The inevitable switch from analogue to digital, regardless of the industry: In journalism, it’s the evolution from print to online; in photography and cinema, it’s the switch from film to digital. Even though there are people who still prefer to use film cameras and listen to vinyl music, their attachment to the old systems and the feeling they get from them can’t be compared with the new technologies. Their perspective on cinematography is very different from that of people in the digital age. For them, cinematography is also a craft, and the act of stitching a film takes them closer to the medium.
Cinema is a language, and within it are the specific vocabularies and sublanguages of the lens, composition, visual design, lighting, image control, continuity, movement, point-of-view, etc. Learning this language is a never-ending and fascinating lifelong study.
A cinematographer deals with some duties that are entirely technical. But the technique used in the older analogue cameras is a little different when the digital systems come into play. For the people who gradually switched to digital, they would have gotten updated with the growing technology. But people who haven’t been updated with technological advancements would face a problem understanding the change all of a sudden. But after all this time, why will they switch to digital?
Digital photography records light impulses as electronic charges stored on a memory disc. The image is a matrix of rows and columns, and where they intersect are small squares called picture elements, or pixels, which carry information about brightness and colour.
The image can be altered in innumerable ways. The interaction between digital imagery and photography is made possible by the fact that analogue photographs can be scanned and converted to digital format. The smooth curves and tonal graduations of the analogue image are converted into discrete steps of grids. More directly, digital cameras can now be used to capture images electronically on a desk, bypassing the photochemical process. Once an image is in digital form, its components can be rearranged, extended, deleted, and modified before it is printed. These processes are now made easier by software designed for them. When we add to the ease and power of altering an image, the possibility of simulating photographically realistic components on a computer becomes possible. It appears as though the photographer has gained complete control over the final image and acquired the freedom of the painter to depict whatever he or she can imagine.
As part of my internship programme, I had the wonderful opportunity to work with Prof. Mazhar Kamran, a well-known cinematographer in India.
I was working on the initial storyboarding for the movie Dandi March.
My first time working for a movie challenged my perspective about films and the work's progress. It also strengthened my visualisation capability and overall understanding of framing in movies, the role of the cinematographer, director, or photographer, and the perks of storyboarding before making a film.
This report describes the process I went through to do my task, from the script to the final renders (50+ frames) for the film on ‘recreating Dandi March."
They have been a part of the world for a long time; they are the living treasure we find today, full of life experiences and ideologies.
Above all, their unique stories and moments that still remain in their long-term memory are the ones we shall seek. Old age is our destiny. We are all looking forward to that stage, and every decision we make today, our lifestyle, our social life, and every single thing around us matters. That is going to define our old age.
This project is undertaken to understand the lives of elderly people and to celebrate them by featuring glimpses of their lives and the richness among them. This report describes the process I went through to understand elderly life and finally create images of old age.
India, one of the most populated countries in the world, has an endless diversity, starting from geographical features to languages, religions, art and crafts, customs and traditions, flora and fauna, demographic structure, and so on. Indian culture, which is a fusion of several cultures from all the Indian subcontinents, has been influenced and shaped by a history that is several thousand years old. The diversity of India is unique, giving us reasons to think of India as a ‘mini world’. In order to understand a culture, one has to experience it. This project was undertaken to experience a particular culture, understand it, and then express it visually.
Dronagiri village in Chamoli district of Uttarakhand was chosen as a place with untouched culture to experience and understand a lifestyle that is not known to the outside world. In this village situated at 11,800 ft. altitude, a mountain worshipped by locals is believed to be the one that Hanuman disfigured during his search for the life-saving herb Sanjivani.
This report describes the experience of getting exposed to a new cultural environment, the culture shock one may face because of the unfamiliar way of life, and how we adapt to it. And the process through which the culture is experienced is translated into a visual form.
The Kochi-Muziris Biennale is an international exhibition of contemporary art held in Kochi, Kerala. It was the first biennale of its kind to be held in India. The Kochi-Muziris Biennale is an initiative of the Kochi-Biennale Foundation with support from the Government of Kerala. The exhibition is set in spaces across Kochi, Muziris, and surrounding islands, with shows being held in existing galleries, halls,and site-specific installations in public spaces, heritage buildings, and disused structures. It is an event that happens every two years. It is most commonly used within the art world to describe large-scale international contemporary art exhibitions. As such, the term was popularised by the Venice Biennale, which was first held in 1895.
In May 2010, Mumbai-based contemporary artists of Kerala origin, Bose Krishnamachari and Riyaz Komu, were approached by the then culture minister of Kerala, M.A. Baby, to start an international art project in the state. Acknowledging the lack of an international platform for contemporary art in India, Bose and Riyas proposed the idea of a biennale (a large-scale international exhibition) in Kochi on the lines of the Venice Biennale.
‘Makaan’ is about telling the story of the construction worker community through one’s family struggle. Their ups and downs as they navigate their daily lives are puddled with economic and social hurdles. The narrative of the film juxtaposes similar situations. It expresses differences in the way of responding through the perspectives of children and the elderly, where the children transform the hard reality. In their games, leaves are turned into money, and a ten rupee note becomes a butterfly. The film also tries to capture the essence of "workers" and their struggle in today’s modern time.
The project aims to facilitate English language learning in resource-constrained environments. It aims at making the language more familiar where it is largely alien and enabling engagement with it outside the ‘English classroom’.
One of the key ideas chosen in this project is to improve engagement through games that reflect and are sensitive to the socio-cultural and geographical landscape of the said environment. Expanding the current ongoing project LETS (Learn English Through Stories) through a different approach and making grammar learning intuitive and fun is the main focus of this project.
A traditional classroom environment doesn’t provide much scope for teachers to try different ways of teaching. The population of students and the lack of availability of designed materials that would work for both teachers and students are two of the major constraints. When it comes to learning a second language (SL), the situation is even worse. The project "Can game-play aid structural understanding of language?" aims at facilitating ways of learning and teaching structural English (grammar) in a traditional classroom environment, where English is a second language.
The topic chosen in the grammar teaching is tenses, and the idea is to design a pedagogy that works for both teachers and students. The developed method (pedagogy) begins with a card game that facilitates pattern learning within tenses.
This is followed by a classroom activity designed to reinforce the acquired pattern. The third and final part of the design is a planned lesson (instructional design) to communicate the meaning of the overall concept.
A series of experiments were conducted with a group of 18 students in grades 6 and 7, and the designed materials were tested, improved, and then evaluated on the basis of the qualitative results of those experiments. The report further contains a detailed view of the testing with materials and their iterations. The results show an increase in the level of engagement of the students with the topic. It also indicates a jump in the quality of their ability to look for and find patterns in the materials given to them.
This project expands the boundaries of the ongoing LETS (Learn English Through Stories) project under the Tata Centre for Technology and Design, using games and planned lessons to teach structural English, thereby making grammar learning intuitive and fun.
My internship project was with CLIx at TISS, under the production team. I initially worked there as an illustrator for the digital math game, but very soon i was shifted to work on the English curriculum. The following report will be my illustration work for the audio-based English story. The attempt was to come up with a new style of illustration that would go with the story and be easy for the rural children to relate to.
For years, transgender individuals have struggled for acceptance, protection, and visibility, even among other minorities. With the list of states legalising gay marriage growing and broad acceptance in pop culture, the gay and lesbian population has gained increased visibility and protection in recent years. However, transgender individuals have not been afforded the same rights. The project is an effort to encourage society to emphasise and acknowledge transgender people. Through the medium of poetry. Poems based on the different emotions of a transgender person are the outcome of this effort.
The following report describes my journey as I broaden my understanding of the transgender community and subject and arrive at a design solution that allows me to contribute to the same with the best of my abilities as a visual communicator in a meaningful way. I have tried to understand the existing attitudes and emotions of transgender people and society and to weave together a series of poems as a reflection. The research represented here cannot be considered complete, for I know I have only scratched the surface, but it is a start in trying to understand where the problem lies and the steps needed to be undertaken to rehabilitate this minority community, which is very much a part of Indian past, present, and future.
Nowadays, the rate of broken families is alarmingly increasing. Largely, it is seen today that families are broken up by breakups and divorces. Although the effect falls on both spouses, even the child goes through all the hardships and troubles that remain unseen by all. Its effects are huge on the children, which leads them to depression, insecurity, and many other mental problems.
My project on ‘Children of Broken Homes" will deal with the psychology of a child, including how and what the child goes through mentally when the family is broken. How the separation of parents and regular fights at home affect his behaviour, actions, lifestyle, choices, and decision-making abilities throughout his life. An attempt will be made here to address the issue from the child’s point of view.
Varanasi, the city of Lord Shiva and the holy Ganga, is known around the world for its rich culture. People have been following their traditions and passing them on from generation to generation. There are colonies of craftsmen in Banaras for crafts like Gulabi Meenakari, Panja Dari, Chunar Red Clay Pottery, Hand Block Printing, Wooden Craft, and many more.
Khojwan is one of them, a suburban neighbourhood located in the south of Varanasi district (Uttar Pradesh). Khojwan is the place for the making of wooden crafts, including Sindoora.
I had seen Sindoora for the first time in the hands of a newly married lady at Ganga Ghat in Banaras. She was worshipping her Sindoora and praying to Ganga Maa for her ‘Suhaag’ (husband). And that’s how I got interested in learning about these beautiful wooden vessels. This project gave me the opportunity to look into the details and the value of these wooden vessels. And how this craft plays an important role in people’s life.
‘Ek’ is synonymous with ‘one’ in several Indian languages, and Ek Type is a collaborative platform in India under ‘one’ roof to develop fonts. As a part of my internship programme, I had a great opportunity to work with them on their ongoing project, ‘Samar Devanagari Rounded.
This report describes my experience and work process, as well as my understanding of the details and methodology involved in developing a font. I have presented my work in the form of the design process, which includes pre-study, designing, analysing, testing, and refining. It shows my role and involvement in the development, as well as how I came up with a suitable design solution.
Type design and development is a process that involves the minute refinement of every detail. From scratch to end design, it needs a good understanding of form, space, balance, and a tremendous amount of patience, along with technical knowledge.
This report describes my experiences, work process, understanding of the details, and methodology for developing a font. I have presented my work in the form of a design process, which includes pre-study, designing, analysing, testing, and refining. It shows my role and involvement in the development, as well as how I came up with a suitable design solution.
Type design and development is a process that involves the minute refinement of every detail. From scratch to end design, it needs a good understanding of form, space, balance, and a tremendous amount of patience, along with technical knowledge.
This project is the continuation of my previous project (designing a monolinear Devanagari font). In which I have designed the basic Unicode character set in regular weight. The aim of the project was to design a matching Devanagari font for Univers for bilingual communication at IDC, School of Design, IIT Bombay.
This report describes my experiences, work process, understanding of the details, and methodology for developing a font. I have presented my work in the form of the design process, which includes pre-study, designing, analysing, testing, and refining. It shows my role and involvement in the development, as well as how I came up with a suitable design solution.
A monotonous environment while driving on long highways can lead to a dangerous state of drowsiness in the driver. The previous advanced design project (ADP) of Amini et al. developed the concept of a driving assistant system that uses gamification features to break the monotony of the driving task. This work picks up this concept and develops a software prototype of an interface to perform Wizard of Oz-experiments in the driving simulator of the institute for ergonomics (IAD) at the Technical University Darmstadt. The development processes are due to the guidelines of the human-centred design process. The context of use for the prototype must be seen from the perspective of the driver as well as from the perspective of the experimenter. The driver is in a monotonous driving environment and can get input via head-up display (HUD), liquid crystal display (LCD), or audio output. The experimenter can monitor data about the current driving behaviour given by the simulator software. In addition, the experimenter uses the prototype on a laptop. The requirements for the development are derived from ISO 9241-110. The developed prototype is an interface between driver and assistant, as well as an interface between experimenter and assistant system. A user of the prototype can control the three output channels with the software prototype. The user sees the content of the HUD and LCD and has a control panel with buttons that enable him to handle his task. In contrast to this, the driver can only see the parts of the interface shown via the HUD and the LCD. The screen content of the wizard interface is shared with the software screenleap and teamviewer on a smartphone in front of the windscreen, which represents the HUD, and on a tablet, which represents the LCD on the middle console of the car. Therefore, it is possible to show the corresponding parts of the interface to the driver.
It is possible for the driver to interact with the assistant system by voice. A start procedure, a quiz, and three driving games that motivate the driver to show better driving behaviour are the main features of the prototype. The games challenge the driver to hold the current speed, the current distance to the vehicle in front, or the exact position in the middle of the driving lane for 60 seconds. The task of the experimenter is to rate the behaviour of the driver during the games and transfer this input to the assistant system. Buttons to rate the behaviour and create a score are included in the interface of the experimenter. Depending on the score, the driver receives feedback about his current performance from the HUD and afterwards about his performance over the complete duration of the game. Furthermore, the experimenter can handle scenarios that pause the game, e.g., lane changes or dangerous situations like emergency stops. Next to the driving games, a quiz is implemented in the prototype. The quiz and the starting procedure are created as an oral dialogue between the driver and the assistant system. To trigger the corresponding audio output, the experimenter has different buttons that suit the current situation. The usability of the prototype for the experimenter is evaluated in this paper. Afterwards, small changes will be considered to improve usability. The prototype developed allows for the performance of Wizard of Oz experiments in the context of the IAD driving simulator. Only these experiments can show if the concept of an assistant system that uses the described gamification features is suitable for a driving scenario with other road users and if such an assistant system can reduce the monotony of the driver.
What has changed in the way we live, and how are the big powers, both within the state and external, influencing our lives?
The film will explore how we have broken away from the traditions of sustainable living and how the development the state undertakes in the name of sustainability, if not helping, is sometimes doing more damage to man, the environment, and our future.
Meritocracy is a social system in which people hold positions exclusively based on their abilities. But India, as a democracy, undertakes several measures to reduce the inequality caused by historical prejudices by showing positive discrimination like caste-based reservations.
The Indian Institutes of Technology were established after Independence to create trained technical personnel of international standards for the nation. In order to establish "merit" as the only criterion for admission into these institutes, they were originally exempt from the policy of reservations. Extant structural inequalities ensured that only the "already privileged" could find their way into these spaces of "merit". As a result, these institutions have until recently been almost exclusively populated by the upper castes, who, through the instruments of merit, were able to transform their caste capital into modern, "caste-less" capital.
All this changed with the introduction of a 22.5% reservation for Scheduled Castes and Scheduled Tribes in 1973 and 27% for Other Backward Castes in 2006. This has transformed the IITs into heterogeneous, complex, and often volatile, politically charged spaces.
The encounter of the ideologies of meritocracy and caste in the spaces of IIT Bombay throws up interesting, difficult questions. This film is an attempt to identify, articulate, and interrogate the complexity caste brings to the IIT Bombay campus by exploring the stories of people who are part of it.
When I was travelling for the first time in Mumbai, I noticed something unexpected. The orientation of platforms to get off trains is different at different stations. For one station, the crowd faced left, and for the next, it faced right. Being a novice, this annoyed me as there were no means by which I could know my station and the direction of the platform other than asking.
This experience led to the inception of the thought behind this project: "How would real-time information be designed for futuristic Mumbai local trains, served inside the high-tech compartments for the future passengers". The real-time information is usually conveyed by the Passenger Information Display System (PIDS). The project doesn’t aim to solve any current problems but will take inspiration from the same problems and visualise the future of info design for PIDS, specially catered to Indian situations (multilingual; language barrier; chaos and crowd inside trains; lack of information system). The first part of the project introduces the Passenger Information Display System (PIDS), its role in public transport, and my area of focus in this design project.
The second part looks at the main conditions that shape this project, such as the current scenario of Mumbai's local compartments, the needs of the user from a novice perspective, and the necessary information. The final part discusses the design and decisions (both visual and motion design) made to accomplish the project.
‘Aham Bhumika’ is an NGO, a group of like-minded people based in Bhopal, a city in the state of Madhya Pradesh in India. The diverse group consists of artists, housewives, engineers, tourist guides, teachers, and government employees. As a humble start-up, they are striving for the betterment of the underprivileged in rural areas of India.
To help the underprivileged children, destitute, and orphans by involving generous people from the cities by collecting material discarded by them (clothes, bicycles, books, toys, newspapers, etc.) for the underprivileged people One can just walk in and join as a volunteer at Aham Bhumika and make their contribution to the betterment of society. The main project undertaken is the embroidery project in Borda, 4 km from Bhopal. It is to empower the women folk of the region by generating lively hood through embroidery. These panels are then converted into tote bags, cushion covers, and pouches. A fair share of the profit goes to the artists.
They have established collection centres in Bhopal where you can contribute clothes, bicycles, toys, books, and grain. One can also help us by sponsoring various events organised by us and paying for transportation, printing of literature, etc. They also accept monetary contributions through a check or demand draught favouring ‘Aham Bhumika Swayam Sevi Sanstha," payable at Bhopal.
The project is about celebrating the handmade, not giving away the pleasure of creating a cloth to a machine, knowing where the cotton of a thread comes from, where the thread for khadi comes from, where the cloth for my kurta comes from, etc. The project is about the women of the Ahir tribes in Kutch, who spend their day embroidering vivid patterns that remind one of the works of Paul Klee. Women with no formal training who have created a world around their remote thatched households. The project is about the young weavers at the Handloom School, Maheshwar, who didn’t opt out of their family occupation of weaving but instead will continue the tradition while remodelling with the current fashion trends.
The project is about Shrinu, my guide, and a new recruit at the weaver service centre on Charni Road. With an experience of more than 15 years in jacquard loom, he humbly teaches me the intricacies of working on table loom while himself earning for his children to study well and get ‘good-paying’ jobs. The project is also an attempt to understand Gandhi and his urge for everyone to spin! The man who patronised the richness of Indian textiles and himself wore just a lion cloth At last, it's about celebrating the handmade, not giving the pleasure of creating a cloth to a machine. To know where the cotton of a thread comes from, the thread for khadi comes from, the cloth for my kurta comes from...
A significant part of the project would be an attempt to learn the work ethics of a weaver, who sits quietly on a loom, weaving a seven-yard fabric. To weave as a daily routine. While aiming to hone my skills with each 'satak-su' sound...
With some experience working on the table loom from my previous project, I will learn to weave on a full-frame loom. It's an extension of Project 2 in the sense that one keeps the 'embedded narrative' intact but also attempts to reflect on the meaning of creativity in our times.
One part of the project is a collaborative association with ten B.Tech. IITB students and Mr. Shrinu (a weaver at Weaver Service Centre, Mumbai) over a period of three months. It would be a collective engagement with weaving, thereby creating handloom products such as scarves, mats, and tote bags. To reflect on the sartorial choices that fill our wardrobe, with high-end brands like Fabindia at one extreme and Khadigram apparel at the other end.
In the month of December 2016, I paid a regular visit to Mawryngkang, a weaving village in Meghalaya where the oor and y-shuttle looms are predominantly used, and to Roilang Livelihood Academy Unit of Bethany Society, Shillong, to learn about the backstrap loom, or loin loom, which is predominantly used all over North East India. Due to its affordability and portability, I’ve brought it back with me to IDC to start a routine of daily practise on it.
The purpose of my research is to dive into the lives of local weavers in Meghalaya to get a sense of the daily practise of weaving as a craft.
The purpose of my project is to study the Meghalaya Matrilineal Society in depth, i.e., the system practised in the state by 80% of the population (tribals) that gives its women lineage importance and inheritance rights and has had a great impact as a boon on the situation of women in the state as compared to the women in the rest of the country but also a grievance to men. The study as well as my personal experiences will be directed towards the compilation of a graphic novel that will subtly focus on talking about the features of society and address the debate of whether it should undergo a transition or not.
Storytelling and writing have been two of my strengths, and my inclination towards visuals and graphics inspired me to do a graphic novel. Although information about the matrilineal culture is accessible, a compelling narrative and visuals would be more engaging to the reader and leave a lasting impression. The novel will be targeted at readers ages 12 and above in Meghalaya but will also be relatable to others.
What drives us to get out of bed every morning? While some of us contemplate what our purpose in life is, others wake up just to put food in their mouths. Every day is a struggle for survival. This project is an attempt to understand the idea of fulfilment and answer the question, "How does living in the 21st century change our understanding of attaining real, lasting, and genuine fulfilment?"
The medium of communication is film. Film is a powerful medium that holds information as well as emotions. The film is a self-documentation of my surroundings and thoughts. It will serve as a reflection of the 21st century’s young adults.
Art is a diverse range of human activities that involve creating visual, auditory, or performing artworks that express the author’s imaginative or technical skill and are intended to be appreciated for their beauty or emotional power. There are lots of mediums to express one’s artistry. Murals are a form of art that has been in common use since the late 19th century. Understanding narrative mural art is essential for an artist and visual designer.
For my design research seminar, I had chosen to study the narrative mural and art installation. I had the opportunity to work on and study the murals made for the ongoing Dandi project in Hyderabad. I thought it would be a great experience for me to go back to the place where the murals are being made. For the art installation, I went to Kochi for the Kochi-Muziris Biennale 2016. It is an international exhibition of contemporary art held in Kochi, Kerala. Through this study, an in-depth sense of traditional and contemporary art could be developed.
The topic deals with the apparatus of the nation-state and self-determination as contexts for art-making. Understanding the conflict between nation-states and self-determination was the origin of this project. My reaction or responses to this conflict were expressed through a series of sculptures, which may give an artistic solution to the viewer of my sculpture.
Our country is known for its unity in diversity. The high mountain ranges, countless rivers and streams, dark forests, vast seas, large river-irrigated lands, and sandy deserts—all these have adorned India with exceptional diversity. Among the people, there are numerous races, castes, creeds, religions, and languages. As we said, India is a sovereign country with 29 states, and people living in India are the children of one mother, whom we call Mother India, but there is a lot of conflict and diplomatic interference between states and nations. Some states demand self-determination, and the nation-state is trying to control them. So when someone is trying to control someone’s freedom, conflict arises. I was particularly focused on studying the burning issue of Manipur.
Manipur is a state in India that is located in the north-eastern part of the country. which is also my birthplace, where I grew up and played around. I have been involved with such conflict zones since childhood, and the conflict still continues in Manipur. So, in this project, I am trying to understand how conflicts arise and study other conflicts in the 21st century. I tried to understand why people want to have self-determination, why people want to be against someone's freedom, and how we may control it and give a peace massage to all the people in an artistic way.
In India, thousands of women die of pregnancy-related complications, anaemia, and malnutrition. These are easily preventable deaths, requiring only good nutrition and education in basic health care. In large parts of rural and urban India, the public health system lacks basic infrastructure like labour rooms and blood banks, as well as staff and proper equipment for childbirth. Here, an attempt has been made to educate women about pregnancy and maternal health, especially in rural areas, by providing them with pregnancy-related information. The output of the project is a pregnancy calendar from which pregnant women could learn what important steps should be taken during their entire pregnancy period. because the calendar is the common medium of information in rural areas. A calendar is a form that generates clues as to how one should read information. This information is provided in the pregnancy calendar in the form of images, informative poems, and instructions. It is also providing a system for midwives to visit pregnant women at least once a month.
This project is an attempt to find an alternative solution to my previous project, which involved designing, testing, and documenting it.
This project is aimed at getting a personal understanding of maternal health in rural areas of Rajsamond District. For this, I have done an internship at an NGO called Jatan Sansthan, based in the Rajsamond district of Rajasthan. In this internship period, I talked with the actual audience in rural areas and tried to understand the actual problems. During field work, we have done assessments of the quality of maternal and newborn health services and had discussions with females.
My next step will be to focus on the customs of a particular community regarding maternal problems, which will include an audiovisual document on this particular topic.
The people of our society don’t want to accept reality. People have something in their minds, and they think this is right because they have spent most of their lives in that thought. So they refuse to accept the other ways of life, and they become blind to them. This is because, with less education, their minds are not flexible enough to think beyond their own limits.
They are only seeing what they want to see. They are unable to see the other ways, and even if they come across them, they are not ready to accept them. They accept it only as far as they acknowledge it. I wanted to communicate this issue through a film based on the life of a little boy who lived out his dream of living in a city.
The encouragement to select this topic for visual ethnography came from the relevance and importance of the topic in communication design. It was also one of my childhood interests to cut the stamp foiled Ganeshji or any deity or beautiful decoration in golden shining on it on these cards of invitation. It had always been the topic of my curiosity to see how these beautiful pictures are engraved on such small cards and how papers are cut into such small pieces of drawing.
Luckily, visual ethnography gave me the chance to study this craft closely and entirely. I could study the interesting process of manufacturing invitations and wedding cards and its impact on the people in this profession. Some people were stuck with traditional printing technology, which has become outdated due to the influence of the digital world. Some of them could adapt themselves according to the situation and manage to adjust to the technological changes that come from time to time. Due to which they are dwelling for the time being.
Visual ethnography was a completely new field for me. With the excitement of a new subject and an old craft tradition to explore, which is driven by my own interest, I embarked on this journey of understanding the craft of invitations and wedding cards.
India has the dubious distinction of having the world’s largest number of sexually abused children, with a child below 16 years raped every 155th minute, a child below 10 every 13th hour, and one in every 10 children sexually abused at any point in time.
Generations of Indian children have watched their parents remain silent on sexual issues. We learn this silence, which is further complicated by a tradition that demands that every child respect and obey all elders. And so children obey and remain silent, no matter what the elders do.
This project aims to break the communication barrier about the issue between parents and children and encourages children to break the silence about a ‘touching problem’ and openly communicate on the subject with a trusted adult.
Buddhism has had a very large impact on the art history of India. It is the fourth-largest religion followed in the world. Buddhism has three vehicles to enlightenment: the Theravada, Mahayana, and Vajrayana. Vajrayana includes an embodiment of Sunya called Adi Buddha, or Vajradhara. Dhyani Buddhas emanated from Adi Buddha, and Dhyani Bodhisattvas with Saktis emanated from Dhyani Buddhas, which were responsible for creation. Due to major incarnations in Vajrayana, Buddhism has a wider scope for iconography, which can be classified into idols, mandalas, and mudras (hand postures).
In this project, I will be concentrating on mudras. Mudras are non-verbal modes of communication and self-expression consisting of hand gestures and finger poses. It is an external expression of ‘inner resolve’, suggesting that such non-verbal communications are more powerful than the spoken word. Mudras are gestures that symbolise divine manifestation. They are also used by monks in their spiritual exercises of ritual meditation and concentration, and they are believed to generate forces that invoke the deity. Another interesting meaning is given to the idea of the mudra. It reveals the secret imbibed in the five fingers. In such an interpretation, each of the fingers, starting with the thumb, is identified with one of the five elements, namely the sky, wind, fire, water, and earth. Their contact with each other symbolises the synthesis of these elements, which is significant because every form in this universe is said to be composed of a unique combination of these elements. This contact between the various elements creates conditions favourable for the presence of the deity at rites performed to secure some desired object or benefit. That is, mudras induce the deity to be near the worshipper.
This project focuses on illustrating the deeper meaning imbibed in mudras through a series of posters. It will also include the exploration of the delicate forms of mudras through illustrations. It will not only be relevant for the Buddhist followers but also for the students of design and art who want to study and want to know the meaning behind iconography in Buddhism.
This report presents a survey of the available literature related to the present scenario of technical devices and methods to quantify visual fatigue and its long-term effects on the eye due to computer-related work, along with psychological and physiological aspects.
The introduction of computers during the 1970s gave rise to a lot of controversial debate. Controversies were wide-ranging, ranging from workplace ergonomics, lighting to health and work stress. The overuse of computers makes adults and children both susceptible to computer-related vision symptoms. Performing both important and enjoyable tasks without breaks until near exhaustion may increase eye focus problems and eye irritations. This calls for computer vision syndrome, which is a widely spreading but largely unknown epidemic among computer users. It is considered the top official health-related problem. In ancient times, human beings used to live in forests, and their primary occupation was hunting. Their visual need was to look at distance, but now the distance-dominated world has suddenly changed to a near-point world, as most jobs are now confined to tables and chairs, working on computers, and small office boundaries.
This project is a visualisation attempt of the Kaliyuga predictions, written in Sanskrit in Srimad Bhagavatam, whose English translation and purport have been given by Abhay Charanaravinda Bhaktivedanta Swami Prabhupada. All 17 posters include the original Sanskrit verses, their English translation, a one-word English title, and illustrations that closely depict those predictions' meaning.
Creating posters on Kaliyuga predictions is about making it interesting to attract attention, thus giving the viewers an opportunity to verify its relevance in the present world, which may give them a broader world view to deal with life situations.
Through this project, I learned how pictorial metaphor and analogical juxtaposition can be used to create a visual that conveys meaning and creates an impact in the viewer's mind.
This report showcases the existing hand-painted street signs in the areas of Delhi and nearby and the finesse in painting letters achieved by sign board painters through years of practise in different scripts and styles.
It also attempts to shed light on how globalisation and brand communication have affected writing styles in present times.
GCC was founded in 1974 by Sudarshan Dheer, the Grand Master of Corporate Communications in India.
The studio specialises in corporate communication projects—identity, literature, packaging, and signage systems—and continues to serve both national and international clientele.
Sudarshan Dheer has designed logos or brand identities for over 100 clients. His work has been featured in more than 50 international publications and won more than 40 awards.
Man has been making images since the prehistoric era, and the images have continued to inspire and influence mankind in many different ways. The images have not only shown modern man the lifestyle of cavemen but also worked as a mirror of society and made man realise the good and bad things in life; in religion, they guided man to focus on higher powers; they've inspired man to create what previously seemed impossible; and they've also opened up a way into our world where communication without the use of words becomes possible.
Today, when we look around, we find out that our streets, television, and Internet are filled with images of animals, most of them cats and dogs; people killing each other over some issues; places being destroyed; daily soaps spreading negativity and untrust within families and society; advertisements for self-promotion or to increase consumption of goods; and images spreading cultural values or religion, etc.
Now, with the advancements in technology in cameras, making images has become easier and more accessible than it was five or six years ago. Today, everyone wants to click pictures all the time while on the go.
From the point of view of packaging design, there is very little we know from literature about how blind people relate to the packaging of everyday consumer products in India (Mumbai). As part of a design research project at IDC, we attempt to get answers and insights into how visually impaired people access various products (especially FMCG) on a daily basis. Are there any standards set up by the government or the food industry to aid people? If not, how are people currently accessing products? These are some of the key questions to which we tried to look for answers.
There are also issues like how visually impaired people currently identify, locate, and find information about the products and the shopping stores. In most cases, people are accompanied by a family member or a friend, but if a person lives alone and is independent for most of the daily chores, what are the problems faced by them (if any) and what are the workaround solutions they have devised to tackle these daily problems?
Since my childhood, I have always been attracted to letter forms. From scribbling random words on the backside of the math book to designing booklets and reports for the design projects during the graduation period, it has been a tremendous journey. I consider this project my first step in professional type design. To be honest, I always had an inclination towards the Latin script and had never thought of designing for or with an Indic script. This project helped me overcome my fear of Indian scripts.
This project aims at learning the process and enabling designers to take design decisions for type-design projects. It specifically focuses on the handwritten Devanagari typeface and further explores the possibilities that can be achieved through the open type features.
MND progressively affects the motor neuron sensors responsible for sending signals from the spinal cord to muscles. In a lot of cases, tasks as simple as talking and swallowing become impossible. At present, as there is no cure for this, the average life expectancy may be shortened. The symptoms may start in the arms, legs, respiratory, and swallowing muscles and then spread to other regions. Difficulty performing fine tasks like buttoning, writing, closing the jar lid, slipping of footwear, nasal speech chocking while eating and drinking, and frequent falls on uneven surfaces are some of the early symptoms. The medical treatment for MND and ALS is only palliative and symptomatic.
In July–August 2014, the ALS Ice Bucket Challenge, an activity involving dumping a bucket of ice and water on someone’s head to promote awareness of the disease (ALS, also known as motor neurone disease and in the US as Lou Gehrig’s Disease), and encourage donations to research, went viral. The challenge encourages nominated participants to be filmed having a bucket of ice water poured on their heads and then nominating others to do the same. A common stipulation is that nominated participants have 24 hours to comply or forfeit by way of a charitable donation.
There was a time before the machines in Punjab when each book cover, advertisement, poster, etc. had a character of its own. Each magazine headline and title was different, as the creator did each piece by hand and added to the pool of diversity. At present, it is hard to differentiate between a book on economics and a poetry book.
The desire and need to design a Gurmukhi typeface came from the lack of good Gurmukhi typefaces available today. My aim was to fill in the gap by adding to the Gurmukhi-type palette available. In the project, I explore the roots, golden era, and transition of the Gurmukhi script and design a semi-casual typeface that fits contemporary taste. This project has two essential domains, i.e., the ‘essence’ of the typeface and the quality and ‘fineness’ of the type design, which I juggled constantly, switching between the two as the project progressed.
Uttar Pradesh has a very vast culture. From Lucknow to Vrindavan, from Agra to Varanasi, every city in Uttar Pradesh has a rich culture. But out of all of these, my point of interest was always Varanasi. Varanasi is the India of your imagination. In one of the most colourful and fascinating places on earth, surprises abound around every corner.
There are lots of documentaries on almost every subject on the ghats. I also went there to document the lives of "Mallahs" on the Ghats. Everything there has its own limelight at Bananas Ghats, including Arti, Pandas, Naga Baba, Sanyasi, cremation, marriage, birth, death, and "Te Mallahs".
This report is an attempt to study the socio-economic condition of the boatman community in Banaras from a visual ethnographic perspective. The city of Banaras has now developed into a major pilgrimage centre for Hindus and a key destination for foreign tourists searching for the true soul of Indian culture. However, the Banaras Ghats are incomplete without the boatman. Boats create a very artistic visual culture on the Banaras Ghats. Boatman plays an important role in introducing the city to its visitors. Although traditionally the boatman community belonged to the "Mallah" caste group, this feature is now diminishing as different caste groups enter this profession day by day. In this perspective, this paper ethnographically describes the social structure, material culture, and other aspects of the boatman community. The major source of data for this report has come from the fieldwork at Banaras Ghats.
This report contains various sections, and each section focuses on different issues. The study concludes that despite their significant role in continuing the charm of the Banaras Ghats, they depend mainly on boats for their livelihood. As the numbers of boatmen increase, competition is rising, which is not healthy for their livelihood. Also, this occupation is seasonal. These conditions are creating financial crises in the lives of boatmen. This community is in a poor state and needs special care from the government.
The project was started to add motion to signage to enhance the user experience of amusement parks. We have been seeing static signage for ages. It started in the early Stone Age, or perhaps even earlier. From then to now, signage has been static, but now we have the technology, and signage can be explained with motion, changing the experience as well. But it's not the first time someone has introduced motion signage. Designers already do work in this field. With my research regarding the project, the findings gave new insights into this field, and it was decided that only giving motion to signage would not do any good. Emotions are more important to enhance experiences. So the brief has changed from motion signage to emotion-motion signage. Emotions play a big role in changing moods or experiences; people connect with each other through emotions. It is easier to relate to things with emotions than just random motion signage.
Till now, designers were applying only the laws of gravity and speed to design motion signage, but this kind of signage seems ineffective without emotions. So in this project, it was decided to give character or nature to signage according to its content to better connect with the user.
This project needed a hero, like every story, so the first idea was to create a mascot. But later on, I chose "Arrow" to be my project's hero. I came to this decision after a week’s exploration for a mascot. I tried lots of characters, but those were inappropriate. I needed a mascot, and that doesn’t mean it could be anything. It has to be from the content; a strong and meaningful relationship is necessary because I want to deliver emotions through the mascot, and if the user can’t relate the hero to the story, he is not going to connect with the agenda.
Now there is some 8/10 signage designed. I included very basic tasks to explore, and as the topic is so vast, I had to give more time to the research part than the exception part. The floors can be built at any time if you lay a strong foundation for the building.
The project idea came to me from a childhood memory that I had about Asia’s largest animal fair, Sonepur Mela, or Harihar-Kchetra Mela. I still remember that when I was a kid, my father used to take me to this mela along with my siblings. It used to be one of the most fascinating and anticipated times of the whole year. Crowds and lots and lots of toys, giant rotating swings, magic shows, the well of death, and the most attracting, the animal and bird market. I used to insist that my father buy a rabbit from there. Although he never bought it. Apart from all these attractions, there were so many other things that I still remember as beautiful experiences.
Having this opportunity to study visual ethnography, I thought it would be a great experience for me to again go back to the place where my beautiful memories lie, i.e., the Sonepur cattle fair. Through this study, an in-depth sense of cultural and social behaviour could be developed.
Bihar has a very glorious past. Its past has had a great influence on Indian history. But over the decades, this glory of Bihar has been lost. Be it for reasons like politics, geography, development, or anything else, contemporary Bihar seems to no longer reflect its past. On the other hand, it is considered one of the most backward states in the country nowadays.
This project aims to understand the contemporary aspects and realities of social life in Bihar and depict them through Madhubani painting.
The world is changing, and with it are its needs and the ways to fulfil them. Jugaad, the concept of using traditional knowledge and combining it with good instincts and common sense, is fast catching on. There are numerous products like Mitticool, a $30 fridge, that are being designed daily by common people. These products are not only easy to produce but also cost-effective at the same time. This phenomenon has brought the process of design closer to the common man.
While a large number of these products have been uncovered in industrial design, very little is done to observe and execute this type of approach in Communication design. Through this project, we want to shed light on one such example of design by common people in the field of Communication design: the system of painting road signs on the highway by mechanics to guide people whose vehicles break down or get punctured. While visual appearance seems to be the most important ingredient of a communication design deliverable when it is taught at design schools, through such examples, we realise that aesthetics can be subjective in relation to the creator and viewer.
Every year, more than a lakh students appear for entrance exams for engineering and medical institutions. The education system, which should nurture the aptitude of students for diverse fields, is a complete failure. This gap between the deliverables of the educational system and the demands of entrance exams, combined with the middle-class definition of success, which is becoming a doctor or an engineer, has fueled the development of entrance exam factories at Kota.
Kota, a name now synonymous with coaching institutes, was once known for reasons not even minutely related to coaching. It has now risen to become the coaching capital of India, with more than 200,000 students residing in this small city. Undergoing the emotional transitions of teenage life, these students work hard day and night to achieve a humble dream: a dream to enter a prestigious engineering or medical institute, a dream to become a doctor or an engineer, a dream to leave behind a financially constrained life, a dream that is the product of simple Indian mentality. Amidst such emotional and lifestyle challenges, a few of them succeed in getting into the premiere institutes. In fact, one-fourth of people who make it into IITs are products of one or more Kota coaching institutes. But this training to become the poster boy or girl does not completely shut out their dreams. These dreams, which may or may not be aligned with their duty to clear the entrance, are expressed in the form of scribbles here and there.
Through this project, I aim to explore the lives of students in Kota. I do not intend to show the "successful" or "unsuccessful" stories. I aspire to show the transformations a student undergoes while being factory trained to explore their dreams through the metaphor ‘The Last Page of a Notebook’. I do not wish to take the position of a judge and justify or criticise the coaching business. Rather, I wish to create sensitivity towards these emotional changes in an unbiased manner.
Pottery in India and the Indian subcontinent dates back thousands of years. Pottery in the early settlements of the Indus Valley civilization was more of a utility than an art; in fact, it was a perfect combination of utility and art. Today in India, Pottery mainly thrives as an art form, and Traditional potters struggle to survive. So what is the reason, how does pottery today relate to each of us, and how will To help pottery survive in the coming times, the following is the topic that we have discussed and pondered upon.
With the increasing rush in metro life, we leave our beloved people and things almost daily. To keep them secure and be satisfied with their well-being. There is an increase in the need for home and business security cameras. The USP of the camera that the company is going to launch is that it is one of the most high-tech cameras with motion detectors, sensors, and an alarm system that is connected to a well-formed network. It also connects and shows the photos on our Android and iOS devices, has connectivity through WiFi, and is accessible through the Internet on the go.
Dog owners always wonder if vaccinations are truly necessary. Vaccines protect pets against contagious and potentially fatal diseases. But many cases of overvaccination and vaccination side effects have created fear among pet owners, and they prefer skipping it or Sometimes pet owners aren’t at all aware of the vaccination schedule and the core and non-core vaccines.
The purpose of this project is to provide dog owners with an Android mobile application that will help them plan a proper vaccination schedule for their pet. It will give them information about the various vaccines that can help them judge the crucial vaccines for your dog without putting your dog through any unnecessary discomfort. The project will also address basic healthcare issues and help the user locate the nearest vet, breeder, or NGO around a location.
Delhi has a long history that has witnessed several dynasties come and go. Great kings longing to leave an impression on the city have given us a veritable treasure trove of monuments. Lal Qila and Qutub Minar are famous across the world. Delhi has a rich and old heritage to show and attract tourists from all over the world and across India too. Because I belong to Delhi and have lived there for almost 22 years, I have experienced and seen Delhi in a very different way than others. I have been to places that are famous as well as places that are not so popular but are part of our rich culture and heritage.
These are the places that somehow get hidden in the spark and reputation of famous monuments, markets, etc. As I have come out of Delhi and made friends from other states of India and abroad, I am still experiencing Delhi in a very different way when I start comparing it with the other states and wonder how different the two states of India can be. Talking to people from other states also gives a different perspective on Delhi, people have their own unique perception of places and people.
So I took on this project where I wanted to give a little glimpse of the experience they might have in terms of the crowd, culture, attire of people, and food through a docudrama. I wanted my first experience handling this medium to demonstrate the good and bad things about Delhi truthfully. a sort of docudrama, which is my own first-hand experience.
"Imagery from Nature on Ceramics," as the title indicates, involved a study of nature and natural forms and creating designs that are characterised by natural forms. A close observation of flowers, leaves, insects, animals, and natural elements and periods like night, water, daylight, air, and fire led to explorations with clay.
The underlying impetus for the project is somewhat similar to that of the Art Nouveau Movement, which arose as a response to the Industrial Revolution and often emphasised utility over aesthetics. The ease of access to diverse cultures in the 21st century makes it different from the period that gave birth to our times, which appears to be the unprecedented exploitation of nature and natural resources. How we relate to nature can shape our lives and those of the planet.
A good design helps deliver any message in a more appealing and effective manner. It can promote your brand, regardless of your business. I wanted to work on the visual design language and learn how it can affect the way we look at a particular company, organisation, or service.
This was the first time that I worked with an NGO. It was an experience where I had to make decisions while working and convince them why they needed the change. I made a visual language for EKansh that could bring more clarity and attention to the work they were doing and their communication media.
The objective of the summer internship was to understand light. Understanding light is the basis of all photography, for the word photography itself means drawing with light. I wanted to seek out and learn from someone who uses light extensively in all his work.
Light becomes even more critical in Fashion and Advertising photography, as the photographers in this realm are constantly trying to experiment and reinvent themselves. I tried to put myself in the photographer’s shoes and try to understand how he uses different sources of light, to what effect he uses them, and the adjustments he makes to get it absolutely correct.
I also gained insights into people management. The tact with which the photographer balances his client’s needs and his own creative urges It is also interesting to see the manner in which he negotiated with celebrities and their quirks. By the end of my 4-week internship, I had walked away with much more than just an understanding of light.
Film has displaced the novel as the twentieth century’s most popular narrative form. Yet increasingly, there is a convergence of these two art forms in the sense that major motion picture studios are adapting bestsellers and writers are writing in ways that offer easy adaptation for filmmakers. Furthermore, the novelists are also getting involved in the pre-production of the movie by developing the screenplay of their novels.
This project is an attempt to understand key narrative functions and how the medium of film can be utilised to enunciate the emotion represented through words in the Novel into Visuals that speak to the audience.
When we talk about Indian Independence, The Khadi revolution marks a pioneering event in terms of freedom, empowerment, and equality. The Khadi revolution embraced the concept of discarding machine-made textiles and creating them at home.
This movement uplifted the concept of hand-woven or self-created textiles among many communities in India. This further led to the development of textiles inspired by the cultural and social environments to which communities belong and provided them with identity in terms of craftsmanship and creativity. One such community is the Sualkuchi community, which used the fibre to become their identity. Therefore, with commercialization and globalisation, they have ushered their identity to such heights that it has given Sualkuchi (Assam) the national identity of being called "the Manchester of the East".
This visual ethnographic study is an attempt to understand the socio-economic influence and struggle of the Sualkuchi community to keep pace with current trends and their traditional essence. This study talks about the complications of surviving and competing in the modern machinery world.
The report showcases the time spent and work done with a Start-up Online Publication Company called Homegrown: Young India’s Handbook to their Roots and Beyond, based in Bandra, Mumbai. The period of one month was marked as the internship project, which was meant to be the first gateway to experience in the industry. The time period for the internship was from May 6 to July 6, which is four weeks as per the internship guidelines set by the Institute.
The projects involved creating visuals (graphics and illustrations) from the reference content that was provided. All the projects were aimed at giving the content a new dimension, or rather, breaking the convention of the content. The language of the graphics and illustrations was very eccentric.
Mathematics is a subject that is very closely related to, or rather, derived from, real life. Everybody practises math in each and every step, with or without realising it. For example, A vegetable vendor who might not have had any formal education uses it to sell the goods. In such cases, math is a functional concept that is being developed through repeated practise.
The formal education system also understands its importance and provides it in a very textual form in a book to young minds. The textual form might sometimes fail to help a child visualise how the same given problem relates to the environment. Since the text and the language also define understanding the concept to the core, this can be an issue in a multilingual classroom where the language used in the book is difficult to encode.
Therefore, the project aims to break the barriers of the book language and provide them with a supportive medium in real-life scenarios. The approach involves using elements from the child’s environment and creating them into deliverables such that they are interesting, surprising, and practical at the same time.
The aim of the project is to explore Assam’s handloom textile motifs as a visual medium for coded messages. The idea is to understand the motifs as a form of communication by the weavers towards the person they are weaving them for. The attempt was to understand the deeper meaning of the distinguishing elements and use the symbolism to depict a story using an amalgamation of the existing traditional technique of weaving with digital art media.
The concept of reviving a traditional medium with the new-age technology of digital media was thoroughly explored. This attempt could provide the different artists, designers, and weavers with a perspective on seeing their practise at a more scalable and experimental level. The project saw growth from an attempt to first understand the motifs to search for a story and then the struggle to understand and learn the traditional technique of weaving to modifying it using digital software to developing a product in terms of a book and further enhancing it to create a 2D animation.
The future of this project could be a series of stories that could be gathered from different parts of the State and compiled through the common loop of the weaver as the main connecting point to each story. For example, The weaver could weave a different motif or a group of motifs and tell a different story every time.
Chhatrapati Shivaji Vastu Sangrahalaya and Dr. Bhau Daji Lad Museum have various artefacts on social interaction. The following report exemplifies various types of artefacts used in India. The artefacts documented in this report are: i) jewellery boxes; ii) Vases, Jars, and Flasks iii) Coins; iv) Trays; v) Miscellaneous Artefacts
This project would help put technology within reach of rural people and boost their economies. It would further help in bridging the rural-urban divide by enabling self-sustainable rural development by catering to their communication needs. This report is a documentation of the research and study on the existing mobile digital application, Gappagoshti, for rural areas. Problems and solutions for the same have been reported after studying the given screenshots and mock file of the mobile application. Another aspect covered in this report is the study and research on mobile phone utility in an urban household scenario. The problems regarding the same have been reported after surveys and experiments. After analysing the collected data and studying the urban phone usage scenario, solutions and scope for improvement have been suggested. The interface design, information structure, and visual design for mobile banking have also been designed as part of the project.
Narrowing down the scale and focusing on one of the solutions to the problems surrounding the transportation issues on campus, this project is an attempt to redesign the existing digital interface, i.e., a website that works on various devices such as smartphones, tablets, and desktop computers and enables a person to search for the most convenient route to her or his desired destination.
The core aim of the project is to empower the end user to save time travelling from one place to another within the campus so that she or he can be more efficient in her or his work. The redesigned interface would enrich the user’s experience using digital media while navigating through the campus in the real world by pinpointing accurate directions and precise timings at which the user will reach the destination.
This project aims to build a product that enables foreign tourists visiting India to learn an Indian language spoken in India, i.e., Hindi. The target audience of this product is tourists visiting India for a short period of time, falling in the range of one week to one month. Hence, the user research, study of competitive products in the market, and design of the product were done keeping in mind the needs of this target audience. The design goal is to enable overseas visitors in India for a short duration to converse in Hindi for at least one minute. The process of designing included user research, field visits, study of competitive products in the market, ideating several concepts, understanding the context, imagining scenarios, planning the conversation, system design thinking, interface design, execution of the final product, and evaluating the same with users.
The features of the final product include audio output, translation, vocabulary building, basic grammar, and access to a wide range of phrases and sentences that can be used in common situations that users might encounter during their stay in India. These features integrate the functionality and form of the product. The design focus of this project is the efficient functioning of the product, wherein the purpose of the product and content are supreme. The ideation of the final design concept considers factors such as the time constraints of the visitors, their journey route, and access to the learning application during the same. It complies with responsive design principles and can be accessed on all devices, such as a desktop computer, tablet, or smartphone.
I visited Dadar Flower Market almost daily. Initially, I was a passive observer and hesitated to intervene in the flurry of activities that were taking place. But I started striking up conversations with the flower sellers bit by bit, and in their free time, they started having conversations with me. I observed it at various times in the day, noticing closely how the activities took place, like garland making, selling, wholesale supplying, clearing, stocking up, etc. I also observed the connections between the various flowers being sold and the market itself: they are intrinsically associated with the time of year, festivals, day of the week, type of buyer, etc. I also observed what was sold in addition to the flowers: leaves, garland-making supplies, and various types of leaves.
Ladakh is one of the most geographically isolated regions in India. Education in Ladakh is a relatively recent phenomenon. Across an area of about 60,000 square kilometres, that is, Ladakh, about 981 schools of different sizes and categories struggle to exist. Schools in Ladakh belong to three major categories: Private Schools, government schools, and monastery Schools.
The common thread that runs through the different categories of schools across Ladakh is a lack of exposure to the outside world for students and teachers alike. Today, various NGOs are working with Ladakhi schools, providing valuable material resources and sending volunteers to teach the children.
The basic aim of the film is to reach out to the educated people of the country and get them to volunteer in the schools of Ladakh. By documenting the types of schools, the problems they face, and the environments they have, the film is an effort to educate people across the country to spend their time and whatever knowledge they have, with the schoolchildren of Ladakh.
Nature is fast losing its place in the lives of urban children. The urban child's exposure to nature is largely virtual, through television, the internet, movies, and books. Spending time in nature has been documented to improve a child's life and learning in many ways. Out of the few situations in which urban children do spend time in nature, nature trails were found to be fairly prevalent.
This project aims to create a set of resources to give children a less structured, more enjoyable, yet informative nature experience without a field expert's presence. A self-guided nature trail is conceptualised. Anyone with these resources may initiate their own nature trail. The area selected for the sample nature trail and resources is the IIT-Bombay Lakeside.
This set of resources forms a kit for children, termed as The Little Explorer Bag. It consists of the following items, specifically designed for use by children: A Field Guide for specie identification, an Activity Book, which contains a set of thoughtfully designed, trail-specific activities and information nuggets, a Trail Map of the IIT-B Lakeside Area, and other resources to enable the group to plan and create their own nature trail. It is recommended for an adult to accompany the group of children on the Nature Trail. The use of the kit will enable the children to have an informative as well as an enjoyable nature immersion experience and might act as a trigger to generate sensitivity towards nature in children.
Over the past few years, more and more people of foreign nationalities have moved to India for purposes other than tourism. In order to feel integrated with the local culture, they often find it necessary to learn the local language. Hindi is widely spoken as either the first or second language across North, Central, and some parts of Western India.
English-speaking foreign nationals face many difficulties in trying to learn Hindi. One of the major difficulties is that the grammatical structure of Hindi is very different from that of English, making it difficult for them to pick up the language without learning the Grammar. Grammar is essential when it comes to sentence-building. It defines the rules by which words come together in a sentence. The identified problem was that the users found it difficult to build sentences with the vocabulary that they had learned or might learn along the way. The objective of the tool was to come up with a sentence-building tool that would help learners internalise grammar rules. Along with building sentences, learning another important skill required by the users—speaking—was also part of the tool.
Classic typefaces are the ones that everybody wants to use over and over again. They are beautiful, and even in today’s day and age, they stand for whatever they were designed for decades ago. Because of the limitations of technology, we might not get the chance to use them in our designs today and treat our eyes to their visual richness. Most of the time, these classic typefaces are found in letterpress punches, photo compositions, or detailed drawings on paper. To use them, we need to revive them from these various mediums in the current digital medium. This serves as an attempt to understand the design thinking behind the creation of classic typefaces.
The Iconomic Meltdown is an event organised by Team Beard Design. It is for enthusiastic Designers who are keen on Designing icons. Icons, especially with Indian aesthetics This Event aims at creating a pool of icons that are free to download and use. This event provides designers with a platform to Design icons in an Indian Scenario. It also provides a collection of new-age, funky Indian Icons.
Historical places in India are visited by all age groups and have become popular tourist spots. It is a gateway for us to connect to the past and learn from our glorious heritage. Most of these sites have tourist guides or information booklets for assistance. Tourists hardly resort to these resources, which are available. The reason is that there is no check on the credibility of the guides, and the information displayed on the pamphlets is not interesting enough for the tourist.
Elephanta Caves is one such beautiful heritage site that needs an information revamp. The aim of this project is to develop an experience for tourists that will be memorable and informative.
The needs of graphic design change over a period of time. Typefaces are designers tools to create strong visuals for flawless communication. There is a growing need for fonts in multiple weights that cater to the requirements of different platforms. Typefaces are generally classified according to their wide usage in text and display. One of the objectives of this project is to bridge the gap between text and display typefaces. So that the requirement can be met with only one font family.
A brief study of devanagari letter structure helped in form exploration. Various calligraphic tools gave direction for creating potential designs. A set of styles for the letterforms was selected to set a guideline for the characteristics that would suit the needs of the project. One such exploration was of geometric rounded letterforms. It proved to be a distinct and interesting approach that could possibly meet the purpose of the project.
A working typeface in three weights, i.e., light, medium, and bold, was created. This typeface is legible in text at small point sizes and is attractive at display sizes. The name of this geometric devanagari typeface is ‘Acacia’.
Ceramics has always been a subject of interest to me. Coming across a well-equipped ceramic studio in the Industrial Design Centre during my master's programme raised my excitement to play with clay and make things, which otherwise I would only sketch in my notebook. Imagery from nature on ceramics is a theme taken for a design research seminar project with the intention of understanding how the things we use today are inspired by nature. The beauty of any aesthetically appealing object made by man is indirectly a creation of God since this whole universe is his creation.
Studio work has been a major part of this project, where I experienced the pleasure of making my own clay objects that can actually be used. Made tiny mugs, tiles, jewellery, and other articles. While exploring the methods and techniques to make quality clay articles, I also thought of how making such usable clay articles would benefit small potters in the villages located around Mumbai city and help them earn a better livelihood. This report outlines the detailed design process being followed while creating the clay articles.
I chose to work for a product company because I thought it would be a completely new experience for me in terms of understanding the product, its users, and their needs, the design process being followed by the company, dealing with strict deadlines, and working in a team.
I wanted to work on a project that would go live. And this was the main reason I chose "Insights Homepage" as my project, which has a huge scope to work upon. There was a wide scope to improve the user experience, for which I could use my course learning, skills, and knowledge.
This report outlines the design process that I have followed for all three projects. From finding a problem to coming up with an appropriate solution, the details of all the stages are put down clearly so that the reader gets a complete understanding of the end-to-end design process.
The Parliament of India is the supreme legislative body of India. The Indian parliament comprises the president and the two houses, the Rajya Sabha (Council of States) and the Lok Sabha (House of the People), which form an important part of our Government System in India. The government of India is the backbone of the country. Every procedural aspect of an Indian citizen’s life is linked directly or indirectly to the Government system. I chose to work on a political science subject for my project because I thought this would be a great opportunity to motivate myself to learn and understand the subject.
I wanted to work on a project that would help people in real life, and the topic that I have chosen, "Parliament of India," gave me a huge scope to work upon. There is a wide scope to improve the transfer of required and important knowledge to the target audience, for which I can use my course learnings, skills, and knowledge.
This report outlines the design process that I have followed throughout the project. The details of deciding a topic, defining the target audience, finding out the problems, and coming up with a set of possible solutions for the same are laid out clearly so that the reader gets a complete understanding of the end-to-end design process.