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1999-2008

Batch 1997-1999
(16 items)


Batch 1998-2000
(11 items)


Batch 1999-2001
(8 items)


Batch 2002-2004
(57 items)


Batch 2005-2007
(49 items)


Batch
(4 items)


Batch 2001-2003
(43 items)



1997-1999
(16 items)

Whistles in Terracotta
by Anand P Rajhans

Whistle-making in terracotta is a dying art. Only a few potters from Patan are making these whistles for sale. To make a whistle in terracotta is a difficult thing, from the potter's point of view. Potters do not have a particular method for making them. Many people do it through experience and skill. Recently, there was an article published in a Russian book ("Russian Folk Style Figuring" by Genndi Blinov). That article shed light on the present situation of potters in Russia. It Says-Will Folk Craft Survive?


"This is a question that arises quite often. Comparing the old Filimonovo, Kargopol, or Dymkovo toys with their modern counterparts that one can buy in craft stores, one cannot help but notice that the new toys are usually at quite a disadvantage. Not so long ago, craftsmen managed to create a brilliant effect using just two or three colours. The simple designs on Vyatka toys, derived from the clothing of the period or ancient pagan symbols, were eminently suitable for clay. They were executed with light mastery and always bore the individual mark of their creator. Recently made folk toys are often painted garishly in colours that fail to combine harmoniously. This does not mean, of course, that the young artists have produced nothing valuable, but as a rule, modern ware from Vyatka, Kargopol, or Filimonovo is inferior to its predecessors. One is compelled to conclude that the craft is declining. Art critic Vladimir Stasov expressed similar fears nearly a century ago. He wrote sadly that folk craftsmen's objects for everyday use were rapidly disappearing to make way for new ones, which, while more serviceable and convenient, lacked the originality and loneliness of their older counterparts. Stasov pointed out that it was time to start collecting, describing, and reproducing those objects, for in his opinion it was a matter of decades or even years before they would disappear without a trace. The time for folk craftsmen is indeed passing. Young people do not show much interest in crafts. They prefer to become drivers, doctors, airline hostesses, psychologists, or actors. But even if a young person takes up a craft and proves talented, he or she is still our contemporary, with a modern mentality and perception of the world. He or she may master specific techniques and, at best, grasp the mood of the old craftsman embodied in his work. But that is all. Under modern conditions, the imagery typical of folklore, that kernel of genuine folk art is bound to be lost. The Soviet state does a great deal to preserve folk crafts and give new impetus to the development of old art centres. Nearly 200 crafts have already been revived, such as toy making in Kargopol, Dymkovo, Filimonovo, Bogorod Skoye, Semyonov, and Abashevo. In the villages of Polkhovsky Maidan and Krutets, toy making began to develop very recently, a fact that obliges one to be cautious when making prognostications concerning the destiny of folk art. The old crafts may also assume new significance if they manage to transcend the production of souvenirs. Art critics note that even now, objects made by folk artists, like pottery, baskets, and lace, can find a use in everyday life. Folk art as a reflection of a certain perception of the world may be coming to an end, but some of its branches continue to exist and will most likely exist as long as poetic perception itself, which draws on the lifestyle in the countryside, agricultural labour, old traditions, and proximity to nature, all of which are still a part of rural life. There is no reason to suppose that this will suddenly cease to be reflected in objects d'art. A heartening sign is a revival of interest in folk crafts not only in towns but among country people, who until recently tended to attach importance to urban culture only, treating the work of their fellow villagers with ironic neglect. This welcome change has been brought about by the higher cultural level of the rural population, the efforts to popularise folk art by arranging exhibitions on all levels, and the encouragement of folk artists, many of whom have even been awarded state prizes. The revival of interest in traditional folk art, especially in the place of its origin, and appreciation of its value are certain to bear fruit. One should like to believe that the folk crafts will not confine themselves to the production of souvenirs and that they will promote understanding among nations. The language of art needs no interpreter. For a student of the history of a nation, nothing can be as revealing as folk art. And better knowledge of each other is something that we all need in an epoch that has made it imperative that relations between the peoples of the earth be based on mutual trust and respect".


The situation of folk craft in India is similar. The new generation of potters is not interested in playing with clay as their means of livelihood. It is a tentative attempt in the direction of reviving the dying art of whistle making.

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How Architects Think
by Anshuman Singh

The purpose of the experiment was to study the role and potential of mental imagery in the architectural design process. To study the use of only mental imagery as a feedback while designing in the absence of other media, viz., sketching. This experiment is a continuation of previous research on industrial designers. The experiment was made to study architects to ascertain the role of mental imagery, which is different in scale and complexity than industrial design.

This was achieved by using an experienced architect and blindfolding him during the act of design. The results achieved clearly indicate that he was able to use mental imagery to assist him in the design

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Documentation & Analysis of Indigenous and traditional products in day to day life
by Avinash Bhalerao

Logical and practical thinking always leads to better solutions to the problem. We always try to be self-sufficient and find our own way forward. We think about something, dream about it, and then make it a reality. We built our environment around us with the resources available. We try to make the best use of limited resources to get maximum output and comfort. For day-to-day use, we redesign the environment through intelligent improvisation, adoption of processes, substitution of materials, and use of natural materials. Without taking help from highly developed technology, science, etc.

Because of the demands of daily life, the utility of the product for that time, event, or occasion takes precedence over its comfort and aesthetics. where the function or usability is more important than the visual aspects.

Again scarcity of materials, resources, and money leads to very immediate and simple solutions to the problems.

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Study of Musical Instruments: Flute
by C. Himasunder Rao

We almost always hear a variety of sounds. The pleasant sounds are called "musical." A composition of pleasant sounds makes music. Music has a tremendous influence on people’s lives. There is music for nearly every occasion and event. Today, music and musical instruments have become so sophisticated and specialised that we rarely ponder the roots of their existence. However, if we searched, we would discover the significance of the relationship between music and people's cultural lifestyles.

Music is surely more evident with instruments. Right from Phantom’s "tom-tom" drums to the mumbling of the bumblebees, we find the roots of music. Bird whistles and insect drones demonstrate the concept of musical effects and the origins of their creation. Though very versatile, the simplest of all instruments is the flute. It is the wind instrument closest to the human voice. It is an indoor as well as an outdoor instrument. It is very portable and reasonably priced. The punch of the flute is its ability to produce sound. In most wind instruments, air is made to vibrate and is the cause of tones. The flute belongs to the family of woodwind instruments. The flute is one of the world’s oldest musical instruments, and it is also one of the simplest. It is essentially a hollow chamber equipped with a blowhole for introducing acoustic energy. The flute is the only musical instrument that is purely acoustical, requiring no vibrating membranes, strings, reeds, or surfaces for the production of sound, and it has been developed to include a variety of wind instruments. Wind instruments, by their very nature, do not need recurring expenditures to maintain them. It is the most commonly encountered musical instrument. It is considered the common instrument of humanity. This instrument occurs internationally and is not limited by geographical barriers.

This report concentrates essentially on the Indian aeroplanes; its growth, and its social influence. In the history of world music, the Indian flute may be said to be one of the first instruments on which classical music was played. Among concert instruments, the flute enjoys the same dignity and status as the veena. Folk music has a definite character and style of playing the flute. The flute enhances the charm of music and the theme of the occasion. The distinct music that evolved in the region over time has helped to establish the style culturally. For example, the music of the hills is distinctive from the kirtans of the south.

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Design Policy in Indian Industry
by Hari Tulasi

Traditionally, the manufacturing industry has been concerned with product design. The manufacturing industry may be at the centre of this process, but the design of its products is influenced by many other considerations and activities. What all these influences have in common is the extent to which they add value to the product and thus contribute to its gross margin performance. In fact, product design might be described as "designing for gross margin by extractive manufacturing, distribution, and retailing."

Products are added to the product portfolios of firms in a variety of ways. Many types of strategies—innovative and imitative, offensive and defensive, entrepreneurial and bureaucratic—internal development and external acquisition—are used to add new products and adjust existing ones. These strategic decisions have to be made in a turbulent and risky environment. Offsetting the uncertainty and risks are the rewards of good strategy: products, market dominance, customer loyalty, and invulnerability to outside forces. This in turn increases revenue and returns; it preempts sources of risk such as competitive actions and regulatory constraints.

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Icons and its Variability in Graphical User Interface
by Imtiyaz Khatib

The visualisation of system status and ongoing processes has enhanced user understanding. A user's interaction with a CAD application lies in how the system is easily perceived via its graphical user interface. An attempt is made to gain firsthand information about the variability and usability of icons, contextual to their application. The study's goal was to look into the factors that influence user perception of icons and their relational aspects.

The methodology adopted was based on comprehending the underlying concepts of GUI in CAD software by analysing and evaluating icons that were selected from various contexts, viz., visualisation, drafting, analysis, and modeling. The icons were tested for critical evaluation amongst designers, graphic visualizers, users of the same software, architects, engineers, etc. to understand their perception of variability.

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Design Perception in Industry
by Jayraj Patil

Today, when the process of liberalisation is under way, many changes are taking place in Indian industry. Company identities are metamorphosing, brands are revamping & business perception of design is shifting from the domain of the effete to a valid concern for even the most hardheaded managers.

Product design is the final destination of industrial design and engineering design. The former is concerned with aspects of the product that relate to the customer or user, especially appearance and styling; the latter concentrates on the structure or function of the product and its economic manicure. However, the skills required in the practise of industrial design frequently overlap those of engineering design and, sometimes, of other related disciplines such as ergonomics.

Designing may be viewed as being concerned with the preparation of appropriate solutions to marketing problems. These problems may be explicit or implicit; in either case, a key activity in designing is to review the associated symptoms or circumstances and accurately define or redefine the problem. Then analysis, iteration, and simulation are used to drive a feasible solution.

As part of such a process of design, many activities may be involved, including generating novel concepts, reviewing and modifying existing concepts, carrying out experiments, building samples, and seeking the constructive advice and judgement of others. Consequently, those engaged in this work must possess skills of creativity, analysis, synthesis, and communication, as well as knowledge of technical data, existing solutions, and current and future trends in design.

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Ethnicity and Modernisation: Gorai Village
by Kulkarni Anand A

Mumbai is a recent development. The history of Mumbai can be traced up to 400 years. Gorai's residents are Katch migrants who arrived around 500 years ago. They came here and settled here. They have a strong Katchean cultural foundation because they migrated from Katch. The culture is related to their profession, fishing. Since their background is Hindu, we can see some traces of Hindu culture and traditions in the lives of these people.

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Wearable Intelligent Devices- An Investigation
by Munindra Nath Chakravarty

Though we surround ourselves with external support systems indoors and out, we all venture out of our habitats and operate as nomads, independent of these systems, for some portion of each day. Our clothing is a portable environment that can regulate body temperature, afford security and privacy, and express individual identity. Our possessions inform, sustain, and entertain us, as well as provide symbolic or physical access to valued resources.

The prospect for portable and wearable devices that extend the human mobile nature lies in the ambiguous zone between clothing and the things people carry.

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Exploring Button Forms in Bamboo and Other Natural Materials
by Neeti Gupta

"Button Forms" as a special project defines the creative way of looking at buttons. Buttons have always been a part of our lives since childhood. They are seen in various shapes, forms, colours, textures, materials, and sizes. They form a vital part of our dresses, both as fashion accessories and in apparel design.

Buttons made of bamboo and other natural materials have taken a back seat in the market after the flood of plastic buttons, which are available in a variety of designs. However, designer clothes have opened a market for buttons in ceramics, wood, bamboo, and other natural materials. In this project, one also looks at the various potential markets for marketing these button forms.

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Exploring Intertextuality
by Sachin Behere

Intertextualilty is a theme of the 9th OSAKA international design competition for design. This project works upon the theme and contains two parts. The first is the study of situations that have demonstrated intertextuality. The second part is a design approach that exemplifies the theme.

The Theme: Design is always studied in terms of its roots, context, and perceptional value. The design activity generates itself out of a certain background, and the background creates the form-giving forces. When we consider what makes a design, we can find a wonderful range of experiences and expertise that satisfy sensory and material needs. It is interesting to know what makes a design retain its context while still leaving the viewer freedom of choice. There could be one, three, or numerous items. The idea here is to study the combination of roots in design. The purpose of this study is to find out all sorts of related/unrelated things that get associated with the design activity. The focus will be on understanding how two things come together to form a base for design. Intertextuality is the ability to connect disparate things and blend them into a design situation or potential.

The scope of work: intermixing can be attained on all levels. cultures, generations, sensibilities, and ways of thinking. The union can occur between media, materials, disciplines, thought processes, or viewpoints. This project focuses on two or more disciplines and therefore attitudes that come together and create an event, which is an interesting design situation.

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Product For Event
by Sameer Chavan

The idea for such a topic is inspired by the recent trends in celebrating events. Now what are such events?

Events are like ceremonies, occasions, functions, and festivals. They all have their own significance. They are celebrated with some rituals, and in celebrating them, there are some products that are specific to the event. What exactly are products?

Products are those items, that are important at such events. They are given on these occasions. They could be active for the duration of the event or for the rest of time. They have a special position in the event.

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Product Forms in Bamboo Lamination
by Shilpa Tikale

Bamboo is a cultural feature of Southeast Asia. No country in the region is without an indigenous bamboo flora. Its plethora of essential uses has led to the use of terms such as "bamboo culture," "green gold," "poor man’s timber," and "bamboo-friend of people".

Bamboo is the most versatile forest product, and its potential can be harnessed in the service of mankind. It is one of the most important renewable natural resources of humble grass, which has the capability to reduce maximum biomass per unit area and time as compared with other forest plants.

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Ethnicity & Modernisation- Hillside Village Opposite IIT Market Gate
by Sudhir K Bania

Following its consolidation as one large island of greater Bombay from a group of seven small islands, the city went on to become the country's financial capital. Due to the fast pace of modern life and the growth possibilities available in the city, immigrants from all parts of the country started encroaching on the city. Thus, suburbs began to form. Every group of immigrants had to settle outside the city limits due to a lack of space. Soon, these areas developed to a certain level of urbanisation and became part of the city. Thus, the city expanded. Hence, given a settlement in the suburbs of the city, one can roughly judge when people might have started settling in that area.

As modernization accelerates, immigrants who have settled in the city find themselves having to compromise on their ethnic values over modern values for the sake of sustenance and survival. This implies that earlier immigrants were able to establish more ethnic values in the city than the current immigrants.

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Folk Musical Instruments of India
by Sushilkumar Wankhedkar

"What is a musical instrument?" While one attempts to give an answer, however vague, to the question, the query implies others: "What is music?" and "What is the origin of music?" At first glance, the latter appears to be easier to answer.

The probings are important, because the concepts of musicology and organology are, in their present state, highly sophisticated. For, at the earliest stages of man, music, noise, speech, and dance are all an undivided condition of motor impulse. Is, for instance, a screech accompanying primitive or tribal "dance" music? Yet it has a "rhythmic" and "melodic" quality, or is more strictly an affective spell, different from speech. It therefore seems to me logical to take an undifferenciated sound material and use it in one of the communicative processes—both in humans and nonhumans—which later, in men, get bifurcated into speech and music, the former as a tool of conscious alphabets such as "notes," "chords," "ragas," and so on.

Starting at the other end of the spectrum, as it were, Hindu philosophy expresses the entirety of acoustic material, as well as non-acoustic material, in terms of the One Sound—the Premordial Vibration known and variously known as ivada Brahms, Omkara, and so on; thus, the metaphysical associations of the flute (with Krishna), veena (with Saraswathi), and damaru (with Siva).

The primaeval nebulous state of music is reflected in the early instruments, which do not produce any definite musical sounds of this type, such as scrapers, rasps, and seed rattles. The sound emitted by serapers is undeniably "noisy," and the instrument itself is found mostly with primitive tribes, such as the American Indian's antelope horn scraper and Mexico's Omichicahuaztli; in our own country, we have doddurajan of the Savaras and Kokkara of the Kanikars.The earliest instruments, again, are both musical and non musical in function. Musically, the association is inseparable from dance and hence also rhythm. Dried fruit rattles the Kaniyari dander of Oraons, or, more primitively, fruit shells tied to the waist, are such musical accompaniments of the early stages.Later on, we have fi sticks, slit drums, plates, bars, drums, veeras, and flutes. The functions of instruments were also a feature of early society. The coiicli was not only an announcer of battle but also a container of sacred water for ablution. The Nagcira and the Dliumia were also battle drums Membranophonics have been used as tools for signaling; the most famous ones are the Bengue. Riittray, for instance, has shown that "the difference in pitch between two skin drums used for transmitting news corresponds to the high and low pitches of ordinary speech." The Savaras of Orissa have a legend wherein one Kittung "invents" a drum and a brass gong to announce a funeral or a wedding.

What, then, is a musical instrument? Most broadly put, it is any material used for producing sound in music, but we have already noted its hazy origins. In this sense, the oldest instrument is the human body itself, particularly the voice. Indeed, it has been referred to as Gatra Veena, the body Veena, in our ancient musical texts. Clapping of hands, beating on things and buttocks, stamping on the ground—all such auditory bodily actions are the first instruments. It is interesting to note that the hand used as a counting adjunet to Vedic chanting—no sound is produced at all in this process—is called hasta.

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Exploring 3D Letter Forms Using Rapid Prototyping
by Tushar Dani

Every day, nature is evolving and creating various kinds of complex forms with elegance and beauty. Some examples of complex forms include the process by which sea creatures build shells and mushrooms.

The sea mollusk generates the shell to have protection while living. The shell also gets developed in a particular manner, i.e., layer by layer, generating a spiral form with a variety of textures and patterns on it.

It was this idea that was then further developed for doing this project. No other man-made manufacturing process can make such complex 3D forms like nature can. The new RP process develops a prototype in the same manner as that of nature, i.e., by depositing the molten material layer by layer. So the approach of making explorations in 3D letterforms was suggested in order to get some similarity between the natural process and the new technology.

Another attempt was made to produce the prototype with thin walled structures or shell structures so as to know the capability of the RP machine in terms of optimum material utilization.

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1998-2000
(11 items)

Teaching Technology Through Design
by Aurobinda Narayan Pradhan

With the increasing impact of technology on society, we are almost submerged in a technological environment. However, technology, in various forms, has become so much a part of us that, we hardly consider the living environment to be technical, but that doesn’t change the facts. To make the most out of a "technological environment," we must use technology more intelligently. And to do so, we must be technically literate. So, here's why technology should be learned, and more importantly, "why technology should be taught."

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Documentation for Kumbharwada
by Ghodke Rajesh Prakash

Kumbharwada documentation- This subject gave me an opportunity to explore my favourite medium, photography, and more than that, to learn about the largest slum in Asia, Dharavi, the Kumbharwada. Kumbharwada is known as Mumbai's "most creative neighborhood." To begin with, the project was to gather the most basic information, like, "Where is this place?" and "How do I get there? Who should I meet there? and many other questions. I had an unusual experience upon arriving in Kumbharwada for the first time, but the work there provided me with much-needed motivation, new hope, and a broad perspective to look at through the eyepiece of my camera.

As somebody has written, "Pottery is a measure of a country's civilization." It is one of the oldest methods through which man has tried to express himself, his thoughts, his surroundings, his culture, his institutions, and his soul. Pottery is all about tradition. Some designs date back thousands of years and have been passed down from generation to generation. These crafts have evolved over time and are now one of the most prominent and promising business opportunities. There are approximately 800 houses in "Dharavi," or Kumbharwada. Each house has its own potter and its own designs. What I observed was that some work with the same older methods and techniques of pottery, while some of them have blended their work and approach with the modern world and its technology. They are developing their work to cope with the needs of modernization, but some of them don’t bother about all these factors; they just carry on their working methods of pottery and earn money. There are as many attitudes as there are different designs. If pottery is a work done with the soul and gives each individual its own touch, then let it be a mass produced item or an art piece for a special occasion. The work reflects the image of the potter.

Even though they now have electrically charged wheels with variable speeds, the technique of throwing clay on the wheel will never die. Their hands simply create the forms, unending creations, and limitless designs that give us enormous options for selecting the kind of work with which we decorate our living rooms, gardens, and surroundings. All this and many more things with different experiences can be discussed, as I had a wonderful opportunity to prepare and peep through the window of potters' creations.

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Imagery as a Private Experience and Architectural Teamwork
by Hrishikesh Deshmukh

Mental imagery is a very important part of the design, and each of us experiences it. But surprisingly, the literature on design research does not offer insights on the creative use of imagery in design. An important question is: how does mental imagery affect teamwork if the partners working as a team are placed geographically apart? Does mental imagery in such a case improve the problem-solving process when the two partners exchange their image experiences? Or does it pose itself as a hindrance as the partners are unable to communicate their mental imagery to each other, blocking the process of problem solving.

This experiment was part of a series of collaborative experiments with visual designers and architects to investigate the role of mental imagery in teamwork. A pilot experiment was conducted to better understand the project and its purpose. This was very important to know how the teamwork progresses, how the mental imagery helps or hinders the teamwork, how comfortable the team members were with sharing their images and understanding each other, etc. For the experiment, two architects were invited, and an architecture problem was given to them. And there were pauses in the experiment where each participant was questioned about his or her partner's mental imagery.

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Psychological perception of product form: elements-Automobiles
by Kiran R. Dhotare

Globalization and liberalisation began in India in the early 1990s, with the automotive industry leading the way among many other industries. Until then, there were only a few players in the automotive industry who provided very few options for the Indian customer. But with the globalisation process, major automotive players from all over the world, like Honda and Suzuki, to name a few, were already setting up their roots in India. Owing to the success of this initial liberalisation policy, many other automotive giants around the world started looking towards India to exploit the potential market. Companies like Hyundai, Ford, and Volvo set up their manufacturing facilities in India. Looking at the potential market in India, they contemplated going a step further and setting up R&D facilities in India, which would help them study the needs of the Indian market and accordingly develop products, right from the concept stage to the manufacturing stage. Owing to this potential, a large scope is envisaged for the styling and design industry in India.

Considering this potential and the competition faced due to foreign manufacturers, the automotive styling industry in the country started gearing up, and a few vehicles in the country rolled out with improved styling. But despite all the sincere efforts, the industry has failed to attract, or rather, distract, the Indian consumer from opting for a foreign vehicle. The major factor behind this phenomenon seems to be the design itself. Typically, the designer creates his designs with some preconceived notions that almost always fail when the customer purchases the car. This happens due to improper or misjudged communication between the designer and his immediate audience.

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Mental Imagery as a Private to Public Experience: Conceiving of Moving Images as a Team
by Mandar Bhedasgaonkar

In the piolt experiment, a team of two visual communication designers was asked to design a video film. Findings show that private imagery experiences remain only partially accessible to the team members, and these inadequacies have serious implications for the synergy of the teamwork. Access to each other's descriptions and sketches was insufficient for understanding the details and richness of their personal imagery experiences. The vital details, such as understanding of the size, scale, proportion, and 3-D movement of the objects, background music, and lighting conditions, were seldom communicated, making way for ambiguity and assumptions. Both designers had to share the effort to discuss and sketch while continuing their mental involvement in creative efforts. Besides the personalization of the language-imagery relationship, the vagueness of the sketches made access to other people’s imagery more difficult.

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Inner Experience of Spaces During Interior Design Projects
by Muktha S. Hiremath

This experiment was a study of the mental imagery and the experience of spaces during the process of interior design. The experiment was not only used to study the potential of mental imagery in interior design in the absence of other media, i.e., sketching, but it also made a comparative analysis of the imagery during architectural design. The experiment is a continuum of the experiments conducted on designers. This experiment was carried out to study interior designers or architects when designing interiors to ascertain the role of mental imagery, which is different in approach and detailing as compared to the architectural design process. This was achieved by using an experienced architect and blindfolding him during the act of design. The conclusions reached indicate that the designer was able to use imagery very effectively during the act of design.

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Ceramics for Pets
by Naga

Working with clay is a hedonistic pleasure that comes with the responsibility of commanding erratic movements and wet nose rubs. The special project at IDC is an introduction to the specialty of touching clay in order to look into the lives of wild existences. The demand for a range of products for pets as a sign of domestication, be it a bowl, an anthill, a kennel, an aquarium, ornaments, etc., to be produced industrially, needs a study of accustoming pets to home life and domesticity. The possibilities are endless, from the utilitarian bowl to the "one of a kind" folly ceramics.

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References of Objects and Attitudes to objects in Folk Songs of the Past
by Prabhakar M. Waghmare

The project is a reference list of objects and attitudes toward objects in folk songs of the past. Folk song is a glorious part of Indian culture. India is rich in its diversity. This topic concentrates on Maharashtrian folk songs. The regional language is Marathi.

In Maharashtra, many different types of folk songs exist. One of them is called "ovi." This poem is divided into four verses of four lines each. Each line contains no more than 4-5 words. It shows the lifestyle of a Maharashtrian farmer. These songs (Ovi) are full of morals, good thoughts, and messages that boost the hardworking farmer’s life. Generally, this art is performed in villages by women. This art is still alive and well in a few villages in west Maharashtra, where it is practised by elderly people. People used to sing these songs while working. It was an integral part of the Marathi farmer’s life, which teaches them how to live in society "with my mouth, not by words.

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Documentation of State of Typography in Marathi
by Pradnyaa More

Marathi, the local language of Maharashtra It is widely used and found everywhere, but most people still work with English typography. Very few people are actually looking at Marathi to make the type, the script, the design, or the typography better. Though there are experiments happening in Marathi typefaces, very few people are actually working in typography and graphic design. Marathi is still a neglected language to work on with typography. Even I worked with English typography for the elective in the third semester, when there was a choice. Reasons..unknown.

When Prof. Kriti Trivedi gave this project as a topic, I was desperate to know the work done in Marathi. My mother's tongue: as the project was started, it was seen that not many changes occurred in Marathi typography as compared to the Western work. Whatever changes happened, they were because of the change in printing methods, and sometimes they were the influence of some good designers, like Sri. Dinanath Dalal, Subhash Awchat, and Prof. R. K. Joshi. From the early period, some people and groups, such as Javji Dadaji, Ranuji Aru, Nirnaysagar Press, and various type foundries after that, publications like Keshaw Bhikaji Dhawle, Mauj and Popular, and ITR, have tried to improve the state and have worked extensively in the field. But those are very few in number. Many people are becoming distracted as new media and trends emerge.

In spite of development and good work in the field, it hasn’t reached the level of wide acceptance due to less propagation, sometimes even because of keeping secrecy about the work in fear of getting copied, and mostly due to poor documentation.

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Design of Alternative Widgets
by Sameer Bhagwat

In the given environment of the Windows platform or any such platform, newer versions will always keep getting added; new features will get added, and new widgets will get added. This project seeks to comprehend how the user interacts with the interface and to develop some guidelines for micro-level interface design.

Many widgets exist in different forms and functions. A survey and a brain-storming session to understand some existing problems in the widgets or otherwise to develop a new widget for an application opened a gamut of exploration. The whole direction of the experiment is to come up with a gadget and do a user analysis of the gadget. Issues like navigation, wizards, branch history, and range specifiers were discussed, after which we got down to the range specifier option.

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A study on Wearable Computing for Children
by Sreejith Unikrishnan

Wearable computing facilitates a new form of human–computer interaction involving a small body-worn computer (e.g., a user-programmable device) that is always on, always ready, and always accessible. In this regard, the new computational framework differs from that of hand-held devices, laptop computers, and personal digital assistants (PDAs). The "always ready" capability leads to a new form of synergy between humans and computers, characterised by long-term adaptation through the constancy of the user-interface.

A wearable computer is a computer that is subsumed into the personal space of the user, controlled by the user, and has both operational and interactional constancy, i.e., is always on and always accessible. Most notably, it is a device that is always with the user and that the user can use while walking around or doing other activities.

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1999-2001
(8 items)

Repositioning of Bamboo Crafts in Chandrapur District
by Ajay Tiple

Chandrapur has many craft traditions in its interior villages. Bamboo crafts are prominent among them. Chandrapur has a plethora of bamboo crafts activities, the majority of which take place in the interior, such as in villages. The products that are made are craft items in addition to a few utility items. Despite their original skills, the native craftsmen receive poor economic returns.

The project basically deals with all these issues by assessing the current situation in terms of the products, markets, production, marketing, etc. and looking at the possibilities of repositioning the craft, which can fetch better economic returns to the crafters. A basic model is proposed and compared with other such cases in Kerala, Thailand. Finally, an attempt is made to propose a model that will work in such a situation.

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‘Poet & HCL’ Psychology of Everyday things & Human Computer Interface
by Ashish A Tiwari

Everyday things, being inanimate objects, are not expected to have psychology, a term normally associated with animate or living things. But Donald Norman’s book "The Design of Everyday Things" is based on this very idea of everyday things having a psychology; this idea came from the fact that people have definite notions about how things work and how they go wrong. Donald Norman describes the influencing factors in the usability of everyday things as the psychology arising out of the interaction involved in working on everyday things.

This interaction can be said to happen in an "interface layer" between the user and the thing. And it is at this interface layer that the attributes and dimensions influencing usability come into play. Similar can be said about the computers, as the interface in the form of the monitor is the major tool for interaction and getting the work done. The computer interface is not a static interface, as any other everyday thing or device may have. The computer interface is a dynamic one due to the range of tasks involved. So in order to understand the influencing factors in interface design, a clear understanding of the influencing factors in everyday things will help.

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Smart Products: A Documentation
by Ashutosh Kumar

Why don't people talk in cyber cafes, as opposed to other places where the young and restless congregate, such as rock concerts and cricket match grounds? A person absorbed in a cell phone conversation's changing expression is a symbol of emotional connection. The digital connection not only brings us much closer, but it has also started playing a role in connecting humans to objects. Web-enabled and self talking appliances are going to become a vital part of our day-to-day lives. As digital media devices gradually become even more enmeshed in our lives, it is a really challenging and growing field that needs the serious attention of designers to be an active participant in a novel interaction between humans and objects. The project is aimed at a serious investigation into the above-mentioned environment and retrospecting the attributes of such products, so-called "smart products.

Smart products are smart because they are capable of "thinking"—of learning to anticipate and meet the needs of the user. The "brain" that does this thinking is a microprocessor, or a chip, the basic unit of all computers. Smart products are "mechatronic" systems, or innovations that integrate mechanical, electrical, and software subsystems in order to make a product behave intelligently. With microchips increasingly finding their way into even the most mundane of objects, such as watches, it admits that it will be difficult for them to become as synonymous in consumers' minds with "smart" appliances as Intel is with PCs. Previously, products were either made simple so that anyone could use them, or too complex with multiple uses, like a computer or VCR. The complicated products require a learning process, which inhibits many people and satisfies only those who are willing to invest the time and energy to learn how to use them.

The intelligent appliance adapts to the user's characteristics, becoming very simple and relatively error-free for the casual user while providing more features and capabilities for those who require or wish to use them. Adaptation includes functional changes as use progresses from basic functions to the need for more advanced features later on. The appliance recognises which buttons are being pushed as well as the user's habit patterns and adapts accordingly. A significant and useful intelligence characteristic is diagnostics—not only after failure but also predictive and advisory. It’s not sufficient to know that a product has failed; if the failure occurs at an inconvenient time, that may result in great trouble. Indeed, some time this "pre-signal" allows the user to arrange alternatives; for example, if a button appears to be sticky, the appliance can perhaps continue to operate with some precautions. This is analogous to detecting rattling in an automobile engine and correcting the problem before it becomes catastrophic.

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Study of Fractals in 3D
by Nikhil Jadhav

In 1623, Galileo proposed that mathematics is the language that we should use to understand the universe. In his time, this meant using traditional Euclidean geometry to describe the seemingly complex natural shapes around us. However, this type of geometry proves to be an inadequate way to understand natural structures. After all, mountains are not cones, rivers are not straight lines, and clouds are not spheres.

Fractals were discovered at the turn of the last century. They were viewed as curious images of intrigue but of limited use until Mandlebrot pioneered the field of fractal geometry in the early 1900s. They can model and describe certain seemingly complex forms and phenomena that occur in the world. Myriads of natural fractals exist: galaxies, landscapes, and clouds. On a smaller scale, consider proteins and polymers; fractals can even be found within our bodies—our lungs and blood vessels.

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Use of GESTALT LAWS in HCL
by Nirav Shah

Computers experts are already talking about technology that conforms to humans rather than humans adapting to technology, where human perception plays an important role in defining the needs and constraints of the user. Researchers are now studying the "human" factor in human-computer interaction and formulating principles under which a system must adapt to the user and guidelines that would help the designer achieve these goals.

Human perception plays an important role in producing visual forms. But still under question are issues like visual design, which is rated very low in matrices compared to functional issues. The project was initiated with an inquiry into a few issues that are still not fully understood by interface designers.

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‘Mobiles’- An Exploration
by Parul Prahhan

The project is a part of ongoing experimentation by Prof. Vanmala Jain. It is an attempt to fill up the gap in the field of mobiles, where mobiles made of all other materials have already come a long way, but those made of ceramics are still emerging.

The project was carried on simultaneously in two separate channels: product and material, as in mobiles and ceramics. The former dealt with the study of the concept of mobiles in a western as well as an Indian context, the existing stage of the field chosen, various types of mobiles, etc. to understand the structure of mobiles as a product. The latter dealt with material comprehension through experimentation and exploration. This was done to know the boundary of the project so that the scope of the project could then be defined.

The field being too vast to be covered in the available time, it was decided to limit the material, process, and basic form so that this could be explored in detail. Since this was the first experience with the material, the exploration gave a chance to learn the process from the basic level to the details and complexities of model making, mould making, casting, cutting, finishing, biscuiting, glazing, and firing. Various concepts were developed and tried at different levels; some of them were developed further as the material's experience increased, depending on the complexities of the process and the limitations of the material. The pieces made were then tried out to make mobiles as per the concepts developed and installed in the place of their emergence.

The project at each step was full of surprises and lots of information, which helped keep the interest alive from the beginning to the end. This being an exploration project, it is supposed to be left open-ended so that it could be carried on further in the future by others.

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Inventive Interventions in Mental Imagery- Design process in a different perspective
by Sulekha Kuthiala

This paper is part of a series of papers that explore the way designers use mental imagery to solve design problems. Given the task of designing a snack bar for a fashion institute located in an urban area, this paper will attempt to identify and compare the unique strategies that the architects developed to argue and take visuo-spatial decisions when blindfolded and prevented from using their usual thinking tool like sketching. New findings in the current experiments reveal the "goal setting" process that Suwa et al established for sketching. Therefore, the "S" invention of design issues and requirements talked about in this paper has its relevance to mental imagery as well, and we hope to show that our data disputes this emphasis that Suwa et al place on sketching.

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Bionics: From Bud to Flower
by Vinayak Raje

The term "bionics" refers to the science of constructing artificial systems that have some of the characteristics of living systems. Bionics is not a specialised science but an interscience discipline; it may be compared with cybernetics (the science of communication and control in animals and machines). Bionics and cybernetics have been called two sides of the same coin. Both use models of living systems: bionics to find new ideas for useful artificial machines and systems, and cybernetics to seek the explanation of living beings' behaviour.

The project Bionics: From Bud to Flower is an attempt to relate the beautiful natural phenomenon of flower blossoming with some applications in design. The process of bionic science has been understood through case studies. The process of flower blossoming has been analysed in design terms, and then an algebraic system has been developed with possible combinations.

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2002-2004
(57 items)

Design of a human powered bionic boat
by Abhijeet Kumar
The project aimed at utilising the propelling and manoeuvring qualities of fish to conceptualise a human-powered boat. Similar projects have been studied deeply under the discipline of bionics; however, what was needed was the conceptualization of the principle into a feasible product, which was ultimately the aim of the project. The initial task was to come to terms with the existing studies in this area and outline guidelines that had to be followed. As I understood from the data on scale models, I have been solely devoted to perfecting the motion of fish. Little effort has been made to put the principle into product form. In our effort to conceptualise a product, a scale model of the mechanism was made and experimented upon. Useful observations were taken from our experiments with the model; however, given the constraint of time in this project; the data generated is mostly qualitative. Although this project was with me for only a few months, it was undertaken under Prof. V.P. Bapat, IDC, who is an authority in the field of bionics. Given his special interest in this area, the project is under development under his guidance.
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Styling of Small Sports Utility Vehicle
by Abhijeet Kumar
The project idea emerged out of a need for such relevant vehicles in India. Our road infrastructure is so designed that one does not have to go on any off-roading adventures. It is not a surprise why sports utility vehicles are not so popular in India, despite all their suitable features meant for our kind of roads, because imported SUVs are simply not affordable and not many choices are left in indigenous SUVs. Apart from this, SUVs are massive in nature, which makes it difficult to drive on city roads, so a smaller version of a regular-size SUV will be good enough to serve the users’ needs. The sales figure of the Mahindra Scorpio gave us a ray of hope to proceed with this project, which could be the choice of any Indian SUV buyer. This project is an attempt to design a vehicle that will be a perfect cross between a sport utility and an urban activity vehicle within a price range of 6-7 lakh rupees.
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Design of a Three Passenger Auto Rickshaw (the Interiors)
by Abhijeet Kumar
The project was approached by a company with a vision to launch a three-passenger autorickshaw, which would enter the market with an impact on competing against the country’s best-selling vehicle in that segment, ‘the Bajaj RE’. The vehicle should have its own identity, be better engineered, and be designed to suit all climatic conditions. Currently, the company doesn’t have any products in this range. Their other products have good demand in the northern part of India but were never accepted in the southern, western, and eastern parts of India. The decision to produce a three-passenger autorickshaw was a bold move by the company because a failure might sweep them away from the business. Currently, the company is not doing very well, but a success would give them a boost to flourish further and would cause worry for the competitors. The nature of the project demanded some radical changes in the vehicle so as to be different and better than the competitors’ product, but at the same time, it should not deviate too much from today’s autorickshaw.
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Trends and Visual perception in Car Styling
by Ajay desai
Designers need to keep reinventing their products to keep up with the customer‘s expectations, which depend on prevailing styles and trends and their impact on the user's visual perception. Users get visually trained with the existing products (particular style and trend) on the market and also get tired of so-called old products because of the continuous change in trends. Both training and tiredness are factors that influence users perceptions or expectations of a product. Thus, style, trends, and the user's perception ultimately affect the life of the product. That's  why these terms are vital for the company's profit figures, but they are not easy to predict. This project is an effort at systematic understanding and aims to establish a link between the related key issues. And also to find out the possible way so that designers can sense this tiredness among consumers sooner and can act accordingly.
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Summer Training at Pinnacle Industries ltd. and Bajaj Tempo ltd.
by Ajay desai
Bajaj Tempo Ltd. is a 45-year-old company with an annual turnover of 850 crore. They have two plants, one in Akurdi, Pune, and the other in Pithampur, Indore. They have an in-house R&D centre with 400 engineers and two industrial designers. Pinnacle Industries Ltd. was formed in June 1996 with an annual turnover of around 35 crores.
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Work station for the medical diagnostic laboratory
by Ajay desai
The Indian diagnostic market has undergone some major changes in the last four or five years with the advent of large pathology laboratories. Large-path labs have been showing impressive growth rates of 50% over the past year, while overall market growth was estimated at 25%, according to metropolis studies claims published in Lab Watch on June 16–30, 2003.
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Design of wall clocks using coil technique in Bamboo with the focus of Design transfer
by Ajay desai
The world has discovered bamboo as an eco-friendly, fashionable material and as an alternative to wood and leather. In Western countries, bamboo-made products are highly appreciated and can fetch a much higher price. With the richest bamboo genetic resources next to China and rich handicraft traditions, India too is aiming to become a global player. The government and private players in India started pumping money into the bamboo sector. The bamboo sector needs an integrated and multifaceted approach, going beyond the setting up of enterprises, and a concomitant focus on resource development, markets, technology transfer, community development, awareness building, product development, and diversification. The use of indigenous and new industrial tools is of great value to the craftsman who works day-in and day-out in bamboo but still resorts to old and sometimes inadequate methods for production and produces the least profitable products. Product design initiatives are needed in order to meet consumer expectations of the high potential market. The objective of the project is to design high-value wall clocks from existing craft setups in rural areas based on the human resources of bamboo crafts and train them with tools, technologies, methods, and techniques through organising training and production workshops.
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Product Skin
by Anand Asinkar
Product Skin can also be said to be the aesthetic wrapping (or style) in which the product appears to us. The elements of design, such as shape, colour, texture, material, and ornament, when put together, convey the messages that make one product different from another. The skin is also a trigger for what makes one product different from another. The skin is also a trigger for what makes the object desirable beyond its function. The product can be made into two parts. The actual engineering that makes it work, the appearance that makes it work, and the appearance, or the cover, under which the product functions. In some cases, the product and the skin form a combined function as a whole. The function of the product itself gives it a form.
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V.I.P. LUGGAGE, nasik
by Anand Asinkar
The establishment of VIP, Asia's number-one luggage manufacturer, in 1971 heralded the birth of modern luggage in India. VIP launched India's first hard suitcase the same year. Since then, the company has grown, not just in size nor in the wide range of product offerings for every travel need, but also in the geographical breadth of our operations. Today, VIP Luggage enjoys an overwhelming 97% brand awareness among India's 950 million people. Over the years, the name VIP has become a trusted mark among travellers, safeguarding their belongings wherever their journey may take them. Its popularity is apparent from the fact that 10,000 direct dealers and several thousand more indirect dealers stock VIP luggage in India alone. Overseas, sophisticated retailers such as London's Selfridges and the House of Fraser stock VIP luggage. The company’s reach extends across the globe, to the United States, Germany, Spain, Italy, and other countries. Four factories produce nearly five million pieces a year, making VIP the second-largest producer of luggage in the world. The state-of-the-art VIP Design Lab at Nasik is constantly working towards product improvement. VIP's innovations have earned them numerous international patents and design registrations. VIP is committed to giving their customers products that have passed the most stringent tests of quality control. The efforts have earned each of their factories ISO certification. The plants are fitted with advanced pollution control equipment, reflecting our concern for the environment and our position as a respected member of the local community.
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Transportable Catering Equipment
by Anand Asinkar
Food service is an essential part of our tradition. Occasions are event-specific. Serving hot and fresh food is considered respectable. Not only marriages but also other aspects of our lives, like social gatherings, have become a part of our lives. Caterers play an important role as organizers of this need. It has been observed that the equipment proves inadequate in satisfying the task. The activities needed to be performed are cooking, serving, and transportation. The idea is to understand the problems in performing the activities and provide solutions for them, keeping in mind the Indian context.
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Design of Transportable Catering Equipment
by Anand Asinkar
The project is aimed at developing a design for the food industry, essentially the catering industry. It is an attempt to identify a potential niche in a small catering service where investing in equipment is the most important thing. It is also an attempt to develop and identify an area where design has been overlooked. The study that leads to a single solution might not be the best solution, but keeping in mind the users and factors. 
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Design of an Air Cooler
by Anand Asinkar
The project is aimed at developing a design for the food industry, essentially the catering industry. It is an attempt to identify a potential niche in a small catering service where investing in equipment is the most important thing. It is also an attempt to develop and identify an area where design has been overlooked. The study that leads to a single solution might not be the best solution, but keeping in mind the users and factors. 
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Form and emotion
by V P B Chakravarthi. K
The emotional experience of the user towards the products has been argued to become increasingly important in the development of new products. A difficulty with handling individual emotional responses towards products seems to be as intangible as it is appealing. A problem with many of the existing design methods and models for understanding the emotional experience is that they rely on the personal interpretation of the designer. An interpretation that is hard to communicate and justify through a product development project. In most markets, product differentiation is difficult because products are similar in respect to their technical characteristics, quality, and price. Only emotional responses can incite the customer‘s first impression of a product, which strongly influences purchase decisions. The focus of research is to present the process, technique, and specifications that involve the user in the design process, enabling the designer to manipulate the emotional impact of his designs on the user by capturing the intended expressions in form that match what the user desires to see and feel, thereby preserving the longevity of the emotional fit between the product and the user.
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Design And Development of Mnx Starters
by V P B Chakravarthi. K
An experience with a product refers to the effective, ergonomical, and aesthetic reactions of people while seeing or interacting with it. All the products that belong to the same category have identical technical performances, and consumers base their choice on the pleasure a product will give. Companies have come to realise that purely technology-driven design often does not fit with real user needs and concerns. Industrial design, which has effective concern for the user, is prevalent.
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Re-Design of A Specimen Cutter for Metallurgical Analysis
by V P B Chakravarthi. K
New technical applications and the operating requirements pushed to higher levels have created a continued need for the development of new alloys. In the metalworking industry, work pieces of most different shapes and dimensions are made of different materials. The material properties of different metals are to be fully studied before they are sent for fabrication or take the shape of any component. For this purpose, the metallurgical properties of the metals are to be observed and estimated. Based on this estimation, the suitability of the material for the specific purpose will be known. A metallurgist separates a layer of metal from the parent metal and carries out the study based on the requirements. For the separation of a layer from its parent component, a specimen cutter is used in metallurgical laboratories for the mechanical preparation of solid specimens. The project deals with a new design and development of the existing, fully manual equipment with enhanced functionality adopting contemporary technical developments, increased usability, a substantial reduction of human intervention, and aesthetics to create a new identity and reduce monotony, etc., which results in an efficient and accurate output.
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Design And Styling of Earthmover
by V P B Chakravarthi. K
The role of design and designers in the development of industrial vehicles has taken on tremendous importance over the past few decades, influencing almost every category of industrial vehicle as well as many aspects of an individual machine. Although the function of the earth mover is fundamentally the same, regardless of where it is being used, design features are the key elements that make the difference in the choice of purchase. They are to be built into the original design to make implementation easy and to accommodate the functional requirements of the user wherever it is intended to be used. These attributes, which strongly affect how consumers will react to a product, must be designed in harmony with the final appearance and goal so that it successfully communicates in unspoken ways what it is really trying to offer the customer. Styling, form, material choices, colour, colour breakups, and other elements of design are the dimensional aspects that affect the appearance of a product and, more importantly, the whole character that the product portrays to its end users. This project is about achieving the perfect balance between the bookends of appearance and function and targets developing the backhoe loader to enhance its service to the user in terms of functionality and user comfort with appropriate feedback and making it just as pleasing to the eye as it is practical.
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Sharing Mental Imagery in Collaborative Design
by Darshan Rathod
The focus of the research started with the goal of understanding mental imagery in the field of design. Several questions related to the nature and role of imagery in design have been a focus of research. Some questions asked are whether creativity depends on imagery or whether discoveries can be made in imagery. This experiment is a continuation of the studies of mental imagery in the architectural design process. The earlier experiments attempted to study the nature of mental imagery in the mind of the architect during the design process and the subsequent sharing of the same with a co-architect. In this experiment, the focus would be on the issues that arise in a team while sharing mental imagery.
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Training at Blow Plast Ergonomics Limited, Nagpur
by Darshan Rathod
Blow Plast Ergonomics Limited (BPEL), Nagpur, is a division of the D. G. Piramal Group of Companies. BEPL is primarily interested in SYSTEMS FURNITURE. Operations commenced in 1992 under a technical collaboration agreement with Element International Partnership, Australia.
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Lifestyle Products in Glass and Steel
by Darshan Rathod
This project started with a wish to understand materials and the way one could use one's hands to create an object, a product. The scale of the product is very important, and the first thought was of small products, things that one could hold. Lifestyle products were chosen as a domain of work. This phrase provided the necessary direction to understand what exactly goes into defining the word lifestyle and, hence, lifestyle products. The word lifestyle has different connotations and is often misinterpreted for hedonistic pursuits. This made a thorough understanding of the field very important. Probing further, one realised that there is no single definition one could ascribe to the term. The definition existed within various shades, often overlapping and defining the product in various diverse ways.
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Storage in Bamboo and Metal
by Darshan Rathod
Introducing bamboo combined with metal. The purpose of employing metal, such as to provide it with a base framework or because of its finish, is to add a lasting quality to the item. It creates a queue of goods to be sold in city markets.
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Study of Product Skin and its impacts on today’s products
by Kiran Kulkarni
The study of product skins is an attempt to view and speculate on our traditional notions of surface and its impacts on product communication. With the clues observed in nature, it is evident that skin is more than a surface left for your sensory responses. Skins in nature acquire different meanings and relations, which makes our understanding of the object direct, easier, and simpler. An overview of recent technological directions for product skin as assumed by the outermost surface of an industrial product takes a new dimension of use and expression. With the invention of chips and the multifunctional use of products, the outer surface is facing a new challenge of product communication. With the disappearance of physical features, skins behave as extensively used interfaces for various multiple functions and uses.
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Cane and Bamboo Technology Centre (Cbtc)
by Kiran Kulkarni
As an employee of the firm, I participated in workshops organised to encourage local entrepreneurs to develop bamboo-based products. I was keen to know the design approach of the firm with a unique vision of identifying and disseminating technologies for economic enhancement of craftspeople and small and medium-scale entrepreneurs and also to enhance the skills and quality of goods produced in the cane and bamboo sector of North East India. I was also involved in conceptualising a new product range for bathroom accessories, considering the local crafts and the species of bamboo. I travelled extensively in the states of Assam, Meghalaya, and Tripura to understand the skills of people, their culture, and their long association with the material. I attended a workshop organised by NID and BCDI in Agartala on the making of musical instruments from bamboo.
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Design of Musical Products in Bamboo
by Kiran Kulkarni
Music has been an integral part of every culture. Man has tried creating numerous shapes to suit his song or to listen to musical sounds. He ventured meddling with many materials and forms to play the harmony of sounds, creating a musical experience. I chose to work with bamboo for its ability to create sounds. I learned that it is a wind instrument in the form of a flute, a string instrument in the form of a Bhudung Dhuppa (a traditional North East instrument), and a percussion instrument as well in the form of drums. Many traditions have historically used bamboo in various ways to create musical sounds. Summer training in north-east India provided an opportunity to see bamboo in its habitat. Attending a workshop on creating sounds in bamboo organised by BCDI gave an insight into the making and use of bamboo as musical instruments. It also made me question the design aspects of a musical product.
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Design of Educational Products for ISRO
by Kiran Kulkarni
Space exploration is ancient, but recently, in the last two centuries, a new way of thinking called science and its applications have fueled this dream with a large number of possibilities. It leads us to a huge body of research, discoveries, and findings, creating a great wealth of human knowledge. It is a task to comprehend. My experiences made me discover more about satellites. I feel an incident can kindle your curiosity and imbibe a way of thinking to know about the phenomenon by discovering it. I wished to work with ISRO because of its new spirit of encouragement and commitment to bring scientific knowledge to common people. ISRO is one of the leading research centres in the world that has mastered the technology of building satellites and facilities for national use. We launched our first satellite, "Aryabhatta,” in 1975; after that, there was no looking back on the developments in space technology. The satellite programme involves the design and building of satellites for various applications involving national sks. Two families, one of communication and the other of earth-observing satellites, dominate our satellite program. The launcher programme involves the design, fabrication, and launch of launch vehicles. Interactions with the scientists and engineers inspired me to take a challenge to make complex concepts of science easier, imaginative, playful, and pleasurable and experience educational value for the general audience. We encounter science as prescribed by the syllabi in our schools and colleges. We relate ourselves to the words of the book to understand, not giving ourselves a chance to relate to the experience of the phenomena by using our imagination. I have tried to explore the design of an educational product with these concerns.
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Poetry- reflections on the Mirror
by Kiran Kumaran
This project began with an inquisition into the phenomenon of the methods and processes used in a medium borrowed from another medium. Why are these methods and ideas borrowed? How were they borrowed? How does it affect the new medium? Do these ideas transform themselves with the material of the new medium? Do they act as brakes, or do they help in flourishing? Do these finally end up as adaptations of well-worn methods that come under imitation or mechanical craftsmanship, or are they taken forward to a new dimension to suit the material of the new medium? The interdependency and how it would move away and gain its own autonomy. This project aims to understand this phenomenon and attempts to answer some of the queries.
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Summer Internship at NHHDC, Nagaland
by Kiran Kumaran
This training has given me a chance to understand and think about traditional crafts, apart from giving me a chance to work on materials like bamboo. I realise that everything that we call design and technology has evolved from our traditional craft. A deeper understanding of its evolution, its effect on the social system, its role in education, and the total sustainability and well-being of a craft-based society needs to be understood.
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Inconspicuous Furniture
by Kiran Kumaran
Seating in public spaces is best represented by the common bench. This project was aimed at looking at the common bench from the point of view of making the everyday act of sitting an aesthetic experience. Landscape artists and environmental artists have used art to make our public spaces more active and meaningful. But public art is usually monolithic and custom-made and is often seen as a confronting presence in our urban spaces. Our public seating could be our public art. This project is an attempt at using outdoor furniture as a means to achieve what public art aspires to do.
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Lamps in Bamboo
by Kiran Kumaran
Bamboo is rich, eco-friendly, and a sustainable material. This project aims to reposition bamboo in ‘Table Lamps’ in the present market scenario. It started with looking at various table lamps and finding segments where bamboo could be introduced. Bamboo craft was looked at closely to understand the various aspects of it. New forms and processes were explored in the coil technique. Lamps were designed using the newly generated forms. The overall goal of the project is the production of craft objects with an industrial discipline while maintaining craft variety and richness.
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Product Possibilities in Cola Palm Leaves and Bark Found in IIT
by Krishna Kumar R.
From time immemorial, man has been fascinated by the things that surround him. In all his efforts, he has been trying to conquer the limits of his ignorance. As part of this ongoing process, a lot of materials, both man-made and natural, have been explored and put to use in various fields. The leaves of the Coca-Cola palm tree, with their characteristic and distinct texture, attract anybody’s fascination. The project aims at exploring the possibilities of a craft product that could emerge from the studies of the properties of the material.
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Contemporary Lifestyle Products With a Touch of Craft
by Krishna Kumar R.
In today’s world, where everyone wears the same kind of clothes, talks over the same kind of cell phone, travels in the same kind of car, works in the same environment, and buys things that are not very distinct from each other, how does one stand apart from the crowd without blending into the surroundings? People have their own tastes and appreciations for life. They like to show their feelings and expressions. They like to show they are distinct from one another. To get a clearer picture of what lifestyle is, what lifestyle products are, and how they become one, the daily lives of people across the world were studied. This study helped in identifying behavioral patterns that are followed. And how products graduate from one level to another. The study of daily life in various regions of India helped to identify the underlying commonality despite the regional variations.
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Wearable Products Combining Fashion and Technology
by Krishna Kumar R.
For ages, man has been carrying different objects with him, holding them, wearing them, and taking them wherever he goes. The advancements in technology have made it possible for him to carry various electronic devices with him. The birth of these portable devices posed a set of new questions about the relationship between an object and the person’s body on or around which it is worn. In the future, multimedia devices communicating via wireless networks will be ubiquitous and built into the clothes and objects we wear every day. The family of these products will utilise the latest advances in miniaturisation and wireless connectivity technology to enable entertainment, business, and security-related communications and broadband applications. These modular devices would be wirelessly connected, allowing them to share information with other devices and the user, forming a seamless network. In these technology-loaded devices, functional capabilities and features are often implemented without much regard for actual human needs and aspirations, sometimes at the expense of the user experience.
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Design of A Propulsion Model for Human Powered Bionic Boat
by Nikhil S. Rane
This project was envisaged with the intention of exploring the bionic mechanisms for locomotion in fish and to analyse and thereby develop a model of fish propulsion. It is a part of the ongoing research of Prof. . V. P. Bapat and is guided by him. The work done so far by other students through previous projects has given a certain direction to the research. A scale model of one fish propulsion type has been previously tested. The project focuses more on the development of an appropriate mechanism for subsequent building and testing of a scale model to verify and evaluate the nature of the movement obtained with reference to the bionic principles involved. It is observed that most bionic research in this area focuses on the development of electrically powered crafts. This project, however, focuses on developing a mechanism for pedal-powered boats for leisure and recreational activities, sports, etc. The approach has been to develop a mechanism that conveys the essence of the action with correct proportioning and becomes an integral part of any boat form developed for it.
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Automotive Design Workshop
by Nikhil S. Rane
The ‘Automotive Design Workshop’ conducted at IIT Guwahati provided us with an opportunity to explore our potential in the vast arena of automotive design. Working with PU foam was a good experience in model making, as it is very easy to carve with blades and knives and also to abrade with sand paper. However, the use of simple tools enabled me to produce a model with greater speed and accuracy. The easiest way to make my own tools was by using sandpaper and wood, especially soft wood. This allowed me to work on flat surfaces, contours, etc. with equal ease. By using different grades of sandpaper, one can achieve better results than by using the sandpaper by hand. Templates are needed for the front and side profiles to check the maximum dimensions. These are made from either wood or styrene sheets with drawings on graph paper.
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A Sportsbike Concept - Motorcycle Styling
by Nikhil S. Rane
Motorcycle design is not a question of line. It is primarily about proportion. The objective of the project was the styling of a 'sportsbike’ for young people, possibly in their early twenties.
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Styling of a Sportsbike
by Nikhil S. Rane
The idea for the project emerged as a result of an initial study of the trends prevalent in the motorcycling arena in the country. Motorcycles are a fast-growing sector and have gained an ever-increasing market share in the two-wheeler market, as against scooters, scooterettes, and mopeds. The success of bikes like the Bajaj Pulsars and the Hero Honda CBZ surely points to the near future being that of ‘Sportsbikes’, which is what people in the country generally term them as. This project attempts to conceptualise a ‘Sportsbike’ for the youth in this scenario, in the process breaking my own preconceived notions about the mental image of a ‘Sportbike’ in the minds of the Indian user. The methodology relies on an innovative approach, user inputs for design, and last but not least, the past eight years spent riding, studying, and experiencing almost all the types of motorcycles, for they are my passion.
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Design Of The Exterior For A Three Passenger Auto Rickshaw
by Nikhil S. Rane
The ‘Autorickshaw’ has established a name for itself as a functional and relatively comfortable mode of transport for almost two decades. It provides an efficient means of commuting over short distances, such as in cities or towns. The very construction and mode of operation of the three-passenger autorickshaw have rendered it very useful in developing countries where low-cost transportation is an important economic need. In spite of this, its design has undergone very few changes, and it has been subject to vast and sometimes outrageous modifications by owners to suit their taste and needs. Also, the monopoly associated with autorickshaw manufacture has made newer designs and improvements very slow to arrive. It is in this light that the project attempts to design a passenger autorickshaw. The project aims at designing an autorickshaw that will provide a higher level of comfort, superior technology, safety, and a fresh new look, thus proving to be a strong competitor to the existing one. Due to the vast nature of the overall project, the scope of the project is ‘Design of the Exterior’ with close coordination with ‘Interior Design’. It goes without saying that considerable attention has been given to an existing setup, mechanicals, and other constraints, which are in fact nothing but design opportunities.
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Exterior Design for A Three Passenger Auto Rickshaw
by Nikhil S. Rane
The ‘Autorickshaw’ has established a name for itself as a functional and relatively comfortable mode of transport for almost two decades. It provides an efficient means of commuting over short distances, such as in cities or towns. The very construction and mode of operation of the three-passenger autorickshaw have rendered it very useful in developing countries where low-cost transportation is an important economic need. In spite of this, its design has undergone very few changes, and it has been subject to vast and sometimes outrageous modifications by owners to suit their taste and needs. Also, the monopoly associated with autorickshaw manufacture has made newer designs and improvements very slow to arrive. It is in this light that the project attempts to design a passenger autorickshaw. The project aims at designing an autorickshaw that will provide a higher level of comfort, superior technology, safety, and a fresh new look, thus proving to be a strong competitor to the existing one. Due to the vast nature of the overall project, the scope of the project is ‘Design of the Exterior’ with close coordination with ‘Interior Design’. It goes without saying that considerable attention has been given to an existing setup, mechanicals, and other constraints, which are in fact nothing but design opportunities.
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Design of a Propulsion Model Based on the Bionic Movement of Fish
by Prashant Vetoskar
The oceans and seas are the most ecologically diverse places on our planet, and yet we know very little about them. Man-made systems developed for ocean exploration, up to this point, have been very limited in their capabilities. For our engineering solutions to become better suited to marine exploration, we must look to nature for inspiration. While man-made marine systems, such as submarines and ships, have been optimised over the years to perform long-range cruising, they lack the agility and manoeuvrability of biological systems. A good measure of the manoeuvrability of waterborne systems is the turn radius. The minimum turning radius for a fish is 0.00-0.47 body lengths, while for sea lions it is about 0.09-0.16 body lengths. In contrast, rigid-body submarines have a turning radius of 2–3 body lengths. In general, the performance of man-made systems, constructed from rigid members with propulsion from propellers, falls far short of that of biological systems. The most common method of underwater propulsion is the propeller. Propellers are often shielded in part by the body of the vessel, reducing their efficiency. Also, boats have a lot of frictional resistance to overcome since they are submerged in a viscous fluid. They also have to produce enough power to carry the added mass along with them. More efficient means of propulsion would benefit these vessels. This project aims at developing a more efficient propulsion method. Other methods of propulsion are being studied based on successful natural systems.
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Bamboo cane development institute, Agartala
by Prashant Vetoskar
An introduction to the people and the place they live in is necessary in order to show the importance that bamboo has in their lives. Bamboo houses line the road, and a large number of them have their own ponds, where they sit and fish. Trees like jackfruit, mango, betel nut, and other local fruit trees grow within the bamboo fences. Inside, the bedroom doubles up as the living room, and the house is decorated with objects of everyday use. There is no put-on decoration but a frank description of everyday life. (In one house, a modern sofa showing family affluence was a complete misfit.) The kitchen is a room attached to the main room where people sit on the floor to eat. (A dining table looks pretty outsized and a misfit for these houses.) However, the introduction of the LPG burner separates the server from the served. (The act of making a chaopati demands the person cooking be close to the person being served the hot chapatis.) The introduction of these alien implements makes the poor lady bend down twenty times. The toilet is never attached to the house and is even considered bad design if it is. However, in a city, an attached bath is supposed to be an excellent feature.
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Baby Carrier Combining the Need of Carrying and Keeping a Baby
by Prashant Vetoskar
There is nothing in the world that is more dear to parents than their baby. Every moment of this period is special for both the baby and the parents. The baby begins to experience the world outside the mother's womb, the place where all its needs are taken care of. The parents learn to respond to their babies needs. Everything is a new experience. One such experience is taking the baby outside, away from home. In fact, every time the baby is taken out, it is a real special occasion, as there are a number of things that must be considered before venturing out from home. Parents have to think of the place to be visited, the duration of the outing, the accompanying people, the mode of transport, the weather, and the elaborate preparation regarding the things that need to be carried for the baby. Looking after a baby is a full-time occupation. One of the activities in this experience is carrying the baby itself. All cultures throughout human history have found ways of carrying babies throughout day-to-day life. Parents in India mostly carry their infants in their arms or on the hip. Babies are swung around to the nursing position when it is time to feed. In north-east India, the practice of tying the baby to the back is commonly seen. Babies enjoy the warmth and security of being close to another person and observe the environment, making sense of it and gradually adding to their experience. There is also a segment of people in India who use baby carriers that enable them to have both hands free while at the same time maintaining proximity to their loved one. This group of people also owns other kinds of equipment that will tend to be used for other special types of outings where the baby cannot be carried all the time but needs to be kept in a cradle.
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Breakfast Kit for people living away from home
by Prashant Vetoskar
Indian food reflects an amalgamation of the cuisines of many diverse regions. It represents its religious beliefs, cultural practices, and, above all, its geographical attributes. There is great variety in Indian cuisine, and popular breakfast foods vary from region to region. Although there has been great exposure to cuisine from all over the world, lunch and dinner are still very traditional. In an urban context, the meal that has been changed the most is breakfast. Variety and flavour have been compromised for convenience and to save time. This phenomenon is seen in urban families, but to a much greater extent in the breakfast habits of people staying alone, away from their homes and families. Urban breakfast habits are, to a large extent, a legacy of British rule in India. At a point in time, it was considered a terrible sacrilege to eat bread. If someone threw bread into your well, then it was considered that you had been converted to Christianity. However, things have moved a long way from such beliefs. To such an extent that it was considered fashionable to have an English breakfast, it copied the ways of the ruling class. The system of a nine-to-five office was introduced, and slowly but steadily, people started compromising their breakfast to match their office timings. To complement this shift in breakfast habits, there was an increasing ease in the availability of things like bread and eggs. The excellent distribution of these items makes them very popular in urban contexts. So bread, eggs, cornflakes, and milk are here to stay. But this is a shift in trend, not by choice but rather as a result of need and convenience.
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Design patterns in products
by Siddharth Patil
About 20 years ago, Christopher Alexander, an architect, established the concepts of patterns through his breakthrough books ‘Timeless Way of Building’ and ‘A Pattern Language'. He found out that, though the quality of a well-designed building is sublime and hard to put into words, the patterns themselves that make up that building are remarkably simple and easy to understand. Patterns are not abstract principles that require you to rediscover how to apply them successfully, nor are they overly specific to one particular situation or culture. A pattern describes possible good solutions to a common design problem within a certain context by describing the invariant qualities of all those solutions. Each pattern describes a problem that occurs over and over again in our environment and then describes the core of the solution to that problem in such a way that it can be used millions of times without ever doing it the same way twice.
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Summer Training At Whirlpool Of India Ltd.
by Siddharth Patil
Whirlpool Inc., US, is one of the leading manufacturers and marketers of major home appliances. The time that I spent at Whirlpool this summer was very enlightening and informative. It gave me an opportunity to see, observe, and actually be a part of the industrial set-up. It helped me understand the workings of a multinational company and gave me valuable insights into the latest materials and production technology in refrigerators. It made me aware of the current scenario in product design and development in the refrigerator industry. More importantly, it made me realise the role of a designer in the whole set-up—design is the teamwork of people from diverse fields of industrial design, engineering, and marketing.
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Holographic Projection
by Thomas George
Being three-dimensional, it is only natural that we live and interact with a three-dimensional world with the greatest ease and comfort. From the houses we live in, the cars we drive, the clothes we wear, and the food we eat, everything envelopes and enfolds our very existence. Holography, a science that is more than fifty years old, is only now coming into its own. In the 1970s, skilled researchers from wide-ranging fields such as physics, biology, psychology, neurology, etc. were making startling discoveries. The very facts of science, they were saying, the actual data (from physics to physiology) seemed to make sense only if we assumed some sort of implicit, unifying, or transcendental ground underlying the explicit data. Moreover—and here was the shock—this transcendental ground, whose very existence seemed necessitated by experimental-scientific data, seemed identical, at least in description, to the timeless and spaceless ground of being so universally described by the world’s great mystics and sages, Hindu, Buddhist, Christian, and Taoist.
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Automotive Design Workshop
by Thomas George
The ‘Automotive Design Workshop’ conducted at IIT Guwahati provided us with an opportunity to explore our potential in the vast arena of automotive design. Working with PU foam was a good experience in model making, as it is very easy to carve with blades and knives and also to abrade with sand paper. However, the use of simple tools enabled me to produce a model with greater speed and accuracy. The easiest way to make my own tools was by using sandpaper and wood, especially soft wood. This allowed me to work on flat surfaces, contours, etc. with equal ease. By using different grades of sandpaper, one can achieve better results than by using the sandpaper by hand. Templates are needed for the front and side profiles to check the maximum dimensions. These are made from either wood or styrene sheets with drawings on graph paper.
Details >>

Design of a passenger-cum-cargo microbus (interior)
by Thomas George
The project aims at understanding the various roles that vehicles play in the context of both passenger and goods transportation, either on independent purpose-built platforms or hybrid derivatives such as multi-utility vehicles, which have been in existence for over twenty years now. The emergence of a need for a vehicle platform that allows either partial or total convertibility from passenger mode to cargo mode has been the driving objective. To bring about a holistic vehicle platform that merges these disparate needs and vehicle characteristics will be the challenge and goal of the project.
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Lifestyle and Lighting
by Thomas George
Light is fundamental to life. At its simplest level, light enables us to enjoy the world around us and carry out a myriad of visual tasks. It can create a psychological mood of delight or melancholy, or one that is stimulating or soporific. Lighting may affect our performance. It is also believed to affect our health, although the link is not yet well established. However, it is felt that by providing a visual amenity, people's feeling of 'wellbeing' will be enhanced and their performance increased.
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How people live and the objects that surround them - An ethnographic Observation
by Vaibhav Gadade
Ethnography, a scientific description of human cultures and a study of the world of meanings that shapes behaviours, is the study of culture and social organisation through participant observation and interviewing. Ethnographic research provides interpretive and descriptive analyses of the symbolic and other meanings that inform the routine practices of everyday life. Ethnography draws on different methodologies, including in-depth interviews, participant observation, and secondary analysis of documents and archives. It is mainly qualitative but may incorporate methods such as surveys. The choice of method depends on the topic; e.g., perceptions and concepts are best explored through actual interviews; practices can be looked into through a combination of interviews, observation, and secondary research.
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Summer Training at Pinnacle Industries Ltd. and Bajaj Tempo ltd.
by Vaibhav Gadade
Bajaj Tempo Ltd. is a 45-year-old company with an annual turnover of 850 crore. They have two plants, one in Akurdi, Pune, and the other in Pithampur, Indore. They have an in-house R&D centre with 400 engineers and two industrial designers. Pinnacle Industries Ltd. was formed in June 1996 with an annual turnover of around 35 crores.
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Design Of A Three-Wheeler
by Vaibhav Gadade
I got interested in this project after I saw a three-wheeled motorcycle concept that tilted while cornering. A Spanish engineer called Carlos Calleja had designed it. The tilting mechanism was very simple and very viable. He had made a prototype and had tested it successfully. I immediately imagined an extension of the mechanism to be applied to a small vehicle that can function as an extended two-wheeler and be made more safe and reliable. There is no automotive product of such kind in India that can be better and more secure with the comfort of a car and the ride and handling of a two-wheeler. This project is a humble effort to design a new type of vehicle that attempts to solve many of the problems associated with the two-wheeler while maintaining the benefits of the same.
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Design Of A Household Dishwasher
by Vaibhav Gadade
The first dishwasher was invented as early as 1850, and it has come a long way since then to become a commercial success in America and Europe. With the combination of mechanical and chemical (advanced detergents), the wash they have today has become highly efficient, and the days of unsatisfactory cleaning are gone. But as far as India is concerned, they have failed to make an impact. In a place where washing machines have become household appliances and even microwaves are now considered a necessity, the dishwasher is still considered a risky investment, especially when there is cheap labour available. But there are fallouts with the maid system too, in terms of hygiene and flexibility of time. Seeing a window of opportunity, I took up this project as a design challenge to overcome the drawbacks of the existing American dishwasher models, adapt them to fit Indian utensils, and make them more efficient in terms of size and usability.
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Light and Space natural and artificial light in spaces
by Vidya Joshi
Different cultures have interpreted light in their own unique ways. The character of light in a space depends on the position and nature of the light source; the ‘formal character of the space (the play of light and shadow in a columned corridor would be distinctly different than in a dome structure with a skylight on top).
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Summer Training At Whirlpool Of India Ltd.
by Vidya Joshi
Whirlpool Inc., US, is one of the leading manufacturers and marketers of major home appliances. The time that I spent at Whirlpool this summer was very enlightening and informative. It gave me an opportunity to see, observe, and actually be a part of the industrial set-up. It helped me understand the workings of a multinational company and gave me valuable insights into the latest materials and production technology in refrigerators. It made me aware of the current scenario in product design and development in the refrigerator industry. More importantly, it made me realise the role of a designer in the whole set-up—design is the teamwork of people from diverse fields of industrial design, engineering, and marketing.
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Products in Glass
by Vidya Joshi
This project started with a wish to understand materials and the way one could use one's hands to create an object, a product. The scale of the product is very important, and the first thought was of small products, things that one could hold. Lifestyle products were chosen as a domain of work. This phrase provided the necessary direction to understand what exactly goes into defining the word lifestyle and, hence, lifestyle products. The word lifestyle has different connotations and is often misinterpreted for hedonistic pursuits. This made a thorough understanding of the field very important. Probing further, one realised that there is no single definition one could ascribe to the term. The definition existed within various shades, often overlapping and defining the product in various diverse ways.
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Design of Play Objects for Children
by Vidya Joshi
As human beings, we know that a few things in life are guaranteed. One thing is certain: everyone is a child at least once in his or her lifetime. The promises held out to children by adults are very fascinating. Designing for children’s products gives us an opportunity to deliver on these fascinating promises. Designing for children requires a very special focus. One criterion that has priority over all others is relevancy. It is necessary that products for children be designed specifically for them and not just scaled-down versions of adult products. The toy industry has the opportunity more than any other to mould, shape, and assist in the development of future adults. We, as designers, should definitely give our best to this industry in terms of design.
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2005-2007
(49 items)

Imagine Music
by Atul Paranjpe
Music is the medium through which one can express his thoughts and feelings. It is the sum total of the experiences and emotions that are not bound by time, community, or rationality. It is the universal language of the pious souls of all times and places.The three fold arts of music, namely vocal music, instrumental music, and dance, have varied from time to time and space to space according to the aesthetic taste and likings of the people.
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Summer Internship at Phocos India Pvt.Ltd
by Atul Paranjpe
Auroville Energy Products (AEP) was founded in 1996 by Carsten Michelsen.It specialises in solar energy products, such as solar lamps, solar charge controllers, and inverters, to provide a complete solution for solar home systems, wind energy systems (design, supply, and election of wind-diesel hybrid systems), as well as micro-hydro systems. The product development concentrates particularly on the problem of energy storage in autonomous electricity supply systems. The goal is to increase efficiency and reliability and lower costs through intelligent production, storage, and consumption of energy.
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Musical instrument design : To design a product in the world of music
by Atul Paranjpe

Music is the medium through which one can express his thoughts and feelings. It is the sum total of the experiences and emotions that are not bound by time, community, or rationality. It is the universal language of the pious souls of all times and places. The threefold arts of music, namely vocal music, instrumental music, and dance, have varied from time to time and space to space according to the aesthetic tastes and likings of the people.

All true arts are expressive, but they are diverse. Music is, without contradiction, the most penetrating, profound, and intimate art. There is a marvellous relationship between sound and the soul, both physically and morally. It feels like the soul is an echo where sound takes on new power. Music pays for the immense power that has been given to it; it awakens the sentiment of the infinite because it is vague, obscure, and indefinite in its effects. It is insufficient merely to listen to music in terms of the separate moments in which it exists. One must be able to relate what one hears at any given moment to what has just happened before and what is about to come afterward.

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Luggage design
by Atul Paranjpe
Luggage design as an industrial project with ‘VIP luggage’ is a project chosen to reconstruct all design learning that happened at IDC and recollect it through direct implementation in industry. This is a six-month project that started in June 2007.
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What do Children Play
by Charulatha. D

The Indian toy industry is facing a very great challenge from the flood of cheap and high-tech toys in the Indian market from Chinese manufacturers. Along with these, there are multinationals like ‘Funskool’ and ‘Barbie’, etc., who can afford to market their products to woo growing child consumers. There is a sudden awareness in the Indian toy industry to take advantage of ‘design strategies’ to beat these competitions.

To arrive at these design strategies, the Indian children in all their variety have to be studied and insights gathered, with respect not only to what kind of toys or games suit their needs but also as to what are the new emerging markets and what are their potentials. But dealing with children can be a real challenge, especially with the lack of comprehensive data available about Indian children’s choices and behaviors. Add to this the diversity of the markets, right from the rural to the metropolitan, and the relative socio-economic cultures the children belong to, and what we get is a very complex situation with no point of reference to start from. Thus, the idea of a broad, comprehensive study across the socio-economic spectrum was formulated as a response to the above-mentioned needs.

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Restyling of scooty PEP
by Charulatha. D
The need of the industry presently is to think about new ventures of development for the women segment of society. This is taken as the aim of the project: to analyse the possibilities of exploration. With engineering being the prime focus of the industry, very few form variants are made, which in today’s context needs emphasis since the final decision of buying a vehicle depends more on the visceral effects than on functional factors. Taking the visceral qualities of the vehicle alone as the main challenge, the existing trend in vehicles is studied. The styling part of the vehicle is taken for form exploration, for which a vehicle that is more common and used by various age groups in the ladies segment is searched for styling. The choice of vehicle is narrowed down to the TVS Scooty, which is chosen for its low power, less weight, and simpler features.
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Eye Movement during Creative Conceptualization in early Design Phase
by Edwin Mendes
In many cultures, the eyes are said to be a window to the mind or even to the human soul. In this project, no such claims would be made, but an attempt is made to find the relationship between the mental image in a designer's mind and his eye movements. The role of visualisation and mental imagery during the early creative phase in design problem solving has already been established in previous papers (U. A. Athavankar, Singh A., Hiremath M). However, in these experiments, the subjects were blindfolded and asked to solve the design problem. They were restricted from sketching their ideas and, hence, had to rely on their mental imagery to develop ideas. The entire process appeared as if the designer was conceiving a shape in the mind's eye and kept modifying and shaping it throughout. In an experiment done on an industrial designer (U. A. Athavankar, 1997), where he had to design a casserole, it was observed that the subject used a large number of gestures to shape the object. This study was carried out to understand the role of gestures in imagery and in modelling 3D shapes using a hypothetical intelligent system.
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Training at Ticket Design, Pune
by Edwin Mendes
Ticket Design is a multidisciplinary design group offering a cohesive and seamless approach to product design and development, with industrial design as the core offering. It is a privately held firm based in Pune, founded by graduates from the National Institute of Design (NID) in Ahmedabad in 2000. Their services include: product design, application development, design adaptations to match market feedback, system design, applied ergonomics and interface design, product accessories, retail display packaging, technical illustrations, POP packages, and product graphics.
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Redesign of Seating for Indian Railways - Ac Chair Car
by Edwin Mendes
The Indian Railways have a fairly large number of AC chaircar coaches plying on many inter-city routes all over India, particularly in the northern and western sectors. Most of these journeys are short-term, ranging from 3 hours (Mumbai-SSurat Shatabdi route) to a maximum 9 hours (Mumbai-Goa Jan Shatabdi route). The Indian Railways faces stiff competition from Budget Airlines with discounted APEX airfares, faster time travel, and added comfort and service. Most travelling business professionals prefer air travel for the very reason that more comfortable and time-saving journeys are viable on most flights connecting important destinations. Hence, the need to enrich the experience of travelling by the AC Chair Car was identified and developed by the design team.
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Redesign of Seating for Indian Railways - Ac Chair Car
by Edwin Mendes
The Indian Railways have a fairly large number of AC chaircar coaches plying on many inter-city routes all over India, particularly in the northern and western sectors. Most of these journeys are short-term, ranging from 3 hours (Mumbai-SSurat Shatabdi route) to a maximum 9 hours (Mumbai-Goa Jan Shatabdi route). The Indian Railways faces stiff competition from Budget Airlines with discounted APEX airfares, faster time travel, and added comfort and service. Most travelling business professionals prefer air travel for the very reason that more comfortable and time-saving journeys are viable on most flights connecting important destinations. Hence, the need to enrich the experience of travelling by the AC Chair Car was identified and developed by the design team.
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Design of Two Wheeler for Traffic Police
by Edwin Mendes
The project aims at designing a two-wheeler that addresses the duty requirements of traffic police and also enhances the identity of the department and the person using it. During my visit to the southern region of Mumbai, as a causal observation, I noted that the two-wheelers used by the traffic police department lacked the functional and identity requirements. This observation and my interest in two-wheelers led me to take up this as a final design project. The Mumbai metropolitan region is one of the largest and fastest-growing regions in India. The vehicular traffic in this city has been constantly rising. This leads to the need for a better traffic control system. Mumbai’s concern regarding traffic control dates back to 1924, when the traffic department was created by the administration. From then on, the department has been in constant effort to improve the efficiency of our electronic equipment and vehicles.
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Beginning to understand the Philosophy of Jiddu Krishnamurti
by Girish S
The project is a record of my personal journey. Questions, answers, more questions... My beliefs and my worldview... Never before have they taken such a beating as they have in the past year. Krishnamurti reconfirmed some of my beliefs and introduced me to a more objective way of looking at things, which is light years away from my fanciful subjective way of thinking, where I am the centre of my universe and the entire cosmos revolves around me. Happiness, pleasure, fear, social Darwinism, problem-solving, transformation, and the meaning of life are the few topics that have been discussed in my own distinctive subjective manner.
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Communication device for Micro-trade Networks
by Girish S
This project aims at the micro-traders involved in the sale of agricultural produce in rural areas and proposes a solution based on a mobile phone platform that would assist them in their trading activities. The focus is on a group of people acting as aggregators called Hundekaris who aggregate the produce from different farmers and facilitate the selling of the produce in market yards through agents called Adatyas. However, this is only one of the many ways in which agricultural produce is sold. This project proposes a robust process that may be applied in other scenarios as well, and it is also possible to extend this concept to other microtrading operations after suitable customisation. This project suggests two solutions: first, an application that can run on existing mobile phone platforms, and second, a different hardware specifically designed for micro-trading operations.
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Experiential Learning Kit for School Children
by Girish S
This project looks at children and tries to understand the difficulties faced by children in understanding the concept of area. Children find it rather difficult to appreciate the concept of area and its implications in real life, even after two years of being introduced to the concept. Children who are exposed to all kinds of virtual stimulations through television, the Internet, and computer games seem to be disconnected from the real world. Their knowledge base is a collection of facts dished out by these sources. These children find school and subjects like mathematics and science insipid and inconsequential due to the absence of powerful stimuli. The project aims to wean children away from their virtual world, introduce them to the real world, and make it of immediate consequence to them by making it a hands-on activity with elements of fun and playfulness.
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Design as a Performing Art
by Neha Bharshankar
This paper explores the way designers use body movements to support mental imagery while solving design problems. Given the task of designing a handout place for students on campus, this paper will identify and compare the unique strategies by which the architect developed the design using his body as a crutch to take visuo-spatial decisions when blindfolded and prevent them from using their usual thinking tools like sketching. This experiment is an attempt to reveal the invention of design issues and requirements using body movements, which have relevance to mental imagery.
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Emergency Patient Transfer System
by Neha Bharshankar
The need for arrives at various kinds of scenarios. In different scenarios, the patient is transferred from one surface to the stretcher or to the hospital bed, and vice versa. The initial transfer of patients, which is done by lifting, causes a lot of injury to the patient. In the case of a spinal injury, utter care should be taken to transfer the patient; otherwise, it may damage the spinal cord, which might become a lifetime injury. Inside the hospital, patients have to be transferred laterally to various department beds for constant monitoring and checkups. So there must be some transfer of aids for the ease and safety of the patient.
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Design of CNG Dispenser
by Neha Bharshankar
There is a lot of demand for CNG fuel. This project aims at designing a CNG fuel dispenser for improved user convenience. The current CNG dispenser will be taken as a reference, and a user study will be conducted. The current CNG dispenser has to be designed with a new interface. So far, no attention in this direction has been given to the CNG dispenser. Today, there are a lot of advances in technologies in automobile design, and this is not reflected in the CNG dispenser.
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Conversation with artist Sadhana Raddi
by Poorva Lavate

The intent of the study is to understand the creative forces behind the minds of creative people. My deep interest in visual art, especially painting, led me to take up 'an artist' for this project. The works of Sadhana Raddi have fascinated me ever since I met her during one of her exhibitions at Jahangir Art Gallery, Mumbai, last year. This project is a good platform to learn about and understand the approach of Sadhana Raddi in the creative realm. For ease of study, the research will be divided into three parts, which will cover various aspects of the projects. The work will happen simultaneously in all three domains, but to make it more comprehensible, I will explain them in three parts. The first part will cover the study of Indian and Western art history. It will also include studying the various art movements and artwork of different contemporary artists across the globe. Studying the diverse schools of thought that sprouted in the West and their influences on the post-independence Indian art scene will also be interesting. This part of the study will essentially accustom me to the art world and will give me an overall perspective of the art scene in India and the West.

In the second part, I will be meeting Sadhana Raddi. A series of conversations with her will be recorded and transcribed. Watching her at work in her studio will also reveal many aspects of her creativity. Meeting her over a period of time and talking about her work, her thought process, and her idea of creativity The third and final part will comprise viewing the artwork of Sadhana Raddi in relation to the study of art history done in the first part. It will essentially contain my impressions of her work. Viewing Sadhana Raddi in the spectrum of the art world will be the focus of this part. Understanding the creative aspects that are unique to her, her style, and her approach towards art will be seen in relation to happenings in the art world. A brief note about the background of an artist will explain her achievements. Sadhana Raddi is educated and lives in Mumbai. Her studio is located in Chandivali, Mumbai. She has been working and exhibiting since 1999.

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Knock Down Bar Stool In Bamboo
by Poorva Lavate
The project aims at designing a knock-down bar stool in full bamboo for KONBAC in Kudal, Maharashtra. In today's world, globalisation has opened up access to customers all over the world. To ensure the success of the products in distant markets, it is important that they are easy to transport and are light in weight. This could help reduce the transport cost. The depletion of natural resources and its side effects have been a cause for great concern. Environmentalists have stressed the use of renewable resources. Green design is looked upon as a solution, and work in this field requires an hour. Bamboo is the fastest-growing biomass on earth. It is endowed with an exclusive and unique look. If the richness of bamboo is enhanced in furniture, it will cater to a niche market. Well-designed and finished bamboo furniture is being positioned as a premium range of furniture in the international market. If ease of transport is achieved by transporting in a knocked-down state, it will prove to be an important development for the bamboo furniture market. The existing bamboo furniture manufactured at KONBAC does not have this feature. This poses difficulty in transport and increases the end cost to the customer substantially. This also creates limitations on business expansion.
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Handbag in Bamboo and Leather
by Poorva Lavate
Lifestyle accessories are not new to Indian culture. With a rich heritage of textiles and crafts, people have been using customised accessories for various occasions. But repositioning this craft in today’s modern and post-modern world is a challenge. Also, it is important to give new meaning and value to the craft in order to keep our rich tradition alive. One such tradition prevalent in India is bamboo craft. It is highly evolved in Northeastern states like Assam, Manipur, Mizoram, etc. This project aims at designing a handbag in bamboo for ladies to be used at parties, weddings, and other social functions. My previous project was related to bamboo furniture design, wherein I could explore the possibilities of using full bamboo. The current project gave me an opportunity to explore many other facets of bamboo. Even though the present market is full of a wide variety of bags, many customer expectations are left unaddressed. This project tries to address this gap to ensure the success of the product.
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Teaching mathematics through play
by Prajakta Gokhale
Math is perceived as boring and difficult by most children. This impression starts forming in the primary school days and becomes difficult to overcome in the later stages of schooling. There is a need to make mathematics a fun experience akin to playing. Thus, ‘Teaching mathematics through play’ was taken up as a topic to understand the alternate and interesting ways in which the subject of mathematics can be taught to primary school children. If we observe children closely, their play involves the same set of activities being done over and over again, which helps one ‘play’ better, but without getting tired or bored. Learning involves a similar situation where problems are solved over and over again to be able to'solve’ better. With this similarity existing in both activities, why can’t learning mathematics become more fun? more interesting? This led me to investigate what can be done to make learning mathematics an enjoyable experience and what I can contribute as a designer.
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A Report on Summer Training at Elephant Design, Pune
by Prajakta Gokhale
Elephant Design is a multidisciplinary office that started in 1989 as a five-member team of graduates from NID. Since then, it has grown many times over. The firm believes that contemporary design requires a strong convergence of various disciplines. The team includes strategists, creative people, and specialists from numerous fields. The key team members are brand consultants, communication consultants, project managers,industrial product designers, architects, interior designers, model makers, etc. Elephant Design is over 15 years old and has grown rapidly; it consciously remains a young team. Young at heart and in mind and body. Energetic, ever curious, open, strongly driven, and high on energy.
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Tableware in Glass and Steel for Corporate Executives
by Prajakta Gokhale
Products can serve as symbols of an upwardly mobile rise in lifestyle. The contemporary user is more design-literate and has more disposable income. The atmosphere for design is created by repeated interplay not only between the designer and the production techniques but also between the object itself and the constants of popular culture and a market place. People seek products that are exclusively designed and of impeccable quality. A profound sense of individualism and risk-taking is pervading our society and is mirrored in its products. Designer tableware from Magppie, Art'dinox, etc. has started to be appreciated by the general consumer. This is a result of its availability in the lifestyle malls that have come up in every corner in an urban scenario. Tableware in combination with two materials is a new intervention. The aim of the project was to explore the uncanny appeal it holds. The project was not just about designing a lifestyle product but also about how a utilitarian product can be modulated to be presented as a lifestyle one.
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Luminaries in Bamboo - A Floor Lamp In Bamboo
by Prajakta Gokhale
When we go into a lighting store, all that is seen is glass and steel lamps. Rarely is a bamboo or cane lamp spotted in the store. People who want to buy a bamboo or cane lamp generally get them made by a craftsman or ask the interior designer to get them for them. Ironically, the only permanent market one could buy bamboo craft products from are the exhibitions held in urban areas from time to time. The existing bamboo lamps are either not of very good quality or have little variation in design. Thus, this project was initiated.
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Study of Grip Mechanism Based on Bionics
by Rupesh Nath. U
Bionics (also known as biomimetics, biognosis, biomimicry, or bionical creativity engineering) is the application of methods and systems found in nature to the study and design of engineering systems and modern technology. It is a multi-disciplinary subject involving a wide diversity of other domains like electronics, informatics, medicine, biology, chemistry, physics, mathematics, and many others. This discipline has already shown the way to a number of innovations and improvements in space engineering. Often, the study of bionics emphasises the imitation of a biological structure rather than just the implementation of its function. For example, in computer science, cybernetics tries to model actual organic structures that make humans intelligent, while artificial intelligence tries to model intelligent functions regardless of the particular way they can be achieved. The conscious copying of examples and mechanisms from natural organisms and ecologies is a form of applied case-based reasoning, treating nature itself as a database of solutions that already work. Proponents argue that the selective pressure placed on all natural life forms minimises and removes failures. Although almost all engineering could be said to be a form of biomimicry, the modern origins of this field are usually attributed to Buckminster Fuller and its later codification as a field of study to Janine Benyus.
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Summer Training at Desmania Design Pvt. Ltd. Domestic Vegetable Washer
by Rupesh Nath. U

As a student of industrial design, I am trying to learn and understand all the aspects of the design field. An internship is a small exposure to industrial work experience where many more things happen other than theory or practical, which were thought in the curriculum. I have looked for a small consulting design firm in which every field of design is dealt with. Desmania is one of those design firms that has already secured its name as one of the top design firms in India. The profile of Desmania gives much more elaborate details about their services.

Desmania was established in 1992 as a multi-disciplinary design firm. It has evolved into a one-stop shop for creative solutions, offering professional design services that are profitable to clients. Desmania has combined experience in product, graphics, and packaging to offer a full complement of design services. In the process, they have become more versatile, mature, and ambitious. The clients’ list now boasts market leaders and MNCs such as Whirlpool, LG, Reckitt Benckiser, GSK, Yamaha, OTIS, Eureka Forbes, Hero Cycles, Usha International, etc.

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Play kit in Bamboo Based on Optics
by Rupesh Nath. U

There are a lot of things that nobody taught us, but we know them, and most of them we learned while playing with the things around us. A child can find joy and excitement in discovering things. Play is an essential activity in a child's daily activities, contributing in a manner similar to health and development. For a child, a plaything can be anything from a simple stick or a stone to complex play objects. Playthings are indirect teachers for kids, which implant knowledge in a playful mode. Hence, the right kind of toys has direct implications for the overall development of the child.

Playing is an excellent and unique means of improving the child’s perceptual, manipulative, and conceptualising abilities while he is having fun. Although the importance of concrete experience in the learning process has long been recognised by educational psychologists, children are rarely given the opportunity to learn through play and manipulation. Our educational system is too bookish, promoting routine learning of facts and methods rather than encouraging learning of facts from experience.

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Range of Handles for Mortise Lock
by Rupesh Nath. U
A lifestyle is the way a person (or group) lives. This includes patterns of social relations, consumption, entertainment, and dress. A lifestyle typically also reflects an individual’s attitudes, values, or worldview. Having a specific “lifestyle” can be described as patterns of behaviour based on alternatives given and how easy it is to make this choice over others given. A lifestyle product embodies the values and aspirations of a group or culture. A lifestyle product speaks to the core identity of its customer. Individuals each have their own sense of self, based on their background. Door locks and their handles are a life-style product that is the main line of defence that most people use to protect their valuables. The main reason we use locks everywhere is that they provide us with a sense of security. If we consider the door as the main protector, which is the partition of two different spaces, then a lock will be its weapon or accessory to support the door. The door is the main interface, which will speak about the room inside and what kind of lifestyle it has, and the lock handle is no exception. It has to go with the door form and aesthetics. Lock handle is the interactive zone, where people push or pull the door. The main interaction is with our palm, which senses the material, its form, feels the comfort, etc. There are many designers who have tried to give their best to provide the above-listed elements and have become successful. My project is one more attempt to enhance those parameters.
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Investigating the Rotomoulding Process
by Sarabjit Singh Kalsi
Rotational moulding is one of the most versatile plastic manufacturing methods, much enhanced by the range of specialist polyethylene and polypropylene materials available. Rotational moulding has the creativity, the productivity, the quality, the simplicity, and the professional standards that are required in product design and production. Simple in concept, rotational moulding is considered by those in the industry to be as much an art as a science in view of the importance of human judgement in the quality of the finished product.
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Styling of a Tractor
by Sarabjit Singh Kalsi
Tata Elxsi is a public limited company promoted by Tata Industries Limited and Tata Technologies Pvt. Ltd., Singapore. 40% of the equity is held by the Tatas and the remaining 60% by the public. The company began in 1989 with its corporate office in Bangalore and has consistently registered an annual growth rate of 40% in the last four years. The entire process starts with the client submitting a product brief in which he states all his design intents. Then, on the basis of all the metaphors given, a simple and elegant design solution is found, going through a series of stages of idea sketching, concept development, and concept refinement. The concepts are then refined in software like Photoshop and 3D modelling software whenever there is doubt. Also, while making these concept refinements, great care is taken for the choice of materials used and also the cost and time involved in the process of manufacturing these products.
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Computer Workstation Design for Cerebral Palsy Children
by Sarabjit Singh Kalsi
This project basically deals with the problems of people with cerebral palsy while using the existing computer workstation. This project includes the design of an ergonomic workstation, which will help people with cerebral palsy work on computers efficiently. A proper design approach was followed, which included determining different ergonomic-related issues like body dimensions, biomechanics, behaviour, safety, etc. of the users with reference to the neuro-muscular difficulties and applying those observations in designing a computer workstation for the CP. The later part of the project also describes different concepts that were evolved for these individuals along with the final concept.
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Design of a Luxury Sedan
by Sarabjit Singh Kalsi
Cars are generally categorised on the basis of their engine power and their overall dimensions. For most consumers, choosing a car has as much to do with its design as with its performance and driving capacity. This project is concentrated only on the exterior styling of the sedan, and it will be a pure styling project.
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Investigation on Rangoli pattern Kolam
by Sweta Suthar
Every region of India has unique ways of expressing their culture through various forms of art, which also reflect their beliefs and rituals. This study includes a basic analysis of one such traditional art form, the floor art of Rangoli. The scope of the project includes understanding the patterns that are created using various methodologies, which also have variations with respect to the region. The variety of patterns and forms of decorations are dependent on types of function or purpose, occasions, various artefacts, and environments. In this particular study, one is trying to analyse the visual elements, motifs, and principles of creation that reflect various influences from region to region. To restrict the domain of the project, the criteria of study have been limited to mainly those related to region or place, occasions or events, and environments or artefacts. The execution of this work includes identification of patterns, motifs,motifs and iconography; documentation of the different styles of decoration and various methodologies; analysis of the diverse kinds of Rangoli from many regions; representation of decoration created by using various elements of design; and making the report and presentation of the entire study. It also includes the process of investigation by talking to people and finding out the process of creating the decoration. The study is to facilitate the creation of a new style of patterns and decoration with respect to the essence of its origin, to represent the basic graphical elements, and to create various applications for reusing these decorative elements.
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Redesigning of a two wheeler for fast food delivery
by Sweta Suthar
The business of fast food delivery is increasing as people are ordering food to their places rather than going directly to them. One more reason is to get food ready without disturbing their busy schedule. The system in this whole delivery business includes members of fast food restaurants like managers, cooks, and delivery men and waiters. The project is focusing mainly on understanding the entire system and how vehicles used for delivery purposes affect the business. And so the study includes the user (the deliveryman)and his interactions with the vehicle. The solutions relate to the problems he faces during the delivery process and try to make it more efficient. One is also trying to look at the manufacturing aspect of the vehicle, and so by trying to make the vehicle more universal for various kinds of delivery purposes, it increases the scope of mass production as the number of users increases, and so one can design a vehicle that is economical so that more people can use it.
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Design of an electrical cart for malls
by Sweta Suthar
Transportation within the huge malls and supermarkets is one of the areas that has not been addressed. Specifically, the case studies that are done here are examples of the same. There are no specific devices designed for the transportation of the people who visit the mall. The aim of the project is to address all those issues related to public transportation within the mall with respect to the environment within the mall. And design an electrical vehicle to be used in the super malls. There are electrical vehicles designed for short-distance transportation. In hospitals, campuses, industries,industries ,resorts and super malls, one is trying to analyse the existing vehicles for various uses. Providing the best services to customers has become a main priority for any super mall.
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BIOMIMETICS Study of Blossom of Hibiscus Flower
by Tabitha Purathur
Today, in contemporary design, one can observe that non-linearity has taken hold, breaking away from Platonic and Euclidean ideals, where objects are not looked at as a whole and absolute but interconnected within a larger system. They derive their formal definitions, such as organic, amorphous, folds, and blobs, by taking analogies from nature and understanding modern sciences such as the theory of relativity, chaos, complexity, etc. On the other hand, there are contemporary designers whose core concern is to achieve systems that work efficiently and conserve resources and energy. These approaches seeking a higher ethical order and striving to work symbiotically with nature without damaging her tend to lose weight on their aesthetic dimension or artistic foci. An initial effort was carried out to collect data on the existing areas of bio-mimicry and how they have influenced man’s life in innumerable ways through different case studies. The five main areas of simulation, interpretation, integration, replication, and emulation were delved into with practical applications in the field of design. A brief overview of some of the research studies carried out at MIT also shed light on the applications of bionics, right from developing intelligent robots to creating artificial limbs for the physically challenged.
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Styling of a military truck for the Indian Army and designing the interior cabin for a mine-blast proof design
by Tabitha Purathur
This project was done as part of the internship course, where the main intention was to learn the principles behind styling in automotives, manufacturing, and the construction process, with limitations in design owing to military warfare use. The aim of the project was to develop a mine-blast-proof design for an LMW, responding to the needs of soldiers for use in warfare.
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Application Development With GE Plastics: Redesign of Interiors of Ac Chair Car for Indian Railways
by Tabitha Purathur
The project aims at enhancing the comfort level of the passengers travelling by a second-class AC chaircar coach. Most of the budget airlines offer very affordable rates, connecting most of the major cities in India, and are providing stiff competition to the Indian Railways in this regard. With the extra comfort and luxury of flying for a slightly higher price, air travel has become more feasible in a developing country like India today. Hence, the need to enrich the experience of travelling by the AC Chair Car was identified and developed by the design team.
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Refresh Design of the Scooty Pep Plus
by Tabitha Purathur
The two-wheeler segment being the backbone of the Indian automotive industry and having caught up with a huge population of Indian users on roads today, one identifies a need for constant development of existing models. The crowd is in constant search for something that is new and different. Even with automotives, the user is very conscious of styling trends, and every year, the two-wheeler industry has more models to offer. Scooty Pep was last styled in 2000, and a refresh design of the third degree was introduced in 2004, which included design intervention in colour panels and decals mainly, along with a few added features. With fashion changing and styling trends taking many leaps over the past seven years, Scooty Pep Plus demands a new style statement. Also, with the advent of competitor industries capturing the same user group, one has identified a possibility for a refreshed design. It is time that the vehicle strives to target a larger user group and also addresses an older age group consisting of working professionals and homemakers. These individuals are more mature and manage to balance their careers with household responsibilities, and the vehicle could help ease this situation.
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Sri Aurobindo A beginning to understand his philosophy through his writings
by Utkarsh Gautam
While studying Sri Aurobindo's works, one important fact should be remembered: Sri Aurobindo's consciousness was in a constant state of development, and there was a radical change in his views, particularly after 1910. Sri Aurobindo's earliest writings were poems that he penned as a student in England. This literary interest continued during his thirteen-year stay at Baroda, where he wrote a number of poems and plays, and afterwards in Calcutta and Pondicherry. He first rose to national prominence as a writer for his editorials and articles in Bande Mataram, a Calcutta daily (1906 and 1908).
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Petrol pump dispenser unit Components
by Utkarsh Gautam
Mercantile & Industrial Development Company Limited (MIDCO Ltd.) Midco was incorporated in 1949 and has been in the business of manufacturing petroleum dispensing units since the early 1960s. Its head office is in Mumbai (Bombay) and it has production units in Mumbai (Bombay) as well as in the city of Ahmedabad. Midco's R&D is aimed at continuously adding value to its existing line of products as well as developing new components, products, and solutions for its customers. The R&D Department is based in Mumbai (Bombay) and shares work with premier Indian technology institutes and with foreign companies and agencies to ensure that it is always up-to-date in all areas of technology within the scope of its products.
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Redesign of car interior for elderly people
by Utkarsh Gautam
One of the hazards of ageing is an increasingly failing health. On the whole, the health and stamina of an individual decline with age. This sometimes requires encouragement, which could be in the form of design suitability. Body degeneration is one of the most troubling parts that affects their dealing with every activity. Modern society is organised in a way that is suited to the majority population distribution. But reality is going to be different, as the elderly will comprise a greater proportion of the population some time from now. A fact is that, in many situations, cars are the easiest mode of travel for older people facing declining physical skills.
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Design of a Mobile Computer Aided Learning bus
by Utkarsh Gautam
The project deals with providing an innovative solution for the mobile computer-aided learning bus. The objective is to make the learning experience a bit more comfortable and enjoyable. An observation was made to understand the entire process of e-learning by these children as well as their interaction with the bus. Different methods for user study and analysis were used, like video documentation and questionnaires regarding issues like ingress, egress, orientation of the workstation, ergonomic factors, etc. Due consideration was given to devising the solution according to the manufacturing constraints.
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BIOMIMETICS Study of Blossom of Hibiscus Flower
by Vinatha Babyprakash
Today, in contemporary design, one can observe that non-linearity has taken hold, breaking away from Platonic and Euclidean ideals, where objects are not looked at as a whole and absolute but interconnected within a larger system. They derive their formal definitions, such as organic, amorphous, folds, and blobs, by taking analogies from nature and understanding modern sciences such as the theory of relativity, chaos, complexity, etc. On the other hand, there are contemporary designers whose core concern is to achieve systems that work efficiently and conserve resources and energy. These approaches seeking a higher ethical order and striving to work symbiotically with nature without damaging her tend to lose weight on their aesthetic dimension or artistic foci. An initial effort was carried out to collect data on the existing areas of bio-mimicry and how they have influenced man’s life in innumerable ways through different case studies. The five main areas of simulation, interpretation, integration, replication, and emulation were delved into with practical applications in the field of design. A brief overview of some of the research studies carried out at MIT also shed light on the applications of bionics, right from developing intelligent robots to creating artificial limbs for the physically challenged.
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Training in pottery
by Vinatha Babyprakash
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Temporary One-room living for beach shacks in Goa Application development in FRP
by Vinatha Babyprakash
The beach resonates in most of our memories as vast expanses of sand and moving water, as hot sun, as endless play being buffeted by the waves, as growing overtired and being carried to bed. It is a place quite different from everyday life because of its promise of freedom. The beach, as I see it, is so much like each one of us because of its possibility of wilderness that, like how it exists in each one of us, lies so subtle beneath its neatly groomed and guarded everyday identities. It is here that the individuals become so acutely aware of their bodies and of their bodies's own tides, passions, and anxieties. It is here that the body wins the struggle between nature and culture. My project envisages developing a space for every individual on the beach committed to their physical and emotional engagement on the beach. An ambivalence of pleasure and pain.
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Refresh Design of Scooty Pep Plus
by Vinatha Babyprakash
The two-wheeler segment being the backbone of the Indian automotive industry and having caught up with a huge population of Indian users on roads today, one identifies a need for constant development of existing models. The crowd is in constant search for something that is new and different. Even with automotives, the user is very conscious of styling trends, and every year, the two-wheeler industry has more models to offer. Scooty Pep was last styled in 2000, and a refresh design of the third degree was introduced in 2004, which included design intervention in colour panels and decals mainly, along with a few added features. With fashion changing and styling trends taking many leaps over the past seven years, Scooty Pep Plus demands a new style statement. Also, with the advent of competitor industries capturing the same user group, one has identified a possibility for a refreshed design.
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Pottery Chauhan Earthen Works Kumbharwada, Dharavi, Mumbai
by Girish S
This paper explores the way designers use body movements to support mental imagery while solving design problems. Given the task of designing a handout place for students on campus, this paper will identify and compare the unique strategies by which the architect developed the design using his body as a crutch to take visuo-spatial decisions when blindfolded and prevent them from using their usual thinking tools like sketching. This experiment is an attempt to reveal the invention of design issues and requirements using body movements, which have relevance to mental imagery.
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(4 items)

Retail Vision for Bharat Petroleum Corporation
by Prof. Ravi Poovaiah
Prof. Ravi Poovaiah from IDC IIT Bombay played a significant role in shaping the retail vision for Bharat Petroleum Corporation Limited (BPCL) through design and innovation. This project focused on transforming the retail experience at BPCL's fuel stations and establishing a strong brand identity, aligning with modern customer expectations and the corporation’s goals for expansion and modernization. The core objective of the Retail Vision project was to make BPCL's fuel stations more accessible and user-friendly for customers. Prof. Poovaiah and his team focused on improving the overall customer experience through design, making fuel stations more visually appealing and functional. This included rethinking station layouts, signage, and wayfinding to create a seamless and efficient experience. Prof. Poovaiah helped refining BPCL’s visual identity, including the development of consistent signage, logos, and brand colours across all retail outlets. The design emphasised clarity, ease of navigation, and the corporation’s commitment to providing quality services. The visual system created a strong brand recall for BPCL, allowing the corporation to stand out in the competitive market. One of the goals was to ensure that all BPCL stations had a uniform look and feel. This included the design of service counters, lighting, canopy structures, and the arrangement of pumps to ensure a cohesive and appealing appearance that aligned with BPCL's new vision. The Retail Vision project under Prof. Ravi Poovaiah’s guidance significantly contributed to BPCL’s transformation into a modern, customer-centric corporation. The new design language and infrastructure reflected a strong, unified identity while also setting the groundwork for future growth and innovation in services.
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Swarachakra
by Prof. Anirudha Joshi
Swarachakra is a popular virtual keyboard designed for Indian languages, created under the guidance of Prof. Anirudha Joshi from the Industrial Design Centre (IDC), IIT Bombay. The keyboard is specifically developed to address the challenges of typing in Indian scripts on mobile devices, which often require more complex input systems compared to the Roman alphabet used in English. Swarachakra supports several Indian languages, including Hindi, Marathi, Bengali, Tamil, Telugu, Kannada, Malayalam, and others. The keyboard uses a unique "chakra" layout, where each vowel or consonant is arranged in a circular (chakra) manner around the base character, making it easier for users to find the appropriate form of a letter or its combination. Indian scripts often require combining consonants with vowels or other consonants (e.g., ligatures). Swarachakra makes this process intuitive by organising all possible character combinations in proximity to the base character. Prof. Anirudha Joshi has a strong focus on human-computer interaction (HCI) and designing solutions for underserved user groups, particularly in the Indian context. The development of Swarachakra reflects his emphasis on creating technology that is culturally relevant and user-friendly for native language speakers.
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Keylekh: a keyboard for text entry in indic scripts
by Prof. Anirudha Joshi
Prof. Anirudha Joshi and his team at the Industrial Design Centre (IDC), IIT Bombay designed Keylekh, a significant virtual keyboard, to facilitate text entry in Indian scripts on digital platforms. Like Swarachakra, Keylekh is aimed at addressing the challenges of typing in complex Indic scripts, but it adopts a slightly different approach to text input. Keylekh is based on a phonetic typing system. Users can type Indic characters using Roman alphabet equivalents, which are then automatically converted into the corresponding characters in the target Indian script. This helps users who are familiar with the Roman script but may not be accustomed to typing in native scripts. The keyboard supports a wide range of Indian scripts, making it versatile for users across India who speak and write in different languages like Hindi, Marathi, Bengali, Tamil, Telugu, Kannada, and others. As users type in phonetic Roman letters, the system dynamically converts them into the correct Indic script, allowing users to see the text in real-time. This immediate feedback ensures that users can quickly correct mistakes and learn the mapping between the Roman and Indic characters. Keylekh stands out as an innovative approach to digital text entry in Indian languages. It simplifies the typing process for a broad user base, particularly for those more familiar with Roman characters than complex Indian scripts. This keyboard is part of Prof. Anirudha Joshi’s broader mission to make technology accessible to underserved communities by designing culturally appropriate and user-friendly interfaces.
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Design of a Post Box for India Post
by Prof. B. K. Chakravarthy
The "Design of a Post Box for India Post" is an important design project led by Prof. B. K. Chakravarthy from the Industrial Design Centre (IDC), IIT Bombay. The project aimed to redesign and modernise the post boxes used by India Post, ensuring they were functional, durable, and visually aligned with the evolving urban and rural landscapes of India. The redesign focused on improving usability while maintaining the iconic and familiar look of the post box. One of the primary goals of the project was to make the post boxes more user-friendly. The height, angle, and placement of the mail slot were optimised for ease of use, ensuring that people of varying heights, including children and elderly citizens, could comfortably deposit letters. India’s diverse and extreme weather conditions—ranging from heavy monsoons to scorching summers—necessitate the use of weather-resistant materials. The redesigned post boxes were constructed with durable, rust-resistant materials to withstand harsh outdoor environments, ensuring long-term usability and reducing maintenance costs. The redesigned post boxes for India Post were successfully implemented across the country, serving as a vital tool in connecting people, especially in rural and remote areas.
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2001-2003
(43 items)

Design of human powered bionic boat
by Ashish Chandel
This project aimed at utilising the motor qualities of fish to conceptualise a human-powered boat. Such projects have been studied deeply under the discipline of bionics; however, what was needed was conceptualisation of the principle into a feasible product, which was ultimately the aim of the project. The initial task was to come to terms with the existing studies in this area and underline guidelines that have to be followed. As I understood from the data collection, most of the work in this area has been done on scale models and has been solely devoted to perfecting the motion of fish. Little effort has been made in putting the principle into a product form. In our effort to conceptualise a product, a scale model of the boat was made and experimented upon. Useful observations were taken from our experiments with the model; however, given the constraint of time in this project, the data generated is mostly qualitative. Some concepts have been generated in this project that broadly define the possible scope of utilisation of this bionic project in various fields of aquatic transportation. Notable among them is the human-powered boat, which theoretically is more efficient than propulsion-powered boats and has unique turning qualities and mechanisms. Although this project was with me for only a few months, it was undertaken under Prof. V. P Bapat, IDC, who is an authority in the field of bionics. Given his special interest in this area, the project is under development under his guidance.
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Summer Internship at Mozaic
by Ashish Chandel
Industrial training is an exposure to the design scenario as it exists and to get a feel of practices that shape the products that reach the masses. The training is also a chance to get first-hand exposure to market forces and constraints under which a designer works. It's an opportunity to understand the demands of the design field, which the design students will have to rise to as they move into the arena. The student gets to work with senior designers and technicians and gets a first-hand feel of design methods, materials, and processes. The students get constant guidance and comments from the senior designers and work towards conceptualising and detailing a complete product within a month. However, given the time constraints, whatever the student achieves in the month should reflect a sincere effort towards a feasible design solution.
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Design of thermal jackets for industrial workers
by Ashish Chandel
Design of thermal suits for industrial workers working in hot, stressed conditions was a six-month product design exercise undertaken by me under the guidance of Prof. GG RAY, IDC IIT Bombay. The objective essentially was to use the vortex tube technology and use its specific advantages to create a product that is economically viable and more user-friendly than existing technologies. The project was sponsored by ESSEN ENGINEERS, MUMBAI. The sponsors initially provided us with technological logistics along with a vortex tube and a suit. Henceforth, it was left to us to integrate the technology into a user-friendly product designed specifically for the target users. The product, which was eventually prototyped, is the result abstract of a planned design process involving inputs from human physiology, fabrics, pneumatics, fashion, and thermodynamics, to name some of them. Special care was taken to keep in mind the capabilities of sponsors in actually manufacturing the suit in desired numbers. The suit has to compete with other imported concepts only in terms of cost, which was illegitimately high for their poor product packaging. The cost of the suit has been kept optimum in terms of its utility and economics. The design is dedicated to Indian industrial workers who work in extremely pathetic conditions for meagre financial benefits. Their extremely poor working conditions created the passion and urgency in the design process, which helped me to reach this stage. Although the design will help them in more than one way, more still needs to be done at the system level, where the administration takes measures to educate their workers on industrial safety.
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Styling of two wheelers
by Ashish Chandel
In life, we can't help but think of what others have done before us. The sculptor Alberta Giacometti said of his contempories that although they could look outside, they could see the landscape only in terms of what painter Camille Picasso had done. Williams boroughs had said that after looking at the sunflower painted by Vincent van Gogh, he could never see nature the same way again. If we look at the current realm of individuals and products, we see that we have come to accept the notion that the identity is fluid. Even the self can be reinvented in the personal wisdom of our times. This assertion can be seen in the plethora of products that we see today. They challenge our discretion to select amongst them through banal criteria of the tangibles. However, products bring with them certain experiences that shape our perceptions and aspirations. A lot of factors are involved in this metamorphosis, which needs to be understood.
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Interaction Patterns in Cell Phones
by Deepak Saini
“Interaction Patterns in Cell Phones” deals with organising and identifying the interaction patterns in cell phones. The basis of the project has been taken from the book “A Pattern Language” by Christopher Alexander and Jenifer Tidwell’s proposal of Patterns in Interaction Design. The basis of the project has been taken from the book “A Pattern Language” by Christopher Alexander and Jenifer Tidwell’s proposal of Patterns in Interaction Design.
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My bike- Design of an adolescent bike
by Deepak Saini
Most of the teenagers like action movies. Most of them like red and black colours. Teenagers of 10th grade and above tend to lose their interest in bicycles. Bicycle using group is from 5th standard to 10th standard. No one among the teenagers knew about MTB, ATB, or BMX features. Most of them liked Hi-Tech things like SHOCKERS, SUSPENDED SADDLES, etc. Teenagers have a great urge to possess things. Bikes and cars are the dream objects for this age group. Teenagers have a strong urge to become independent. Most of the teenagers associate them with anger and intelligence. Parents are the final decision-makers, so their interest should be considered. Parents use bicycles to tempt teenagers to perform well in academics. The relatives and friends of the parents, the advertisements, and cycle repairers play an important role in the opinion-making.
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Cell phone (Communicator) Design For Elderly Executives
by Deepak Saini
Cell phones have become the vital part of modern accessories, and there is a distinct need for organising oneself in this fast life. The age group of 50 and above is at the apex of their career; they are one of the busiest age groups, and thus communication and organising (scheduling, appointment management, reminders etc.) become extremely important. The product is primarily dedicated to this age group but designed on the lines of Universal Design so that it does not get contained to this age group but could be used by others too. the possibilities of combining the two things (cell phone and PDA) so that they combine in the most functional and efficient way to generate interest and user delight. The resulting design has a unique combination of the PDA and a cell phone with all the accessories like a QWERTY keyboard and stylus integrated with the form. All the elements have been functionally integrated to generate the desired freshness and create a distinct identity of the product.
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Bioacoustics
by Dhananjay Wagh
Bioacoustics is the study of the adaptive basis of animal sound signals: how (when, where) and why animals make sounds. Animal’s signaling behavior is a complex of structural and behavioral features that had adaptive consequences in previous generations. Bioacoustics is the investigation of these adaptive consequences. A number of taxa make very extensive use of sound signals, and in a loose sense, it may be convenient to consider them ‘acoustic animals’. The acoustic insects are the crickets and katydids, the grasshoppers and cicadas, all noteworthy sound signalers. Though the extent of the literature addressing Orthoptera and cicadas justifies the use of the term acoustic insects, in fact the incidence of sound signalling in insects, especially if one expands'sound’ to embrace'mechanical disturbances in water and solid substrata’ as well as air, is catholic. Among vertebrates, sounds are produced extensively by fish and mammals, but the frogs and birds are especially studied from an acoustic perspective. The birds are perhaps the preeminent acoustic animals. But anyone studying bats or cetaceans could find many arguments for disagreement. A final comment: we greatly underestimate the numbers of taxa that make an important use of sounds in their daily lives, particularly if we include vibration in terrestrial substrata and sound and vibration in water.
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Bed-Side Storage for Hospital
by Dhananjay Wagh
Storage cabinets are the need of every hospital. From small P.H.C. to specially equipped hospitals. This is one kind of small storage that is given to a patient to keep his belongings, medicines, food, etc. The current design of the storage unit doesn’t allow the user to keep all the required things. There are many problems related to the current design, like space, usability, accessibility, visibility, cleaning, and maintenance problems. Also, there are some more problems related to material, manufacturing, and transportation. From the last many years, there has been a typical image of this ‘Bedside storage cabinet' that hasn’t been subjected to any change due to considering it as secondary furniture and a lack of change in design approach towards this product. As we know, the big hospitals can afford to take imported hospital furniture, whereas the small hospitals are using the same old design, which is absurd to the user. But the study shows even the imported furniture does not seem to fulfil the requirements of the user. The design of a bedside storage unit for a general hospital, with the help of a different design approach by knowing the user. The targeted users were the patient, visitors, attendant, doctor, nurse, and other hospital staff. The requirements and problems related to them were understood with the help of a user survey in the general hospital. The survey included observing the user, the handling, the storage requirements, the volumetric study, the duration of the patient's stay, and the usage of the cabinet.
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Digital caretaker for elderly
by Dhananjay Wagh
The project deals with conceptualising and designing an electronic product to take care of elderly people’s health-related problems. The aim was to design a device for the elderly that will act as a digital caretaker and help them to solve some of their health-related problems based on physiological and psychological requirements. There are many problems everybody comes across in old age, like health problems, communication problems, entertainment problems, relationship problems, memory problems, economical problems, and time management problems. These problems arise due to changes in the human body, physiological functions, motor ability, and sensory and mental changes in old age. The first step was to understand all the above problems of elderly people and then select the important one. A user survey study was done with 20 elderly targeted users to understand the requirement of the product. The survey was based on contextual enquiries, which helped to understand the real problem faced by elderly people. The data was derived with the help of consolidation of work models and affinity diagrams. This gave us the list of problems, which were carefully segregated into two parts: a) problems that can be handled by design and b) problems that cannot be handled by design.
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Creative Aid for School Children
by Muralidhar K.
In our present educational system, maximum importance has been given to the bookish way of learning (i.e., the manipulation of 26 alphabets and 10 numerals). The interaction between the bookish knowledge, the reality in the environment, and the self forms the basis for a creative experience. The ability of the child to question, to find form and order, to rethink and restructure, and to find new relationships with knowledge at hand needs to be encouraged. Optimal reading occurs when it is fun and the individual is challenged to the limits of their state. It occurs when the challenge is matched to the child’s knowledge and skills. This state occurs when the challenge is matched to the child’s knowledge and skills. Every kid must be taken to the optimal level of challenge, regardless of skill. Kids become winners when we enab'losers.' entiated learning, thus overschoolchildrenitional ga of ‘winners’ and ‘losers’ To design creative, enjoyable school children of age 12+ years so that learning becomes a hands-on, enjoyable, and self-taught experience. The aid is aimed at means for kids to work with to illustrate various materials and activities that they can relate to their day-to-day activities like play, games, hobbies, and academics.
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3D Form Generation Through Emotions
by Pankaj Dhamane
Due to increased competition in the market, companies are continually introducing new products with unique aesthetics. As products in the same category often have similar technical performances, consumers are basing their purchase decisions more on the pleasure a product can provide. Companies have come to realise that technology-driven product design does not always align with real user needs and desires. Today, intelligent product design increasingly requires a focus on emotional or affective intelligence to create meaningful connections with users. In a customer-driven market, individuality is paramount; consumers seek products that reflect their own identity and preferences, making customisation an essential aspect of modern product design.
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Micro passenger vehicle- A transportation concept for India
by Pankaj Dhamane
The design of a micropassenger vehicle for intra-city transport is intended to address urban mobility challenges with a compact and innovative solution. The vehicle will accommodate two adults, two children, and a minimum of two VIP mantra bags. Its structure may feature a hard top or, optionally, a convertible design, emphasising lightweight construction. Compactness is key to solving traffic and parking issues, and the vehicle will employ an environment-friendly power plant, achieving a fuel efficiency of 25–40 km per litre with a maximum speed of 60 km/h. The vehicle is intended to be affordable, with a target cost of approximately 1,50,000 rupees, and will be suitable for mass production. Styling is an important consideration, as the vehicle should present a refined aesthetic, reflecting both current and future trends, and create a distinctive identity in the automotive market. Safety and stability are also prioritised, ensuring that the vehicle remains stable in all conditions and provides weather protection for passengers
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Personalized Vehicle for The Sophisticates
by Pankaj Dhamane
Vehicles for adults who have established their own sense of value: these vehicles should be both attractive and exciting to drive. Moreover, their unique qualities should help foster a personal bond with their owners—a bond that only grows stronger with time. The core target market is couples in their 50’s.
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Contemporary Industrial Design Methodology
by Pravin S. Padale
One of the simplest and most common observations about designing is that it includes the three essential stages of analysis, synthesis, and evaluation. These can be described in simple words as ‘breaking the problem into pieces’, ‘putting the pieces together in a new way', and ‘testing to discover the consequences of putting the new arrangement into practice’. These three stages are named divergence and convergence. Divergence: This term refers to the act of extending the boundary of a design situation so as to have a large enough, and fruitful enough, search space in which to seek a solution. It may be useful to think of divergent search as testing for stability, or instability, in everything connected with the problem; an attempt to discover what, in the hierarchy of community values, systems, products, and components, is susceptible to change and what are to be regarded as fixed points of reference. The aim of the designer is to avoid, as far as they can, imposing a premature pattern upon what they discover. Convergence: The last of three stages is that which, traditionally, is nearly the whole of designing but which, under the impact of design automation, may eventually become the bit that people do not do. It is the stage after the problem has been defined, the variables have been identified, and the objectives have been agreed. The designers aim becomes that of reducing the secondary uncertainties progressively until only one of many possible alternative designs is left as the final solution to be lunched into the world.
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Summer Training Report
by Pravin S. Padale
The company is located in the industrial area called Gokul-Shirgaon Midc. This is one of the only big steel furniture manufacturing companies in this region. This unit is around 12 km away from Kolhapur city. The major products that this company produces are hospital furniture and kitchen equipment. This company was started by Mr. . Madan K. Kulkarni around 12 years ago as a small fabrication shop. He is also an excellent designer, qualified from the IDC’s third batch. Now this company has four units in this industrial area. One unit handles all development activities, such as die development and all machined components. The other one handles the total production of the hospital bed, and the other two handle the kitchen furniture and nonstandard as well as standard furniture for the hospital. Next, they are starting the furniture range for the academic and educational institutions. This is one of the reasons why I went company turnover for a month is around 40 to 60 lakh rupees. there for training. The company turnover for a month is around 40 to 60 lakh rupees.
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Design Of Cobbler Tools
by Pravin S. Padale
In this project, only the cobblers of Kolhapur district are considered. The chappals they make are beautiful. These will be more beautiful with the help of new tools. There is good scope for designers to work in this field. New designs of tools can improve the production, and hence the productivity of the cobblers will improve. There is possibility of solving ergonomic issues with the help of new design projects in this area. Though the process of chappal making is interesting, it is quite complicated. This may improve with the help of new designed tools. These tools are not only used by the cobblers but also by the leather industry, which makes other leather products. At present, the Kolhapuri chappal industry is slowly shrinking. The leather industry doesn’t seem to be following this pattern of shrinking. There are a lot of small shoe and chappal manufacturers other than Kolhapuri chappals, who still use the same tools and are likely to use them for the next few generations because of the cost and tradition of the craft. Hence, there is a great scope for these tools to be used not only for kolhapuri chappals but also for other applications in the leather industry. So the data collection was started. The main focus was the cobblers in the Kolhapur district, as this city is famous for Kolhapuri chappals. These are pure leather chappals. In the first stage of the data collection, it was found that there are four types of cobblers. After study of these peoples, a user profile was decided. For this class of people, the tools were considered. A detailed study was done about the chappal making process and the tools they use.
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Design Of Mobile gasoline dispenser
by Pravin S. Padale
The design of the mobile petrol pump is an innovative idea to serve the rural population of India. The gasoline dispensing unit can be a part of a vehicle or a transportation medium that will carry a sufficient amount of gasoline. The challenge in the design is about the storage of the gasoline and about the interface and dispensing module of the pump. Traditionally, in the existing petrol pumps, the storage tanks are located below the ground, but with new solutions, they will be above the ground, so this is another safety issue that needs to be considered. The interface issue is how one or two people can operate the whole dispensing system, right from refilling the tank and dealing with the customers. We are talking about making the stationary pump into a mobile unit, which has space constraints as well as a lot of layout and dispensing issues. The places where the designed unit starts dispensing also matter, as the terrain and changing locations put some constraints on dispensing units. The day and night conditions have to be considered, as illumination can be an issue for night dispensing of gasoline. Besides this, the system cost is another issue that must be considered. Therefore, the design needs to consider all such factors before it takes a saleable product form.
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Special Project- Defining Literacy
by Rajat. S. Singh
In order to understand the catch-22 that exists between illiteracy and other socio-economic problems in a society, one needs to carefully analyse and bifurcate the term "illiterate" in order to define it aptly and study its various forms and kinds. They do so from a conviction that how we define the term has substantial impact on the goals and methods that are set for literacy education, in particular, and for education overall. Definitions of literacy today are multiple, complex, and shifting, and often they add to each other.
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New Identity for Lee Stores
by Rajat. S. Singh
The concept for a new retail environment for the Lee brand aims to create a refreshing, highly differentiated space that stands out as trendy, aspirational, and effortlessly cool—a place where teenagers and young adults can hang out, relax, and engage with the brand beyond typical “jeans wear” imagery. The environment will be modular, practical, and dynamic, offering a constantly evolving backdrop that encourages visitors to explore without feeling pressured to buy. Designed to foster a laid-back, stress-free browsing experience, the space will allow customers to move freely, engage with products, and make decisions organically, with a focus on peer-led interactions that enhance the sense of community and shared style discovery.
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Design of a Wheelchair
by Rajat. S. Singh
The wheelchair project is taken because a need was felt for a wheelchair in India, which suits the Indian patients and gives them the much-needed comfort and motivation to use a wheelchair. It was also to seek meaningfulness in my work by contributing my little bit into the disability sector, where I personally feel lies immense possibilities, and the results generate very significant and obviously comforting change in the lives of the users.
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Design Of Solar Powered Vehicle
by Rajat. S. Singh
The greatest problem that faces the world today is global warming. It is more apparent here in India than anywhere else, especially Rajasthan, where temperatures over the last few years have risen from 32°C to 36°C to last summer's 42°C to 46°C. The principle forms of renewable energy suitable for places that lie in the tropics are wind and solar energy. The solar panels seen on the roof tops are usually for producing hot water and should not be confused with those used to produce electricity, which are photovoltaic panels. They are made of 2 thin plates of silicon containing slight impurities, which, when exposed to sunlight, experience a stimulation of electrons. If positive and negative terminals connected by a wire are added, as in a battery, the electrons will flow around the wire, producing electricity.
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The concept of aesthetics in ZEN, TAO and Deconstruction
by Ritu Sonalika
This project aims to understand the doctrine principles propounded by various schools of thought.
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Introduction to Nagaland and its handicrafts
by Ritu Sonalika
Nagaland, nestled in the northeastern part of India, is a vibrant state known for its rich cultural heritage, stunning landscapes, and traditional handicrafts. Home to a diverse array of tribes, each with its own unique customs, festivals, and art forms, Nagaland’s culture is deeply rooted in community values and craftsmanship. The state's handicrafts are a reflection of its rich tribal history and are renowned for their intricate designs, skilled craftsmanship, and the use of natural materials sourced from the region's lush environment.
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Design of luminaires
by Ritu Sonalika
To design a family of luminaires with a contemporary Indian image for showrooms selling exclusively Indian products. The design of luminaires should complement the image of the space and the products being retailed. To develop a different language for lighting showrooms. The luminaires can be batch produced using a combination of craft and industrial production. Luminaires facilitating different objectives.
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Bamboo weave patterns
by Rupali Babahulkar
Bamboo products have a long history all across the world, specifically in China, Japan, and India. In all these places, there are various traditional bamboo weaving patterns, which have been developed through the ages. There are certain patterns that are common in every region, though these are known by different names in that particular region. However, some interesting weave patterns are developed in that particular region only, and thus these become the speciality of that region. It’s interesting to observe the method or process of weaving these fascinating patterns, which might be different for the same pattern in two different regions. These weaving patterns, which are in two-dimensional forms, are used to make mats, fans, partitions, screens, etc. For three-dimensional objects like baskets, vases, fish traps, etc., the same two-dimensional weave patterns are adopted and then converted accordingly. This project makes an attempt to analyse the grammar of existing weaving patterns and classify them into categories. Through this classification, the gaps can be identified, which can lead to developing the methodology to come up with new patterns.
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POP environment for Indian wear- Display system for sarees
by Rupali Babahulkar
A point-of-purchase (POP) environment for displaying sarees in an Indian wear retail setting should reflect the elegance, richness, and diversity of the traditional garment while enhancing the customer experience. The display system for sarees should be crafted to captivate attention, facilitate easy browsing, and highlight the saree’s fabric, pattern, and drape.
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Redesign of Coconut Dehusking Machine
by S. Sundara Mohan
The project, a redesign of a coconut dehusker, was taken up to improve the innovation developed by the innovator, Mr. R. Jayaseelan, from a small village in Tennessee. The objective of this project is to develop the machine to the level of a complete product with all the inputs from a product design perspective. The department of science and technology helped establish the National Innovation Foundation (NIF) of India in March 2000, with the main goal of providing institutional support in scouting, spawning, sustaining, and scaling up grassroots innovations and helping their transition to self-supporting activities. The foundation has a governing body chaired by Dr. R. A. Mashelkar, Secretary, CSIR, and Director General, CSIR. Prof. Anil K. Gupta, president of SRISTI and professor, Indian Institute of Management Ahmedabad, is the Executive Vice Chairperson of NIF. For the last ten years, the Honeybee Network and Society for Research and Initiatives for Sustainable Technologies and Institutions (SRISTI) have been scouting innovations by farmers, artisans, women, etc. at the grassroot level.
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Design for Habit Formation
by Shilpi Kumar
This project is an attempt to identify issues pertaining to “design for habit formation,” understanding user habits to be able to predict the usage pattern of any new product, which would help designers at the time of product development.
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Study of habit formation on Mobile Phone
by Vikram singh parmar
There is no doubt that cell phones have had an impact on society, both good and bad. The possibilities of the usefulness of carrying a cellular phone are nearly endless—solving problems ranging anywhere from car problems to a heart attack. “Mobile phones have finally penetrated the entire nation,” Fausto Cardoso, president and CEO of BPL Mobile, a cellular service provider, told IANS. “India is really ready for accelerated growth in the year ahead." All though mobile phones have been around for about thirty years, it is only recently that they have become widespread. Experts estimate that 80 percent of the population will soon own a mobile phone. Study of mobile phones has helped locating some habits that are unnoticed by the user unless they are told. All the habits documented have some connection with the users previous behaviour in a similar context. Once the nexus of habits and primarily where it originates is understood, the whole polemic of technology and habits seems related or connected to each other. The study also tries to elucidate the fact that habit formations are not isolated processes.
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Summer training at National Centre for Product Design and Development (NCDPD)
by Vikram singh parmar
The National Centre for Product Design and Development (NCDPD) is the result of the endeavouring efforts of the Export Promotion Council for Handicrafts (EPCH), the office of the Development Commissioner (Handicrafts), and member exporters. The NCDPD has undertaken the responsibility of revival of languishing crafts for achieving a quantum jump in the exports. Indian arts have a charm of their own. But the international markets constantly demand something new and innovative. To help the Indian artisans cope with the fierce competition in the global markets, the National Centre for Design and Product Development (NCDPD) was set up to provide an upper edge to Indian handicrafts abroad by means of design and technical inputs. The centre has two branches—one in Delhi and the other in Moradabad.
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Summer training at National Centre for Product Design and Development (NCDPD)
by Vikram singh parmar
The National Centre for Product Design and Development (NCDPD) is the result of the endeavouring efforts of the Export Promotion Council for Handicrafts (EPCH), the office of the Development Commissioner (Handicrafts), and member exporters. The NCDPD has undertaken the responsibility of revival of languishing crafts for achieving a quantum jump in the exports. Indian arts have a charm of their own. But the international markets constantly demand something new and innovative. To help the Indian artisans cope with the fierce competition in the global markets, the National Centre for Design and Product Development (NCDPD) was set up to provide an upper edge to Indian handicrafts abroad by means of design and technical inputs. The centre has two branches—one in Delhi and the other in Moradabad.
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Design a mobile handcart for pepsi
by Vikram singh parmar
In the realm of consumer products, certain items may not be omnipresent but can still achieve ubiquitous status, seamlessly integrating into daily life across diverse geographies and cultures. Beverages, particularly soft drinks, exemplify this phenomenon. Major brands like Coca-Cola and Pepsi are recognisable from the sands of the Kalahari Desert to the icy peaks of Alaska, symbolising global reach and adaptability. In India, the soft drink market is fiercely competitive, with Pepsi currently holding a slight edge over Coca-Cola, despite Coca-Cola’s position as the world’s largest soft drink producer. This rivalry for market dominance has led to a spectacle of innovative marketing strategies, with Indian consumers witnessing a variety of promotions and stunts by both brands. Both companies bring their aggressive marketing approaches from the U.S. and Europe, adapting their tactics to fit the Indian context, which continually evolves as consumers and cultural landscapes change.
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Interactive information system for bus commuters of Mumbai
by Vikram singh parmar
As observed over the project, Mumbai is one of the only places where railways have a very significant presence in commuter routines. Delhi has the opposite situation; there, bus transport is more popular. (Now with the new metro in Delhi, there might be a change in the travelling patterns of commuters.) Everyday, approx. 15, 000 visitors, migrants, and businessmen come to Bombay to seek a desired job or money. Mumbai transport has a very significant role to play in terms of connecting all the novice people (new visitors) and regular people to their desired destination. The railway network is very linear and well defined because of the tracks, unlike the bus network. The bus network is quite diffused and distributed and has its own defined routes and stops. The bus is still popular among the users who stay at locations where there is no railway line or preferred by the commuter who can reach half way by train and later half by bus. Marriage of train and bus networking is very important, as commuters use both modes very effectively and efficiently for commuting short or long distances in Mumbai.
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Innovation matrix for new ideas
by Yogesh S. Patankar
For every business, small, medium, and large, innovation is key to success. It is not necessarily about thinking up new things in the first place but about exploiting opportunities profitably and ahead of rivals. Innovation is the process that involves the whole company and its all disciplines to come up with new ideas. It is not enough that the company is innovative, so it will come up in the market. The competition in the market is tremendous. Every company is going for innovative products. So whatever you produce must be innovative enough to beat other products. The project “Innovation matrix for new ideas” focuses on this aspect of business. Is it possible to rank your innovative ideas? Focus is to answer this question. The work started with knowing basic definitions and differences between innovation and invention. Then reading papers on innovation processes and types of innovation. Various ways to make a matrix like these were analyzed. One of them is a QFD matrix, which tells the customer voice. In the later part of the project, the QFD matrix is used as an extension of the innovation matrix. The innovation matrix developed gives the innovation index of an idea considered as compared to present products taken along with it.
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Innovation matrix for new ideas
by Yogesh S. Patankar
For every business, small, medium, and large, innovation is key to success. It is not necessarily about thinking up new things in the first place but about exploiting opportunities profitably and ahead of rivals. Innovation is the process that involves the whole company and its all disciplines to come up with new ideas. It is not enough that the company is innovative, so it will come up in the market. The competition in the market is tremendous. Every company is going for innovative products. So whatever you produce must be innovative enough to beat other products. The project “Innovation matrix for new ideas” focuses on this aspect of business. Is it possible to rank your innovative ideas? Focus is to answer this question. The work started with knowing basic definitions and differences between innovation and invention. Then reading papers on innovation processes and types of innovation. Various ways to make a matrix like these were analyzed. One of them is a QFD matrix, which tells the customer voice. In the later part of the project, the QFD matrix is used as an extension of the innovation matrix. The innovation matrix developed gives the innovation index of an idea considered as compared to present products taken along with it.
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Design of AuroDeep
by Yogesh S. Patankar
Auroville’s Centre for Scientific Research CSR was founded in 1984, with an original focus on ferro-cement technologies: roofing channels, water tanks, doors, biogas tanks, and other products. Aurore Projects and Services is a renewable energy service-provider agency. It aims at progressively introducing renewable energy systems in India by interacting with product manufacturers, leasing companies, subsidy givers, and end users. AuroRE has executed renewable energy projects in the Indian states of Andaman and Nicobar, Tamil Nadu, Pondicherry, Karnataka, Kerela, Orissa, Jammu & Kashmir, Punjab, and Gujarat. Partnerships have been established with the government, NGO's, and the private sector to promote renewable energy in different parts of India. Since 1992, AuroRE, through the Centre for Scientific Research (CSR), has been closely collaborating with IREDA, the Indian Renewable Energy Development Agency, for the implementation of several renewable energy projects. The design of solar lights for different sectors of the market involved the study of the present lantern and a market survey. Then followed by making the concepts for solar lights, and work ended with four models of lights.
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Design of Water quality checking product
by Yogesh S. Patankar
The chemical department of IIT Bombay has developed a biosensor that works on conducting polymers. These types of sensors can check the presence and quantity of various elements in a liquid. Media Lab Asia took this project for further development and appointed people from various departments like electrochemistry, microelectronics, biomedical, industrial design centre of IIT Mumbai, and people from Media Lab Asia. I took this project under the guidance of Prof. Munshi of IDC, IIT Bombay. The project's main aim was to do research in water quality checking. On every Friday, a meeting is used to be held in the Chemistry department where all the people in the group meet and discuss various issues of design at various levels of sensor design. Group looks on to the progress of every person. Inputs are given from experts in different fields and are used in the design of the product. The project's main aim is to develop a water quality checking product that can be carried in fields outside the laboratory. Each and every technical issue is discussed in a meeting, and solutions for problems were finalised by consulting with the people. The effort is to make such a product that is useful to people who are doing research in this field. Exploration for design ideas was done in many ways. At every level of design, concepts were evaluated and then carried forward.
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Design of Watches for Youth
by Yogesh S. Patankar
“Design of watches for young people” In every day life we wear and carry many things along with us, for example, a watch, mobile phone, pager, valet, etc. . The important thing is to watch. By looking at the time in watch, we decide many things and follow many schedules. The watch is not only a time-showing instrument but also carries a lot of individual attachments to it. It reflects the personality of the person who is wearing it. There is a lot of aesthetic quality involved in it other than functionality. I have taken a project named “Design of watches for young people." The market is ever-changing, and new fashion trends are being set up. The young people are always looking for new things, and they are very keen to follow new fashion trends. There is a lot of challenge in designing watches for young people as it involves designing for continuously changing needs. The project work will involve the study of new products and their formal characteristics, parallel products used by youth. The work also involves image mapping and identifying elements, which define the youthfulness of the watch. Much stress will be given to the formal, aesthetic aspects of watch design. Finally, the output of the project will be the design of watches considering the youth segment in the market. Physical models will be done to conclude the project.
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