Anxiety resides within every individual to some extent. While it may be a normal and temporary experience for some, others endure its severe and persistent effects, eventually impacting their mental and physical well-being. The purpose of creating this film is to depict to the audience the detrimental consequences of anxiety and its profound influence on one's life. Each person possesses a unique trigger point to combat this state, as it varies for everyone. Personal encounters have motivated me to develop something that can effectively convey the internal and mental struggles I faced, as well as the challenges I encountered while trying to overcome and coexist with anxiety. One particular incident compelled me to embark on this filmmaking journey. It was an incident that completely transformed my life. During my school days, I was unexpectedly called upon by a professor to deliver a speech on stage. I hadn't prepared for it, and unfortunately, I found myself unable to deliver the speech. The entire class and my friends burst into laughter that day. However, the true challenge emerged in the aftermath of that incident. People began to ignore me, and my friends started bullying me. Various unpleasant incidents unfolded, with some individuals even making derogatory remarks about my caste.
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Milan
by Deepak Milind Pendam
This movie depicts the profound impact of real-life events that transformed my existence. It revolves around the experiences that altered the course of my life, capturing the essence of pivotal moments. The narrative follows an ordinary individual who, on the verge of accomplishing his dreams, tragically loses someone immensely dear to him. Ultimately, this story resonates with my own journey intertwined with my father's. In the course of one's life, there inevitably comes a time when a profound paradox unfolds. At one moment, you achieve what you've ardently dreamed of, only to have someone incredibly close to you, a constant presence in your life, depart simultaneously. This film revolves around the profound bond shared between a father and son, delving into the son's journey as he embarks on a path leading to his admission into IIT Bombay. This film holds deep significance to me, as it is dedicated to my beloved father, who consistently offered his unwavering support. I cherish the memory of him being the sole individual to encourage me to apply to IIT Bombay. Unfortunately, a tragic turn of events snatched him away from us just one day before I received my acceptance into IIT Bombay.
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Souvenirs
by Manit Khare
Travelling is a very innate habit for humans. It is a thrill to explore places and people in search of new experiences and adventures. “It’s not the destination, it’s the journey." Whether the travel is for a vacation or for a business or school trip, by road, air, or rail, there is just so much to encounter, people to meet and talk to, or just observe. One sees fun in the language people speak; one might enjoy the architecture of a place or maybe just the seasons and the colours it brings. If one has the eye for it, travelling stays a therapeutic experience. This project is inspired by this aspect of travelling; the different emotions and memories it can evoke for everyone are different and personal to everyone.
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Phandebaazi 101
by Manit Khare
As I journey through life, there is one chapter that holds a special place in my heart: the days of my school days. Looking back at those cherished moments is like flipping through the pages of a well-worn, nostalgic book that never fails to bring a smile to my face. My schooldays were a time of innocence, discovery, and growth. It was a period filled with laughter, fun, and the occasional mischief that left us with unforgettable memories. Those were the days when friendships were formed effortlessly and bonds were forged over shared experiences and adventures. The importance of fun and mischief in schooldays cannot be overstated, as it plays a crucial role in shaping a well-rounded individual. These aspects contribute to the overall development and growth of a person, fostering social, emotional, and cognitive skills that are essential for life. Fun and mischief in schooldays encourage social interaction and help build friendships. Engaging in playful activities allows children to bond with their peers, develop teamwork, and learn important social skills like empathy, communication, and cooperation.
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Hibachi
by Mohamed Rayaan
The aim of this project is to make a ‘One Minute’ short animated film on the topic of intrusive thoughts and daydreaming. I would like to experiment with and make use of several AI-powered animation tools and virtual production engines that I believe would make the future of the animation pipeline more dynamic and robust. Through the course of this project, I would see the entire length of the animation pipeline for a 3D animated film from start to finish. For the final output, I intend to have a film that conveys the narrative to its full potential while being done entirely using real-time production tools.
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Kannagi
by Mohamed Rayaan
The aim of this project is to depict the great Tamil epic, Silaptikaram, by the Jain poet Ilango Adigal, written in the 17th century. I would like to make use of virtual production tools in Unreal Engine to do the same. Through the course of this film, I would like to bring to light the culture, fashion, and architecture of 17th-century Tamil Nadu during the rule of the Pandya Dynasty and do justice to depict the magnificence that it was. The last known depiction of the story of “Kannagi” was in the 1964 film "Poompuhar." Since then, there have been no active adaptations or retellings for the current generation. With this intent, I would like to use the current technology to retell the story of Kannagi in the best way I possibly can.
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Zero - VR Exploration
by Nidhi Chauhan
In this ambitious game design concept, the immersive world of virtual reality serves as the medium to bring to life the rich narrative of Kalki, a revered figure in Hindu mythology. Drawing inspiration from the ancient Indian scriptures, the game intricately weaves together the elements of nature to create a breathtaking and awe-inspiring experience. The first element, earth, forms the foundation of the game's virtual realm. Players would find themselves immersed in a meticulously crafted landscape with sprawling terrains, lush forests, and majestic mountains. The attention to detail would be paramount, ensuring that every step taken feels grounded and authentic. Next, the element of water would come into play, manifesting in the form of stunning rivers, serene lakes, and cascading waterfalls. The fluidity of the VR environment would be enhanced, allowing players to interact with water-based puzzles, navigate through treacherous currents, and witness the sheer beauty of aquatic life.
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Guhaar- Animated documentary Film based on Child missing Case
by Nidhi Chauhan
Real is different from natural. Animation is a language with or without words and has the potential to press the play button of an imaginary world. It’s a world where one can become what they want unconditionally. Why does one need to make a film? For me, a connection between thoughts may or may not provoke an idea, but it has the possibility to touch your soul without any prior knowledge. Why this subject? I want to help myself and others who are dealing with such situations. I believe that people like me are too emotional, but to survive with this reality is difficult even for strong minds. I can't help them but can touch layers for required action in order to sensitise many for such incidents. Also, we mainly focused on that missed child but couldn’t see what families go through and how they suffer. I want to explore that other side of a coin.
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Zero - The Legend of Kalki
by Nidhi Chauhan
As a crucial element of an innovative project focused on exploring the creation of a virtual reality (VR) game set in space, I formulated an intriguing concept for a game trailer centred around the captivating story of Kalki, the ultimate incarnation of Vishnu. This narrative delves into the enthralling journey of Kalki as he acquires and masters the extraordinary powers derived from the five elements, akin to different levels of the game. Ultimately, his mission culminates in triumphing over the formidable demon Ripu. However, it also leads him to embark on a personal quest to discover the essence of space energy by seeking the wisdom of Shiva, the destroyer, and ultimately conquering Ripu as the final level of the game.
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Kure
by Pankaj Murmu
Laziness (also known as indolence) is disinclination to activity or exertion despite having the ability to act or to exert oneself. Laziness may reflect a lack of self-esteem, a lack of positive recognition by others, a lack of discipline stemming from low self-confidence, or a lack of interest in the activity or belief in its efficacy. Laziness may manifest as procrastination or vacillation.
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HUL (The Santhal Revolution)- An animated short film
by Pankaj Murmu
In an era defined by the Santhal Revolution, Bhairu, a tribal warrior, joins forces with the legendary fighters Sidhu and Kanhu Murmu. Fuelled by a desire for justice, Bhairu seeks revenge against the oppressive zamindar who enslaved and exploited their community. This gripping film tells the tale of Bhairu’s relentless journey, intertwining courage, resilience, and the enduring spirit of the tribal people. In the heartland of Jharkhand, India, amidst the rugged landscapes and dense forests, unfolds a tale of resilience, courage, and the relentless pursuit of justice. It is a story that harkens back to the year 1855, a time when the Zamindari system held a firm grip on the lives of the indigenous tribal communities. Bhairu, born and raised in a vibrant tribal village, was cherished by his parents and adored by his community. His upbringing instilled in him a deep reverence for nature and a profound sense of harmony with his surroundings. However, the tranquillity of his existence was shattered when tragedy struck his family, leaving him orphaned and fuelling an unyielding fire within his soul. At the tender age of ten, he was forced to confront the unbearable pain of losing his beloved parents. This devastating loss etched a deep scar upon his innocent soul, casting him into a world of sorrow and unquenchable rage.
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Redesigning an Instructional video for the case study of ‘Light Weight Palki for Vaishno Devi’
by Pratik Dugane
The project aimed to enhance students' focus and learning by improving the online lecture on the 'Light Weight Palki for Vaishno Devi' case study. Its primary objective was to increase student engagement and responsiveness through the redefinition of learning objectives, course content restructuring, and the integration of visuals, illustrations, and animations. The original video and case study report were used as references for the restructuring, and the new video was shot and directed accordingly. Post-production involved adding elements like titles, slides, section breaks, supporting text, and visuals to finalise the project.
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Photu- An Animated Short film
by Pratik Dugane
Photographs are the highway that connects you to the past, to the memories. A single picture's got the potential to take you back to the old days. They bundle off memories collected in frames. A photograph is worth a thousand words. So can a single photograph tell an entire story? Photographs are our memories frozen on paper. They bring back so many emotions. When we see a photograph, we remember the people in it. We recognise ourselves in it—the place, the smells, the sounds, and the surfaces our fingers touch. Photographs are from the past, collected for the future but not used in the present. Photographs are time stamps, which enable you to savour moments that would otherwise fly by quickly as an event and eventually from memory. The fascination with captivating moments such as paintings and drawings has prevailed since the early humans, which in their current form are photos. It is innate for one to be drawn to them. We might not often look back at the photos we capture, but if we don't, it leaves an itch in the mind that a moment is missed forever.
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Chav (The Taste)
by Pratik Dugane
This abstract introduces a heartwarming yet cautionary story of a middle-aged woman's pursuit to impress her family through her cooking. After facing disappointment with her previous culinary attempts, she chances upon an expensive cooking sauce advertisement. Driven by the desire to change her family's perception of her cooking skills, she acquires the coveted sauce. With the sauce hidden away, the woman daydreams about the perfect occasion to use it. However, in a moment of frustration, she impulsively scolds her son for unknowingly stumbling upon it. As time passes, the sauce becomes forgotten amidst the clutter of the fridge. A stroke of luck presents itself when the sauce's expiry date aligns with a special occasion. Overflowing with excitement, she cooks dinner infused with the sauce, accidentally using the whole bottle. The flavours are a hit, but the family members' stomachs grow upset later. The story reflects the excessive possessiveness towards an object and how anticipation can lead to unforeseen consequences. It serves as a gentle reminder that true appreciation lies in simple gestures and that happiness should not depend on external validations.
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LOCAL pe Vocal
by Rahul Dileep
This project explores the idea of the hip-hop montage by extending it into the domain of infomercials in an attempt to enhance the appeal. The project will be aiming to use fast cutting to create pace and rhythm by analysing the method of hip-hop montage used by directors like Darren Aronofsky and Edgar Wright. The project will be in the format of an infomercial (for a public transport) that aims to capture and recreate the chaos of the melee in a city like Mumbai, which on one hand can be chaotic but at the same time has an innate rhythm and soul. The montage was composed of found videos rather than using a storyboarded narrative. This is with an aim to explore how the narrated audio can be enhanced and re-interpreted by the visuals on the screen to derive meaning from the edit.
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Bheed
by Rahul Dileep
This short movie is inspired by a personal experience of getting lost in the riotous crowd of Mumbai. A crowd is an overwhelming and suffocating experience for most people; add to it the unruly madness of Bombay, and you get a very terrifying experience. Living all my life in Kochi, which has less than a fifth of the population of Mumbai, it was a sudden shock when I boarded my first public transport. However, after a few weeks, I felt the “Bheed” of Bombay had an innate synergy in how it functions. I aim to make a film that captures the disorder of the crowd and how it can be suffocating and confining but also moves and flows through the city.
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The Mundu and The Malayali- A fictional docu mundu ary
by Rahul Dileep
The lungi, or dhoti, when it comes to the southern states of Kerala, Tamil Nadu, and Karnataka, becomes a Mundu. The Mundu is still thriving attire because of the sleek, minimal design. Still in wide use among the population today, albeit restricted to ethnic days of campus and office functions. Nevertheless, there is a huge population that still uses the garment on a day-to-day basis. What sets a mundu apart from all other forms of garment is that it is a fabric with context. The flexibility it offers to convey emotions ranging from showing aggression to offering respect, the ability to adapt to situations like prepping for a fight to fleeing from one, or being an icon of political might to being a clothing of the common man. The Mundu transcends socio-economic barriers, gender, and age. The mockumentary aims to establish the supremacy of this seamless piece of fabric in the annals of fabric history.
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Convocation Scarf Weaving
by Rhea Rane
The aim of this project is to learn how to weave on a tabletop loom and a glimarka, to practice all the steps from bobbin winding to preparing a loom for weaving, and then and then experimenting with designs and materials to create your own patterns. Alongside practicing the handcraft, we are also expected to learn the historical significance and the current events of the community of handcraftmen in India. The deliverables for this course are a 24-inch-long cloth on the table loom and a convocation scarf.
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I don’t feel like a winner
by Rhea Rane
Having dealt with imposter syndrome, I wished to be able to express the feelings and hardships that come with it. The short film delves into the inner thoughts and emotions that one can go through even in the moment they shine the brightest.
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Pared Hearts- An Interactive Motion-Comic
by Rhea Rane
As families start to include the use of tablets and phones in their children's daily lives, I wondered if I could experiment with storytelling that can be consumed over screens, and if so, how can I make it better than children's paper storybooks? The features that keep children engaged with screens more than books are their interactivity, colourful fun motions, and the freedom to do many things. This project entails writing a children's story and making it into an interactive motion comic for children of the ages 6–12.
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A Wild Satsang- A hip hop montage of some fun experiences at a music festival
by Rushabh Namdev Jadhav
Hip-hop montage is a subset of fast cutting used in film to portray a complex action through a rapid series of simple actions in fast motion, accompanied by sound effects. ‘Fast cutting’ is a film editing technique that refers to several consecutive shots. It can be used to quickly convey much information or to imply either energy or chaos. Fast cutting is also frequently used when shooting dialogue between two or more characters, changing the viewer's perspective to either focus on the reaction of another character's dialogue or to bring to attention the non-verbal actions of the speaking character. The thought of conveying an idea through a series of short clips is an interesting concept to study. I would like to explore how consecutive closeup shots make a great hip hop montage sequence and would also like to study why rhythm is a very pivotal part of making a very effective hip hop montage. Using this technique, I would like to explore the beginning to end journey of any inanimate object that we are very familiar with but are not aware of the story/journey behind its creation.
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I think, maybe, i'll do it tomorrow
by Rushabh Namdev Jadhav
This short film is inspired by the bizarre events that occur in my life when I procrastinate on all important tasks. Even though procrastination is a serious universal problem that I am dealing with, I find it amusing and interesting how I can become an extremely productive person simply by doing all the unimportant things but the main task that needs to be done. When I'm nearing the end of this madness and the panic sets in, I realise how consistently I've been doing every other unimportant activity just to avoid working on that one major task. This A-Z madness is very interesting to tell as a story to me. And this short film is an attempt to tell a story about the events that occur while procrastinating in a fun way while also making people think about it.
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Pankh- An Animated Music Video
by Rushabh Namdev Jadhav
‘Pankh’ from their debut album 'BAYAAN' is one of my all-time favourite songs by the Delhi-based duo ‘Seedhe Maut’ and Bawari Basanti. I have a strong desire to create an animated music video for this track. The song ‘Pankh’ was inspired by the societal pressure that forces the younger generation to conform to the majority’s path. In the song, both Calm and Encore ABJ share relatable verses, recounting their own experiences growing up in such an environment. The central message of ‘Pankh’ is to break free from these constraints, just as the artists did. They encourage the youth to spread their wings of creativity, hard work, and individuality and fly away to a place where they can freely express themselves, grow, and create. My goal is to visually capture the struggles and challenges depicted in the song through an animated music video. By doing so, I hope to convey the powerful message of ‘Pankh,’ inspiring others to embrace their uniqueness and find their own path to freedom and self-expression.
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Designerly reflections on data visualization
by Sagarika Dam
In recent years, the delta of the Sundarbans has experienced various climate-related challenges, including rising sea levels, erosion of islands, and severe cyclones. These changes have had far-reaching effects, especially on the people living there. We visualise the data of one such island in the Indian Sundarbans delta, severely affected by erosion, known as Ghoramara island. Through an examination of the available scientific literature and a brief field study, this paper seeks to provide a comprehensive visual overview of the current state of the climatic parameters of the area and its environmental refugees targeted toward policymakers. This paper is a designerly reflection on the data visualisation we created on the same.
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Khelar Sathi
by Sagarika Dam
The topic I chose for this 1-minute animation film was ‘Unusual friendships’. Owing to the purposeful vagueness of the term, I set about asking myself a set of questions that I would like to conceptually answer before the ideas started to flow. Friendship is a mutual rapport or bonding between two individuals, sparked from a place of common interest. Unlike relationships bound by blood (parents, siblings, relatives) or morality and legal procedures (spouse), friendship occurs at one’s own discretion and multiple times in one’s lifetime. Due to the non-obligate nature of this relationship, friendship encourages comfort and encouragement between the two friends. So, following a standardised pattern, the people we choose to be friends with are mostly the ones we share a large common ground with. This being established, I decided to analyse my topic closely.
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Baccha Chor
by Sagarika Dam
Urbanisation may be a blessing for our country’s economy, but the silent sufferers of it are the wildlife who are losing their habitats to it. Whether it be due to habitat loss or easy availability of food, many animals choose to stay in or near human cities despite the risk. In Kolkata, some of the animals that commonly stay in the proximity of human settlements are common palm civet cats, small Indian civet cats, golden jackals, jungle cats, Indian grey mongoose, etc. In recent years, due to easy connectivity and the efforts of NGOs and the Forest Department, rehabilitation of such wild animals, if found in a human settlement, has become common. However, due to irrational fear, a sense of achievement, and mythical stories passed down generations, these animals are often harmed for simply existing. This project revolves around the Common Palm civet, a nocturnal animal of the Viverridae family who frequents semi-urban and rural places in West Bengal. Civet cats are small carnivores with short legs, pointed noses, and a long, thick tail. Their diet consists of small rodents like rats, squirrels, amphibians like frogs, insects, and even small birds and their eggs. They also eat fruits like bananas, pineapple, roots, grass, and even honey. There are majorly two types of civet cats found in and near Kolkata: the common/Asian palm civet (which is seen more commonly) and the small Indian civet (whose sightings are rare). For the past few years, the Wildlife Wing of the Forest Department, West Bengal, has experienced a rise in the number of calls and mails regarding civet depredation. (Mallick, 2019, 48). It is reported that at least 20 civets, which have strayed into people‘s homes, are being brought to the rescue centre. Every Kolkata has a history, and its rich culture and heritage are apparent as one walks through the streets.
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Half Fry
by Saumya Oberoi
Half Fry is a short film of roughly one minute, highly autobiographical in nature, which, through a rather heightened metaphor, attempts to express the urgency of maintaining good health. Our protagonist, a young woman who throughout development has only gone by ‘S’, neglects sleep and food in lieu of work. This, however, is unacceptable to the creature—aan alter ego who decides to take matters of self-care into her own hands after suffering from S’s neglectful behaviour. The film, animated frame-by-frame in Photoshop, serves to remind viewers (and the creator herself!) that if you do not take care of your body, your body will force you to do so through far more unpleasant methods. The following report describes the processes of conceptualisation, development, and production of the short film. Along with details of the creation process are discussions on the themes, inspirations, and creative logic that have contributed to the film.
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Vachanas In 2D Animation
by Shrikant S Menon
Museums have become interactive in the modern world. Instead of just reading the information provided, the users can also interact and engage with the information that is provided. By combining the available techniques of augmented, virtual, and mixed realities, it is now possible to give users wonderful, memorable experiences of a museum. One of the main factors for these experiences is storytelling through animation. The aim of this project is to explore all these possibilities in terms of 2D animation and create a unique experience for the users of the Basava international museum through the vachanas of Basavanna.
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The Other Side- An animated short film
by Shrikant S Menon
This project is an attempt to depict the emotions of two children who come from different classes of society and are unaware of how the world works. Even though the kids are from different classes, they feel the grass is greener on the other side. The story takes place in Mumbai, where two kids happen to meet each other by chance, and they imagine themselves happier on the other side. The story was inspired by my personal experience of travelling in Mumbai. I have tried to convey the feelings and emotions of kids who feel they don't have what the others have.
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Odiyan- An Animated Short Film
by Shrikant S Menon
This project is about a folklore that was spread across northern Kerala 50 to 100 years ago. The 2D animated short film is about "Odiyan," who were people who practiced the occult art of shapeshifting into animals and were hired as assassins. The aim was to show how the caste discrimination and other tortures by the upper caste people led to the rise of Odiyans during those times. I have tried to convey the feeling of oppression that was faced by the people from the lower caste back then.
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2009-2018
(254 items)

Paradoxical me
by Abhishek Verma
The objective of my summer internship was to gain exposure to the industry, having no prior industry experience. Being inclined towards animation, especially stylized animation, including flash-based animation and the animation production pipeline, I wished to work with directors, artists, or animators with expertise in the mentioned domain, giving me exposure and experience to carry out my further upcoming animation projects with ease. The desire to know the ins and outs of animation techniques and production planning in the industry made me do this internship with Paper Boat Animation Studios, which is a well-known animation studio in Mumbai.
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Chasni
by Abhishek Verma
“Our actions are reflections of our society”. Charity to crime has always been manifesting in and around us and continued to be the part the human society. The reason when “crime” takes a toll, it has its severe effect on an individual that makes his/her life in a society harsh & unloving even takes a face of death. One of the horrendous crime in rare is “Acid Attacks”. It carries out stark differences to the lives of victim/survivors comparing to their lives before attack. It results in physical disability, humiliations in society, killing of social space, depression, and fear and even suicidal. But there are always few excep- tions that come out. One of the recent Acid throwing case occurred in Mumbai Bandra station on 1st May 2013. It cost the life of a girl with severe Acid injury. This event as a whole made me look into it and instigated my thought to go further with the other cases of acid attacks injury. The research made me read and talks to survivors that were depressing & equally inspirational and encouraging. My look into this is in a form of short animation film depicting their personal and social interaction within the society.
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US BAAR (That Day)
by Abhishek Verma
The film “Us baar” (That day) is a love story. It has been depicted with in the form of time lapse narrative as a single day journey. The whole day portrays the story of a person in his fifties, who after a long time is going to meet his beloved. He experiences that moment as a happiest moment which makes him remember everything about those old days and looks forward to the present day. He starts preparing himself for his beloved. It’s a single day of reminiscent to the whole incidental past of how they met and how the moment is going to come for him. The interesting part in this journey is the cat with which he is most attached. On this journey of getting together there are many anticipatory events and occurrences. The film deals with the love story between the couples of same sex. It depicts immortal independent love which imbibes a strong emotional bonding between two persons irrespective of gender, region & religion. Here the story focuses on the gay love. The main vision behind this story to be told is all about telling a love story. Homosexuality is very natural to human instincts but it follows too many misconceptions which have to be eradicated in coming time.
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My Brother and I
by Ashwin Vasudevan
My topic for this project is Bonds. “My Brother and I” is a story of two brothers who never got along, but in the end become the best of friends. The movie is made using Adobe Flash. This project is undertaken by me to improve my skillset in animation and its related feilds, i.e sketching, understanding colors, storyboarding, storytelling, animatic and compositing.
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Reflections
by Ashwin Vasudevan
In this project, I try to illuminate the idea of how we always imagine ourselves different from what we actually might be. These ideas are notions that formed independently by us, some by the feeling of awe and some due to fear. Haircut, is story about an average guy living in a geometric world, where almost everything is de- fined by the three basic shape circle, triangle and rectangle. And hair being a part of self that can be easily molded, the type of haircut defines the work you do. Our protagonist having his basic shape as circle is trying to fit in to a cube and triangle.
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Ajanta Cave Paintings Study and Research on Selected Cave Paintings
by Govind Janardhanan
Ajanta Paintings are one of the earliest surviving painting of India. These Caves are located deep inside the Sahayadri hills, is in the form of horse shoe with 29 Caves. The general arrangements of the Cave Paintings were not preplanned but they were accomplished sparingly in different periods. Even the Caves were numbered biased on the physical location.
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Concept Art and Matte Painting
by Govind Janardhanan
Matte painting often is integrated by image mapping and image editing. Achieving quick result and finishing easier. Realistic Big. Used in Live Action Movies, Animation Movies & Television programs. Made based on ‘Genre’ of movies.
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A Glimpse of Happiness
by Govind Janardhanan
Old age is an important phase in human life and it's the period where they become dependent and require all means of care and support (both emotional and physical) from their family. As a fact of moral and tribute, it's necessary to give back love and care as they loved us when we were children. There are various factors connected to old age which led them to loneliness, such as modernization in lifestyle, urbanization, nuclear family, family internal issues etc... And often senior citizens end up with a feeling of emotional insecurity. Most common problems arise due to the generation gap and change in lifestyles in society. It was evident that many years ago, senior citizens were given a respectful position in joint family and in society. Also in such families, they were meant to guide younger generation. In my personal life surroundings, interaction with old people had given me an opportunity to understand them. Reflecting upon the feelings mentioned above, I was inspired to choose loneliness as the main theme for my animation project. Through this short animation film, I have tried to depict the loneliness of an old man and his relation with a stranger that could never match with his own children's care and love.
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Bloody Vampires
by Govind Janardhanan
Mosquito prone diseases was known to human mankind since several years before and the disease is fatal, such that it had been taking away several lives every year. There have been several attempts in controlling this disease since the discovery of Malaria and Dengue, but till date there is no vaccination invented yet. As such, preventing from mosquito bite is the only way to get rid of these disease, since they are the carriers of parasites and viruses and responsible or spreading the disease. ‘The Bloody Vampires’, is a short Animation Film, to make one aware by narrating the spread of mosquito prone diseases, the disease symptoms, precautions through the story of a small girl.
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Mumbai Annadata (Mumbai Dabbawala)
by Manisha Swarnkar
When the word "Dabba - Wala" chimes in the ears we sub- consciously form an imagery of a man with white "topi"(Hindi word) and full white clothes carrying Tiffin boxes to different places. Yes, we are going to have an insight of the legendry "Dabba - Walla's " of Mumbai. This error proof system of delivering freshly prepared food from home to work places has its roots as deep as the city (Mumbai) itself. A simple initiation by a few men have sparked a revolution with approximately 5000 "Dabba -Walla's" and more than 2,00,000 "Dabba's" being delivered daily as of now.
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Master Blaster Promo
by Manisha Swarnkar
The project “Master Blaster Promo” is a Promo of Master blaster – Sachin Tendulkar .The project is under post-production stage which has live action with animated content in it.
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Kite Diary
by Manisha Swarnkar
We often lose our close ones in journey of our life .Every year a lot of people lose their loved ones and the biggest challenge one has to face is to get use to continue living without them. When a child lose their parents at an early age, coping up with the loss in their growing years become a constant struggle and it leaves a very deep wound for the rest of their lives. They become, grief-stricken, feel vulnerable, insecure and sometimes the situation becomes even worse. Here is an approach to give such children a hope and make them believe that no matter whether their close ones exist physically or not, they exist as a divine energy and are always listening to them and bless them, which can psychologically develop a great strength within such children. This short film is mainly a narrative poetry, recited from a kid’s perspective who tries to connect with his late mother through the means of kite .
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Liyo's Geo Safari
by Manisha Swarnkar
This Project is done under Centre of Social Media Innovations for Communities ( COSMIC ) . It was sponsored . The aim was to build a Game based on the story using Hand gesture. Including the Game play, Game Design, the character, the animations, props, sets and UI . The interactive part will be done by the programmer. Since an alien will be knowing the least about our planet, so the movie is about an alien who come all the way from his planet to earth in search of his grandfather ,who was lost in the planet earth while he had gone to research about earth. The alien starts knowing about Geography from the scratch which helps the player to learn accordingly. The learning grows as the level of the game increases.
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Seeing the sound and sounding the scene
by Pratigya Beniwal
This project began with a line, a line which was rhythmical yet so thoughtful and powerful. There is an entire universe which can be built upon those pillars, and is already built. “Seeing the Sound and Sounding the Scene” Let’s break them down. “Seeing the Sound” and “Sounding the Scene” They become self-explanatory and somewhat clearer after breakdown. Sound and Visuals together creates such an impactful impression, which creates everlasting experiences. Movie industry is living example of this. Movie industry is exploiting these two dimensions and coming up with more and more indulging experiences. It all started with black and white films, with no sound. People like it but engagement towards the movie was comparatively lesser. But as industry grew and businesses started growing around them, they came up with new cutting edge technological and design solutions to make more involving experiences. In these 100 years, these two dimensions of visuals and sound are evolving with a speed which you can’t feel but is fast enough. We’ve evolved from No sound to Dolby Atoms sound systems; and black and white low resolution black and white movie to 4k ultra HD 3 Dimensional IMAX Screen with a dome like structure. Imagine an IMAX theatre without sound system. Will you still get the same impact? Or imagine someone doing live dialogue delivery and music playing while the movie is running. Will that be effective and good enough for people to concentrate on movie? We think, “NO”. To take this project forward, I and Sourabh Pateriya worked in a team and analysed some movies, how their sound design is done and talked to an industrial expert who is also academy winner.
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Peter Peter Pumpkin Eater
by Pratigya Beniwal
As soon as my internship commenced, I started interacting with all team members at studio with the objective of observing and gaining a comprehensive understanding of animation film making. I learned how background artists create backgrounds for various kind of shots, how much homework character designers do before they design a character, how do editors use many software to create a flawless animation and so many other such things. Mr. Aashish Mall also explained me production pipeline in detail and explained how they follow it in their studio and decide deadlines for a client’s project. Once I had a basic idea of all the animation processes, I was given a brief to animate a nursery rhyme so that I can follow production pipeline step by step and gain much more in-depth knowledge of animation film making.
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Companion
by Pratigya Beniwal
The project deals with the disastrous life of stray dogs in India. These dogs are the victims of animal cruelty and high level of negligence. Overexposure to unhygienic food, garbage and water has led to various rampant and malicious diseases among these strays. Being an owner of a dog I can rightly emphasize their compassion for their masters but one look at the pathetic conditions of these stray dogs makes me shudder and feel depressed to my core. By means of this project I thought of raising my concerns for these stray dogs so that people can actually take a look at what humanity has become and what has been the toll which these poor beings had to pay for our materialism and carelessness. I felt further motivated to work on this project under the light of an incident that recently occurred here at IIT. 3 new born puppies were found wrapped up in barbed wire in the trash by one of the students. Sadly, he was able to save only one of them and even that one puppy was not adopted for long time because people generally prefer pure breed dogs. This film focuses on two characters. One is an old man who is kind and is at that point of life where solitude is the only companion one has. The other character is the puppy who is a victim of sheer brutality and abuse. The film stretches between the two emotional extremes of fear and compassion for his master and attempts to show that how these animals are more loving and caring than one could imagine.
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Samsara (The Wheel of Suffering)
by Pratigya Beniwal
When we look at Ajanta paintings carefully we find many Jataka tales (moral stories based on previous lives of Buddha) depicted in it, Ajanta artists painted them in comic strip style where various events had been shown in a limited space which is quite interesting because if we want we can make out several stories out of one particular painting. For this project I read many jataka tales and selected few out of them so that I can interlink them together in an interesting way to create a new Jataka story with a strong philosophical message of “Karma”. The crab and the crane” and “The feast of the dead” are the two stories which I finally combined with each other and for look and feel of this film I used similar colour palate which Ajanta Artist used. Though backgrounds and other forms were quite different from Ajanta but they were also inspired by Ajanta style.
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Methodology of selecting fonts - A basic study on 'How Designers select fonts'
by Ravi Rao
Over the last decade, significance and awareness for typeface and typography has evolved as an expertise and has become a part of the mainstream culture. But why have Designers started caring so much about typography and fonts? Communication Design, especially Visual Communication has been an integral part of human race since the age of primitive man. Today it has become an inseparable part in our social and individual lives. Design gives us the visual instantiation to the communication. For any communication to stand out, it needs to own a unique personality that would identify with its purpose, its content, its medium and its audience. Hence Designers give equal importance to typography like the use of color, images or abstract graphics. This study aims to observe the various methods that Designers adopt while selecting a font. Under the guidance of Dr. G. V. Sreekumar, this study is drawn by addressing the following questions: Q) What is the importance of Typography in Communication Design? Q) What are the key aspects that a Designer studies while selecting the fonts? Q) How do Designers map the several fonts in their mental imagery? Q) Do Designers categorize fonts? If yes, what aspects do they consider? Q) What challenges do Designers face while selecting regional language fonts? Q) What is the significance of font size and font color in Communication Design?
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Understanding the 3D Game Design Pipeline
by Ravi Rao
Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers. With an emphasis on portability, the engine targets the following APIs: Direct3D on Windows and Xbox 360; OpenGL on Mac and Windows; OpenGL ES on Android and iOS; and proprietary APIs on video game consoles. Unity allows specification of texture compression and resolution settings for each platform the game supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects. Unity’s graphics engine’s platform diversity can provide a shader with multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video hardware; and if none are compatible, fall back to an alternative shader that may sacrifice features for performance. Unity is notable for its ability to target games to multiple platforms. Within a project, developers have control over delivery to mobile devices, web browsers, desktops, and consoles. Supported platforms include BlackBerry 10, Windows Phone 8, Windows, OS X, Android, iOS, Unity Web Player (including Facebook[14]), Adobe Flash, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, New 3DS and Wii. It includes an asset server and Nvidia’s PhysX physics engine. Unity Web Player is a browser plugin that is supported in Windows and OS X only. Unity is the default software development kit (SDK) for Nintendo’s Wii U video game console platform, with a free copy included by Nintendo with each Wii U developer license.
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Role Playing Game
by Ravi Rao
“The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring.” - Dr. Seymour Papert, Prof. at the MIT This project addresses the learning aspect of gaming industry; i.e. why is learning by experience often more efficient than learning by studying? Computer games and games in general, used for educational purposes, offer variety of knowledge and create opportunities that apply this knowledge within a virtual world, thus supporting and facilitating the experiential learning process.This innovative education paradigm draws connection between the collaborative social context of education with game-based learning Despite decades of research, experts claim that we still experience a lack of appropriate and interesting content that would engage learners and improve their learning process. Keeping this in mind, the education experts have to invent radically new ways of learning that mesh with the new world, style, and capabilities and Human- Computer Interactions (HCI) of new generations of so called computer “natives”. As early as the 80s and 90s, many scientists, innovators and visionaries professed that computers and later hypermedia would become an important medium of interaction. They stated digital and multi-media to become an important cognitive tool in learning, also outlining a number of other potential advantages that computer aided learning would offer. Among the researchers of hypermedia applications for education, the following basic questions were proposed: How to design effective learning opportunities? Since then, cognitive learning has come a long way and taking advantage of the various opportunities hypermedia offers today, computer games are widely preferred for educational purposes.
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Role Playing Game
by Ravi Rao
“The reason most kids don’t like school is not that the work is too hard, but that it is utterly boring.” - Dr. Seymour Papert, Prof. at the MIT This project addresses the learning aspect of gaming industry; i.e. why is learning by experience often more efficient than learning by studying? Computer games and games in general, used for educational purposes, offer variety of knowledge and create opportunities that apply this knowledge within a virtual world, thus supporting and facilitating the experiential learning process.This innovative education paradigm draws connection between the collaborative social context of education with game-based learning Despite decades of research, experts claim that we still experience a lack of appropriate and interesting content that would engage learners and improve their learning process. Keeping this in mind, the education experts have to invent radically new ways of learning that mesh with the new world, style, and capabilities and Human- Computer Interactions (HCI) of new generations of so called computer “natives”. As early as the 80s and 90s, many scientists, innovators and visionaries professed that computers and later hypermedia would become an important medium of interaction. They stated digital and multi-media to become an important cognitive tool in learning, also outlining a number of other potential advantages that computer aided learning would offer. Among the researchers of hypermedia applications for education, the following basic questions were proposed: How to design effective learning opportunities? Since then, cognitive learning has come a long way and taking advantage of the various opportunities hypermedia offers today, computer games are widely preferred for educational purposes.
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Study of Stereotypical Characters and Ambiance of a specific Geographical Area
by Shyam Wanare
I grew up in a small village Loni, it's a 3X3 Sq.km. small village, Having around 7,000 population, approximately about 70% people are farmers and the rest 30% are government employed, some of them are workers were some are self-employed like household appliances shops etc. Loni is located on No. 6 national (Gujarat-Bengal) highway in Maharashtra districk Amravati, Talk (tq)- Nandagoan (kh.) Having he Rainfall measued is less than 30 mm in a day during rainy season.The aerial view of the village resembles he structure of a Leaf. In summer temperature ranges from 35'C to 46"C.
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Research & Concept Development in Matte Painting
by Shyam Wanare
The connection between the paint and canvas was only carried by the artist and painter at the earlier stage, the while the world was evolving this bond of canvas And paint has now sprouted the thousands of living. The one descendant of traditional painting will be focus- ing today is matte-painting . the origin of this discipline can be trace back to early 1905, what was once only use in films has now became a signature style of many artist and what was once created by hand , painting images on glass is now created via tablets and computers. My focus was while making the concept , matte-painting is get into the habit of drawing landscape there feeling, emotion, highness , environment , etc.
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The Gift
by Shyam Wanare
This is a story of my childhood experience, a strong relationship bonding between me and my pet. In this story, I have tried to portray the unconditional love between a 6 year old girl, Kukoo and the mouse that was gifted to her on her birthday. Their friendship grew over time, and continued but due to some turn of events, the mouse end up separating from Kukoo.
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We Are All The Same
by Shyam Wanare
All human beings are born equal in dignity and rights. They are endowed with reason and conscience and should have the spirit of brotherhood in nature. We are different because we are born into different cultures, with different backgrounds, and that, to me, is the gift we can share with each other. Even though that is a difference, we are the same, because we all have the opportunity to share what is different. We all have feelings, ideas, body and a brain. How we use our brain makes us different. People want the same things in life. All humans have the same basic physical, spiritual and emotional needs. So in the general sense, yes we all are the same. This Film exhibits the sense of relationships. In this film, I have tried to portray the relationship between person to person in experimental way. Using the human elements (body parts such as eyes, nose, teeth etc...)
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Ajanta Cave Paintings
by Vaishnavi Bangar
Ajanta paintings are the paintings of Ajanta Cave are situated in the district of Aurangabad in the state of Maharashtra. The paintings depict scenes from Jataka tales and the life of Lord Buddha. In the caves there are beautiful murals adorning the walls, ceiling and the pillars bear testimony to the versatility of ancient artistes. Caves were built from 2nd century B.C. to 6th century A.D under various kingdoms.
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Row Row Row Your Boat...
by Vaishnavi Bangar
My work in Paperboat Animation Studio was basically on the learning process of animation pipeline. They had demonstrated how pre-production and animation pipeline work in studios.To understand the process they have given us nursery rhyme from which we have to choose one and animate it in another style. In which, I select “row row row your boat...” it tell us about journey through life, we are told to go with the flow. But not just with the flow being in the flow. This means not to get dramatic, not to fight life’s pain but to just accept things as they come along to accept thing beautifully. The idea is to be merry in life happy joyful almost a child looks at life in wonder. In the end, looking back everything seems as a dream that says life is so short. Considering the meaning of rhyme thought of using same meaning but narrating in another story.
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Achhi
by Vaishnavi Bangar
The story is based on thought process. In thought process we get positive thought as well as negative thought, but negative thought just pop out in your mind without any reason, usually negative thought stick to your mind and it’s hard to switch it off. To get over the negative thought, you need to fight back. The story shows how positive thought convert into negative thought and these negative thoughts start churning in your mind and it makes you feel bad, anxious, sad, depressed, hopeless, guilty and angry. Because of this, whatever you try to do, you don’t succeed. During such phase your inner inertia of mind leads to positivity and help in fighting back with negativity. And that reminds you to be careful before you think. I started this project with my own notion of good and bad thoughts; it is an expression of my thinking and response to the surrounding. My inspiration was one of the Rajasthan folk tale; ‘The Wishing Tree’ and I derived the story out of its moral. The moral of the story is ‘be careful while thinking’ on that basis I made some illustrations, which shows the phase in symbolic manner, where each character or the symbol depicts some meaning. Though the Folk tale relates to fantasy , One can find a different context to it. They only reflect the day-to- day life, the joys and sorrows of the common man.
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Karma
by Vaishnavi Bangar
“Don’t waste your time on revenge. Those who hurt you will eventually face their own karma”. This is a quote on karma by Buddha. Karma is an animation film inspired from the Mahisha Jataka tale depicted in Ajanta paintings. The story elaborates on the concept of Karma. Inspired from one the jataka tales i.e. Mahisha jataka. The film throws the light on the consequences of good and bad deeds. Research included studying the Ajanta paintings and reading jataka tales. The film is a story of a crow and her three chickens. Among those three, one is chicken is selfish, a bodhisattva buffalo and wicked monkey. The story revolves around them on their good and bad deeds. As my film also tell about karma, and it is about when you do bad or harm or harass someone for reason or no reason you have to face the consequences for that.
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Study of Stereotypical Characters - Kathakali Dancers and the Role of Expressions in the Performing Art
by Vidushi Yadav
All the Indian Classical Dance forms are derived and inspired from one another. To understand any dance form completely and holistically the basic understanding of the classical Indian dance form is important. The four Vedas, Upanishads, Ramayana, Mahabharata, Puranas etc. are said to be the basis for all streams of learning in ancient Indian culture and the influence of it can be seen in all the Indian forms of art. The sacred scriptures of the four Vedas (Sama veda, Yajur veda, Rig veda and Atharva veda) were said to be divine spiritual knowledge derived from the supreme power, they are said to be the words of God. Elaborate and detailed references to the art of dancing are also described religiously in the Rig Veda, which was compiled around 1500 B.C. It proves that dance was one of the oldest forms of art in India. The basic art of dance resulted into the emergence of many classical dance forms including Bharatnatyam, Kuchipudi, Kathakali, Mohini Attam, Kathak, Odissi and Manipuri and various other folk dances in India with the evolution of time.
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Three Friends
by Vidushi Yadav
To understand the storytelling process and how can children from disadvantaged backgrounds can be benefitted from them. To use storytelling to make learning a fun process for kids. and to conduct story telling workshops with kids in Karm Marg.
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Naaz
by Vidushi Yadav
The film is abut a girl who comes from a broken family, as a kid she was welcomed and loved but her parent's loveless, dysfunctional marriage had a deep impact on her and she starved for love and attention that very child deserves. When she grew up she had everything beauty, attention, money, independence but she felt empty because the ghosts of her past were still following her. She still carried her past like a weight on her shoulders. She could not make peace with her past which infected her present and future. She roamed around in search of real love, from one person to the other, only to find that her ghosts are never going to leave her, she would never be free of her inhibitions which are so deel rooted. Finally she found peace, notin other people but in herself.
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The Tummy-O-Sauras
by Vidushi Yadav
The project brief given to me was to come up with interactive animation movie for four to six years of children which helps them in developing their visual discrimination, eye co-ordination, motor skills, memory, imagination, concentration, observation, conversational skills, classification etc. The project brief provided to me was open to explorations. I was expected to write a story for children from four to six years of age, which helps them in developing in many ways. Since the desired outcome was not in the form of a fixed product, it excited me. The outcome in the form of purpose was clear to me. Children have always been interesting and adorable for me, thus working on this project was very interesting to me. An interactive animated story was completely a new concept for me. I had to start from scratch. Though I knew what words like visual discrimination and eye co-ordination mean literally, but I was totally unaware of what they actually mean in a much deeper way, and how are they connected with a child’s development. One thing I knew from very beginning that I have to do an extensive research for the project. Primary research involved user study by meeting children, observing them, also talking to parents, teachers and principals. In secondary research I read about children and their development theories and patterns as it is a much researched topic, and there is a lot of good literature available of some very famous educationalists. After research I started working on concepts and the story. Slowly I started reading interactive story as a game designed to teach good values to the kid while he can enjoy and learn, as an alternative to traditional ways of teaching. It took me a little while to get accustomed to the thinking. It was most difficult to think like a child, my earlier concept were either too easy or too difficult for a child. As my presence in the project matured, I got more comfortable in understanding and achieving what was required. I came up with several stories out of which I narrowed down two stories and finally I decided on one story based on the maturity of the idea.
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A Celebration
by Vinit Masram
The project being developed named “A Celebration” is a 2D short animation film, dealing with the emotion of loneliness. The story focuses on a male character in his early 30s, making preparations for a special evening. In a time where loneliness and social anxiety is becoming an unavoidable norm in the younger generation, A Celebration is an attempt to portrays the emotion with a lighter shade without glorification of its negative aspects.
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Simple Relativity
by Vinit Masram
The project being developed named “Simple Relativity” is a 2D short educational animation film. The film is an attempt to explain Albert Einstein’s Special Theory of Relativity with a simpler visual representation and exciting animation. In a time when our day-to-day life is surrounded by technology, most people find it daunting to understand the science and its application. Simple Relativity is an attempt to excite the viewer about this complex phenomenon of Relativity so that they can approach this, and science in general, with a lot more curiosity rather than inhibition.
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Understanding Motion Comics
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner..
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Desiging and Conceptualising Gesture based game
by Anagh Saha
This project would involve studying and understanding motion comics for various platforms like iOS, android and windows. My research area will be based on understanding the importance of camera angles and viewpoints in a interactive motion comics and creating a concept of multi- camera options for the users and afterwards creating a flowchart for the process.
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New Media In Education
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner.
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New Media In Education
by Anagh Saha
New Media is a definitely proving to be a significant technological revolution in e-generation and its entry into the education sector redesigning the knowledge economy. Video as a part of New Media is a fundamental agent and a powerful learning tool. Video facilitates collaboration, accomodates for different learning styles, increases engagement and excitements among students which help students in improving learning outcomes. Hence, being an animation student I decided to design an animated explanatory video which will involve kids to serve themselves to become active rather than passive learner.
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Understanding Motion Comics
by Aparna Kulkarni
Comics are a medium used to express ideas by images, mostly combined with text or other visual information. The typical form of comic which consist of panels, text-boxes, sound effects, captions is evolved over period of time. Motion comics are animated version of comics. Today most of the motion comics are designed on previously published comics. Motion comics are audio visual medium of comics and it is popular on Online platform. This special project focuses on study of already existing motion comics and looking for medium through which we could give more immersive experience of comics.
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Summer Internship Project
by Aparna Kulkarni
Studio Eekasaurus Pvt. Ltd. is a multiplatform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is a premiere ad film production company where their expertise include making films using 2D animation, 3D animation, clay animation, stop motion, live action and also working on scripts, storyboard, animatic and character designs. Having directed and produced more than 300 advertising films, Studio Eekasaurus’s 40 member creative team are constantly evolving their craft, exploring new ways to tell stories and create world class content that connects with consumers and effectively. During the duration of my internship, I was exposed to pre-production and production stages of projects. I was involved with concept generation, character design, storyboarding, and background styles for in-house short film. I also got the chance to work on going projects where I had to adhere to strict deadlines and produce results based on the feedback that I got. It also gave me an insight into the production pipeline of the studio.
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Psycho social probems faced by urban eldery/senior citizens
by Aparna Kulkarni
In 2013, my mother was hospitalized for a brain stroke. She got better and was discharged from hospital after five days but our lives changed forever thereafter. Her unstable mental condition made me aware about psychological problems faced by senior citizens. This one incident moved my heart but I also realized that there are many others like her facing similar challenges but are probably unaware of the state of their mental health, their problem is severe and it is necessary to communicate through a powerful medium like an animation film. Though the story of my film is inspired by my mother, it has relevance for society in general. The story focuses on the necessity of a dignified life for senior citizens. This document records my journey into finding a story and going through the development process into realizing the dream of creating a film.
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Summer Internship Project
by Md. Umear
This written submission of my summer internship includes an account of the different types of work i have done during the time i interned at Eeksaurus Studio. I interned for period of six weeks from the 18th of May, 2015 till the 27th of June. As a fresher to the animation industry, my primary objective to understand the workflow, process and experience the dynamics of working in creative studio environment.
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Awaaz
by Md. Umear
Stop and think for a moment about the importance and influence of the human voice. It has been called the most versatile instrument on earth. I tried to connect to the thoughts of the characters who tries to speak out in the society but cannot. Rather they feel someone is stopping them in doing things they want to do and in the process they goes through myriad of emotions, sadness, depression, loneliness, pain, confusion, anger. But, there is always someone who opposes this suppression and rises up freeing himself from the oppressors into the ranks of the powerful. But here comes the real question would he, the one who rose above all the difficulties, gave hope to the millions like him, when comes to the power, would he free others like him and provide the same freedom that he has? Or, he'll also give into the taste of power?
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Awaaz
by Md. Umear
Stop and think for a moment about the importance and influence of the human voice. It has been called the most versatile instrument on earth. I tried to connect to the thoughts of the characters who tries to speak out in the society but cannot. Rather they feel someone is stopping them in doing things they want to do and in the process they goes through myriad of emotions, sadness, depression, loneliness, pain, confusion, anger. But, there is always someone who opposes this suppression and rises up freeing himself from the oppressors into the ranks of the powerful. But here comes the real question would he, the one who rose above all the difficulties, gave hope to the millions like him, when comes to the power, would he free others like him and provide the same freedom that he has? Or, he'll also give into the taste of power?
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Sounds of the City
by Neha Alice Kerketta
Sound of the city is a sound mapping experiment that revolves around identifying, collecting and visually interpreting of significant sounds of any city in India. Sounds that would significantly characterise the city and would help the listener identify these peculiar sound information that makes a city’s sound environment.
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Process of developing board games and digital gamification to aid primary school learning
by Neha Alice Kerketta
To create a better method of educating the kids of rural and tribal backgrounds, ministry of education of the Madhya Pradesh government decided to take a new approach to education by incorporating gamiication and extending the same using digital medium. Under the guidance of prof uday Athvankar at IDC and with a lot of help from the RSK members , I worked on the project of gamiication of education, a joint venture with other design school interns from different fields of expertise.
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World heritage sites of India
by Neha Alice Kerketta
The world heritage sites of India are a complex yet intriguing part of India’s history. The beginning of life on this part of the peninsular region has a breathtaking story. Right from the beginning, after the continental drift pushed this island to the asian mainland and gave rise to himalayas, the geographical qualities of the country has diversified sevenfold. The himalayas are not only an important part of India’s landscape, they gave rise to several stories that became a part of indian mythology and contribute to the cultural diversity of the country as well. It is the reason for many travellers to visit india and fall for its magnificence. The places in and around himalayas harbour important traces of the biological growth of flora and fauna of the country. Various animals that take shelter in the green to snowy regions of upper himalayas and the vegetation , that forms important part of medicine along with the generosity of nature, all form a delicate ecosystem worth expanding one’s knowledge about. The purpose of the project is to understand the significance of the sites of India listed as world heritage sites by UNESCO. Bring out the stories related to them and create an immersive visual output in new age media that would engage people and evoke curiosity amongst them to find out about these important places. Owing to it’s importance in shaping the culture and natural history of India, I took Nanda Devi National park as an understudy.
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Understanding Motion Comics
by Ratan Singh
Comic is a medium to enhance visualization skill or storyboarding skill, and it allows you to tell your story in visual form in a better way . Its gives me better understanding of how to compose a particular scène in a one frame. Now technology is evolving; every things is going into digital platform. This project gave me an opportunity to look forward to how motion comics work in digital medium. Motion comic has minimal animation to convey your story. Added sound effect gives them more impact and the events feel more real to the viewer.
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Gamification of Education
by Ratan Singh
The workshop on gamification of education was organized by IDC in collaboration with the Rajya Shiksha Kendra from Madhya Pradesh education board. The intention of the workshop was to develop a language based game for first standard kids. A card based game to help children identify the correct alphabet was designed. This concept was also prototyped for a digital interface with the theme of a kid feeding his pet dog to keep him healthy.
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Education System in India
by Ratan Singh
This topic was concerned me for a long time since the time I was teacher. The implementation of mass promotion under RTE (Right to education act) has affected the quality of the education system. Not failing students up to 8th standard definitely increases the quantity of students studying in our schools but it has also resulted in the quality of education going down. Through the experience of being a educator I have had a first hand experience in this area and I have tried to presents these ideas in my project by being an unbiased observer. Education system in India In our Indian education system, certain practicesprevail and are still followed. RTE must have been set up with noble intentions for sure but since its implementation things have gone haywire. There were certain things which were incorporated in Indian education system in past which needs to be changed and I am concerned about them. My project focuses on these malpractices and create awareness towards it. • Our education system promotes rat race among us. • Medium of language of our education system (Research towards this scenario suggests that students getting their education in • mother tongue perform better with respect to those who chose English or Hindi or any foreign language). • Lack of innovative and creative thought process • Too much focus on getting higher paid jobs than generating entrepreneurial skills. • Mass promotion up to 8th Standard. This rule of promoting students till class 8th is certainly depreciating the quality of education. according to surveys conducted in 2012 by an NGO suggest that 58.2% of class 5th standard may not fullfill the needs of 3rd standard. students studying in our schools but it has also resulted surveys conducted in 2012 by an NGO suggest that in the quality of education going down. Through the 58.2% of class 5th standard may not fulfill the needs of 3rd standard. • These are major areas of my concern and motivation to make a movie, trying create awareness in the society about the ill effects of mass promotion.
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Education System in India
by Ratan Singh
This topic was concerned me for a long time since the time I was teacher. The implementation of mass promotion under RTE (Right to education act) has affected the quality of the education system. Not failing students up to 8th standard definitely increases the quantity of students studying in our schools but it has also resulted in the quality of education going down. Through the experience of being a educator I have had a first hand experience in this area and I have tried to presents these ideas in my project by being an unbiased observer. Education system in India In our Indian education system, certain practicesprevail and are still followed. RTE must have been set up with noble intentions for sure but since its implementation things have gone haywire. There were certain things which were incorporated in Indian education system in past which needs to be changed and I am concerned about them. My project focuses on these malpractices and create awareness towards it. • Our education system promotes rat race among us. • Medium of language of our education system (Research towards this scenario suggests that students getting their education in • mother tongue perform better with respect to those who chose English or Hindi or any foreign language). • Lack of innovative and creative thought process • Too much focus on getting higher paid jobs than generating entrepreneurial skills. • Mass promotion up to 8th Standard. This rule of promoting students till class 8th is certainly depreciating the quality of education. according to surveys conducted in 2012 by an NGO suggest that 58.2% of class 5th standard may not fullfill the needs of 3rd standard. students studying in our schools but it has also resulted surveys conducted in 2012 by an NGO suggest that in the quality of education going down. Through the 58.2% of class 5th standard may not fulfill the needs of 3rd standard. • These are major areas of my concern and motivation to make a movie, trying create awareness in the society about the ill effects of mass promotion.
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Naya Vellattu
by Roney Devassia
Naya vellattu is a ritual happens every year in a place called Vengeri, Calicut in Kerala State. In Malayalam ( language of Kerala) ‘Naya’ means ‘Dog’ and ‘Vellattu’ is the name of the ritual to worship a particular idol. There are many types of this rituals Like Kurangu Vellattu ( Monkey Vellattu), Thira Vellattu, Puthari Vellattu etc. This particular ritual happens in a temple named ‘ Kulavan Kavu’, situated at Vengeri. Before going to the main topic I would like to give a small introduction to the origin of the Place, Vengeri. Vengeri has lots of small and big temples. Even its name came from the origin of a temple. The name ‘Vengeri’ came from a story. In this story it is said that Tamil Brahmins came to Kerala to search for a good place to keep an a statue of Subrahmanyan ( Son of Shiv and Parvathi). They travelled a lot and finally came to this place. They were very tired and decided to take bath in the nearby river. They kept their cloth baggage, where the statue is kept, under a tree. After taking bath they came to take the cloth bag. But it was stuck in the ground and the tree!. They figured out that this is the place they were looking for and kept the statue, there it self. The name of that tree was ‘Venga tree’ and ‘Chari’ means to keep to a support. So the name ‘ Venga Chari’ and later it shortened to ‘Vengeri’. This temple now known as ‘Vengeri Shri Subrahmanya Temple’ and Subrahmanyan is considered as ‘Desadevan’ ( Land God).
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Drawing as a congnitive tool
by Roney Devassia
My summer internship was with K. B. Jinan sir at his place Nilambur, Kerala.There i conducted a workshop for children with the guidence from Jinan sir. His idea of drawing was not related with art. He considers drawing as a cognitive tool. For me it was a new experience to interact with children. Instead of telling something to children, I was learning from them. It was a very short time for me to interact with the children. Most of my writings here are Jinan sir's thoughts. Whatever he told me, I tried to observe that in children's drawing.
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Kaakkapponnu (The Pseudo Gold)
by Roney Devassia
Jataka tales are timeless. These stories try to say the complex human life in simple form of stories. It reflects the human emotions through different stories. Jataka tales talks about human suffering and how to avoid them from ones life.I thought it would be interesting to see to apply a same story in my own cultural and geographical context. After gone through different versions inspired from the story of the "Golden Swan", I had made a short animation film based on a fisherman in Kerala. Here I have taken the essence of the story, that is "Greed". Greed is one of human's dangerous character which will,at the end lead to his own suffering. The short animation film is my humble effort to evoke the same feeling as the original story does.
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Thang Ta: Martial art of Manipur
by Saurabh Vashistha
I have always been fascinated by the Manipuri culture and wanted to explore it. Through the internet I found out about Thang ta, one of the two martial arts that originated in India. But even on the internet there was not enough information about it. I wanted to know more. So I decided to do a visual ethnographic study of Thang ta. My aim was to observe and study the art from and the life style of people who practice it. I wanted to find out how the art form originated, stories and lore behind it and the art form in the present time and document it in form of sketches, photographs and videos. As an animation student it would help me know about the behavior of people and the way they interact with their surroundings and more importantly it would help me sensitize myself and the people around me to be more sensitive towards the culture. The first few days in Imphal went by uneventfully, trying to adjust to a new place, food, time schedules, transport. I asked around about Thang ta. Everyone seemed to know about the art but I was not able to find someone who practiced it. On the third day I heard from a friend about the indigenous sports festival that was taking place in Manipur University. That is where I saw Thang ta performance for the first time. I talked to a master who seemed more than willing to talk about the art. Unfortunately he was very busy throughout my trip and we couldn’t meet again. So one night while going back to my hotel I got to talking to the taxi driver who happened to know the principal of a school where Thang ta is taught. He gave me his number, I took an appointment with them and went to the school the next day. This was something common in my experiences at Imphal. Most people I met in Imphal would know about Tang Ta and tell you stories of someone they know, who has learned Tang Ta.
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Summer Internship Project
by Saurabh Vashistha
Studio Eeksaurus is a multi-platform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is an ad film production company where there expertise include making films and ads using various mediums. During my internship, I mainly worked in the pre- production stage of projects. I was involved in script exploration, character design for an in-house short film project. I also made characters for google, android ad films in which i had to follow strict deadlines and produce results based on feedback that i got. It also gave me an insight into the production pipeline of the studio.
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Pickle Pickle Bicycle
by Saurabh Vashistha
My Nani used to make the best pickle in the world and my Dadi would tell me the best stories. Together, they made my world, when I was a kid. When you are kid, you create this big universe inside your head. The rules of this world were created by you, and you could change them as and when you please. This universe inside our tiny childhood head is immune to the real world problems and the rules adults created for it. And it is in this universe we make stories where you live a thousand different lifes. One day you would be a mighty hero on a great adventure in your own little neighbourhood and the next day, a hundred foot tall monster destroying the city. As we grow older, we forget what it was like to climb trees, play at our will and make up stories. The ideas that we build as kids, the dreams, the things that made us smile, the way we were curious about life, the way we explored anything that came our way; these ideas, dreams, little things, these smiles, these objects get stashed too deep inside our brain as time passes. They become like a pickle that have been preserved and forgotten for too long. And just like how fungus creeps up on the pickle, our memories get foggy and we slowly lose them. And as we lose them to the processes of time and decay, we realize that we are getting older. About an year ago, one fine November evening I was standing in front of a white board with a black marker in my hand. The marker almost touching the board. I stood there for a while. Thinking. I started writing words around it.Words from my childhood universe, characters and rules from my childhood universe. There were zombie, cyborgs, mummies etc. Suddenly, I had the urge to draw a pickle at the center of the board . Be it the memories of my nani or the stories of my dadi, or the cartoons from my childhood, whatever triggered it, the pickle at the center of that childhood universe has stayed by my side. This is the story of how I never gave up on my pickle. Preserving it. Till it reached saturation.
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Understanding Motion Comics
by Sumit Kumar
Comics have fuelled imaginations of children and men all around the world for decades. They possess the power to take the audience along with them to a totally different world of fantasy. Like films or Animation, you don’t need a big team to produce a good comic book. A single curious mind is enough to take you into a fictitious world, completed with characters and conflicts of their own. When we are reading comics, we escape reality. We are living in that world, living the life of those characters. With the advent of modern technology, the prospects have widened. There are more ways to tell story now. Stories have the ability to be interactive, to respond to the decisions of the audience. They can now come out of the page, they can move, they can be given voices, sounds, animation, adding more layers of magic to an already magical medium. The aim of this project is to look at the world of motion comics today as well as the means of creating them for modern platforms like Android, IOS and windows.
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Summer Internship Project
by Sumit Kumar
I chose to intern at Eeksaurus because of several reasons. First being the fact that Studio Eeksaurus is among the leading animation studios in India. Interning here would help me get an insight into the working of an Animation studio in India. Second reason is that the director of Studio Eeksaurus is Mr. Suresh Eriyat, who is among the most experienced animation film-maker in India. I would not lose such an opportunity to work under him and get feedback on my work from him. During the duration of internship I worked on various projects, which helped me understand the workflow and pipeline.It also gave me an opportunity to interact with people working in industry and learn from them. This Internship gave me a good exposure to the industry.
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Man Animal Conflict
by Sumit Kumar
Conflict between man and animal has been a problem since time immemorial. Being an omnivore, hunting has always been incorporated in the lifestyle of humans. Somewhere, a line was crossed and animals became more than food or resource to humans. We have tortured, hunted and imprisoned animals since the beginning of time. Animal attacks are not something new. Newspapers are filled with reports of wildlife crimes. Sometimes, the interferences of man or animal in each other’s lives have severe consequences. There are species of animals which have gone extinct just because of habitat loss due to human interference. This Project is a small attempt by me to take up one such issue, namely Mongoose hair illegal trade, in which human activity has had severe impact on wildlife and weave up a narrative from it.
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Man Animal Conflict
by Sumit Kumar
Conflict between man and animal has been a problem since time immemorial. Being an omnivore, hunting has always been incorporated in the lifestyle of humans. Somewhere, a line was crossed and animals became more than food or resource to humans. We have tortured, hunted and imprisoned animals since the beginning of time. Animal attacks are not something new. Newspapers are filled with reports of wildlife crimes. Sometimes, the interferences of man or animal in each other’s lives have severe consequences. There are species of animals which have gone extinct just because of habitat loss due to human interference. This Project is a small attempt by me to take up one such issue, namely Mongoose hair illegal trade, in which human activity has had severe impact on wildlife and weave up a narrative from it.
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Ziro: Then and Now
by Swati Addanki
This is a project undertaken to try and understand the mutual impact of people and the spaces they occupy on each other in India. The Apatani people have traditionally practiced agriculture, it is a rare opportunity to try and understand a civilization of people who have flourished for many hundreds of years with their own principles of economy and society and are now on the verge of a paradigm shift. The lives of the Apatani have been documented via visual ethnographic methods of sketches, photos and stories.
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Summer Internship Project
by Swati Addanki
This written document is an account of the work I did as an intern in Studio Eeksaurus. My primary aim with this internship was to understand the inner workings of an animation studio and improve my skills in the process. In the six weeks that I interned at the studio, I worked on the pre-production of an in-house animated film, from script to character design. I also worked on commercial ad films for Google Android which gave me an insight into the variety of projects the studio works on.
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Waiting Rooms: Some Observations
by Swati Addanki
Waiting rooms have long been considered extremely uneventful spaces. Railway station waiting rooms, hospital waiting rooms, the room outside the dentist's, long queues outside banks or the bench at the barber's shop, the idea was to expand on the kind of conversations and incidents that take place in these spaces. I was also keen to experiment with what one could do in a confined space. How people behave and interact with each other changes when you change the setting. While I have always been eager to observe and document people, I wanted to focus on what others did when put in a waiting room.
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Understanding Design Thinking & its implementation in Engineering Schools
by Vasundhara Agrawal
Design Methodology as the name suggests has been the standard work process followed by Designers across the world for generations. The effectivness of this methodology has inspired people from various other fields to incorporate it in their work process. Thus the journey of Design Methodology as a process to Design Thinking as a subject of study. The report intends to help users gain a better understanding of the term Design Thinking and its implementation. It explains the origin of the term and how it can be implemented in fields apart from core-design field like Management, Engineering, Medicine etc.
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Making Education Fun (A workshop on Gamification of Education)
by Vasundhara Agrawal
This project is a collaboration of Rajya Shiksha Kendra (Madhya Pradesh) and IDC. The aim of this project was to make education fun for kids. We started with studying and understanding the academic syllabus of primary schools followed by a discussion on the problem areas. Two primary areas maths and language were identified as the one requiring maximum attention. This report covers the gamification of the chapter of Simple Interest(SI) as in commercial mathematics concerning children of class five onwards. The calculation of SI boils down to the act of substitution on values in a given formula of PRT/100 but the proper explanation of the elements in the formula is often overlooked by the teacher as well as the students. The game explains the concept of a bank, borrowing, paying interest as well as taking care of ones savings. This game breaks down both the concept and the calculation into smaller fun steps such that the child learns in the eagerness of playing the game.
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Just Another Day - a film on women safety
by Vasundhara Agrawal
This project aims to understand the issue of female safety through a short animated film. The film intends to evoke a feeling of understanding and empathy towards the experiences women face in their everyday life. The film focuses not only on the physical aspect of safety but also on the mental aspect of safety for a woman. It portrays how the societal norms very often put so many restrictions on a woman that even doing very simple harmless everyday activities makes her feel hesitant and fearful. How one persons meaningless actions can affect anther’s mental stability. It portrays a women’s everyday fight with her concern for self-security. And also tries to explain how a simple action can make someone feel safe and secure. That the courage lies within and an act of bravery does not need an audience to applaud.
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Analyzing the narrative structure of the Ajanta paintings and finding analogues in the contemporary (graphic) storytelling
by Abhishek Verma
The project aims at the analysis of the structure of story-telling within the paintings that exists on the walls of Ajanta Caves. These paintings depict the stories based on the lives of ‘Boddhisatvas’, famous fable known as ‘Jatakas’. The canvases of the paintings are the walls inside the ‘Viharas’ (residency and the prayer halls for the Buddhists monks) and the paintings take the huge walls of the caves as their canvas, without obvious frames or panels.
If one looks at the paintings for the first time, it would be very difficult to follow a particular direction and read those stories in sequence. However, if guided though, one gets the sequence of events correctly going from top-down, right-left, left-right & bottom-top. So, this project aims at determining how those paintings could be analyzed or read in a particular order and derives different forms of narrative within the frame of wall and still gets those Stories correctly.
As these paintings were done between 1st-6th centuries A.D., we tried to follow analogies and their narrative mapping into the contemporary graphical novels and comic books.
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The Process of Image Making In Indian Tradition
by Girija Pravin Likhite
This project includes the documentation and comparative analysis of image making in Indian traditional art. It demonstrates the different grids used for creating the images of Gods, kings and sages along with other human figures. After studying various texts I learnt they were created in order to make a ready vocabulary and grammar of Indian art available for the artists in that era and also for further generations. These texts comprise of a good amount of information on image making, but all the information is very much verbal or descriptive and not illustrative. They talk about the technique but there are hardly any demonstrative images or examples available. In a way it is good as they encourage the reader to imagine and construct the image depending upon his understanding and imagination. In this project I have made an attempt to create illustrative references for various types of images given, based on the available descriptions. These descriptions vary from one text to another. I have also analysed some of the ancient sculptures on the basis of given systems of measurement, in order to understand the image making in Indian traditional art.
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Summer Internship Project
by Girija Pravin Likhite
This internship with Mr. Achyut Palav mainly includes study of calligraphy, in which I learnt two basic scripts which are Devnagari and Roman, plus vari[1]ous techniques and use of different tools for creating this art from Achyut sir himself. I also had the opportunity to work on some of the ongoing design projects in the Resonance designs and advertising, where I did character design, identity design, CD cover design, and so on. Most importantly after learning the art of calligraphy from Achyut sir, he wanted me to create some animation for him with the use of calligraphy, based on a poem by Achyut Palav himself. So, I also got an opportunity to use the art of calligraphy in my animation.
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Animated short film ‘Lantern’
by Girija Pravin Likhite
‘Old age and fear of death’ is the topic of the project .This report will give you a complete idea of why I chose this subject and how I went about devel[1]oping this project. I started with the research. As I chose this subject after seeing the fear of death that my granny faced on her death bed, I went back home gath[1]ered all her memories. Also went through experiences of other people in similar situations. Read a lot on near death experiences and fear. After which you will come across all the study that I did by watching various films related to my subject and also few not directly related but in many ways inspirational. Then you can go through all the concepts I came up with in order to develop the story and how the final story was developed gradually based on the selected con[1]cept. And then comes the storyboard. Which gives a complete idea along with the visual interpretation of my story. You will also get to see the character development and the concept art that was created while exploring the look and feel for the film. After finalizing on the look and feel of the animation I started working on the techniques to achieve the same. Here you will also get to know the step by step development in the tech[1]nique I have used in order to get the intended look to the film.
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A Perfect Date
by Girija Pravin Likhite
‘A Perfect Date’ is a clay animated short film. I would rather call it material animation because claymation is a very specific term, and along with clay, many other materials have been used to create the characters and set of this film. This film is based on a very simple phrase of life, "Grass is always greener on the other side of the fence". It is not only a phrase, but it is a very big part of human nature, and it can not be denied. A couple goes to a restaurant for a dinner date. They start finding things served on the other table more desirable than what they are having, and that is where the story starts. Due to this, they end up ruining their perfect date! Will they ever learn that grass always grows greener where it is watered more? Will they ever realise the value of what they have? After working on the concept and storyline, I wrote the script and developed the storyboard. Considering various situations and camera angles, concept art was developed. I thought of having a Japanese restaurant, and accordingly, I designed the set and built it using various materials. At the same time, all the characters were developed based on the character designs. After the set and characters were ready, the film was shot in the studio using a stop motion technique with the help of a digital SLR camera. The shoot was then taken on a computer and put on the time-line in order to make it into a movie along with the sound recording.
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Thanjavur Dolls - A Traditional toy of India
by Hannah Christopher
Dolls have existed since before the dawn of human civilization. They do not speak, but they are human-like in every other way. Prehistoric dolls might have been crudely forged from whatever material was available, easily fashioned into a desired likeness. So if stone or wood or clay or cloth or rubber and paper can be called flesh, well, they are pretty much living things in all. India has a glorious tradition of toys. The tradition of toys may have started in Harappa and Mohenjo-Daro or even before. They have thrown up a magnificent profusion of clay toys of considerable cleverness. These dolls are representations of a deity, with dolls playing a significant role in ceremonies and rituals. Historically speaking, dolls have taken on several different figures and a variety of unique forms. Traditionally, dolls have been considered toys for children. Presently, adults are collecting dolls as a hobby more than any other time in history. This is a report on primary explorations and data collections on Thanjavur dolls, which are one of the varieties that have their roots of origination in Tamil Nadu and those that speak a language understood and appreciated by both young and old alike.
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Amnesia: A short film on ‘The Myths of Childhood’
by Hannah Christopher
The thought of a wrinkled face, covered partly with white sari with blue border, brings a gentle smile in every face. The thought of a bald and half naked man, wearing spectacles would bring pride to every Indian. That is the effect of an everlasting identity. Identity marks the person. But what forms an identity, what sustains it, is a question of deep psychological understanding. It may be the costume as in Mother Teresa, the style as in Charlie Chaplin, the familiar phrases used as ‘The woods are lovely, dark and deep’ or the looks as in famous movie stars. If the survival of the fittest sustained humanity’s existence, I feel that the desire every man has, to create an impression, an identity is the reason which brings about every positive and negative action of a human. Memory helps to hold on to those actions, every thing we love, the things we are, the things we never want to lose.” It is also true that the value of identity of course is that so often with it comes purpose. The doer’ is merely a fiction added to the deed – the deed is everything. And if the doer is just a fiction, are we any different from those mythical characters ? Project 2 |Myths of Childhood | Abstract | 8 Life is a struggle; Half of it, to create an identity and the rest to maintain it. An identity once created, is next to impossible to destroy. And well this is one key point that every story teller plays around to get the story right. If you wake up at a different time, in a different place, you don’t wake a different person. This holds good with you, me and the lead character of my story too, who may be existing in the real world of every dreamer. How did he establish their identity? Did he ever exist? Well the answer is simple. “The day you stop believing is the day he stops coming” I have tried to implement in my story, some of the concepts that had been researched during my literature study. This story will speak of how myths and mythical characters have identity of their own, created over years by various people and through a range of events. It is about the memory loss of the lead character, who later assumes he is Big Foot. Unable to accomplish the tasks assigned for Big Foot, he ends in dejection. But his actual identity is so well known and established that in no time he figures out the truth of who he actually is. The story ends with him fulfilling his purpose of existence.
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Shades and Tones
by Hannah Christopher
Music is an art form whose medium is sound. The common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture. Music has been around since the dawn of time. From the first tribal dances to the newest and strangest methods being used, the origins of rhythm can also be traced back to the dawn of time. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle. To many people, in many cultures music is an important part of their way of life.
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Future of Game Design
by Kunal Parida
With the evolution of graphic media we have come across yet another important subject which has almost equal influence as well as importance in the vast marketing world of computer visuals and graphics. This medium is nothing new to us. We are very much aware of computer game arcades in present context. There is hardly any person we would have met who never played a video game in his life. The popularity of the medium cannot be ignored regarding old video game arcades to the modern home consoles and portable handheld units. Along with its popularity also comes the common misconception that these things are for kids and not for the domain of adults. But going by the immense amount of research available on all the above accusations, we will find that video games are more than just a few minute of escapist fun. Video games help in exercising the mind, developing strategies and builds team play in multiplayer games. This is not to say that video games should be played night and day, but to use it moderately like any other thing.
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Summer Internship Project at Tata Interactive
by Kunal Parida
Way to Earth is all about a bunch of four kids from a floating island called “HOPE” along with a sardar robot, are on their way in space exploring a series of unknown objects floating in space. Their super computer however doesn’t recognize the data of these floating objects which sparks the curiosity in these kid’s mind, in order to know about these objects more as well the source from which these things have been generated.
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In the land of Ashoka
by Kunal Parida
My short animation project is based on to show human emotion when he/she has done a sin[1]ful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment. My short animation project is based on to show human emotion when he/she has done a sinful act. It depends on the individual psychics whether the person feels guilty or has remorse after doing something terribly wrong according to our society. If a person commits any crime, he is made to feel the pain he gave others by giving him capital punishment.
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What Tu Du???
by Kunal Parida
My story revolves round a character and his name is ‘Tudu’, who consider himself as a looser in life and the damn care attitude of other people towards him. He blames this fate as well as unacceptable attitude of people due to his dark complexion and his big round nose. Due to his so called complexion based insecurities he has developed a self-imposed imagination where he measures the probability of different situations arising due to particular thought going in his mind. Insecurities like (a) Humiliation (b) Refusal (c) Butt of all jokes (e) Regrets creep in his mind whenever he is in verge of taking decision of any event he is going to involve.
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The shape and Texture of Political Cartooning in India
by Rakesh Nanda
Indian political cartoonists are a rather undocumented lot. While one finds an array of information about them scattered around in the electronic and print media, there is not one comprehensive resource outlining the lives and times of these interesting men and women. When one thinks of Indian cartoonists, very few names other than R.K.Laxman come to mind. True, he has easily been one of the most prolific exponents of the craft, but there are many others who deserve equal mention. Most of these people were literary giants in their own rights, winning various national and international accolades. Many of them have been actively involved in many other disciplines, from film making to doll manufacturing to social service, showcasing the great amount of creative energies abounding inside. All of them were certainly thinkers, commenting in their own unique way on various scenarios in the country and outside, slowly but surely contributing to social change. There is a great deal to learn from the lives of these cartoonists and the work they have done and the interesting takes that they have on social issues and life in general. The purpose of this paper is to attempt at introducing the reader to the more important names that have shaped the Indian cartooning tradition. It attempts to outline their achievements and works and some of the more interesting aspects of their lives. After going through this, the reader, hopefully, will have a better understanding of the shape and texture of the Indian cartooning scenario, of the people, newspapers , journals and institutes which define it and have shaped it. On a personal note, although it might not be comprehensive, it would be the kind of document I would liked to have come across while researching on Indian cartoonists.
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The Scintillating Kid
by Rakesh Nanda
This report attempts to illustrate the process of creation of my short film titled ' The Scintillating kid ', from initial concept to the final product. This film was done as my project 2 as part of my course requirements during the pursuance of my degree in Masters of Design at the Industrial Design Centre. It was a great learning experience and one hopes to use this knowledge and experience fruitfully in all upcoming projects.
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Coming Home
by Rakesh Nanda
This report attempts to illustrate the process of creation of my short film titled "Coming Home," from initial concept to the final product. This film was done as my project 3 as part of my course requirements during the pursuance of my degree in Masters of Design at the Industrial Design Centre. The project started as a sketchbook with the intent of gaining a better understanding of people and spaces surrounding us, but gradually evolved into a film. The film has been done with markers on a whiteboard, with the primary aim of capturing the life studied through the sketches. It tells the story of a man coming to terms with his reality. It was a great learning experience, and one hopes to use this knowledge and experience fruitfully in all upcoming projects.
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Science Fiction in Graphic novels
by Somnath Pal
The project is an attempt to define science fiction through a set of criteria formulated by assortment of various existing definitions and their further tweaking and restructuring. In addition it tries to classify a few existing (and widely considered) science fiction graphic novels through the guidelines formulated. The idea is to make certain guidelines for a stepwise classification of available science fiction graphic novels which helps facilitates further analysis of specific themes in such graphic novels. The project limits largely to the American comic book industry though it does touch upon briefly, the Indian and the Japanese comic book scenario.
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Silent Whispers
by Somnath Pal
“Silent Whispers” is a six page sequentially illustrated story. It was made after being inspired from various anthology Graphic novels like “Flight”, “Batman in black and white”, “Out of picture” etc. where a writer tries to follow the comic book format for shorter stories. However, such endeavours are more inclined towards artistic brilliance and have a lot of experimentation with style and medium, way beyond those seen in ordinary comic books. My story deals with the everyday ranting of a puppet, who assumes herself a dancer in a troop. It is with the narration that the inner yearnings of the character get revealed- a character who though perky and lively has now been retrained from the one thing she truly loved- her dance. In addition it gently titillates the reader to seek for something he truly desires. The overall mood of the story though mildly dark, is inviting because of the chirpiness of the character and her accentuated Hindi reactions between her broken English lines. However, it does not poke fun at her language or empathize it at any point. Instead it tries to indulge into it adding to the liveliness of her character.
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The Candy Tree
by Somnath Pal
‘The Candy Tree’ is a simple story of a little kid who invests all his efforts in a sleeveless notion. The story is not only representative of his genuine belief in the notion; it also reveals in his unbridled desperate pursuit. In addition, it embodies a certain disregard for the maturity of an adult thought process. Metrophorically, the film is a representation of one’s belief in one’s idea. It exhibits how an honest idea is nurtured, and protected despite the arguments of it being futile. It craves to support nihilistic pursuits by supporting the idea of how every action has a reaction- in this case the end twist where the child’s attempts bear fruit in a different world. The pursuit in the film also supports the notion of ‘phal’ or fruit to one’s ‘Karma’ or duty as described in one of the verses in the Gita, which essentially puts forward the idea of being committed to duty and not being driven by the fruit. The end twist is a homage to a child’s naivety; the child in the other world is representative of the joy he derived in the process, while the adult is a representative of discontent and dissatisfaction- one who is unable to realize the fruit.
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Vishwarakshak
by Somnath Pal
‘Viswarakshak’ follows the misadventures of a comic book superhero displaced into the real world. While a kid enjoys the comic book’s developing plot, the superhero makes valiant attempts to get back inside the comic book before the villain succeeds in his evil schemes. With subtle references to a few cultures that people of various classes relate to the film attempts to make allusions to the nature of the hero we idolize in our world, and reveals in the simplicity of a child’s understanding of the superhero. The film also commiserates the dilemma of such a superhero who finds himself a misfit in the other cultures.
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Documenting and analyzing children's stories written and illustrated by themselves
by Sukhada Rahalkar
Like the topic suggests, the main intention of the project was to give children a platform where they got the freedom to think, write, draw and express themselves through the medium of stories. My research revolves around studying and analyzing the stories the children write, to understand how they construct stories, their influences, inspirations, and difficulties faced while doing so. I also had to observe how they go about when asked to illustrate their own stories. Along with conducting workshops and interacting with children I did a brief survey of magazines, newspapers and other avenues that allow children to participate and provide them with a scope for creativity. Through my project I have tried to come up with different ways for encouraging children to write and draw their own stories both at personal level as well as on a larger scale.
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Disturbed: A short animation movie on Fear
by Sukhada Rahalkar
The theme i chose for my project is ‘Fear’. I always wanted to make a film on a topic or theme I really felt for or I really connected with. I believe the secret of good film making is the story that comes right out of the narrator’s heart. I always identified myself to be a big horror/thriller movie fanatic and I wanted my 1st film to belong to this genre. Naturally the first topic that came to my mind for my project was ‘Fear’. I enjoy these movies and I find fear very exciting. The thrill that comes while watching such movies can be sometimes spine-tingling and very heady. This elating experience is purely the reason why I chose Fear as my project topic. Through this project I aspire to evoke similar reaction amongst the viewers and learn the subtle characteristics of narrative style, treatment, ideas and reasons behind a successful horror/thriller films in terms of its effectiveness.
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The Boy and his Umbrella
by Sukhada Rahalkar
The short film “The boy and his Umbrella” is an exploration of relationship shared between a small child, his grandfather and a huge umbrella. The film is about a boy who is completely enthralled by the size of his grandfather’s umbrella and is eager to take it out in the rains, and the various events that occur while he is carrying out this mission. The film revolves around emotions of love, affection, disappointment, attachment and attraction and the ups and downs that one experiences with subtle overtones of humour. Style and treatment used. Since the roots for my project were my childhood I used the classic black and white editorial style illustration. The film is looks like moving illustrations.
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Man’s Dependency on Nature
by Vajra Pancharia
This project deals with two parts. The first is to understand man’s dependency on nature. How is man always trying to break the cycle and create an imbalance in nature in various conscious and indirect ways? Pollution, population, deforestation, and poaching of animals are few among them. Hunting animals for various purposes has created a state of near-extinction for various species, including tigers. Our focus is to try to represent this thought of man’s dependency on nature through a scenario of a tiger being hunted down. For this, we are using various mediums to present the idea in its most effective manner. The second part of this project is to understand how multiple ideas can be generated from the same content by shuffling the parts of the story.
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HUNGER: The story of a prisoner
by Vajra Pancharia
The inspiration of this project was from a story of drought struck village in Rajasthan and how in a family, the mother is forced to eat her own child and from other book of Jewish holocaust and Viktor Frankl’s book ‘man’s’ search for meaning. Hunger is vast topic and to touch into any area is a swim in deep waters. Researched on the biological reasons for hunger and what happens to a person in case of extreme starvation. The plot of the story was hunger hallucinations of a prisoner and how his hunger for food becomes his hunger for freedom. And the journey of a man through the various psychological phases when he is put through the worst living conditions in a prison.
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THE ONLY ONE
by Vajra Pancharia
The project deals with the 2012 myth, where the world comes to an end, due to climatic changes. We are aware of various climatic changes happening around us which will lead to the end .but as predicted by Mayan civilization; Dec 21, 2012 is the doomsday. So my idea behind making this film was to explore ones struggle with inner self ,what would a person do if he comes to know about this situation. The story revolves around a character that comes to know about this situation and chooses his own way to save his life. He finds the solution in god. He goes spiritual and finally he is the only one to survive, but is he the only one? The objective of the film was to explore situational humor and explore on good character animation. In this film we experience the state of mind of the person and his choice of path to save his life and whether He makes the right choice or not.
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Interactive Comics: A Study
by Dixa Barooah
Interactive books are a subgenre of literature that require participation by the reader. Reader interaction is vital to the progression of the story. Interactive books engage the reader and pull them into the story. This includes books that incorporate the use of modern technology or computerised books. This medium of storytelling allows the reader to dive into the story in more ways than one. The outcome is not always fixed, and it can vary as per the decisions made by the reader. Interactive comics grab hold of the reader’s attention by involving their senses. Readers must use multiple senses to participate in the story. Some examples of multi-sensory interactive books include touch and feel books, pop-up books, hidden object books, books that readers can respond to, digital books, colouring books, and game books.
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Summer Internship at Hop Motion Animation Studio
by Dixa Barooah
Hop Motion Studios is an efficient studio when it comes to handling projects both in India and internationally. In the entire duration of one month. Over the four-week period, our work was neatly divided into easy-to-understand sections, and work was given depending on how much we had learned. For the time being, Hop Motion was working on three live projects. The main one being Choti Anandi for Colours TV. They were also working on WWE Camp and their own web series called Modern Activity. We got a chance to learn the software tools used in the above animations and were also given enough time to experiment with the software we learned. We got to work on a few shots that have simple animation, prop making, shadows, and finalising animation shots. We were treated as an important part of the production team. The COO made sure he conducted meetings and get-togethers at regular intervals to monitor our progress, assign new work, and explain certain processes. He made sure we had no doubts along the way and made sure to inquire after us if there was anything else or anything extra we wanted to learn. We were explained in detail the software features, project cycles, animation flow, background art, layout designs, prob designs, and library making. After we were finally done with the whole internship, we were skillfully equipped enough to be absorbed into any company’s production team.
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The Quest
by Dixa Barooah
As a kid, I had always drawn inspiration from wonderful master storytellers and writers. Alice in Wonderland, The Wizard of Oz, The Nightmare Before Christmas, and Alice Through the Looking Glass were just a few of them. Over time, I came to realise that they all have a genre in common. They all talk about a journey that they have undergone. A journey of self-discovery and doubt They come out as some new Adventure Quest. because the journey is exciting. Be it self-realization or self-transformation, be it physically or mentally, Can create a lasting impression on the audience. Also, it gives me a huge opportunity, as a storyteller, to showcase my art and skills in telling the most visually rich story ever.
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Storyboarding and Animation Techniques for Storytelling in 360 Degrees
by Gokul C. J.
Virtual reality has been receiving a wide audience, not just in the commercial scene but also from household consumers. The immersive experience that the medium can of[1]fer has accelerated the growth of the same in visual storytelling, whether it be live-action or animation. The use of a Head Mounted Display (HMD) for viewing purposes has the constraint of limiting the audience within its field of view, and anything that happens in the story has to be experienced by the viewer in real time and with realism, and it should ensure that the audience should not lose track of where to look so that the action is never missed out. This can be achieved through proper storyboarding. The progress of the VR story is different when compared to a normal short film or movie. The audience’s presence and interaction define the next action in the story if it is an interactive story, and if it is a 360° video, the audience needs to know where the action is going to take place so that the entire story is unfolded without confusion. The way a storyboard is done for a VR story is not the same as that followed for a regular frame-based movie. The storyboard artist needs to take the utmost care about the entire 360° of the environment and ensure that the whole set is present and scripted. The actions and triggers should be carefully planned before executing the story. This paper deals with the studies conducted on the topic of storyboarding and animation for VR.
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Summer Internship at Hop Motion Animation Studio
by Gokul C. J.

HopMotion Studios is a full-service digital 2D animation studio engaged in creating broadcast-quality content for Indian as well as international clients. Founded by Anish Patel, Carmen Martinez, and Neel Lukkani, the studio has 5000 sq. ft. of studio space in the heart of Mumbai. The studio consists of script writers, pre-production artists, storyboarders, animators, and video editors. The major works of the studio include the ongoing television series Chhoti Anandi and webseries like Modern Activity, Kung Fu Singh, Ninja Patel, etc. The studio also works on international projects like CampWWE.

My internship project began with an introduction to the basic work processes in the industry. It was followed by the familiarisation of the software tools used within the studio. Each working day spanned a total duration of 9 hours, during which I found time to learn and experiment with the software tools and got to do the work related to the ongoing projects. The work was divided in such a way that the first half of the project period was utilised in performing the basic understanding of the software, Toon Boom Harmony, and the latter half included the work on certain ongoing projects of the studio, namely creating props and finalising the animated shots. Regular meetings were done with the team leads, which helped in understanding the features of the software, the project cycle, the animation flow, and the background art. Overall, my tenure working in the studio has equipped me with an understanding of the animation studio’s business processes and animation processes.

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Beyond: Exploring Sci-fi
by Gokul C. J.
The concept of "Wow!" signals has been intriguing to the science world since its discovery in 1977. The only possible explanation that has not been ruled out for the strange phenomena are unexplained causes, which also include acts of extraterrestrial intelligence. With this idea in mind, the story was developed and the film was made. The final product of a short film goes through various steps, from the first idea to the final animation. This report lines up the processes that went into it, the problems that were encountered, and the output that was achieved through months of preparation and refinement.
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Storyboarding and Animation Techniques for Storytelling in 360 Degrees
by Himanshu Jyoti Hazarika

Virtual reality has been receiving a wide audience, not just in the commercial scene but also from household consumers. The immersive experience that the medium can offer has accelerated the growth of visual storytelling, whether it be live-action or animation. The use of a Head Mounted Display (HMD) for viewing purposes has the constraint of limiting the audience within its field of view, and anything that happens in the story has to be experienced by the viewer in real time and with realism, and it should ensure that the audience should not lose track of where to look so that the action is never missed out. This can be achieved through proper storyboarding.

The progress of the VR story is different when compared to a normal short film or movie. The audience’s presence and interaction define the next action in the story if it is an interactive story, and if it is a 360° video, the audience needs to know where the action is going to take place so that the entire story is unfolded without confusion. The way a storyboard is done for a VR story is not the same as that being followed for a regular frame-based movie. The storyboard artist needs to take the utmost care about the entire 360° of the environment and ensure that the whole set is present and scripted. The actions and triggers should be carefully planned before executing the story. This paper deals with the studies conducted on the topic of storyboarding and animation for VR.

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Summer Internship at The Walt Disney Company
by Himanshu Jyoti Hazarika

The project first started with understanding the characters, their stories, the inspirations behind them, their lines of franchise, their businesses, and the journey of Disney so far and how it became a leading player in the entertainment industry. It was really helpful to understand the core value behind every franchise in order to retell and extend their stories. At present, Disney not only deals with their own characters and stories but has also acquired other studios and media houses like Pixar, Marvel, Lucas Films, and UTV Software Communications. Thus, the role of its subsidiaries like Disney Consumer Products and Interactive Media is to extend these stories through other products. Since all its franchises have different design languages and cater to different groups of audience, it becomes very important to maintain a balance and relation among them without altering the original story.

After studying the stories and characters of Disney, Pixar, Marvel, and Star Wars, the project was followed by a study of existing Disney Stores and Disney Licence Stores all over the world, both their global and local presence. Also, other subsidiaries like Disney Parks & Resorts and Media Networks have been studied to understand how they are using storytelling in their products. During this, it has been observed that they used both methods of extending the existing stories and telling new stories. For example, "Pirates of the Caribbean" was initially a concept for Disney parks, but later it was adapted into a film and game. This study helped with brainstorming and concept generation for the new retail space.

The next phase of the project included a user study, market analysis, understanding and setting a target audience, and a market visit to Disney Licencing Stores. Upon doing all these, goals have been set and followed by the generation of various user scenarios and personas. All the outcomes and findings, design concepts, and themes have been discussed with business heads and vendors. The final phase includes trying to implement new media, interactive installations, and digital solutions for creating a new retail experience. Which involves the study, evaluation, and redesign of various existing interactive products. Also implementing and extending their stories through virtual and augmented reality.

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Nested Storytelling
by Himanshu Jyoti Hazarika

Nested stories are stories within a story. In such a narrative, it can have any number of stories, sub-stories, and secondary stories, and any of these can further have its own plots and sub-plots. Nested stories have been present among us for centuries and can be easily seen in books, movies, TV series, plays, and so on. However, the method of nested loops is used in therapies and persuasive techniques as well.

If we see the common structure of it, sub-stories are often related to a higher-level or main story, but not necessarily directly. Sub-stories can be completely different also, or they might add detail about the back story, providing depth and reason for the main storyline, for example through the use of flashbacks or sometimes flashforwards.

So what is unique about such narratives? It has usually been seen that people become more and more involved in such stories. Using nested stories is effective in drawing the audience in, engaging them in listening, and blocking obstructions from the outside, as they tend to focus more and more on keeping all pieces together and connected. And this ultimately builds up their curiosity. It is really important to complete all stories and give them a reasonable amount of time for setting up, as if all stories have different characters, they might need separate time for buildup or they might be introduced in previous or next stories.

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Flower-sellers in Varanasi
by Mayur Khadse

My DRS location was the spiritual capital of India, Varanasi, also known as Banaras or Kashi in Uttar Pradesh. Varanasi is a city on the banks of the river Ganga. I did not decide before hand what my research would be, but I chose to select my topic around the river.

I read about Varanasi on the internet and got an idea about the city. Also, I read about the Ghats and the art of Varanasi. I decided to find my topic around the arts and the river Ganga.

As I stepped into Varanasi, I could feel the different lifestyles of the people. I spent the whole day observing the ghats and Artis. And during the arti at Dashashwamedh Ghat in the evening, I found many children selling flowers to all, including foreigners and Indians from different states. Those children spoke English and many other foreign languages. I was mesmerised by this. And this is how I found my topic for the design research seminar.

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Relations are Important
by Mayur Khadse

Once in 2015, when I was travelling by train, I saw a girl begging. She asked me as well. But I refused to give her money like I always do. Instead, I offered food to her. While she was eating, I realised one thing about my life. She was eating. She was enjoying the taste of her sandwich (a bread omelette), and all the food was going into her stomach, but it was me who felt satisfied by looking at her. That moment, I realised how help works, and that day, I felt that everyone is bonded with one another.

Being observant, I have realised that my generation is going haywire. All are running after careers, money, and all the materialistic things in the world, trying to find happiness and completeness in their lives. I also realised that this generation behaves well but not from the heart. The worst part of this is that it's happening on a large scale, so it doesn't feel wrong to anyone.

All these thoughts together gave me a boost for my movie topic. I am deeply motivated to make this movie because I still remember the feelings I had on the train. Through my story, I want to give them a glimpse of what it is like to develop a relationship with another human being.

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The Khovar and the Sohrai
by Nishant Venketesh

The murals that we see on the public walls of the city are done by tribal artists. The murals are classified into two basic types. One is the Khovar, and the other is the Sohrai. In simple terms, Khovar is the one that is black and white, whereas Sohrai has all the colours. Both the Khovar and the Sohrai show different forms of birds and animals. The most admirable feature of these art styles is that they are not repetitive. One won’t find the same painting again because the artists don't paint it again. And, also, they don’t copy their pictures, so they are used to drawing pictures that are unique in their content and composition.

Khovar is an art form that has been practised for years by the tribal people of Jharkhand. It is not an art for men. It is only practised by the women in the villages. They paint their mud houses this way on the occasion of marriages. The word Khovar means the bridal cave. The art derived its name Khovar when a bridal couple was sent to spend their nuptial night in the forest khovar. They observed the paintings of the cave symbols and drew the same in the interiors. From then on, the tradition of painting the houses during marriages has continued among the tribal women. It has been practised in the spirit of sacred art for years.

Sohrai is an evolved form of Khovar. The women of the Kurmi tribe are skilled and known for these paintings. During the months of October and November, the women begin painting their wall houses in the name of Ghar Rangna. Their prime preparation for the festival of Diwali includes painting the houses with Sohrai paintings.

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Summer Internship at SSVAD. Santiniketan
by Nishant Venketesh
This project is all about my learning from a place in West Bengal called Santiniketan. The aim of this project is to become familiar with the basics of sculpting and understand the nature of different materials used for sculpting. I started by visiting the college, Kala Bhavan, for the first few days. Kala Bhavan happens to be among the country’s best art colleges and was established by Rabindranath Tagore way back in 1919. The degree show of the students was being held at that time, and I was fortunate enough to interact with the students and be able to learn from the enthusiastic people in my age group. My purpose of visit was to understand art in depth from the professor in Kala Bhavan and come up with some experiments of my own as a reflection of my learning.
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Khoj
by Nishant Venketesh

Being a fan of Sherlock Holmes, I was very keen to make an animation film that revolves around crime and investigation. I had watched other crime fiction movies and knew it was a challenge to create one, especially if it was going to be a short animated film. I was very hazy about the idea and the story of the film at the earlier stages of my story construction. I wanted the crime in the story to be no less than a murder. I wanted my film to have an intense story, and a crime such as murder was what I wanted my characters to get involved in.

Crime stories are usually of two types, one being the Who-done it and the other, How-to-catch-them. Who-done-it stories have a crime that has probably occurred during or before the story, and the objective of the protagonist becomes to find the culprit among the suspects. The entire story shows elements of investigation, interrogation, and other activities of the sleuth. His acumen and his methods of deduction become the source of entertainment for the audience. But, in these kinds of story types, the main issue becomes the demand of the script. It would require some time to develop the characters in the movie and then reveal the true identity of one or more characters in the film. And such construction doesn’t suffice for the demands of a short animated film. A five- to ten-minute movie with such stories often becomes predictable.

I wanted the movie to have a protagonist who solves crime cases like jigsaw puzzles and an antagonist who is always a step ahead of the protagonist. The more strength one gives to the antagonist, the more the protagonist struggles, and subsequently, his reinforcement and his victory become things of interest to watch.

I looked at the other half of the crime fiction stories, which come under the ‘How to Catch Them category. Here, the protagonist and the audience are pretty much aware of the crime that is about to happen, but the challenge is to stop the crime from happening. The details are gradually revealed to the audience as the detective goes deep into his investigation and finds out what’s about to happen. These stories very well suit the structure of a short film.

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Indian Miniature Based Animation
by Ragini Ranjana

The objective of this research project was to study and understand Indian miniature painting as an exploration of an animation style for a narrative set in a similar period. These paintings depict the royal grandeur of rulers, their court pursuits and pleasures, celebrations, and social delicacy with intricate details and vivid colour. Each painting has its own world of fantasy. So, a glimpse and pertinent observation are needed to arrive at a working method for animation. As a deliverable of this project, a short animation needed to be made in accordance with the already existing and selected Indian miniature painting.

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Summer Internship at Studio Eeksaurus
by Ragini Ranjana

This summer I worked under Studio Eeksaurus Production Pvt. Ltd., which is a leading advertising firm working in both live action and animated advertisements and films. During the incumbency of a month, I worked closely with the Eeksaurus team headed by Mr. E. Suresh and Nilima on three of their projects: Tokari, Indian musical instruments, and the Pepper Fry campaign. For the first two weeks, I attended the Tokari stop-motion production. It was a short animation film about a slum girl. Our second project was the pre-production of an in-house film series on Indian musical instruments, which got paused by a quick advertising campaign by Pepperfry. I worked on the pre-production and production parts of the campaign and handled the costume design department.

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Menstruation
by Ragini Ranjana

Menstruation is a common biological process that every woman has to go through in her life. Unlike other human physiological processes (i.e., digestion, respiration, and excretion), it does not start with our birth. It happens after a certain age, which differs from person to person but generally is between 9 and 10 years for women. This stage of human life is called adolescence, and its starting point is called reaching puberty. It is a phase that differentiates a woman from a man. When a girl reaches puberty, she starts menstruating.

But if menstruation is such a biological, universal, and usual process, why don’t most women talk about it? Why are girls and boys reaching puberty unaware of the changes going on in their bodies? And if they know, why do they hesitate to talk about it? Generally, boys are kept in the dark, and girls, if they talk, do it in closed groups in hushed tones and use slang like ‘down’ or 'chums. If we are that uncomfortable talking about the universal process of menstruation, there must be a strong reason behind it. So what’s that reason?

The reason is our attitude towards menstruation. We take it as a process about which we should not talk openly. When girls reach puberty and experience their first menstruation, they are mostly worried because of the pain and blood associated with the process. At that time, we make them more scared by treating them differently and sometimes telling them not to share this with certain people. In some households, they are bound by rules and practises that have been followed for generations without questioning, which kind of strengthens their belief that it is something that needs to be hidden. All this leads to creating a feeling of shame, embarrassment, and indignity around it. This continues even when they grow up and start working. We generally work during our periods, which is okay as long as we don’t ignore our body's health. Sometimes we end up asking for leave, but the reason for it is never given as menstruation. We end up saying "We are not well". And also, we lose our sick leave for something that is not a sickness. Unwillingness to talk about it also results in unhygienic menstrual management, leading to infection and health problems.

Our attitude towards menstruation is strongly influenced by social and cultural practices. The problem surrounding menstrual health lies in a woman’s attitude towards her periods and her unwillingness and shame to talk about it. So, if she doesn’t feel good about herself, she will not consider herself worthy of care and necessary hygiene during menstruation.

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Analysis of Illustrations in School Textbooks
by Raj Laxmi Soy

You’ve probably heard the famous saying, "A picture is worth a thousand words." This phrase is especially true when talking about the importance of illustrations in books. Though the words of the text are important, illustrations are like the glue that can help hold the attention of the reader. Illustrations are essential elements of any language course book. It provides a universal language.

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Summer Internship at Hop Motion Animation Studio
by Raj Laxmi Soy

This report is a short description of my four-week internship, carried out as a compulsory component of the M.Des. course. The internship was carried out at Hopmotion Studios in May 2016. Since I am interested in animation, the work was concentrated on character animation, rigging, colouring, and layering. It also provided the experience of working in an animation studio.

Hopmotion is a digital 2D animation studio engaged in creating broadcast-quality content for clients in India and around the world. Other works include the TV animated series Choti Anandi. During this period at the Hopmotion studios, we got hands-on experience with many job roles. We also got the chance to work on the live project, which included character animation and prop creation.

The following text contains my activities that have contributed to achieving my stated objectives. In the following chapter, a description of the organisation Hopmotion and its activities is given. After this, a reflection on my functioning and the learning goals achieved during the internship are described. Finally, I give a conclusion on the internship experience according to my learnings.

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Overcoming Internal-Conflicts
by Raj Laxmi Soy

Internal conflicts are the clashes or unrest going on among common, similar, parallel, or related entities. Unlike external conflicts, no other force or pressure is being applied to the individual or group undergoing it. In cases of internal conflicts, the dilemma posed by the conflict is usually some ethical or emotional question. Indicators of internal conflict would be a character’s hesitation or self-posing questions like "What did I do wrong?" (Rector, Melissa. "Conflict in Literature". 2008-12-02.)

For my study, I have considered the conflicts around an individual, not any group or community. Internal conflicts are very complicated by nature and sometimes very difficult to overcome. It can be a very small one, like making a decision about the colour of a dress, or maybe as complex as making a decision about career choices or choosing a life partner.

Regardless of the sensitivity of the conflict, it eventually affects the person's decision-making ability in the context of the issue. Always, such conflicts bring stress and a sense of fear, which in turn make a person doubt their decision-making abilities in general.

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Visual Ethnography: Stone Craftsmen Of Thirupuramkundrum
by Gnana Selvam

Tamil civilization is among the oldest in the world. Pandyan, Chera, and Chola dynasties ruled Tamilakkam (Tamil Nadu), and together they shaped Tamilakkam with a distinct culture, tradition, and language, contributing to the progress of Sangam literature, which is considered among the oldest of the world's literature. Marutham refers to the type of vista of the Sangam age (300 BCE–300 CE), and the name Madurai was derived from the word Marutham. Madurai is also referred to as Koodal, which aptly translates to a congregation or assembly of scholars, pointing out the three Tamil Sangams held at Madurai.

With rice as the primary crop, Madurai was traditionally an agrarian society. To increase the revenue from agriculture, the regions with black soil in Madurai district were introduced to cotton crop cultivation during the Nayakar rule in the 16th century. Fast forwarding several centuries, Madurai city is the administrative headquarters of Madurai district and is the second most populous city in Tamil Nadu.

The year 1991 marked the liberalisation of the Indian economy, and this was attributed to the arrival of small-scale industries. The industrialization of Madurai increased employment across the district. The city is now the abode of various chemical, granite, rubber, and automobile manufacturing industries. Madurai has shaped itself as a second-tier city for information technology.

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Revisiting Ajanta
by Gnana Selvam

Ajanta, a UNESCO world heritage site, has inspired whole generations of painters and sculptors and had a great impact on modern painting. But over the past few centuries, it fell from grace, and the Revisiting Ajanta project is helping to restore it.

The project aims at producing an animated film on the life of Buddha, staying true to the paintings by using techniques such as OHPI acrylic puppetry and Paint on Glass animation. Although paint on glass and Ohp acrylic puppetry each present their own set of obstacles, they have also paved the way for various exploratory roads, and the results of this are interesting and vibrant.

Although the exploratory road seems obscure and vague at the beginning, it sparks crazy ideas and astounding results if pursued. This is what I took away from this project.

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Children and War
by Gnana Selvam

Neither do I want to glorify war and its necessity, nor do I want to portray it as an act of vengeance (which might even involve pillaging, raping, and murdering). What I want to show is war from a civilian's point of view, where civilians have little say in the decision-making of the government or state that goes to war but suffer the consequences anyway. Their lives are displaced, and the lives of their loved ones are lost.

There is a constant displacement of civilians fleeing war; some are internally displaced while others flee their homes all together; they move from the warm and familiar to the cold and unwelcoming. They trade everything they have for the chance of survival and the safety of their children. Most of them face xenophobia.

A constant reminder of war echoes throughout their lives, and they are burdened every day with survivor's guilt. The worst affected are the children, who are clueless as to why this is all happening. Traumatised by every aspect of war, their early years of playfulness and joy turn into a never-ending trial for survival and a nightmare of a life. Most hardly make it through, and those who do are scarred beyond recognition for the rest of their lives. The child's rights are violated, especially in the case of the orphans of war. Thousands of them are stranded and straying in the conflict zone, left to fend for themselves. They are subjected to innumerable social evils such as child labour, human trafficking, the organ trade, etc. Some of them are saved from the clutches of war, while the rest succumb to its flames. Childhood is lost. Lives are lost. Hope? I think despair is preceded and succeeded by hope. The Children of War are little bits of sunshine in the dark winter days; they bring joy to all those who surround them. They cope in very peculiar yet inventive ways. They can find joy in the darkest of hours if they are given a little chance to shine. And they shine brightly, bringing light to what is left of humanity. My film is inspired by these flowers of war, who are to be protected.

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Children and War
by Gnana Selvam

Neither do I want to glorify war and its necessity, nor do I want to portray it as an act of vengeance (which might even involve pillaging, raping, and murdering). What I want to show is war from a civilian's point of view, where civilians have little say in the decision-making of the government or state that goes to war but suffer the consequences anyway. Their lives are displaced, and the lives of their loved ones are lost.

There is a constant displacement of civilians fleeing war; some are internally displaced while others flee their homes all together; they move from the warm and familiar to the cold and unwelcoming. They trade everything they have for the chance of survival and the safety of their children. Most of them face xenophobia.

A constant reminder of war echoes throughout their lives, and they are burdened every day with survivor's guilt. The worst affected are the children, who are clueless as to why this is all happening. Traumatised by every aspect of war, their early years of playfulness and joy turn into a never-ending trial for survival and a nightmare of a life. Most hardly make it through, and those who do are scarred beyond recognition for the rest of their lives. The child's rights are violated, especially in the case of the orphans of war. Thousands of them are stranded and straying in the conflict zone, left to fend for themselves. They are subjected to innumerable social evils such as child labour, human trafficking, the organ trade, etc. Some of them are saved from the clutches of war, while the rest succumb to its flames. Childhood is lost. Lives are lost. Hope? I think despair is preceded and succeeded by hope. The Children of War are little bits of sunshine in the dark winter days; they bring joy to all those who surround them. They cope in very peculiar yet inventive ways. They can find joy in the darkest of hours if they are given a little chance to shine. And they shine brightly, bringing light to what is left of humanity. My film is inspired by these flowers of war, who are to be protected.

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Analysing Indian Superhero Comics in Accordance with Comic Theories
by Udbhav Jain

This study is intended to study the text-image relationship in the context of Indian superhero comic books. Moving along the line of comic book theories that have already been established by authors Will Eisner and Scott McCloud, a selected number of Indian comic books are analysed. Any further patterns from those analyses are also recorded.

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Summer Internship under CLIx program in Tata Institute of Social Sciences(TISS)
by Udbhav Jain

The Connected Learning Initiative (CLIx) is the outcome of a collaboration between the Tata Trusts (India), the Massachusetts Institute of Technology (MIT, Cambridge, Mass., USA), and the Tata Institute of Social Sciences (TISS, Mumbai, India). CLIx has been created to provide young people from underserved communities opportunities for participation in quality education offerings through the meaningful integration of technology.

CLIx is geared to provide engaging, hands-on learning experiences in mathematics, three science subjects, communicative English, and digital literacy through the i2C (Invitation to CLIx) platform, integrated with value education and skills relevant to the 21st century.

In the first phase, these resources are being offered to students of government secondary schools in the four Indian states of Chhattisgarh, Mizoram, Rajasthan, and Telangana in their respective regional languages.

As a platform for innovation in education, CLIx also supports the professional development of in-service teachers, making substantial contributions to teacher education in Indian languages. Challenges facing students from rural areas who manage to reach high school tend to include weak foundations laid in primary school, an unavailability of resources in their own languages, isolation and poor access to learning opportunities, and a lack of qualified teachers, particularly in math, science, and English. In this context, CLIx addresses both curricular content and pedagogical approaches to work with students and teachers and deliver quality solutions at scale.

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Experimental Animation
by Udbhav Jain

Experimental animation, as a keyword, is a new age genre of animation as compared with the already existing ones, i.e., 2D, 3D, traditional, stop-motion, and motion graphics. By definition, it refers to any animation that employs a methodology different from the traditional or well-established ones. Actually, there are no defined peripheries of the genre, as it largely depends on the idea and the way of implementation. Experimental animation can use a new method entirely or use the existing ones in a different light. That makes experimental animation a genre of negation, such that whatever doesn’t fall in any other category falls here. Even the traditional techniques were experimental when they were first tried out, and many of the established experimental techniques have now become too common.

As a genre or a field, experimental animation spreads over a far wider area than one can cover in an academic project. My motive for the project was to study as many experimental techniques as the semester would allow and see in what ways I could modify and/or hybridise them, and if in that way the combined style could emerge as something new.

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Experimental Animation
by Udbhav Jain

Experimental animation, as a keyword, is a new age genre of animation as compared with the already existing ones, i.e., 2D, 3D, traditional, stop-motion, and motion graphics. By definition, it refers to any animation that employs a methodology different from the traditional or well-established ones. Actually, there are no defined peripheries of the genre, as it largely depends on the idea and the way of implementation. Experimental animation can use a new method entirely or use the existing ones in a different light. That makes experimental animation a genre of negation, such that whatever doesn’t fall in any other category falls here. Even the traditional techniques were experimental when they were first tried out, and many of the established experimental techniques have now become too common.

As a genre or a field, experimental animation spreads over a far wider area than one can cover in an academic project. My motive for the project was to study as many experimental techniques as the semester would allow and see in what ways I could modify and/or hybridise them, and if in that way the combined style could emerge as something new.

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Bhagwaan bananewale insaan
by Umesh D. Wagh

The art of stone carvings and sculptures has been known for ages. It can be in the form of god sculptures that are being worshipped, or it can be in the form of decorative or other product-based designs. The beauty and the hard work with which these amazing artefacts are made make them immortal. And though they are manmade, we can still feel their naturalness when we look at them or touch them.

During the period of my research, I experienced the same feeling while witnessing these beautiful creations and observing this extraordinary process of making these amazing artefacts. I spent almost a month with the stone carving artists at Bhanashivare and Newasa in the state of Maharashtra.

But at the same time, I could get an insight into the other side of this art. Similar to any other natural materials and hardworking processes, it has also been replaced by newer materials and newer technologies, which have immensely affected the lives of the artisans and made this astonishing art almost disappear.

So, along with observing the beauty of these artefacts and the skills of the artisans, I also observed the current condition of the craft and community. After lots of formal and informal conversations with the artisans, I got to know their views on the craft and its current condition.

And simultaneously, I was also thinking about how designers can participate in making this art immortal again.

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Summer Internship at Hop Motion Animation Studio
by Umesh D. Wagh

The project started with the introduction and study of already ongoing work in the studio, which helped me understand the work culture and the animation style of the studio.

It then led to an understanding of the tools or software that were being used in the studio. We were given some basic exercises in order to get our hands on the software, mainly Toon Boom Harmony.

During the 1st phase (the first 15 days) of our internship period, we studied and tried the basic tools at each stage, and in the 2nd phase, we worked on some of the shots in the live projects. After basic training by the project leads, we were exposed to the animation process that they follow. Some tasks at each of the stages in the animation process were assigned to us in order to understand each stage clearly.

We also got to know about the management and business processes followed by the studio through regular meetings with the leads.

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Unconditional Love
by Umesh D. Wagh

"There is no power on earth like unconditional love." - Warren Buffett

In our day-to-day lives, we interact with lots of people around us, differently with each person. Sometimes they are the ones we care for, our loved ones, and sometimes they are just the people around. Many times, we just forget that these people are also the loved ones of someone else. Can there be the same kind of interaction between us and these other people too? Can there be the same feelings of love for everyone, even though he or she might not be "beneficial" for us in the future?

My film is about loving unconditionally and spreading unconditional love in this busy world. Even if anyone is behaving negatively towards you, your positive response to such behaviour can change that person. It may take time, but the change will happen.

This magnificent planet is filled with opportunities to experience love, respect, and joy. When we, as individuals, realise our potential to love unconditionally, we transform ourselves and the planet at the same time. The choice is ours to create a world of joy and happiness, love, and goodwill!

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Unconditional Love
by Umesh D. Wagh

"There is no power on earth like unconditional love." - Warren Buffett

In our day-to-day lives, we interact with lots of people around us, differently with each person. Sometimes they are the ones we care for, our loved ones, and sometimes they are just the people around. Many times, we just forget that these people are also the loved ones of someone else. Can there be the same kind of interaction between us and these other people too? Can there be the same feelings of love for everyone, even though he or she might not be "beneficial" for us in the future?

My film is about loving unconditionally and spreading unconditional love in this busy world. Even if anyone is behaving negatively towards you, your positive response to such behaviour can change that person. It may take time, but the change will happen.

This magnificent planet is filled with opportunities to experience love, respect, and joy. When we, as individuals, realise our potential to love unconditionally, we transform ourselves and the planet at the same time. The choice is ours to create a world of joy and happiness, love, and goodwill!

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Game Engines- A Comparative Study
by Gayathri M. Jeaks

Game design and development is a fascinating field that entwines the artistic, storytelling, and technical aspects of visual storytelling. It is a true storytelling platform where the audience is directly involved in the storytelling process. Its scope encompasses a broad spectrum of artistic and technical abilities and, hence, becomes a little intimidating. Any animator or a visual artist who wants to get into game design and development gets lost in the vastness of the domain. But with the advent of new and improved utilities to aid artists and programmers alike, developing a game has been easier than ever before. Equipped with the necessary skills, it is possible for an individual or a small team to develop an incredibly sophisticated and enjoyable game in a reasonable amount of time.

The report provides information on game design and development, the types of games, and game engines. As the game engines lie at the heart of the game development process, I have tried to understand them to a certain extent to equip myself with the necessary information to identify the best engines to use for the kind of games that I would want to develop.

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Summer Internship at Studio Eeksaurus Pvt. Ltd.
by Gayathri M. Jeaks

Studio Eeksaurus Pvt. Ltd. is a multi-platform production and entertainment company based in Santa Cruz, Mumbai, with an in-house animation studio. The studio is a premiere ad film production company whose expertise includes making films using 2D animation, 3D animation, claymation, stop motion, and live action, as well as working on scripts, storyboards, animatics, character, and concept designs. Studio Eeksaurus has been around for more than 2 years, with more than 70 films to its credit, and has won more than 20 international and national awards for its work.

During the duration of my internship, I was exposed to the pre-production and production stages of projects. I was involved with concept generation, character design, storyboarding and animatics, clean-up, and creating supers for in-house projects. The projects were mainly live in-house projects, so I had to adhere to strict deadlines and produce results based on the feedback that I got. It also gave me an insight into the production pipeline of the studio.

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Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
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Capturing the Grace of Childhood Innocence Reflections on the Development Process
by Gayathri M. Jeaks
When I was a little kid, I used to pretend to play a lot. I used to be a hero who saved the world or a kid who went to school who was chased by a Tyrannosaurus rex. Dinosaurs existed like cows for me; around every corner, there was one waiting to devour me. I used to imagine all kinds of things too, like spiders being monsters and pickles being the intestines of beings once alive bottled and sold to unsuspecting humans. Such was the life. Colourful and exciting. Now I have the chance to play the game again. But now I'm in the driving seat and taking others for a ride to experience the chaos. This document records my humble journey into finding a story and going through the development process to realise the dream of creating a film.
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Sounding the scene & the unseen
by Jaishrish Udai
There was a time when there was no sound in films. Moving ahead with time, after several inventions, their failures, and their iterations, sound was successfully introduced to films. Today, it has reached a stage where a visual without sound will itch one's ears and the film will'sound' incomplete. Rather, today, sound has become so crucial in today's films that it has overcome visuals. Earlier, sound was added to visuals in a film, but today, visuals add to a film. The research I did was on how important the sound is in a film and how the sound is used by film makers to get the most out of a scene.
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Summer Internship at Paperboat Animation Studios
by Jaishrish Udai

Paperboat Animation Studio is based in Mumbai. It is not only into animation but equally into live action, print, etc. too. Saumitra Ranade, Mayank Patel, and Aashish Mall are the three heads of the studio. The major works done by the studio include the live-action film Jajantaram Mamantaram, the animation film Gopi gawaiya, Bagha Bajaiya, the animated series Karadi Tales, Lal buzakkad, and a number of children’s books.

The task was to create a new story and illustrate it to make a book out of it. As I had already illustrated two books, I challenged myself by putting a few restrictions on myself and developing something I had never done before. I restricted myself to children’s books, as I have never done that before and was afraid of doing that, as I never thought that way. My earlier books were made for adults.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Gadbad Gaon- A short animation film on Blind Faith
by Jaishrish Udai

The moment a human is born, he or she is enrolled in the religion their parents are following. This thing continues forever without knowing the reason behind it.

All this is fine, but as soon as things start getting violent, people from one group get offended by another group, and as a result, riots happen. Another thing is that people follow religion so blindly that they are fooled by religious leaders and are used as a vote bank. In short, it is a very dangerous political weapon.

I think religion is good. It keeps people in hope and shows them the right direction in life when they are ever lost. But people should give everything a thought before following it. Blind faith might lead to complete system failure and the deaths of several innocents. This film is an attempt to understand religion, its goods and cons, and how blind faith in anything could badly affect anybody’s life.

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Reclaiming moving images in a digital age
by Jamshed Nassin KV

As a film and design lover, I would like to understand a few technical terms that are used these days as common by those in the fields of design, photography, and cinematography. Those who are new to this field might find some technical terms as obstacles, for example, gamma,chroma, qualities, colour space, etc. I tried to do research on the topics, and I put that knowledge into this paper in a very simple way.

In my primary research, I found that the old-school cinematographers who grew up with analogue cinematography find it difficult to understand and apply their knowledge in this digital era. These people, who have fascinating and amazing visual capabilities, find that technologies are obstacles to them. Through this simple report, I believe that they can become familiar with digital technology. And it will lead and embrace them in this new digital era.

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Concept of Story Book
by Jamshed Nassin KV

The concept of story book design consists of a set of designs made from scratch for a final book. It consists of pure story-telling with both text and illustrated images. As an animation designer, it's both challenging and enjoyable to do each and every step of designing a book.

When doing a story book, we need special concentration on the story, style of illustration, page size, shape, colour, font, spacing, etc. The book I did had a story that I took from my own experience. Telling a story in a few words and a few pictures is a tough job to convey to the reader.

Even though I am from an engineering background, I enjoyed the process of illustrating a book, and it led me to make a successful entertainment design that can drive the reader through the story with a great visual experience.

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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
‘Salam’, an animated short film project, is a journey for me as a human being and as a believer in the Islamic faith to understand the meaning of the word ‘Jihad’. In my research, I have come to understand that it has far different and deeper meanings than just a holy war. The film showcases my humble attempt to express its meaning from my understanding through the story of a mother and her son.
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Salam: Interpreting the meaning of Jihad
by Jamshed Nassin KV
‘Salam’, an animated short film project, is a journey for me as a human being and as a believer in the Islamic faith to understand the meaning of the word ‘Jihad’. In my research, I have come to understand that it has far different and deeper meanings than just a holy war. The film showcases my humble attempt to express its meaning from my understanding through the story of a mother and her son.
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Sounding the scene & the unseen
by Jenin J. Vadakkan
Cinema is the combined effort of a number of art forms. The artistic use of all these art forms for the purpose of storytelling, conveying any abstract idea, or merely communicating anything to the viewer and making it into a single product can be described as filmmaking. Regarding the use of sound in cinema, it also requires a design similar to that of visual design. It is this sound design that lifts the audience to the emotional level that the filmmaker intends. It is this sound design that makes dramatic changes in moods, emotions, and feelings for the audience.
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Summer Internship at Banana Talk Media
by Jenin J. Vadakkan
My summer internship was at Banana Talk Media in Kochi. The founder of Banana Talk Media, who ad me in their live project, The Adventures of Lilaq Knight, and 3D modelling for Armstrong afe. They had given me a major role in background design to explore the composition of film design. It was a great opportunity for me to work with young, talented people. They are also willing to share their own ideas and technical skills. The production was too fast, which shows me how to finish the movie in the given time. Frequent discussion with art directors and composing people gives me a generic idea of approaching clients and their interests.
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Swarna Thenga
by Jenin J. Vadakkan
Desire, greed, and ego are the human conditions that make the lives of individuals hard to deal with, both for them and for others around them. A kind of mental disorder. The movie focuses on those particular emotions. In the movie, the protagonist gets enlightened about his deeds through a small incident.
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Swarna Thenga
by Jenin J. Vadakkan
Desire, greed, and ego are the human conditions that make the lives of individuals hard to deal with, both for them and for others around them. A kind of mental disorder. The movie focuses on those particular emotions. In the movie, the protagonist gets enlightened about his deeds through a small incident.
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Sounding the scene & the unseen
by Kangkan Sharma
Sound has been an integral part of any medium for communicating. May it be with visuals or without visuals, The same principle has been enacted numerous times in motion pictures. The project in hand is to study and analyse the use of sound in establishing a scene, whether it is in the camera or away from it. The movies I followed in this project were three very famous movies. While two were considered legendary in the field of motion and sound, one movie also falls under mainstream Bollywood, which was also able to achieve such a taste for sound that aspired fans both in India and overseas.
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Summer Internship at Greyspringer
by Kangkan Sharma
Game design and development involve both technical skills and a critical understanding of video games. And when the games are meant for pre-school-going children, they should be more intuitive, more involving, and facilitate the imagination and creativity of the child alongside Joining Greysprings as an intern and working alongside industry professionals helped me achieve those skills and also gave me a better understanding of the aspects of kids learning and growth.
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Summer Internship at Greyspringer
by Kangkan Sharma
Game design and development involve both technical skills and a critical understanding of video games. And when the games are meant for pre-school-going children, they should be more intuitive, more involving, and facilitate the imagination and creativity of the child alongside Joining Greysprings as an intern and working alongside industry professionals helped me achieve those skills and also gave me a better understanding of the aspects of kids learning and growth.
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Baak
by Kangkan Sharma
Assam is a state of rich ethnic cultures and natural heritage. Its folklore contains an interesting collection of tales concerning ghosts. One of them is the Baak, a malevolent ghost that has finally found a way into my animation project as the main protagonist, unlike its real counterpart as per common rural belief. I had always considered Assam to be a rich topic to create very interesting and fun topics, but sadly, with the recent communal clashes in the valley, I had decided to focus on the serious side. I hope it provides me with a few more insights as I continue my progress on the project at hand.
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Baak
by Kangkan Sharma
Assam is a state of rich ethnic cultures and natural heritage. Its folklore contains an interesting collection of tales concerning ghosts. One of them is the Baak, a malevolent ghost that has finally found a way into my animation project as the main protagonist, unlike its real counterpart as per common rural belief. I had always considered Assam to be a rich topic to create very interesting and fun topics, but sadly, with the recent communal clashes in the valley, I had decided to focus on the serious side. I hope it provides me with a few more insights as I continue my progress on the project at hand.
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Sound Sense of Spaces
by Keerti Chowdhry
Every place has its own distinct acoustic environment that is made up of several sounds emanating from sources peculiar to that particular place. The goal of this project was to study these sounds and analyse how they contribute to the immersive soundscape of a location. Recording, categorization, and comparisons were done for a better understanding of this. I have also attempted visualisation of the recorded sounds with the images they paint in an observer’s mind.
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Summer Internship at Explainer Movies
by Keerti Chowdhry
Founded in 2012, ExplainerMovies is only two and a half years old. It’s a small setup, with the core team consisting of five members. It is based in Shalimar Gardens, Delhi, NCR. What they lack in size, they make up for in creativity and dedication, and they believe in working tirelessly to achieve their goals. They are specialists in creating corporate and explainer videos from scratch with in-house script writing, storyboarding, graphics, and animation. The objective of this summer internship was to gain industry experience and get a fuller understanding of how things are done on a professional platform. It was aimed at understanding industry standards, processes, and deadlines in real time while working in a professional setting alongside professional designers, animators, etc.
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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Educational Content for Dyslexic Children
by Keerti Chowdhry

This project is about making school learning easier for children with dyslexia. Dyslexia is a specific learning disability in which a person with an average or above-average IQ faces difficulty reading and decoding words. There are approximately 5 to 15% (diagnosed) such students studying in regular schools, struggling to keep up with the progress of the class and often being labelled ‘dumb’ or'stupid', despite being gifted and intelligent individuals.

This project takes a deeper look into the mind of a dyslexic person, analyses different teaching methods that are employed to teach such children, and experiments with designing a new teaching methodology that is considerate of the crux of dyslexia and makes school less of a dread for a dyslexic person. A practical approach involving ground testing and consultations with special educators was taken for this project. Building upon what has already been done in this field, this project will be a visual animated dictionary that combines the spelling of the word in such a way with its meaning or visualisation that it becomes easy to remember for a person with dyslexia.

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Sounding the scene & the unseen
by Mridul Basumotari
Sound is equally important as visuals in a film. It creates an emotional attachment to the visuals. It completes the film. The filmmakers generally give importance to the visuals. Bad cinematography can be tolerated, but the poor sound quality is more annoying.
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Summer Internship at Orange Radius Arts Ltd, Mumbai
by Mridul Basumotari
This internship was the perfect time for me to get first-hand experience learning how to make comic books and to get exposed to the pipeline of an industry. So I decided to do an internship with them, as they have already made and lined up a superhero comic book series called “Parshu”. I got a chance to work on the Parshu project and did some other projects as well. Which includes companies like Hyundai, Microsoft, Bindass, Kellogg’s, Nokia, IDBI Bank, continental hospitals, a few entertainment industries like “Comedy Night with Kapil Sharma” and an upcoming movie of “Emran Hashmi” called “Natwarlal”. My works included character design, illustrations, colouring, and comic strips. My mentor, Mr. Raveesh Mohan, founded the company last year, in 2013.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Gender Discrimination
by Mridul Basumotari
‘Gender Discrimination’ has existed for generations and has affected the lives of both in many ways. However, according to research and studies, this discriminatory attitude is mostly in favour of men. Men are generally the prior gender and dominate women in this world of ‘Patriarchy’. There is discrimination against both, but women are perceived to be affected more in terms of education, work, salary, and many other areas. These contexts change in different countries. There are other extreme cases in African and Asian countries. In these countries, there are events like dowry, eve teasing, sexual harassment, rape, female infanticide, physical violence, and many more.
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Understanding Motion Comics
by Sahil Trivedi
A motion comic book has usually been created by animators who take an existing comic book, use the original art, and apply motion to the characters to make it more like a cartoon than a comic book. Voice actors read the dialogue instead of word balloons, and the final result can be minutes or its own feature-length show.
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Summer Internship at New Voyage Pictures, NID, Ahmedabad
by Sahil Trivedi
New Voyage Pictures is a start-up company started by co-founders Devrath Joshi and Shweta Sauran, both of whom are NID alumni. They work at the National Design Business Incubator, and I have worked on their projects. The project was about to create a feature film concept art, landscape, character design, and environment.
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A Brighter Sight
by Sahil Trivedi
I came up with a topic about this story long ago. I always wanted to make a film on this story. I have been working on this story for one year, and I first made a comic book about it. Later on, certain responses and appreciations led me to the conclusion that I should make a film on this story. I started out doing more research on live examples, like the lives of those kids who are suffering from bullying, and I made lots of sketches and drawings on it. Later on, after researching and going through processes, I came up with a story about a kid who gets bullied in school, and the kid draws, and according to that, the bully finds out about his image in the kid’s mind.
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A Brighter Sight
by Sahil Trivedi
I came up with a topic about this story long ago. I always wanted to make a film on this story. I have been working on this story for one year, and I first made a comic book about it. Later on, certain responses and appreciations led me to the conclusion that I should make a film on this story. I started out doing more research on live examples, like the lives of those kids who are suffering from bullying, and I made lots of sketches and drawings on it. Later on, after researching and going through processes, I came up with a story about a kid who gets bullied in school, and the kid draws, and according to that, the bully finds out about his image in the kid’s mind.
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Visual Ethnography of a shopping Mall
by Sayali R. Kadam
I started the project out of curiosity about the role that shopping malls play in social connectivity nowadays. I have noticed how families now prefer to spend time at weekends in a shopping mall. Friends prefer to meet up and hang out together at malls. Shopping malls are also attracting couples out on a date. For shopaholics, it's their favourite place to e. Many girls hoard coupons, scout for discounts, and shop together at malls.
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Googli Jhanak Jhaayein
by Sayali R. Kadam

All internships begin with a certain goal in mind, some with the end in sight. But when I set out on this project, little did I realise the magical journey that Gopi and Bagha would take me on! The internship goes beyond traditional animation and ventures into storytelling, acting, pre-production, production, stage ethics, and a variety of other topics. The knowledge gained is, as Steve Jobs would have said, like connecting the dots; you cannot connect them looking forward; you can only connect them looking backwards.

The internship is clearly split into various stages, just like a theatre act. The first act included our introduction and initial discussions with eminent director Salim Arif and his wife, Lubna Salim, a distinguished personality in her own right. The second act included our struggles in outlining the requirements of the play and the consequent quest for materials and props. Act three was full of hectic schedules and deadlines, with long hours of rehearsals, on-the-spot decisions, and delivering to challenges being thrown our way every second. The pressure tenfold increased due to the imminent arrival of the play's date. But the final act was a treat, with all our hard work paying off and mostly owing its success to the laughter and joys of every kid who watched this beautiful play.

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Animation Movie on Tree conservation
by Sayali R. Kadam
Nature is the best teacher. In times such as ours, nature conservation is of prime importance. Nature appeals to everyone in all its forms. The project began by keeping young children in focus. Extensive research was done on prevailing greenscapes in urban locales such as Godrej Colony at Vikhroli, Maharashtra Nature Park at Mahim, and mangroves along the eastern belt of Mumbai. The children in these areas have been sensitised to nature in a very natural way. Similarly, a diametrically opposite view was seen at a field study during a trek, where nature is a way of life and not a distinct entity. It was realised that the sooner the children are sensitised to nature and the sooner they see its'magic', the more responsible and aware they become to be one with it, to protect it, and to nurture it. And nurturing it is no simple task. It requires patience, affection, and boundless caring. While doing so, many aspects of us as humans are also seen to evolve.
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Tagore and Nature: Sculptural Exploration with Terracotta
by Shyam Sundar Chatterjee
We, all human beings, are the synthesis of a great phenomenon of the physical world, which we refer to as nature and life in general. Being a part of nature, we are all human beings in some way or another prone to experiencing the phenomena of nature for sure. Every day, while experiencing the nature around us, we also reflect our own emotions towards the physical world. Then, with a creative aspect of our mind, we try to materialise our feelings and emotions through some medium. In this project, I have tried to study Rabindranath Tagore’s reflection of nature through his poetry and various art works by exploring a few terracotta sculptures of the artist itself. This was accompanied by a study of some works by Tagore to understand how nature shaped the poet and the painter. Rabindranath Tagore’s decision to move from Calcutta to Bolpur, Shantiniketan, suggests the close affinity he felt with nature. He has done a tremendous amount of art work, be it poetry, paintings, stories, etc., that was clearly inspired by his living contact with nature. You can say Rabindranath Tagore is a synonym for nature itself, and in the field of art, both are inseparable. The exploration included attempts at both realistic and stylized interpretations of terracotta.
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Summer Internship at Amar Sabyasachi
by Shyam Sundar Chatterjee
The mention of this form of art using the shadows of the hands and body to depict other objects can be found in ancient Chinese texts (A king arranged to have shadowgraphy shows to entertain his sick queen). Till a decade ago, this used to be regarded as an offshoot part of magical performances. The advances in this art form made by Amar Sen and his partner are huge, pushing the art to unbelievable new heights. The introduction of actual personality likenesses with human profiles of anatomical similarity and total cinematic shadow presentations complete with soundtracks and storyboards were introduced and refined. The current potential of this art as a new, unique, and novel medium of expression has been untapped, and the art at its peak is all set to die if no more practitioners of this art are created.
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Vatula
by Shyam Sundar Chatterjee
We, all human beings, do not carry anything while we take birth or die on this planet. Even after knowing this universal reality, our eyes get disillusioned by the web of the material world, which causes the breakdown of emotions in our lives. As we grow older, various types of material get attached to human life during the phase that we live on this planet. But when those materials are displaced by an inch from our lives, we feel very depressed or emotionally weak, perhaps injecting a thought of suicide into our mind, and we somehow doomed into the domain of the emotional world. Then we find ourselves in a strange space in that emotional world where we can’t differentiate between life and death. If we feel like we should live or die, we can’t do either of them at times, and that gives us a very deep urge to cry. But unfortunately, we cannot cry in those circumstances to release our emotions for mental relief.
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Vatula
by Shyam Sundar Chatterjee
We, all human beings, do not carry anything while we take birth or die on this planet. Even after knowing this universal reality, our eyes get disillusioned by the web of the material world, which causes the breakdown of emotions in our lives. As we grow older, various types of material get attached to human life during the phase that we live on this planet. But when those materials are displaced by an inch from our lives, we feel very depressed or emotionally weak, perhaps injecting a thought of suicide into our mind, and we somehow doomed into the domain of the emotional world. Then we find ourselves in a strange space in that emotional world where we can’t differentiate between life and death. If we feel like we should live or die, we can’t do either of them at times, and that gives us a very deep urge to cry. But unfortunately, we cannot cry in those circumstances to release our emotions for mental relief.
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Intrusive Art at Ajanta Caves
by Sreelekha S
For my DRS project, I visited Ajanta caves under the guidance of well-known art historian Rajesh Kumar Singh, who shared his immense knowledge of Ajanta caves. I also got a great opportunity to interact with Prof. Walter M. Spink, who has dedicated his life to researching Ajanta Caves. During the course of the visit, I was enquiring about the presence of Buddha sculptures in the oldest caves built during the Hinayana period, where Buddha was not worshiped. This led me to my DRS topic on the intrusive art of Ajanta Caves. The term "intrusive art" was coined by Prof. Walter M. Spink for all the unauthorised and unplanned sculptures and paintings seen throughout Ajanta Caves. My research orientation was towards figuring out the intrusive art throughout the caves.
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Theatre Play - Googli Jhanak Jaayein
by Sreelekha S
P1 internship is in the production process of the play Googli Jhanak Jaayein, directed by Salim Arif, based on the original story written by Upendra Kishore Roychowdhary in Bengali and adapted in Hindustani by renowned poet Gulzar. The play was performed at the Prithivi Theatre in Mumbai on June 14th and 15th, 2014. Being a play for children with a storyline of adventures and a magical world had great scope for design.
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The Floating Seed
by Sreelekha S
“The secret of health for both mind and body is not to mourn for the past, not to worry about the future, or not to anticipate troubles, but to live in the present moment wisely and earnestly.” Buddha With age, mankind is moving towards a fast world. We are witnessing a mechanical way of life where the years go by like months, the months like days, and the days like minutes. Between the past and the future, there is a present, and most of us live either in the past or in the future. It is high time we reemphasize our age-old practices to enjoy and know the purpose of life. The best of the old practices is "Zen"—the path of paradox. An attempt is made to make the viewer realise the value of consciousness. To be mindful, to be in the present, to be an extravert, to develop calmness within, and to visualise the silence around us.
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The Floating Seed
by Sreelekha S
“The secret of health for both mind and body is not to mourn for the past, not to worry about the future, or not to anticipate troubles, but to live in the present moment wisely and earnestly.” Buddha With age, mankind is moving towards a fast world. We are witnessing a mechanical way of life where the years go by like months, the months like days, and the days like minutes. Between the past and the future, there is a present, and most of us live either in the past or in the future. It is high time we reemphasize our age-old practices to enjoy and know the purpose of life. The best of the old practices is "Zen"—the path of paradox. An attempt is made to make the viewer realise the value of consciousness. To be mindful, to be in the present, to be an extravert, to develop calmness within, and to visualise the silence around us.
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Gond Art and Narratives
by Tanushree Paul
The purpose of my summer internship project was to have a precise insight into what Gond Tribal Art is, their social structures, and what led to the break of an old art form into a newer one. This report represents primary research on the cultural past, narratives, and ideologies that shaped their present as Pardhan Gond painters. I made an effort to study the characteristics and themes of their paintings and got involved in practicing the identical forms of flora, fauna, gods, goddesses, and human beings, which further served as a base to establish the majestic art form.
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Libaas
by Tanushree Paul
“Libaas,” the term that stands for “dress” in Urdu, questions the superiority of one’s dress over one’s personality. It questions whether Libaas is what we wear or the way our society personifies us.
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Agamya
by Tanushree Paul
The presence of Buddha is in oneself; Buddha is the environment; he rises and subsides in every being. Agamya is a story that revolves around 17th-century Ajanta, when the heritage was lost from the eye of the general public and was spending its days in exile, preserved by the forest. Agamya is the journey of a man who, while chasing his prey (his desire), gets trapped in an ancient cave. Here two time periods are walking on the same plane to attain what is inaccessible: the stories of lost heritage and the lost wisdom and consciousness.
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Understanding Motion Comics
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. For generations, comics have dominated the imaginations of children all around the world with the sagas of the most beloved characters ever created. And now motion comics are enriching this medium by narrating the story of these characters in a whole new way.

 

In contrast with traditional typewritten storybooks, comics are far more versatile in terms of storytelling, as they use not only images or illustrations but also speech balloons, captions, and onomatopoeia to indicate dialogue, narration, sound effects, or other information. Motion comics and modern technology have taken the traditional comic experience to the next level by combining print comic books with sound effects, voice acting, and animation.

 

This research project takes a look into the world of motion comics today and different methods for creating interactive motion comics for various platforms like iOS, Android, and Windows. Furthermore, this report briefly covers one specialised software tool, Smith Micro's Motion Artist, and one online tool, 'Narr8: Storybuilder, for creating motion comics for emerging artists.

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Summer Internship at Sava Design Studio, Mumbai
by Vinayak Pancholi
Due to my interest in visual effects and motion graphics for films and broadcasts, I started looking for studios offering commercial post-production services. While researching studios offering interesting projects that could creatively push my knowledge and experience, I came across a project currently underway at Sava Studios. The specification of internship projects required both design ideation and technical skills to accomplish. These projects consisted of two parts: [1] Logo animation of R.J. Production House Pvt. Ltd. [2] Creating the opening credit sequence or promotional sequence of "Gadad Jambhal". The first required extensive technical knowledge of motion graphics and 3D software packages, whereas the second required design ideation to match the theme of the film.
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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

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Power of Stories
by Vinayak Pancholi

Stories literally shape our decisions. Stories define how we make sense of our lives and the world around us. Stories are everywhere; every day we experience different experiences and remember those experiences as a series of events, which could be translated as a story at the grass-roots level.

The motivation of this short film also comes from similar life-changing experiences I found in books and how they changed my perspective of the world around me. In a similar way, this film depicts the life-changing experience of a person deeply conflicted in his thoughts and actions and how his experiences throughout the film change his perspective on life and, moreover, define the meaning of life and the world itself.

The treatment, texture, colours, and CGI world in this film try to express a visual experience of a person's journey through the pages of a book. The film is not only a journey across the landscape but also a journey of the state of a mind going through a strong turbulence of hard choices. This report covers the formulation of the story, an extensive study of the cultures of central African tribes, the visualisation of the film, and its trailer breakdown.

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Comparative Study of Different Modes of Public Transportation
by Ashwin Dongre
Mumbai is known for its public transportation. A local train every three minutes, a bus stop every half a kilometre, and the availability of so many taxis and autorikshaws round the clock tell the story. The fares are the cheapest in India. Because of these reasons, it has become the best public transportation in India. But is it really the best? Does it really solve a common man's transportation problems? Almost everybody agreed that the buses and trains are overcrowded and their frequency needs to be increased in rush hours. We made a comparative study of different modes of public transportation to understand the difficulties faced by a commuter while travelling to or from a place he has never or less visited before by one or more modes of public transportation. The destinations were selected randomly from the yellow pages directory. The idea was to study the situation where either the destination was or the source was a new place for the volunteers. The volunteers were only given the address of their destination. Apart from that, they were on their own. They had to plan the journey and solve the problems they faced all by themselves. experimenters accompanied them only as passive observers.
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Pix 'n trix
by Ashwin Dongre
Pix ‘n Trix is B R Film’s Visual Effects Studio. Started in August 2007. Located at Studio No. 50 in Film City. Specialises in visual effects for motion pictures and television Is a team of about 20 people headed by Mr. Biju D as the CEO. Major project: Visual effects for Bhootnath. The ad shows the boy doing homework on his study table while an animated lion on the wall behind makes some gestures and comments.
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Pleasure
by Ashwin Dongre
We discussed pleasure, various things that please them, and their most pleasurable moments. Some of them could define pleasure, while others talked about its instances. I realised pleasure is such a wonderful emotion; you can just feel it! As Wikipedia describes it (http://en.wikipedia.org/wiki/ Pleasure) pleasure is most commonly conceptualised as a positive experience, happiness, entertainment, enjoyment, ecstasy, and euphoria. However, is a difficult concept to define as the experience of pleasure differs from individual to individual. People commonly experience this phenomenon through eating, exercise, sexuality, music, usage of drugs, writing, accomplishment, recognition, service, indeed through any imaginable activity, even receiving pain (masochism) and inflicting pain (sadism). It also refers to enjoyment related to certain physical, sensual, emotional, or mental experiences. Jeremy Bentham, an ethical hedonist, believed the moral rightness or wrongness of an action to be a function of the amount of pleasure or pain that it produced.
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Not The Best!- An Animated Short On Bus-Rage
by Ashwin Dongre
The BEST bus drivers start the bus without waiting for all the passengers to board or alight the bus. Thus the passengers either can't get on or off the bus or are forced to do that on a running bus, thus often falling down and getting hurt. Thus this movie is my statement against this erratic behaviour of the BEST bus drivers! In its most simplicity, the BEST bus drivers simply pull the bus away long before all the people are onboard or alighted. It is not necessary that they do it with only the last person; they do it with two, three, or more people waiting around the bus door to hop on. I’ve also seen them pulling away even as half the passenger’s line is still to board. The drivers are very impartial in their way. They don’t care if it is a man, or a woman, or an old person, or even the schoolchildren. They don’t care if the passengers have large bags in their hands. Oh, they do care if it is a woman carrying a child in her arm. But even in her case, they will pull the bus away as soon as she is on board, not caring to think about her situation, that she is holding the child in one hand and the bus in the other and doing all this while standing on the bottommost foothold of the stairs.
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Pottery and Glazing
by Hemanth R
Pottery is one of the oldest surving crafts. Earlier pots were used for cooking and storing water, and still in some places they are used for the same purpose. With time, pots have become objects of display for aesthetic enhancement with the help of glazing techniques. Pottery is a dying art that has to be revoked. Pottery is objects made of wet clay and then baked to harden them. This involves four steps. 1. Preparing the clay mixture 2. Shaping the clay 3. Decorating and glazing 4. Firing There are three major types of pottery. 1. Earthenware 2. Stoneware 3. Porcelain Each type is different from the other by its clay mixture and the temperature at which it is usually baked or fired. Earthenware is fired at a low temperature, which allows the use of colourful glaze. This type is not as strong as the other types; hence, they are open to cracks and chips easily. The major advantage of earthenware is ease of working. Stoneware is composed of a heavier mixture of clay and hence gives strength to the pots. This type of clay is fired at high temperatures to give a harder finish. Porcelain is the purest and most delicate type of pottery. It is formed from kaolin, which is fine white clay, mixed with controlled amounts of feldspar and flint, and then fired at a low temperature.
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Wildlife Photography
by Hemanth R
Wildlife photography is a captivating genre that involves capturing images of animals and their natural habitats. It requires not only technical skills but also a deep understanding of wildlife behaviour and ecosystems. Lokesh Mosale is a renowned wildlife photographer who has made significant contributions to this field. Lokesh Mosale is a distinguished wildlife photographer from India, known for his stunning images that capture the essence of wildlife in their natural habitats. His passion for nature and animals inspired him to pursue photography as a means to connect with the wilderness and share its beauty with the world.
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POP- Experimentation of Animation with Music
by Hemanth R
“POP” is an attempt to experiment with animation with music. I always thought that music was not my cup of tea. So why not try to understand it through a medium that I love the most—animation? “POP” is a simple story with different angles of view, where every character reflects a different emotional field due to their past experiences or current circumstances. The animation can be experienced in three different ways, each with a different music track. The experiment here is to see how the experience of the narrative is influenced by the music and also to highlight characters through specific associations with the music.
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GO WILD - A Movie on Wildlife
by Hemanth R
Addiction to photography led me to experiment with my camera. So to pursue my interest, I chose wildlife photography as my summer internship project. During this period, I had the opportunity to stay inside four different and vivid jungles. The serenity, the calmness, the greenery, and the wild animals were fascinating. But there were other things that made me think and even disturb me to quite an extent. Diminishing forest areas and wild animals, ignorant people who do not respect the wildlife, and many more issues that have to be taken care of were evident and posing right in front of my eyes in every jungle I visited. The result of all these experiences, or shall I say a part of my experience, is ‘Go Wild’.
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Ek Rupaiyah- An animated short on abandoned children
by Juny K Wilfred
Children on the street are not a very new sight to us. They have been a part of the city scenery since long ago. The film “Ek Rupaiyah” is a little incident that most people in Mumbai would have come across. A beggar girl coming and holding our hand is not new to us; the film tries to look at the whole act from the kid’s point of view. The small period of research that I was with the kids left a few imprints on me, and the movie is a result of this. Centred around the picture of the kid holding a girl’s hand, the film shows the difference in the meaning of this act to the kid and to the rest of the people. This report summarises the journey that we have been on for the last few months, what we also call our project two. It is divided into four major sections apart from the concluding notes and reference sections. The introduction speaks about why I chose this topic. The ‘Study’ section explains the research phase. The ideation and the various concepts thought of are in the ‘Concepts’ section. ‘Final film’ is where the execution is explained.
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The Visage- An animation on fear
by Juny K Wilfred
Of the many emotions the human mind is capable of, fear is one of significance. Coming in varying degrees and during the most unexpected times, fear makes its presence felt in all our lives. The causes of fear can also be many—from fear of loss of some material possession to a deep anxiety that could be entirely psychological. This film is about my personal fear of the individual that is me and also speaking about the tensions in the current economic scene. Through the metaphor of a mask, it shows the protagonist’s fear of the crowd, the fear of whether he would just be one among them, losing his job and his individuality in the process.
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Famous house of animation
by Kavita Dicholkar
The famous house of animation is a full-series animation facility based in Mumbai. It came into existence in the year 1998. As an achievement, Famous contributes to 9 out of the 10 films being made in Bollywood. They do all kinds of special effects, from handling 2D animation to 3D animation to clay animation, stop motion, live action, and projects from start to end. Other than the Bollywood flick and other animation works, they even worked on short films and music videos to television serials and ad films. With access to the latest sound, video, and film technologies, they were able to set a standard in production values that persists to date. Up to date, it's fair to say that the famous house of animation has come of age and has the experience and capability to offer complete creative and production solutions, even for the largest of projects.
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A Short Animation Movie on Emotion of Flowers
by Kavita Dicholkar
God has created so many wonderful things in this world, and flowers are one among them. I fell depressed to see them being cut with scissors, those beauties being wrapped in plastic suffocated in bouquets. I hate to see people plucking flowers off trees, and they look so good on plants, and everyone has the right and should have the opportunity to enjoy the beauty and fragrance of the beautiful, fragile flowers instead of the few who take them home. As far as my opinion is concerned, God has created this beautiful world for us, so we should enjoy and preserve its beauty and not destroy it. I want to make people realise a flower’s life is short, and we make it shorter. In that moment of life, they live for others and try to make them happy. In the meantime, I would like to ask everyone a simple question: Does anyone feel the pain when you kill the flower by plucking it? In this case, 99% of the audience will say no. Even though people know that flowers are living things,  no one has seriously considered it. Here, I would like to say that even though they never express their feelings, it really hurts when you pluck or cut it. It feels scared when you try pulling it. On the other hand, it also feels happy when you take care of it.
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Magical Umbrella- A Short Animation Movie on Umbrella
by Kavita Dicholkar
Reading articles in newspapers and magazines and cutting them out and preserving them is one of my favourite pastimes. One day, during this process, I came across a story about an umbrella. In the story, the writer had made the umbrella look like it was alive. It was moving about dancing and swinging. I really liked the thought of the writer. Somehow, I was very attracted to that story, and it became the inspiration for my P3 project. With the help of my guide, this began the process of taking this seed of an idea, developing it into a story, a script, and finally an animation film.
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The Auroville Experiment
by Ketaki Haldipurkar
As a special project report, I have created a handwritten copy. It has been written on recycled paper embellished with self-pressed flowers and leaves (fallen flowers and leaves collected at Auroville). However, as this isn’t an acceptable format to be stored as a record for the library, I have got all the text typed as per the pages from the original and also included a few colour photos of the original report.
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Production Design- Visual art and craft of cinematic storytelling
by Ketaki Haldipurkar
Production design is the visual art and craft of cinematic storytelling. If you see, a film is ultimately a visual medium; its visual material is almost like another actor, itself creating a mood and eliciting an emotional reaction from the audience. As settings are not merely backdrops for the action but symbolic extensions of the theme and characterizations, and real, isn’t it always best for the film? There is a need for a designer who will design a world with its own inner logic and truth by selecting the settings and style to visually tell the story. That is when the production designer comes into the picture. It is the production designer's responsibility to find the right visual and spatial elements that best convey the film’s theme and emotion.
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Magic Within- Animated short film - How we live our lives today
by Ketaki Haldipurkar
One of the subjects that has always fascinated me is the fact of how we are living our lives today. I believe that humans are a very interesting subject. Our eccentric behaviour always has intrigued me. A recent incident that I experienced made me realise that we have become extremely materialistic. Materialism has gained the power to dictate our behaviour and also our attitude towards life. We have stopped respecting who we truly are. We have stopped believing that we have the power to change the situation around us. We have become slaves to material love, and we let the objects build an image of who we are. Knowingly or unknowingly, we are constantly taking the'materialistic path’ to build an image of ourselves to portray what we aspire to be, even though the potential lies within us to be who we want to be. I believe in this: that beyond all these silly consumer trinkets that build an outer artificial aura of who we are, deep within us lies all the qualities that can improve or solve all the difficulties that we face in our lives. All we need to do is believe in the magic within us.
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Faces as Narrative
by Ketki Saxena
Faces are often ignored, hiding their pain deep behind those talkative eyes that know so much, telling no lies. We look at a face and think how pretty it is, but do we ever see who is behind? My interest in knowing more people around me and the simple joy of looking at every face, amongst the ocean of unknown faces that we are surrounded with every day, which seems to talk a lot more than the words they speak, gets me to take this project. They say a picture is worth a thousand words. If that's true, imagine what the image of a face says. This is where it begins—a blank canvas, if you will—upon which the experiences of our lives are painted until the day we die. Each feature on the face relates to a part of your personality. The shape, size, and location of your features all have meaning. And those traits then tell the story of who you are. When we meet someone, we get the “first impression." Most people form their first impression of someone based on their intuition. This is because we are all observers to some extent. We occasionally make a mental note of a particular posture or gesture and wonder how it can have originated, but we seldom do anything about it. We say familiar phrases as "silly face, keen eyes, honest looks, and untrustworthy appearance."
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Euphoria- A Short Animation Film on Dance
by Ketki Saxena
This film celebrates dance. It is about a person who finds a way out of the agitation and anxieties brought on by worldly matters through the act of dancing: she dances away her anxieties. Dance gives her a sense of identity and freedom. This is a short 2D animation film exploring the process of abstraction in dance combined with music and colours yet following a narrative pattern.
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Gitanjali- A Short Animation on Rabindranath Tagores Poem
by Ketki Saxena
Chitto jetha bhayashunyo (Where the mind is without fear) is one of the most inspiring poems by Rabindranath Tagore before India’s independence, where he talks of his views of how the newly awakened India should be as a free nation. And to think of it today! It’s a big question in front of us. This contrasting image is what the film brings forth. A short film in classical animation exploring the other side of the poem. The lawmakers are the lawbreakers. Terror has grasped people. The common people are afraid to speak up. Discrimination of all sorts still exists in society. The younger generations don’t give a damn on most matters. And an extremely disgusting habit that we have cultivated of staying indifferent to situations in society. These are a few pitfalls that I have tried to show against the poem so that one can make out what we are missing in being a truly free nation.
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Mithila Painting
by Nitish Kumar
Mithila painting, also known as Madhubani painting, is a traditional form of visual art that originates from the Mithila region of Bihar in India. This unique style of art is well-known for its elaborate patterns, vibrant colour scheme, and cultural relevance. The art of mithila painting is indigenous to the region and has been done by women for centuries. It is believed to have originated during the time of the Ramayana, when King Janak commissioned artists to create paintings for his daughter Sita’s wedding.This art form has changed over the ages, but it has managed to hold onto its distinctive qualities and cultural origins.
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BIG Animation- At present working on Feature Film
by Nitish Kumar
I want to learn the 2D animation production process of feature film. So, I chose BIG Animation Studio for the summer internship programme due to its superior digital animation technical capabilities to produce feature lms. BIG Animation Studio is India’s one of the biggest animation studios in the animation industry.
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SARU- Exploring Madhubani Painting In Animation
by Nitish Kumar
This narrative is about the fantasy world of a little girl, Saru. She loves nature, flowers, butterflies, fireflies, the rainbow, the sun, the moon, and stars. It is about her dream, desires, and wish- fulfilment. Saru, the innocent little girl that she is, is unaware of the real harsh world and its reality. She lives in her own magical dream world, filled with what she loves—flowers, butterflies, fireflies, stars, the rainbow, and lots of smiles. This narrative is also about her perception of nature. To her, the moon is Chanda Mama, the sun is Suraj Chacha, and so on. They form the Santa Claus in her land. She thinks that the butterflies, stars, and others are the ones that create the magical flowers that fill her garden. Whereas, all of them are actually a creation of her happiness—her sweet magical smile. This film is visualised in the Madhubani painting style, the style of my community and fofebears. I grew up looking at these paintings in and around my environment.
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Mindscape- An Animation Short
by Nitish Kumar
This narrative is about my own problem of a speech disorder generated by my past experience of rejection. Sometimes I speak so fast and rapid that it’s difficult for a listener to understand. My words overlap, they come under pressure, and I speak as if I have to go somewhere urgently. My problem of the “pressure of speech” affects my life in many ways. It makes me incapable of communicating with others. I want to be free from this psychosis of a speech disorder. I want to speak my mind. Something struggles within my mind to come out. Some times when I am unable to communicate, I feel a suffocation and a severe pain in my throat, neck, mouth, jaw, and within my head. I am stuck in my past negative experiences. Also now I hesitate to speak because I respect others; I think they are perfect and have a bigger personality than me. I want to erase my past. I want to realise my self-worth and self-esteem. I want to love and care for myself. I try to heal my psychological problem through my creative expressive art therapy, i.e., animation therapy. It’s my way of realising my creative self-worth and experiencing a well-being within my mind.
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The Tigerland- Visual Ethnography at Kanha National Park
by Palash Vaswani
Kanha is a breathtaking creation of nature. In the beautiful forest you look up, and the green canopy of the tall sal trees meets your eyes with tiny blue patches of the sky showing through the openings. As your eyes wander downwards, a flitting racket-tailed drongo, a black-headed oriole streaking by like a flash of gold, and the cry of a lesser serpent eagle catch your attention. On the ground, grasses and shrubs harbour, half-hidden from your view, chital, gaur, and sambar. Even if you do not see a tiger, probably a tiger has seen you as you drive through the forest. The emerald green meadows, valleys densely wooded with thick stands of sal, hill slopes covered with mixed forests of saja, bija, tendu, and bamboo, and the plateaux with grasslands scattered with stunted tree growth are the homes of the spectacular wildlife of Kanha.
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Summer Internship with Channel [V] and Rafey Mahmood
by Palash Vaswani
A summer internship with a prominent media channel like Channel [V] can be a transformative experience, particularly under the mentorship of a notable professional such as Rafey Mahmood. Rafey Mahmood is an established media personality and a reputed professional in the industry, often recognised for his contributions to entertainment and media. Channel [V] is a renowned entertainment channel known for its vibrant content aimed primarily at the youth demographic. The channel has a rich history of producing popular music shows, youth-centric programmes, and reality TV shows that resonate with a diverse audience.
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Dream: Perfect- A short animation film on dreams as narratives
by Palash Vaswani
There was a group of close friends. Life was mostly fun for them. But sometimes a phase comes in everyone’s life when things start changing. The happy-go-lucky group was no more the same. They were in troubled times. Happiness and sorrow became frequent. No one actually knew whether they were happy or sad. They wanted to know what they wanted from life. Soon, they had a dream. A dream where the world was made of stars. Shining, glittering diamond-like stars. They were scattered everywhere. The whole scene looked like a fantasy. In the midst of the diamond jungle, there were special stars. In each one of them, sat a group member. Sitting in the stars, they were smiling at each other and saying, “Everything is fine; everything is alright." I was surprised by the fact that the imagination of our unconscious mind can be so meaningful that it can totally change the way we look at things. I knew that I had to explore dreams as the story line for my project.
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Interpreting elements of image making
by Sameer K Jena
The word patta is a Sanskrit word meaning canvas and chitra meaning picture. This art form is defined by its rich use of colour, its creative motifs and designs, and its portrayal of pure and simple themes. Hindu mythological themes revolve around this art form and mostly deal with stories of the Mahabharata, Ramayana, and legends concerning Radha and Krishna, Lord Jagannath, and other popular legends. But the most popular and believed to be the source, are the depictions of Sri Jagannath, Balabhadra, and Subhadra, the Divine Triad, or Sri Jagannath Patti. The chitrakaras do not strive for realism, but a definite expression of feeling and emotion is strongly visualised in their work with neat patterns and designs that call for closer observation for appreciation.
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ZOKKOMON- Design Philosophy
by Sameer K Jena
In India, most people believe in God. The rural people are more inclined towards social cultures, beliefs, and the words of overspoken babas and sadhus—so superstitious in nature. An Indian village would have its own realities, beliefs, traditions, and cultures from the past, but the ideas may be superstitious for the urban people. The content of superstitions and the metaphors we use change from culture to culture—but not the underlying shock and awe that yielded them in the first place. Man feels dwarfed in a Cosmos beyond his comprehension. He seeks meaning, direction, safety, and guidance... but after all, it needs knowledge and scientific ideas to justify what is what and the causes and remedies. The film will start with a rural village atmosphere where all are busy with their daily routines—showing their daily lives and more from a child’s perspective. Small children are simple but mysterious. The activities of the kids will be highlighted with village fairs, fun games, with roadside vendors, fruit plucking from trees, and adventures in school days. Film begins with a language of magic, superstition, and faith and transforms into the terror of a ghost, and these superstitions are later mocked by the revelation of a new super hero. Zokkomon powered by magic’s scientific ideas change the villager’s mind and thought from a very superstitious nature to the flavour of science. There is a dark irony throughout the story. Colours shine out like gems of hope in the misty greyness.
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Nazar- A short animation film on eyes
by Sameer K Jena
It’s natural for a human being to dream. Dreaming has fascinated humankind since the dawn of recorded. Dreaming is so vivid, so complex, and so emotional. Fulfilment of dreams has come to be the deciding criterion of one’s happiness. Being limitless, dreams present the ultimate fantasy land for one where all his wishes could come true. That a person’s character and attitude change along with the realisation of his dreams and success is not a totally unfamiliar story. It changes the entire outlook of the person; his friends change, his interests change, and his entire life changes. Often life presents a reminder of this in the form of misfortune.
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DEVI- A short animation film on exploration of narrative
by Sameer K Jena
Goddess Durga represents a united front of all divine forces against the negative forces of evil and wickedness. The gods in heaven decided to create an all-powerful being to kill the demon king Mahishasur, who was ready to attack them. At that very moment, a stream of lightning dazzled forth from Brahma, Vishnu, and Mahesh, and it turned into a beautiful, magnificent woman with the hands. Then all the gods furnished her with their special weapons. The image of Durga, the eternal mother, destroying the demon, Mahishasur, is a symbol of the victory of good over evil.
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C9H13NO3- A short animation film on intolerance
by Palash Vaswani
I once met an auto driver who had a fascinating tale to share; on his way back to the depot to return his vehicle, a group of five to six people stopped him. They pulled him out of the rickshaw and asked him whether he is from Bihar or UP. But this guy was merrily chewing tobacco so he could not reply. Assuming that he is a “Marathi Manus,” the mob let him go. After finishing the story, smiling, the driver said, “Tab se hum kasam kha liye hai ki humesha masala khaate rahenge, pata nahi kab yahan se nikaal de. I was concerned about the fact that people are becoming intolerant, more insensitive towards each other. The feeling of hatred has increased. News papers, TV news, and our surroundings are full of incidents of rage and intolerance that have caused people to lose their lives. But why? What has happened to human beings? Why are we becoming so insensitive that we don’t even bother to stop for a person who is lying wounded on the road? I was looking for a topic for my project, and the story of the auto driver gave me one: "Intolerance." Tolerance is the appreciation of diversity and the ability to live and let others live. It is the ability to exercise a fair and objective attitude towards those whose opinions, practices, religion, nationality, and so on differ from ones’ own. Tolerance is not just agreeing with each other but rather showing respect for the essential humanity in every person.
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Goopi Gawaiya Bagha Bajaiya - Animation Film
by Shilpa Ranade
"Goopi Gawaiya Bagha Bajaiya" is an animated feature film directed by Prof. Shilpa Ranade from the Industrial Design Centre (IDC), IIT Bombay. The film, released in 2013, is an adaptation of the iconic children's story "Goopi Gyne Bagha Byne," written by Upendra Kishore Roychowdhury, and it was famously adapted into a live-action film by Satyajit Ray in 1969. Prof. Ranade's animated version brings a fresh and visually rich take on the classic tale, introducing it to a new generation of audiences while preserving its cultural significance. Prof. Shilpa Ranade’s version of the film is distinguished by its hand-drawn 2D animation, giving the film a unique, painterly aesthetic that sets it apart from modern 3D animated films. The animation reflects traditional Indian art styles, blending folk art influences with contemporary storytelling techniques. The colour palette and character designs are inspired by Indian culture, particularly drawing from Bengali and rural Indian visual traditions. The characters are quirky, exaggerated, and expressive, fitting the whimsical and fantastical tone of the story. The film was widely praised for its innovative animation style and the way it reimagined a beloved classic for contemporary audiences. It was selected for several prestigious international film festivals, including the Toronto International Film Festival (TIFF), the New York International Children’s Film Festival, and the Mumbai Film Festival.
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Lakshmi Aayi Hai - A Short Claymation Film
by Prof. Swati Agarwal
Lakshmi Aayi Hai is a short claymation film created by Prof. Swati Agarwal, who is known for her contributions to animation and storytelling through the medium of stop-motion. The film uses claymation, a technique where clay figures are animated through frame-by-frame photography, to tell its story. The film is not only an example of the creative potential of claymation but also reflects cultural and societal values through an animated format. It offers an accessible way to engage audiences, especially children, with important themes like prosperity and celebration, often linked to Indian festivals like Diwali, where the goddess Lakshmi is worshipped.
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Hum Chitra Banate Hai - Animation Film
by Prof. Nina Sabnani
Hum Chitra Banate Hai is an acclaimed animation film directed by Prof. Nina Sabnani, a renowned animator, filmmaker, and academic. The film is a beautiful fusion of animation and traditional Indian storytelling, highlighting Prof. Sabnani's interest in indigenous art forms and their integration with modern animation techniques. The title Hum Chitra Banate Hai, which translates to "We Make Images," reflects the central theme of the film: the process and significance of storytelling through images. The film is set in the Kutch region of Gujarat and revolves around the traditional craft of kaavad storytelling, a form of visual storytelling that uses painted wooden panels to narrate mythological and folk tales. The film combines hand-drawn animation with live-action sequences, blending traditional art forms with modern animation techniques. The film has been praised for its sensitive portrayal of the lives and work of traditional artisans and for raising awareness about the importance of preserving indigenous art forms.
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Maacher Jhol - Animation Film
by Prof. Abhishek Verma
Maacher Jhol is a critically acclaimed animated short film directed by Prof. Abhishek Verma, known for his socially relevant storytelling through animation. The film focusses on LGBTQ+ themes and is celebrated for its sensitive portrayal of identity, acceptance, and familial relationships. Maacher Jhol explores themes of acceptance, love, and identity. It deals with the struggle many LGBTQ+ individuals face when coming out to their families, particularly in traditional societies where such topics are often considered taboo. The film subtly conveys the fear, anxiety, and courage required to express one’s true self to family members while also addressing the power of food and culture as a medium of connection. The film uses 2D hand-drawn animation combined with a minimalistic yet expressive visual style that conveys deep emotional undertones. The characters’ movements and facial expressions are crafted to communicate the subtle tensions and unspoken emotions that occur within the family dynamic. The colour palette, influenced by the warmth of home and tradition, enhances the emotional depth of the story.
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Sound Symbolic words in Indian comic books- A study on textual representation of sounds in comic books
by Abhilash Saxena
Sound symbolic words (SSW) are the visual representation of the sounds in comic books. It helps the reader to imagine the ambience of a particular panel in the comic and hence plays an important role in enhancing the mood of the panel. Consider examples such as CRASH, DHADAM, BOOOMM, and so on. An SSW is designed by two elements: (a) the form, i.e., the visual representation of the SSW, and (b) the word itself that represents the sound. This paper focuses on the following topics: 1) The determination of a suitable SSW for some common sounds through a survey. 2) An individual study of SSWs in the comedy genre of Indian comic books. For the first topic, forms were created for the survey and were distributed online and offline to take inputs from participants. The forms were then analysed based on the data received. For the second topic, a bunch of Indian comic books (mostly Raj comics) of the comedy genre were studied, and observations were recorded.
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Ekabhuya Animations
by Abhilash Saxena
Ekabhuya Animations generally works to produce promotional videos for their clients. Most of the videos are a hybrid of 2D animation with live action. The director of the studio is Janmeet Singh. I worked on a project that is Janmeet's personal project, and he has been planning it for a while. It's still in the pre-production phase, as he is still working on the story. My mentor Mr Janmeet Singh is working on a graphic novel, "Toxic". The main aim of this internship was to focus on character design and learning the basics of layout design. The novel is about some of the cops working undercover as drug lords to stop the increasing addiction to drugs among the youth. I was told to explore some characters based on the theme. Though not much detail was given about the characters, I was told just to explore some characters based on the theme. Another project that I worked on is a webcomic for which they wanted me to explore stylised cartoon faces. There were no constraints for character design. Apart from this, I worked on digital paintings, watercolour paintings, gesture drawings and composition layouts on a daily basis.
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Cow Protection
by Abhilash Saxena
The cow is considered a holy animal in Hinduism. It is believed that there are around 33 million gods in a cow's body. Needless to say, it is worshipped all over the country. Apart from just being a religious symbol, it plays the ground role in the dairy industry. However, there is not just one religion in India; it's a diverse country where the culture and beliefs of people change every 100 miles, and to live in peace, one must respect others opinions and their way of living. Due to violent communal riots that happened in the past, cow slaughter is banned in many states of India, and recently, in 2015, even buffalo and bull slaughter was also banned completely in some states. It hit the livelihoods of many people overnight. There have been numerous debates over this topic, and there have been cases of lynching of people over the suspicion of cow slaughter. Through this film I want to raise awareness among the people who are being drawn to hatred and violence due to the religious propaganda of certain groups.
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Childhood Memories
by Abhilash Saxena
I have been brought up in a joint family; there were around 25 members in my family, and 15 of them were us kids. As most of us were of the same age, we shared a lot of memories together. I belong to a small town, and it has its own perks. There are a lot of people who know each other; neighbours were like family, so the whole locality becomes like one. It is the one thing that I miss the most now. However, my childhood is full of stories; there are a lot of stories that I wanted to tell, and there is humour in almost all of them no matter how serious they appear then. I like making humorous films, and I wanted to work on such a film. This story shows the love for Kulfi (ice cream) of two brothers. Both are willing to do anything to get kulfi; they ask their parents, they threaten each other, they fight and they steal too. But there is an innocence in all of their acts. I wanted to create a bit of nostalgia with the backgrounds, ambience and sounds. Basically, it's a slice of life with some added humour.
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Motion Comics- Immersion in the Age of Interactive Storytelling
by Abhishek Soni
The introduction of comic books in our society was a great godsend because, for the first time, people realised that not only were the characters they had only previously read about actually talking and acting out, but also the world they belonged in was designed for them. Thus began the greatest revolution of transforming the world of comics to become increasingly realistic in order to enthral you in their yarn of illusions. This research focuses on finding a technique of interactivity in comics where readers can choose their own narratives as an alternative to motion comics being the future of comic books. Furthermore, it also aims at researching the amount of presence and immersion that the reader achieves while vexed into the narrative and whether it enriches one’s experience as a consumer of ‘stories’.
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Avalokan
by Abhishek Soni
The aim of this movie is to provide the right perspective to observe and understand the things around them and inspire the children to preserve their curiosity. People who display a high level of creative energy are simply people who retain the curiosity in the form of childhood spirit despite the pressure and demand of adulthood. Without getting overwhelmed with the reality around, this spirit manifests itself in their work and in their way of thinking. Children are naturally creative; they actively transform everything around them and play with ideas and circumstances. The natural creativity of children is limited; what they require is the right apprenticeship or guidance to the right perspective of observing the reality around them. As such, in adulthood they not only develop profound knowledge of the subject, but also their mind is open to alternative ways of seeing and approaching problems.
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Indian History and Mythology
by Abhishek Soni
The Fall of Dwarka is the action saga from the life of the most worshipped Indian deity, Lord Krishna. Working on Indian history & mythology as a subject to study for my P3 has been a topic connected way back to my childhood, as we grew up watching Ramanand Sagar’s Ramayana, Shree Krishna, Mahabharata, Vikram Betal, etc. These series were not as advanced in terms of visual development, but they provided good moral ground. In the late 90s, Yugo Sako’s Ramayana: The Legend of Prince Rama aired, which made a big impact on the lives of rural kids, as the concepts, animation techniques and story treatment were quite unusual from what we had been watching regularly and inspired us with the possibility that we could give wonderful animated films with our Indian stories. As a part of this P3 project, I preferred to research the life of Krishna, as there are still many parts of his life that people are unaware of. The city of Dwarka is one of them. The city was built on command of Lord Krishna with land that emerged out of the sea (over the Gulf of Khambhat and near the coast of modern Dwarka at present). The ruins of the ancient city are today found submerged underwater, which brings out the fact that all of the stories and folk tales were not mere mythology but an actual history. There were a series of bad omens and curses cast on Krishna which led to the destruction of the Yadu clan and the death of Lord Krishna; thereafter, the entire city was flooded and submerged underwater.
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Experiments In Stereoscopy
by Alok Hasnu
A study on stereoscopic comic books and their level of immersion for the reader in comparison to a normal comic consisting of 2D images. This study has been conducted as a part of DRS 2019, under the title of Experiments in Stereoscopy, with comic books in focus. There are several factors involved for a person to approach a comic book, like the visual storytelling, narrative, artwork, nostalgia, or just a mild interest. If the experience of reading a comic book can be enhanced even further with stereoscopy, how does that affect the immersion of the reader? That is the focus of the topic. The findings have been documented with the help of user testing, their responses analysed and conclusions derived. A few other observations have also been made, which have been documented in this research paper.
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Internship at iRealites Technology Pvt. Ltd.
by Alok Hasnu
The purpose of the internship was to learn and witness how production goes on in an animation studio. Initially, time was allotted to get familiar with the software and tools. Then I was asked to make storyboards for nursery rhymes. Later, they shifted towards storyboards for advertisements (live-action/animated). Moving forward, I created assets and concept art for IP development. Finally, I was asked to create cost-effective animation content for a narrative. I also screened animated short films for exposure in terms of concept and techniques of animation. The most important thing I have learnt from the internship is clear communication and transparency among the teams in a studio. Also, the designs and ideas from the mind of an individual should be feasible considering the deadlines. After this exposure I am confident for the upcoming projects as an animator.
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Cross Cultural Acceptance of Ethnic Food
by Alok Hasnu
Food can be an identity of a community or a culture. The term ethnic food categorises people and their culture. Fermented foods are an intrinsic part of the ethnic food of a community or tribe. Each ethnic group has its own method of fermenting foods. The purpose is for the taste, nutritional enhancement and, most importantly, for preservation economically. Due to the given climatic and topological conditions, farming was not the best way for the source of food; thus, fermentation and preservation of food were adapted. Most of the people tend to associate the aroma of the food with its taste. Most of the fermented food does not give out a good aroma; some give out a foul smell, and most people do not enjoy it, except for the ones who are familiar with that kind of food. Ethnic and fermented foods are also an identity of a community. Most people from northeast India face discrimination based on these grounds. Since the majority of the people are not aware of the types of food they eat, in most case scenarios they outcast them, leading to discrimination.
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Music as a Language
by Alok Hasnu
Music is a mighty means of communication. It's a medium through which emotions and intentions can be expressed even without a spoken language. But there exist languages which are not verbal and are just a tune or a melody. People in different parts of the world have been practising the whistling language. In places where this is practised, it is termed as the bird language inspired by nature. These languages are mostly practised in hilly regions. Unfortunately, due to the complexity and lack of practice of these languages, this rich cultural heritage is dying out and on the verge of extinction. In India there exists a similar practice which is a rich cultural heritage. It is not a whistling language, to be precise, but it is unique on its own and is used as a means of communication. Nestled in the hills of Meghalaya, Konghthong is the village where this is practised. It is also known as the whistling village of India. Jingwrai lawbei is the name of the practice where a person has a unique tune as an identity. This tune is devised by the mother at the time of the birth to express the love for the baby.
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Motion Comics- Immersion in the Age of Interactive Storytelling
by Anindita Mondal
The introduction of comic books in our society was a great godsend because, for the first time, people realised that not only were the characters they had only previously read about actually talking and acting out, but also the world they belonged in was designed for them. Thus began the greatest revolution of transforming the world of comics to become increasingly realistic in order to enthral you in their yarn of illusions. This research focuses on finding a technique of interactivity in comics where readers can choose their own narratives as an alternative to motion comics being the future of comic books. Furthermore, it also aims at researching the amount of presence and immersion that the reader achieves while vexed into the narrative and whether it enriches one’s experience as a consumer of ‘stories’.
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Summer Internship 18
by Anindita Mondal
This internship, as a part of our P-1 project, was a great learning curve for me. From getting industry-level experience to insights into much larger fields, this helped in a personal as well as a professional growth for me. For which, I am extremely thankful to the faculties and authorities of IDC for giving us the opportunity to venture out of our comfort zone and get a glimpse into what the rest of our lives would look like.
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Old Age- The Yesteryears of our Society
by Anindita Mondal
The plight of the elderly in our country and elsewhere is really a sad tale of events where most of them don't get the love and respect they deserve. The moment they become dependent on the next generation, very often, they are kicked out of their own home. Very few get the opportunity to stay in an old-age home. The rest simply end up spending the remainder of their lives on the streets. Suffering the unshaken winters and the insatiable hunger to survive. My film deals with the plight of one such lady who has found her way onto a corner of the streets and is now reduced to begging. The story is told from the point of view of a young girl, who has no idea how unforgiving the real world could be. So, when she finds the old lady trying to beg on the streets, she doesn't know what the lady actually wants. So, she ends up giving the only valuable thing she had on her, her toffee. What begins is an epic journey of these two unlikely friends and the bonds that get carved onto their souls. And no matter if the seasons change or the years turn, the love that they each hold for the other doesn't waver. Everybody has a story to tell. And an old woman who has a lifetime's worth of stories to tell simply wants to be heard.
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Deep Space
by Anindita Mondal
Everybody yearns for freedom. Whether it is a space pilot chained by his desire to set himself free from Earth's everlasting gravity or a little boy's earnest attempt to fly away like a bird from the four walls of his only world, everybody yearns to be free. For a little push, for a leap of faith, for that one second of immense bravery that will set us on a path of eternal liberation. For a tomorrow that is different from today. What follows is an adventure of a lifetime that takes you across the stars and the Milky Way, dancing with the Great Bear or soaring through the asteroid belts lightyears into your hopes and dreams until all you are is raw desire and stardust. Everybody yearns for freedom in one form or another. And out there in infinite space, where every way is up and every way is down, one must learn the boundaries of being free.
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Animation Based on Indian Art Forms
by Deepam Jain
When Indian art is thought of, many things come to mind. From the extremely detailed Kalamkari art to the very simplistic miniature paintings. There is a huge variety from place to place, culture to culture. One thing common in all of them, though, is they all tell stories. These stories have been passed down through generations via oral culture and artistic expression. Unfortunately, despite all the richness in art, Indian art is rarely seen in animation. This paper takes the art of Jamini Roy as an example and focuses on methods to bring his stories to life.
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Summer Internship Projecet- Girgit Studios
by Deepam Jain
The main aim of this internship was to get into a studio environment and observe and learn how things are done in a professional environment and, of course, to get better at the art of animation. I worked on three different projects during these two months, and all three were great learning experiences, as is discussed further in this report. Apart from the projects, I believe a lot of learning also happened during breaktime or in general interaction with the officemates. The office environment was quite rich for learning; all the people were really friendly and were more than happy to answer any of my queries. Frequent discussions over projects happened; film analysis was a daily routine. But apart from the technical and artistic side of animation, I also got a little insight into the legal and financial aspects of running a studio, and most importantly, I understood how “work” can be really fun and that that is how it should be done. I think the internship at Girgit Studios was a really great experience, and all the things that I have learnt in these two months would help me in accomplishing my dreams, and that too in a happy fashion.
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Human Bonding
by Deepam Jain
Human beings are one of the most social species in the world. We meet people, we involve ourselves with them and we bond with them. Some bonds we form from birth, like the bond with our parents. Some we develop over time. I find beauty in the uniqueness of each bond. Parental bond, for example, is about love, care and support. Friendship is about fun and mutual understanding. But the most special bond that I find is that of siblings. The bond that siblings share is almost all-encompassing. They are your best friends, worst enemies, guides, rivals, inspiration, aspiration, angels, demons and, in some cases, even subjects for experiments.
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Episodic Animation
by Deepam Jain
This project is the first two episodes of the TV show I am working on – Silly Siblings. Silly Siblings is a collection of day-to-day stories of two brothers presented in an episodic format. Each episode is a slice of life of the two brothers, Niku – the outgoing, sport-loving elder brother – and Piku – the carefree and creative younger brother. Piku and Niku are polar opposites in the way they approach things; Niku likes to plan and execute, while Piku likes to savour the whole journey as if there is nothing else to care about. They would often pull each other’s leg for their ridiculous ways of doing things. But most importantly, they balance each other and can't live without the company of the other. Through Piku and Niku, I have aimed at celebrating the amazing bittersweet relationship that siblings share and to evoke humour and nostalgia among the audience.
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Animated Documentary as a Genre
by Divakar SK
Animated documentary is a genre which predominantly uses animation form for telling nonfiction stories. It’s an independent genre in itself that differs from live-action documentaries in terms of the very visual differences and stretching the storytelling boundaries of conventional documentaries. It’s been exactly 100 years since Winsor McCay made The Sinking of Lusitania, the officially recorded first-ever animated documentary in cinema history. Ever Since the use of the animation medium for documentary filmmaking had largely been unexplored for the next 20 to 25 years till the mid-40s, apart from Fleischer Studio’s works such as Einstein’s Theory of Relativity (1923), which had used animation for a kind of educational documentary. Over the Silent era, it's mostly been a lot of experimentation that animation has undergone, both in terms of form and narrative. The animated works of German legends like Hans Richter, Walter Ruttmann, Oskar Fischinger and Viking Eggeling were notable in this period but were overshadowed by the success of their German live-action counterparts like F.W. Murnau and Fritz Lang. Even though the success of R.J. Flaherty’s documentary films had a predominant effect on live-action documentary filmmaking over the next decade, the arc of animation was still set away from the documentary genre.
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Life In the country side- Paint on Glass Animation
by Divakar SK
In this 21st century, life has become incredibly fast and restless. In short, 90 per cent of the urban people are originally rural, and when they get urbanised, their age-old native lifestyle goes for a toss. Over the years, they weren't the same people. People lose track in the theatricality and the grandeur of these modern-day mirages. I wonder where we went off the track, and sadly I realise we were never on the track all these years. In this quest for well-being, both in terms of personal and universal means, I have found the fact that re-learning the things is the only way to learn the art of well-being on this modern planet. Nature will help in this process. The human race has always been in closer relation with nature for millions of years, and the fact they adapted to the way of living is that they have very well realised their place in the ecosystem. They also realise the fact that every single life on this planet is linked by a whole lot of cosmic associations. "A rock broken in one corner of the forest will suffocate the fish swimming in the stream running in the other edge of the forest." It's such a super-linked ecosystem. The fact that our planet is full of ecological and sociological problems on every level of the pyramid is just because we forgot our place in the ecosystem. It's a serious blunder that is questioning the fate of this planet, and to sever this fact, we're just ignorant towards this fact and are purposely made blind towards all these so-called modern-day lifestyles. That's where I thought of the fact that we need to re-establish our relation back with the ecosystem. In many rural regions and tribes around the world, the lifestyle is still intact after ages of living in harmony with nature. It's time we start observing and learning from the life in the countryside and develop sensibility and respect towards nature on every level of the pyramid. I believe it's the way to achieve a sustainable lifestyle on this dying planet. Through this project I have made my tiny speck of a move in shedding light on this subject, a subject that we are purposely taught to close our eyes to whenever it floats up. I hope I could attract a few eyeballs on this noble cause essential for the very sustenance of this planet.
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Animated Mockumentary- Mixed Media Animation
by Divakar SK
Despite every city having its own signature identity, there's something very common between most of the cities around the world, whether it's a US city, an African city or an Indian city. Globalisation has gone a long way in blurring down the blockades between all these worlds. The advent of cinema, television and printed media over the past century has played a mammoth role in bringing the corners of the world into every person's home. And the people in the huge cities are the ones who get directly influenced by these agents that trigger rapid dispersal of global trends instantaneously. Over time these cities have developed a culture of their own which is highly fluctuatory, contagious and seasonal. It is called aspopular culture. Popular culture is a phenomenon that operates much intricately on the mental levels of the society. With the arrival of the internet, the radius of this phenomenon has broadened to a wider scale, and it has developed its own traits of behaviour over the years. The idea of people being in sync with the top trending list is a key driving force behind modern-day popular culture. Amidst the conspiracies, it's very interesting to observe how people and the internet breathe as a whole, like a single huge organism. But like a candy, the trends in these virtual worlds come with a shelf life, and they are meant to be highly volatile at times. No trend stays at the top of the pyramid for more than a week in today's world. Every trend pops out of elsewhere, is discussed over and over, brings in a lot of online commotions and celebrations, and then just disappears into thin air the next morning. What's more amusing is the fact that there is always a neverending supply of these trends that always switch over and keep our skull space occupied. No matter to what extent people try to blanket them away from these trends, they are either directly or indirectly pushed into the theatricality of the proceedings of this modern-day popular culture. I strongly feel this phenomenon has silently shaped up the cities, as they decide a lot of political and corporate factors sitting right inside every person's head and dictating people day in and day out.
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Art History and technology for the Museums with Ajanta as a case study
by Eshwar Kumar G B
India is a diverse country which has a glorious history in art and culture from past centuries. We have the responsibility to cherish our artefacts or should be aware of them so that they are not fragile. There are numerous magnificent structures in India. The Ajanta Caves are one among them and also a world cultural heritage site. The paintings and sculptures in the caves are getting fragile, and the tourists who visit the caves are unable to understand the paintings due to several reasons, like some portions of paintings having dissipated, which is resulting in difficulty interpreting the information of the art, especially the narrative paintings because they are not in a linear pattern. Therefore, several measures are taken by ASI (Archaeological Survey of India) for conserving the historic art. Some people are also trying to digitalise the paintings before they get fragile. Therefore, even a design team from IIT-Bombay also takes a step ahead to conserve the historic Ajanta art on various platforms like digital and immersive virtual reality. The aim is not only to preserve and reconstruct the artefacts digitally but also to make the world understand the potential of art by giving the right information about the exhibits and communicating the stories of narrative paintings using animation as a medium so that it will be useful for education and researchers to know them in a better way. The other purpose is to bring Ajanta to the people who are unable to visit the site in person. In this paper, I would like to present the insight on why Ajanta is for contemporary museums, hands-on experience, advantages of virtual experiential museums, and how the technology is significant for museums.
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Human animal Bond
by Eshwar Kumar G B
My story deals with two various types of people whose intention is to be good and very close friends with the elephant and the other side of humans who want to show their power or strength by killing such a massive animal just to make themself a great hunter and a very strong man. It also deals with the people who trap them to get benefits out of them instead of making them be free in their own land. In the other way, I want to show how an animal can be so loyal to the people; though they try to trap them, still animals are so helpful and do all the work which is said to be done to them. And also an animal can be so close to the one who loves them and can go to any extent in saving the person whom they love. Here the story goes on with a man and an elephant from their childhood; they grow up and become so friendly to each other that they can’t be away for long. I just want to portray that elephants are being slaughtered by some of the humans to make money; at the same time, the rest of the humans are trying to protect these species; this is a huge hazard in the current world. In future, if these species are existing on the planet, we still may not find them with huge tusks.
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Global Warming
by Eshwar Kumar G B
This animated short film is based on the story of a man who did not leave his place after the apocalypse that occurred due to global warming and started living on a hilltop along with a dog, whom he met after losing everything in his life. He treats his dog as his kid, although the dog motivates him every day by making him feel that he is not all alone. The reason for him to still live in the remote area is that it is bonded with his memories of his sweet daughter, whom he loves a lot. He knows that she won’t be returning but is still looking for her every day. He struggles a lot in his old age but never gives up. The only sign of his daughter at present is a photo frame and her drawing, which pulls him back to his past, revealing the story of them being together and the destruction of nature separating them forever. This story also states the level of people that had been reached after the apocalypse due to global warming. We will be the cause of losing our children and grandchildren and making them suffer and lack food, water and shelter if we continue to be indifferent to the consequences.
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Animated Documentary as a Genre
by Harikrishnan S
Animated documentary is a genre which predominantly uses animation form for telling nonfiction stories. It’s an independent genre in itself that differs from live-action documentaries in terms of the very visual differences and stretching the storytelling boundaries of conventional documentaries. It’s been exactly 100 years since Winsor McCay made The Sinking of Lusitania, the officially recorded first-ever animated documentary in cinema history. Ever Since the use of the animation medium for documentary filmmaking had largely been unexplored for the next 20 to 25 years till the mid-40s, apart from Fleischer Studio’s works such as Einstein’s Theory of Relativity (1923), which had used animation for a kind of educational documentary. Over the Silent era, it's mostly been a lot of experimentation that animation has undergone, both in terms of form and narrative. The animated works of German legends like Hans Richter, Walter Ruttmann, Oskar Fischinger and Viking Eggeling were notable in this period but were overshadowed by the success of their German live-action counterparts like F.W. Murnau and Fritz Lang. Even though the success of R.J. Flaherty’s documentary films had a predominant effect on live-action documentary filmmaking over the next decade, the arc of animation was still set away from the documentary genre.
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Internship Report
by Harikrishnan S
Genial Nous Media Pvt Ltd, Bengaluru, was founded in 2013. The company has 2 directors, Mr Jim Mathew and Mr Abhilash Jose, and they work on various projects like signature films, presentations, reports, content creation, interactive videos for applications, etc. The one-month internship with Genial Nous Media, Pvt Ltd in Bengaluru was done as part of the MDes programme in IDC, IIT Bombay. It was a wonderful experience, as I got to meet new people working in the industry and work on various types of projects, ranging from signature films to interactive videos. During the first week, I was given the task of collecting the data required for making the signature film of an upcoming film festival in Kerala. The concept was a collage-type quick journey through the diverse landscape of Kerala, while artists of different traditional performing arts will be seen randomly. It was a very good experience, as I prepared a lot of sketches of the performing art forms as well as the backgrounds of the frames. Another work is a short video for a mobile application. It is an interactive video and is being made as a loop, i.e., the story ends where it began. Hence, the user will not be able to figure out the exact beginning and ending of the video. It was a unique experience, as I could work on the storyboard and animation of that video.
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Communal Harmony
by Harikrishnan S
India is a country where people of different religious, racial, cultural and lingual identities have been living in harmony. However, with the passage of time, various incidents are badly affecting the communal harmony in different parts of the country. Communalism is a big threat to the secular, socialist and democratic polity. A lot of communal incidents are happening every day, which is not good for the democracy. In a country ruled by the rule of law, the hallmark of democracy is communal harmony. Good governance has to be maintained.
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Folktale from Kerala
by Harikrishnan S
India is a land of a lot of myths and folktales. Most of the regional stories are so interesting that they can be turned into wonderful pieces of art through illustration and animation. This 2D animation film is an adaptation of 'Kolathiriyum Samoothiriyum', a story from 'Aithihyamaala', a collection of century-old stories from Kerala that cover a vast spectrum of life, famous persons and events. It is about the rivalry of the rulers of two regional kingdoms, packed in humour. Set in the later mediaeval period, the film explores various aspects of the northern part of the present-day Kerala state, like culture, geography, architecture, cuisine, etc., through visuals as well as dialogues.
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The depiction of Romance in Popular Film-Media in India
by Meera Behera
This project is about how Bollywood has been depicting romance over four decades, that is, from the 80s to the 2010s. To know the evolution of portraying romance in Bollywood, a small interview was conducted as primary research, and watching Bollywood romantic movies from the 80s to the 2010s has been followed. From primary research, some of the insights are positive, and some are negative as well. But most people have spoken negatively about the portrayal of romance in Bollywood. From the secondary research, this report has very many insights into the problematic, negative, and positive parts of Bollywood romance.
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Internship at Humaramovie
by Meera Behera
Humaramovie was founded in the year 2011. It has its own YouTube channel with 4.7 lakh subscribers. It airs short films every week with an average of 1 million likes. It is also known for providing platform for young filmmakers. It is a feature film which aggregates four different short films mentored by 4 mainstream directors, namely Raju Hiran (3 Idiots), Imtiaz Ali (Jab We Met), Omung Kumar (Mary Kom) & Vikramaditya Motwane (Lootera). "ADI SON AL" is one of those short films where I was a part of its production.
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Paranormal
by Meera Behera
The film is about a cat who cuts everyone’s path, and it is believed by one of the characters called Sundar that everyone dies because of the cat, whereas the other character, Kumar, from the film believes that the cat is not the cause of everyone’s death and also believes that the cat is like other cute animals and does not bring death or bad luck. This film is motivated by our Indian culture, as we all know that in India it is widely believed that the cat brings bad luck or death. But the objective of the film is to break that superstition about the cats. As an outcome, the film is being made in 2D animation, which tells the story of two friends, Sundar and Kumar, where Sundar believes in all blind beliefs about the cats and Kumar who doesn’t believe in superstitions.
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Social Acceptance of Homosexuality
by Meera Behera
The film represents the LGBT community of our country. The film has focused on only one spectrum of this community, which is “homosexuality”. As we all know, being a homosexual in our Indian society is a big taboo and is not accepted by our society. Aditya is the main character from the film who dreamt of himself as his young version as a heterosexual in a world of homosexuals, and he is being treated the way our society treats the homosexuals of our society. The motivation for the film came from my friends who belong to these minorities. The objective of the film is to tell everyone that these minorities go through a lot of problems in their lives, like they have to fight for their right with the society and parents even after the Law Section 377 got struck down in the year 2018, September. The law did not make any changes; the condition is the same as it was before. So the main objective behind this project is that if the parents can accept their homosexual kids as they are, their lives could become a little easier for them. The film is being made in the medium of 2D animation.
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Experiments In Stereoscopy
by Shweta Inamdar
A study on stereoscopic comic books and their level of immersion for the reader in comparison to a normal comic consisting of 2D images. This study has been conducted as a part of DRS 2019, under the title of Experiments in Stereoscopy, with comic books in focus. There are several factors involved for a person to approach a comic book, like the visual storytelling, narrative, artwork, nostalgia, or just a mild interest. If the experience of reading a comic book can be enhanced even further with stereoscopy, how does that affect the immersion of the reader? is the focus of the topic. The findings have been documented with the help of user testing, their responses analysed and conclusions derived. A few other observations have also been made, which have been documented in this research paper.
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Chilsag Pictures- Chilsag Entertainment Network
by Shweta Inamdar
The motive for interning at a theatre-based film production company was to get a clearer view of the film and theatrical process of storytelling. The current films, animated or live action, have their storytelling roots in theatre, which I found intriguing and chose to explore with this opportunity. Chilsag, being a relatively new production house, it was a unique experience to see the process of film making extremely up close. Even though most of the projects were in the postproduction phase, there was so much to learn. A typical day involved actors coming in to audition and a meeting with music composers and discussion about the promotional ideas and about the new upcoming storylines. However, another important aspect that I learnt was about my own preference of how I would put forward a story. The daily commute in a relatively new city, the informal work environment and some other factors gave me a new outlook towards work, creativity and a wiser awareness about my surroundings.
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Travel
by Shweta Inamdar
It is all about the journey, not the destination. This sentence sums up the idea of this most closely. The aim of this project is to understand the concept of ‘travel’ and explore its various interpretations. The focus of the story for this project is the journey of life, which is both materialistic and philosophical. The film aims to highlight layers of journeys being undertaken by individuals. A retrospective approach drawing from personal travelling experiences is applied. Its effect in shaping up a personality and creating bonds and memories is a point driving the story ahead. The idea of fellow travellers, family and friends alike, is explored. This report thus highlights the entirety of the process of this film project – from pre-production to production and output as a film.
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Human Realities
by Shweta Inamdar
The aim of this project was to explore this concept of reality in our daily lives, at a human level. The colloquial understanding of human relations, family structures and ‘change’ has been touched upon through building a story about a father and a daughter facing huge changes in their lives. The film has its main focus on the ‘reality hits’ moments where the daughter has a moment of realisation that the father is just doing all that he can to be just that – a parent – and in turn, she herself has a coming-of-age experience. Also, she realises how parents are work-in-progress humans and not superheroes. This report highlights the entire process of the film projects – from the initial topic selection to the production of the film and its final output.
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Motion Comics- Immersion in the Age of Interactive Storytelling
by Tamal Saha
The introduction of comic books in our society was a great godsend because, for the first time, people realised that not only were the characters they had only previously read about actually talking and acting out, but also the world they belonged in was designed for them. Thus began the greatest revolution of transforming the world of comics to become increasingly realistic in order to enthral you in their yarn of illusions. This research focuses on finding a technique of interactivity in comics where readers can choose their own narratives as an alternative to motion comics being the future of comic books. Furthermore, it also aims at researching the amount of presence and immersion that the reader achieves while vexed into the narrative and whether it enriches one’s experience as a consumer of ‘stories’.
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Online Privacy Policy- An Audio Visual Approach
by Tamal Saha
It is a common practice among users of digital services to skip reading the privacy policies before enrolling for the designated service. However, it is necessary for the users to realise their rights to the data they provide online while signing up. But due to the time and effort constraint required to read the entire privacy policy, which may take up more time to read than a user actually spends on the site, most avoid reading it. Whatever the reasons for not reading privacy policies, recent incidents involving data security breaches and personal information sharing have proved the need to be aware of our online rights, and thus reading the terms of use is increasingly compulsory. We can only do that by making the privacy policies concise, relatable and engaging. Hence the idea of audio visual animated videos to explain privacy policies.
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Communication Breakdown
by Tamal Saha
The world we live in promises us connection and communication like never before. No matter how far away we are, we seem to be always in touch with one another. But is this the truth, or is it just a ruse that we have adopted? This 2D animation short asks the question that even though communication devices are all around and about us, do we really communicate anymore the way we should? Or is the technology just another alibi to be detached and alienated? This is a story of three generations with increasingly decreasing communication among them. A lonely aged grandfather living in India, away from his son’s family in the US, tries to get in touch with his son, who hasn’t been on talking terms with him for some time. The son Harish ignores his father’s call as he tries to come to terms with the anxiety of the recent downsizing at his firm. His child Manav is hooked onto his tablet and is slowly becoming insensitive towards his family and surroundings. An unresponsive Manav gets Harish, who lost his job recently, to lash out, only to be reminded where it all started. Harish tries to make amends and reconnect with his father back in India, but the phone doesn’t connect.
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An Indian Erotic story
by Tamal Saha
India is a country which has not exactly been shy about exploring and depicting eroticism and sensuality, as witnessed in ancient texts, visages, sculptures and art forms. Owing to the enormous diversity in cultures, traditions, religions, ethnicities and regions, the understanding of Indian eroticism has varied from place to place with time. But somehow in India, over time our modern society, in the guise of cultural appropriation and stringent tradition, has stigmatised eroticism as the unapologetic manifestation of sexual desire and romantic perversion and rendered it a taboo of the highest order. This 2D animation short is my personal endeavour to understand the concept of eroticism in India and, in the process, try and initiate an open conversation about its effects on our understanding and acceptance of individual sexuality. The story follows a young widow in northern Bengal in the 1880s struggling to make ends meet and her chance encounter with a mysterious stranger that transcends into an evening of erotic revitalisation.
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Understanding Motion Comics
by Md. Umear
Stories are the way to define that how we see our lives and the world around us. Stories literally shape our resolution. Since so many decades comics has influenced the imaginations of children around the world with epic stories of their favorite superheroes character ever created. And now its place is captured by motion comics in a really different and new way of narrating those stories. Comics are far more adaptable in terms of storytelling in opposition to traditional storybooks. Because it not only uses just images and illustrations but also uses captions in the balloons and onomatopoeia to indicate dialogue, sound effects, narrations etc. Modern technology is helping motion comics in a really great manner. It has taken the experience of traditional comics to the next level by merging print comic books with sound effects, voice acting and animation. This research project takes a look into the world of motion comics today as well as different ways for creating interactive motion comics for different platforms like iOS, Windows and Android. Also this report briefly covers one specialized software tool Smith Micro’s Motion Artist and one online tool “Narr8-Storybuilder” for creating motion comics for emerging artists.
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